#NT and video cards.
14 messages in this thread
<<FWIW I have two 64 VRAM's and 3 DRAMS, all of which run NT just fine. Each
new card I bought had a new set of drivers>>
John,
Are you saying that you where giving new sets of <NT> drivers from Diamond? for
each card?
My complaint about Diamond was the driver support for NT,
Has Diamond built NT 3.51 Beta Drivers yet?
Can I run 24 bit color 800×600 on my Stealth 32 in NT "only one year old BTW"?
what is Diamond commitment to NT as far as building In-house drivers?
<<Figures… especially as you're running lightwave… speed obviously is not a
major consideration for someone in your situation. <G>>>
I work with every 3D program I can or need to, and since my 3DS wish for ray
tracing
is considered not very important. I am working now with Lightwave. This could
change after Sigraph but based on the closed minded options of some here, I am
not to hopeful. We will see…
<<, before I have a shoot out with Bad Man Brandon at the Ammedia corral over
display cards. <g>>>
I am used to getting flamed for not conforming to main stream thinking here,
and since I have experience with all three cards under NT I thought I would
help out. My post was not
to you. not sure why you are so quick to flame, but your response has worked.
John, can you give me a file name and directory of some of your current work
on CIS, it helps me understand your thinking and workmanship.
-Brandon
>> I am used to getting flamed for not conforming… <<
Well first off, I don't consider that a flame! If it is then flaming has
reached a new level of refinement… second off you comments were totally
contradictory to my own, which is why I replied, I don't think that's helping
out but confusing the issue…
>> Has Diamond built NT 3.51 drivers yet… <<
I'm sure this is a burning issue, that we all want the answers too… my my
they must be slipping… I guess its not good enough that they've got a whole
slew of 3.5 drivers in 16m.
I see what your problem is, you want the future yesterday and even that's not
quick enough…
And if you're interested in seeing some of my work, as you'd like to poke
around in my head, use yours… I'm sure you won't have much difficulty finding
some if you're really interested… <G>
Are you part Irish or is that all Scottish…? That temper of yours I mean. <G>
Well Brandon I'm as much as crumudge as the next Scot, so try another approach.
<BG>
John
well all I was doing was trying to point out a lack NT drivers for diamond
cards
you have gone outside of the rendering sphere.
<<second off you comments were totally contradictory to my own, which is why I
replied, I don't think that's helping out but confusing the issue…>>
Sorry this reply sound like one of history polical leaders* BTW yours was not
a reply but a dig to wake
me up. Have you missed me?
<<I don't want ray-tracing because I think its a crutch… it may not be, but I
think along the lines of painting with color, and see ray-tracing as more like
taking a photograph… this does not appeal to me… if I wanted to photograph
things I would have stayed in video, I want to paint with 3d, I want to bring
art to 3d, and I don't think ray-tracing adds anything to the mix because a
good painter can paint photorealism and frequently will for a time and then
move back to the emotive or expressive form rather than illustrative.
Architects and Engineers might find some advantage to your suggestion, and in
this regard you have much more support than you might imagine… I don't get
the sense that most animators want to paint with 3D, in the sense of
traditional "art". Not that I want to do a Renior in 3D, but it would be pretty
awesome to be able to do so… 3DS as it now stands is more in line with what I
want to do…<<
This works for you, but what about me?
I just looked at some of your Images and like your choice of colors.
the San Diago one I like the best. do you paint most of your backgrounds or use
3d geometry.
I think your logo "glass fonts" work could use a little more of that ray trace
thing.
<< Well Brandon I'm as much as crumudge as the next Scot, so try another
approach. <BG>>>
Well now I know where the head strong options come from…
<< obviously if Westwood can make it look seamless, there are strengths to both
and you want to maximize the capabilities of each approach… They are not
complaining that the wish 3DS had the capability (at least if they are its in
private…)>>
Well considering one of my old artist works at Westwood, I know they wish for
that ray trace thing.
most of the work is done in Lightwave due its quality ray traced renderings.
<< I realise and have realised we actually have a lot in common though neither
of us would like to admit at much. <G>>>
Well I do not know, lets talk on the phone sometime. maybe we have battled in
a in a ancient war in an another lifetime .<g>
<<Are you part Irish or is that all Scottish…? That temper of yours I mean.
<G>>>
Dia's Muire duit Scottish agus ta tu ag glgaireacht ta,cuid mhor.
