CompuServe Thread

#NT and video cards.

14 messages in this thread
#178738From: Brandon MacDougallJul 6, 1995 3:30 PM
<<FWIW I have two 64 VRAM's and 3 DRAMS, all of which run NT just fine. Each new card I bought had a new set of drivers>> John, Are you saying that you where giving new sets of <NT> drivers from Diamond? for each card? My complaint about Diamond was the driver support for NT, Has Diamond built NT 3.51 Beta Drivers yet? Can I run 24 bit color 800×600 on my Stealth 32 in NT "only one year old BTW"? what is Diamond commitment to NT as far as building In-house drivers? <<Figures… especially as you're running lightwave… speed obviously is not a major consideration for someone in your situation. <G>>> I work with every 3D program I can or need to, and since my 3DS wish for ray tracing is considered not very important. I am working now with Lightwave. This could change after Sigraph but based on the closed minded options of some here, I am not to hopeful. We will see… <<, before I have a shoot out with Bad Man Brandon at the Ammedia corral over display cards. <g>>> I am used to getting flamed for not conforming to main stream thinking here, and since I have experience with all three cards under NT I thought I would help out. My post was not to you. not sure why you are so quick to flame, but your response has worked. John, can you give me a file name and directory of some of your current work on CIS, it helps me understand your thinking and workmanship. -Brandon
#178751From: John EllisJul 6, 1995 4:54 PM
>> I am used to getting flamed for not conforming… << Well first off, I don't consider that a flame! If it is then flaming has reached a new level of refinement… second off you comments were totally contradictory to my own, which is why I replied, I don't think that's helping out but confusing the issue… >> Has Diamond built NT 3.51 drivers yet… << I'm sure this is a burning issue, that we all want the answers too… my my they must be slipping… I guess its not good enough that they've got a whole slew of 3.5 drivers in 16m. I see what your problem is, you want the future yesterday and even that's not quick enough… And if you're interested in seeing some of my work, as you'd like to poke around in my head, use yours… I'm sure you won't have much difficulty finding some if you're really interested… <G> Are you part Irish or is that all Scottish…? That temper of yours I mean. <G> Well Brandon I'm as much as crumudge as the next Scot, so try another approach. <BG> John
#178895From: Brandon MacDougallJul 7, 1995 12:10 PM
well all I was doing was trying to point out a lack NT drivers for diamond cards you have gone outside of the rendering sphere. <<second off you comments were totally contradictory to my own, which is why I replied, I don't think that's helping out but confusing the issue…>> Sorry this reply sound like one of history polical leaders* BTW yours was not a reply but a dig to wake me up. Have you missed me? <<I don't want ray-tracing because I think its a crutch… it may not be, but I think along the lines of painting with color, and see ray-tracing as more like taking a photograph… this does not appeal to me… if I wanted to photograph things I would have stayed in video, I want to paint with 3d, I want to bring art to 3d, and I don't think ray-tracing adds anything to the mix because a good painter can paint photorealism and frequently will for a time and then move back to the emotive or expressive form rather than illustrative. Architects and Engineers might find some advantage to your suggestion, and in this regard you have much more support than you might imagine… I don't get the sense that most animators want to paint with 3D, in the sense of traditional "art". Not that I want to do a Renior in 3D, but it would be pretty awesome to be able to do so… 3DS as it now stands is more in line with what I want to do…<< This works for you, but what about me? I just looked at some of your Images and like your choice of colors. the San Diago one I like the best. do you paint most of your backgrounds or use 3d geometry. I think your logo "glass fonts" work could use a little more of that ray trace thing. << Well Brandon I'm as much as crumudge as the next Scot, so try another approach. <BG>>> Well now I know where the head strong options come from… << obviously if Westwood can make it look seamless, there are strengths to both and you want to maximize the capabilities of each approach… They are not complaining that the wish 3DS had the capability (at least if they are its in private…)>> Well considering one of my old artist works at Westwood, I know they wish for that ray trace thing. most of the work is done in Lightwave due its quality ray traced renderings. << I realise and have realised we actually have a lot in common though neither of us would like to admit at much. <G>>> Well I do not know, lets talk on the phone sometime. maybe we have battled in a in a ancient war in an another lifetime .<g> <<Are you part Irish or is that all Scottish…? That temper of yours I mean. <G>>> Dia's Muire duit Scottish agus ta tu ag glgaireacht ta,cuid mhor. <<That is my view and you have your view…. so lets leave it at that.>> Ah John always burnning someone and then running from the fire. I must say asoft was getting a little boring until your dig. <g> -Brandon
