CompuServe Thread

MAKEIFL

2 messages in this thread
#18517From: Steve T CahillJul 5, 1992 8:06 PM
Jamie, I figured out what MAKEIFL is for. I had created a series of GIF files from some digitizing, (rotoscoping) and if you do not specify the file extension, and use "FILENAME*.GIF" the saved file(s) will be incremently numbered, as "FILENAME00001.GIF", "FILENAME00002.GIF", ECT. I needed to take these files and map them onto a 3DS object and have them be incremently mapped as each keyframe was rendered. By using "MAKEIFL" I was able to create a .IFL file that contained all the numbered files. Taking this IFL file and putting into the Materials editor and creating a material,enabled me to take this new material and texture map it onto the object. The IFL file increments through the saved GIFS and now you can create a animated,texture map. This process allows the user to create two or more animated texture maps at the same time. Thank you for you contribution! Regards Steve
#18660From: Jamie Clay [Adesk]Jul 7, 1992 10:38 AM
Yes, it's a simple little utility that I use ALL the time. Not just for making material .IFLs but for 3d Studio's Video Post as well. Perhaps I should have documented the usage in greater detail. Another cool thing you can do with it is to make a series of images that play forward or backward, easily. Example, you have 100 frames of a digitized STARS. STAR0000 to STAR0100 Make 2 .IFL files; one by entering 'C:>MAKEIFL STAR1 star 0 100' and a second one where you enter the numbers reversed 'C:>MAKEIFL STAR2 star 100 0.' When I did this with a rotating star field in video post, I overlayed them with ALPHA on. This gave me a 'star tornado' look to a scene I was working on. Anyway, I'm glad you like it. More to come. Jamie