CompuServe Thread

#Mem problems, and othrs

7 messages in this thread
#76827From: matt smithJan 17, 1994 2:02 PM
I have recently purchased 3D Studio and I have a few technical questions for anyone able to answer them. The major problem I am having concerns ending the program. When I select the quit command all I get is a blank screen with the message: "Memory allocation error cannot load COMMAND, system halted". Needless to say, having to reboot every time I quit 3D Studio is somewhat annoying. I have tried different config's, some with qemm, some without, and some using memmaker in dos 6. My system is a 486DX/33 with 8MB RAM. I have talked to some other users to no avail. Problem number two concerns the 3D Studio CD. How can I get the materials from the CD into the Materials Editor. I set the paths dictated by the information in the set file, and have accessed all other areas of the CD. However I still cannot figure out how to assign a material from the CD to an object I have created. Do I have to copy them to my HD? I hope not! The last problem (well more of a question really) is in scaling objects. When merging the supplied meshes they are not proportional in size when when the enter the 3d-editor. eg. an automobile may be roughly the same size as a pair of sunglasses. I know it is possible to scale objects to change their size, but can you group objects before scaling. eg. when scaling the mesh of a MIDI keyboard is there anyway to scale the whole thing, or do I have to scale every key,button,and knob separately? I hope these problems are simple ones to answer, and any insite would be greatly appreciated! \ Thanks.
#76834From: Jonas Ruikis [ADESK]Jan 17, 1994 2:56 PM
Matt, Add an entry in Info/Configure/Map-Paths to include the directory of any material from anywhere outside of the default mat-lib directory. To scale in the editor, you can select object by name, select the pieces, then modify/object [2D|3D]scale. In the keyframer, hierarchy-link the different objects to a "dummy" object and scale the dummy object. jonas[adesk]
#76894From: Todd R. ManusJan 17, 1994 8:22 PM
Also you can edit your 3ds.set file to include paths for the cd-rom drive… ex. d:\maps Use the select command, also you should go through the tutorials and reference guides. There are tutorials on how to scale 3d objects.. hope this helps Todd Manus
#76895From: matt smithJan 17, 1994 8:22 PM
Thanks Jonas, with your help I solved two of my problems, however my problem with the "memmory allocation error" still persists. If anyone has had, or heard of, this problem please let me know. Thanks, Matt
#76899From: John K. JordanJan 17, 1994 8:31 PM
matt, >>scaling objects by group?… One good way is to select all (and only) the objects you want to scale, hit the space bar to turn the "Selected" button on, then choose Modify/Object/3D scale. The whole "group", the selection set, will scale. You want to use 3D scale to change an object's size proportionally in all three dimensions. Also check out the Local Axis button and the Modify/Axis/Place command for ways to control the positioning while scaling. Did you do ALL the tutorials in the manual yet? No? Bad boy! <g> Seriously, they really help – many people do all of the tutorials more than once. JKJ
#76982From: John TissavaryJan 18, 1994 12:37 AM
1) You are, possibly, experiencing a memory conflict somewhere. Go through your autoexec.bat and config.sys files and make sure you have all adapter rom mapped properly, with no confilcts, make sure your memory manager (if you use one) is not allowed to map areas of memory that your hardware needs (i.e. x=c800-cfff, etc…). By removing all tsr's and running a minimal boot-up configuration you can track down the culprit if it's tsr flavoured <g>. 2) Have you checked the reference manual and done the tutorials? Getting bitmaps from the cd-rom is as easy as clicking on any "Map" radio button in the materials editor, then chosing a bitmap. When you click on the ok button in the choose bitmap dialogue box you'll see the name of the map appear in the "Map" radio button. Click on render, and voila. You did mention that you had added the cd-rom subdirectories to your map paths, so… 3) As far as scaling goes, the best thing to do is link all objects you wish to scale together to a dummy. Then scale the dummy, and bingo, everything scales with it.
#77033From: David RhotenJan 18, 1994 9:44 AM
As far as your memory problems go, you'll need to give us more info: machine type, config.sys and autoexec contents, etc. When you say you want to use materials from the CD, realize that there really aren't any materials on the CD, just maps. To make one a "material", you need to create a material in the ME by using the image in question as a texture/bump/opacity/etc. map and then add it to a material library (MLI) in order to assign it to an object. "Materials" per se, only exist in MLI's and in mesh files (you can "grab" materials used in the sample scenes on the CD by loading the scene and "Get From Scene"ing in the ME and then saving them to an MLI). As for scaling, you need to create a selection set of the thing(s) you want to scale and then do so with the SELECTED button on. Or, if the item(s) you want to scale are already assigned a unique color, you can use that color as a selection set. Remember to use the LOCAL AXIS button!