#178923From: John EllisJul 7, 1995 4:42 PM
>> Ah John always burning someone and then running from the fire. << Sure Brandon, that's why I'm here day after day after day…. I sometimes feel like the guy in the pizza commercial where the guy meets himself at the door… as far as burning someone… who are you to talk? <G> As I recall… the last time we met, it was about NT… and you were the hit and run artist… slam slam slam and here I find you running NT *and* Lightwave… trying to make a statement… about the need for ray-tracing again… Apparently you like NT… suprise suprise! 🙂 As far as your comments regarding Westwood and Lightwave you are telling the long tale… they did not as you claim say that most of the work was done in lightwave, but that half of it was… and enough important people were there, that it would be pretty discrediting to say otherwise… The curious thing is that now that you have lightwave you're still going on about having ray-tracing in 3DS… now that I just don't get… No point in taking much of it too seriously, anyway… but to a degree it does break the monotony… and as you like to throw the long pole yourself… what the heck… I think you should lengthen your kilt a bit though, the young lasses are giggling… ;^) Glad you'd like some of my work… I think <G> I disagree on any of it needing ray-tracing but if it needs more effect then it could probably use some more work… which I find true of most my stuff… but there comes a time like with certain topics when enough is enough and you need to let it go for awhile… maybe I'll go back and rework some of them at a later time… I do that and its a good excercise… >> Do you paint most of your backgrounds or use 3D geometry… << I typically use 3D geometry. In all the examples here… its all 3d geometry including the Time background and the Design Logo… So what do you want to debate…? Where is this going… if you want to go on about ray-tracing, I'm not interested. I don't see what there is to debate anyway… the drivers issue is a non issue, as my systems are working fine… thankyou very much… so I think your comments about hit and run are unfounded but I'm not really suprised… your jumping in on the Diamond thing was exactly that… and you feign innocense…. funny guy. <G> John
#178960From: Dennis FenskeJul 7, 1995 7:12 PM
John; I hope you don't mind another question on NT. It seems that there are at least 3 different file systems that may be used. DOS, NTFS, and the one for OS/2. Is it better to use the NTFS as opposed the the DOS FAT? Thanks, Dennis
#178973From: John EllisJul 7, 1995 9:50 PM
Dennis, >> I hope you don't mind another question on NT. << Not as long as I have an answer. <g> I'm not the most knowledgeable on the subject as I haven't been involved with thier beta program or anything like that but I do like it and learn more interesting things about it all the time… its really quite a piece of work… In regard to your question about DOS FAT and NTFS, NTFS is a much more stable and efficient format and provides much better security for files and such… on that basis alone it would be easy to recommend going that route, but I won't, because until you know more about it and are comfortable with that knowledge I would recommend staying with the FAT format. There is a section in the Windows NT installation guide which discusses the pro's and con's of each approach. Initially you might want to use FAT and convert to NTFS. You may also decide that certain hard disks can be partioned NTFS at the outset… there are many possibilities and no single answer… ultimately you'd like to have everything NTFS, but I do not think it should be of major concern to you at this point. Once you get NT and have read through all the material, it should be pretty clear what you'll want to do, if not, you can post a question on what might make the most sense in a particular instance. John
#179007From: Dennis FenskeJul 8, 1995 8:38 AM
John; Thanks for the reply on NTFS and FAT. I was installing to FAT, but wondered if that would be a problem. Dennis
#179026From: John EllisJul 8, 1995 10:59 AM
Dennis, >> I was installing to FAT, but wondered if that would be a problem. << Check out pages 15 and 16 of the installation manual, and see if that answers your question. There's too many variables to determine what you mean by a problem. It all depends on how you want to approach it. Using FAT for the time being is your best bet, as DOS won't be able to read NTFS drives on the same machine. Only NT can read from those drives… John
#179069From: Dennis FenskeJul 8, 1995 10:09 PM
John; >> Check out pages 15 and 16 Will do. Dennis
#178987From: John SchmidtJul 8, 1995 12:57 AM
Dennis, >> Is it better to use the NTFS as opposed the the DOS FAT? The NTFS file system cannot be seen by DOS, only by NT, (unless you're connecting to an NT station through a network), so anything on an NTFS partition is inaccessible when booted to DOS on the same machine. You need to use the FAT system if you want access to the files from both DOS and NT on the same machine. John
#179008From: Dennis FenskeJul 8, 1995 8:38 AM
John; >> The NTFS file system cannot be seen by DOS, Thanks for the help. That is a major concern at this point, since everything is DOS based with one exception. Dennis
#179002From: Jonas Ruikis [ADESK]Jul 8, 1995 7:31 AM