<<That is my view and you have your view…. so lets leave it at that.>>
Ah John always burnning someone and then running from the fire.
I must say asoft was getting a little boring until your dig. <g>
-Brandon
>> Ah John always burning someone and then running from the fire. <<
Sure Brandon, that's why I'm here day after day after day…. I sometimes feel
like the guy in the pizza commercial where the guy meets himself at the door…
as far as burning someone… who are you to talk? <G>
As I recall… the last time we met, it was about NT… and you were the hit
and run artist… slam slam slam and here I find you running NT *and*
Lightwave… trying to make a statement… about the need for ray-tracing
again… Apparently you like NT… suprise suprise! 🙂
As far as your comments regarding Westwood and Lightwave you are telling the
long tale… they did not as you claim say that most of the work was done in
lightwave, but that half of it was… and enough important people were there,
that it would be pretty discrediting to say otherwise…
The curious thing is that now that you have lightwave you're still going on
about having ray-tracing in 3DS… now that I just don't get…
No point in taking much of it too seriously, anyway… but to a degree it does
break the monotony… and as you like to throw the long pole yourself… what
the heck… I think you should lengthen your kilt a bit though, the young
lasses are giggling… ;^)
Glad you'd like some of my work… I think <G> I disagree on any of it needing
ray-tracing but if it needs more effect then it could probably use some more
work… which I find true of most my stuff… but there comes a time like with
certain topics when enough is enough and you need to let it go for awhile…
maybe I'll go back and rework some of them at a later time… I do that and its
a good excercise…
>> Do you paint most of your backgrounds or use 3D geometry… <<
I typically use 3D geometry. In all the examples here… its all 3d geometry
including the Time background and the Design Logo…
So what do you want to debate…? Where is this going… if you want to go on
about ray-tracing, I'm not interested. I don't see what there is to debate
anyway… the drivers issue is a non issue, as my systems are working fine…
thankyou very much… so I think your comments about hit and run are unfounded
but I'm not really suprised… your jumping in on the Diamond thing was exactly
that… and you feign innocense…. funny guy. <G>
John
John;
I hope you don't mind another question on NT. It seems that there are at least
3 different file systems that may be used. DOS, NTFS, and the one for OS/2.
Is it better to use the NTFS as opposed the the DOS FAT?
Thanks,
Dennis
Dennis,
>> I hope you don't mind another question on NT. <<
Not as long as I have an answer. <g> I'm not the most knowledgeable on the
subject as I haven't been involved with thier beta program or anything like
that but I do like it and learn more interesting things about it all the
time… its really quite a piece of work…
In regard to your question about DOS FAT and NTFS, NTFS is a much more stable
and efficient format and provides much better security for files and such… on
that basis alone it would be easy to recommend going that route, but I won't,
because until you know more about it and are comfortable with that knowledge I
would recommend staying with the FAT format.
There is a section in the Windows NT installation guide which discusses the
pro's and con's of each approach. Initially you might want to use FAT and
convert to NTFS. You may also decide that certain hard disks can be partioned
NTFS at the outset… there are many possibilities and no single answer…
ultimately you'd like to have everything NTFS, but I do not think it should be
of major concern to you at this point.
Once you get NT and have read through all the material, it should be pretty
clear what you'll want to do, if not, you can post a question on what might
make the most sense in a particular instance.
John
John;
Thanks for the reply on NTFS and FAT. I was installing to FAT, but wondered if
that would be a problem.
Dennis
Dennis,
>> I was installing to FAT, but wondered if that would be a problem. <<
Check out pages 15 and 16 of the installation manual, and see if that answers
your question. There's too many variables to determine what you mean by a
problem. It all depends on how you want to approach it. Using FAT for the time
being is your best bet, as DOS won't be able to read NTFS drives on the same
machine. Only NT can read from those drives…
John
John;
>> Check out pages 15 and 16
Will do.
Dennis
Dennis,
>> Is it better to use the NTFS as opposed the the DOS FAT?
The NTFS file system cannot be seen by DOS, only by NT, (unless you're
connecting to an NT station through a network), so anything on an NTFS
partition is inaccessible when booted to DOS on the same machine. You need to
use the FAT system if you want access to the files from both DOS and NT on the
same machine.
John
John;
>> The NTFS file system cannot be seen by DOS,
Thanks for the help. That is a major concern at this point, since everything
is DOS based with one exception.