Hi Dennis, << Is it better to use the NTFS as opposed the the DOS FAT? >> It's my understanding that NTFS can be several orders of magnitude faster in searching a filestructure for a particular file due to it's use of a binary tree indexing scheme. It was explained once to me that if a FAT system had 1M files and you happened to be searching for the last file, it would sequencially check each entry in the FAT until it found the 1Mth file. However, with NTFS, there would be 12 queries before it found it. jonas[adesk]
#179009From: Dennis FenskeJul 8, 1995 8:38 AM
Jonas; >> NTFS can be several orders of magnitude faster in searching Thanks for this tip Jonas. I will keep it in mind for later when I have more NT programs. Dennis
#178760From: John EllisJul 6, 1995 6:05 PM
Brandon, I've re-read your post several times and I must say I'm rather amused. And don't take offense, hear me out first. You have a brash if not earnest approach… the brashness comes off more strongly that the earnestness, but in fact I suspect your earnestness is quite sincere. That may be obvious to you but the brashness somewhat masks it. I find it amusing because I realise and have realised we actually have a lot in common though neither of us would like to admit at much. <G> Its got something to do with the Scot's fierce independence. They only seem to work well when they've got a common goal, the rest is anarchy. Which is why the British succeeded in conquering Scotland. The romans couldn't do it, and the British only succeeded by exploiting what they knew of the Scottish temperment. You may find this all irrevelant but I think its appropriate, in that it is obvious if we continue on this vien nothing positive will result. Being different and not following mainstream convention has alot of drawbacks, however it does have alot of pluses as well, so in that regard one needs to bring the best that that insight offers to the mainstream view. Comments like "close minded options", put you at odds with the mainstream view, its kinda like admitting defeat, and not caring what other's think. I believe that is a mistaken approach. There may very well be merit in your suggestion but if there is, you haven't provided any insight which would further your position, instead you've alienated your audience, on the premise that they're close minded. Personally, and I'm not always sure I understand people very well, but personally I don't think people are "close minded"… it more a matter of presenting your insight in a positive way that they can see the advantage to your way of seeing things… I don't want ray-tracing because I think its a crutch… it may not be, but I think along the lines of painting with color, and see ray-tracing as more like taking a photograph… this does not appeal to me… if I wanted to photograph things I would have stayed in video, I want to paint with 3d, I want to bring art to 3d, and I don't think ray-tracing adds anything to the mix because a good painter can paint photorealism and frequently will for a time and then move back to the emotive or expressive form rather than illustrative. Architects and Engineers might find some advantage to your suggestion, and in this regard you have much more support than you might imagine… I don't get the sense that most animators want to paint with 3D, in the sense of traditional "art". Not that I want to do a Renior in 3D, but it would be pretty awesome to be able to do so… 3DS as it now stands is more in line with what I want to do… apparently at Westwood they use both and in such a fashion as to make it seamless… in other words you can't tell what was done in lightwave and what was done in 3DS. I'm not admitting anything by telling you what I already knew. First I think your approach to this topic is confrontational, which gets into things that have little to do with the substance of your argument. Second, I don't think 3DS has to have a ray-tracer… obviously if Westwood can make it look seamless, there are strengths to both and you want to maximize the capabilities of each approach… They are not complaining that the wish 3DS had the capability (at least if they are its in private…) but rather are maximizing the potential of each… which is your option. And a must if you are able to achieve the look you're going for. I find that all I want and need is already in 3DS. However, if I needed the capability of lightwave I wouldn't hesitate to buy it… that does not mean that I'd push for some ray-tracing capability in 3DS. That's like saying I wanted Fractal Painter to do what QFX does, or suggesting that all paint programs be identical. No I would rather the vision of 3DS as it stands be further refined and it you or others want to explore the possibilities of ray-tracing there are several options, one of which Ray Dream designer, I think is not only noteworthy but should be a part of any animators tool box. Just because of the insight it brings, but that doesn't mean I'd like to see it duplicated in 3DS. I would however like to see it as an independent IPAS or a stand-alone that could import 3DS projects but that's up to them to implement. Anyway that's as much as I'm willing to concede on this ray-trace issue, which I think is really a non-issue as there are other options… That is my view and you have your view…. so lets leave it at that. John