Dennis
Hi Dennis,
<< Is it better to use the NTFS as opposed the the DOS FAT? >>
It's my understanding that NTFS can be several orders of magnitude faster in
searching a filestructure for a particular file due to it's use of a binary
tree indexing scheme. It was explained once to me that if a FAT system had 1M
files and you happened to be searching for the last file, it would sequencially
check each entry in the FAT until it found the 1Mth file. However, with NTFS,
there would be 12 queries before it found it.
jonas[adesk]
Jonas;
>> NTFS can be several orders of magnitude faster in searching
Thanks for this tip Jonas. I will keep it in mind for later when I have more
NT programs.
Dennis
Brandon,
I've re-read your post several times and I must say I'm rather amused. And
don't take offense, hear me out first.
You have a brash if not earnest approach… the brashness comes off more
strongly that the earnestness, but in fact I suspect your earnestness is quite
sincere. That may be obvious to you but the brashness somewhat masks it. I find
it amusing because I realise and have realised we actually have a lot in common
though neither of us would like to admit at much. <G>
Its got something to do with the Scot's fierce independence. They only seem to
work well when they've got a common goal, the rest is anarchy. Which is why the
British succeeded in conquering Scotland. The romans couldn't do it, and the
British only succeeded by exploiting what they knew of the Scottish temperment.
You may find this all irrevelant but I think its appropriate, in that it is
obvious if we continue on this vien nothing positive will result.
Being different and not following mainstream convention has alot of drawbacks,
however it does have alot of pluses as well, so in that regard one needs to
bring the best that that insight offers to the mainstream view. Comments like
"close minded options", put you at odds with the mainstream view, its kinda
like admitting defeat, and not caring what other's think. I believe that is a
mistaken approach. There may very well be merit in your suggestion but if there
is, you haven't provided any insight which would further your position, instead
you've alienated your audience, on the premise that they're close minded.
Personally, and I'm not always sure I understand people very well, but
personally I don't think people are "close minded"… it more a matter of
presenting your insight in a positive way that they can see the advantage to
your way of seeing things…
I don't want ray-tracing because I think its a crutch… it may not be, but I
think along the lines of painting with color, and see ray-tracing as more like
taking a photograph… this does not appeal to me… if I wanted to photograph
things I would have stayed in video, I want to paint with 3d, I want to bring
art to 3d, and I don't think ray-tracing adds anything to the mix because a
good painter can paint photorealism and frequently will for a time and then
move back to the emotive or expressive form rather than illustrative.
Architects and Engineers might find some advantage to your suggestion, and in
this regard you have much more support than you might imagine… I don't get
the sense that most animators want to paint with 3D, in the sense of
traditional "art". Not that I want to do a Renior in 3D, but it would be pretty
awesome to be able to do so… 3DS as it now stands is more in line with what I
want to do… apparently at Westwood they use both and in such a fashion as to
make it seamless… in other words you can't tell what was done in lightwave
and what was done in 3DS.
I'm not admitting anything by telling you what I already knew. First I think
your approach to this topic is confrontational, which gets into things that
have little to do with the substance of your argument. Second, I don't think
3DS has to have a ray-tracer… obviously if Westwood can make it look
seamless, there are strengths to both and you want to maximize the capabilities
of each approach… They are not complaining that the wish 3DS had the
capability (at least if they are its in private…) but rather are maximizing
the potential of each… which is your option. And a must if you are able to
achieve the look you're going for. I find that all I want and need is already
in 3DS. However, if I needed the capability of lightwave I wouldn't hesitate to
buy it… that does not mean that I'd push for some ray-tracing capability in
3DS. That's like saying I wanted Fractal Painter to do what QFX does, or
suggesting that all paint programs be identical. No I would rather the vision
of 3DS as it stands be further refined and it you or others want to explore the
possibilities of ray-tracing there are several options, one of which Ray Dream
designer, I think is not only noteworthy but should be a part of any animators
tool box. Just because of the insight it brings, but that doesn't mean I'd like
to see it duplicated in 3DS. I would however like to see it as an independent
IPAS or a stand-alone that could import 3DS projects but that's up to them to
implement.
Anyway that's as much as I'm willing to concede on this ray-trace issue, which
I think is really a non-issue as there are other options…
That is my view and you have your view…. so lets leave it at that.
John