Blur
15 messages in this thread
I recently got your IPAS #1 disk and am working with Blur. I want to blur an
object in the forground while not blurring the background. I've tried using
masks but that didn't work (the mask edges show). I also tried rendering the
blur seperately and compositing it over the background with the alpha channel –
that didn't work either (hard mask edges). How can I do this? I must be
missing something… (I'm using 3DSr3)
Thanks in advance, John
You're not missing anything. You can blur a foreground object, as long as you
don't mind the hard mask edges. Blur is primarily for blurring the entire
image and/or the background. 3DSr4 allows for z-buffer-based ixp's to act on
the image, so depth-of-field ixp's are now possible. That's what you really are
looking for.
– G
Ah, I was afraid of that. I was a bit confused because the brochure mentioned
rack focus effects. How soon will r4 be out? Any idea on upgrade cost?
BTW, the flare effects are great.
Cheers, John
You _can_ do rack focus effects with it. You can rack either the entire image
or just the background, and then composite a foreground over it.
R4 will be shipping early this fall. You'll have to contact Autodesk folks for
a precise date.
– G
Thanks for the info. The effects look great! I'm now starting to dive into
Disk #6.
Cheers, John
John, don't give up yet, you can do what you want using Blur.ixp with a little
extra effort.
Yes, you need to render the foreground separately and use ALPHA-Split to build
a series of Alpha masks. If you want, you can blur the objects at rendering
time, but I always prefer to render all the frames first, blur second – this
way if I don't like the blur rate I don't have to re-render the geometry.
With the files rendered, proceed to blur the foreground and alpha masks you
need for the shot (of course you have to do them separately.) Then use the
blurred masks as your Alpha – RGB file for source for the final Video Post
composite.
It's a little extra work, but it should deliver what you're looking for.
Hope this helps,
J-me
Great. I've got a lot of things to try now. Thanks!
Cheers, John
You should be able to do this, but it takes a few steps. Blur should
have had an option included that would allow it to effect the alpha channel of
an image, allowing for a smooth composite, but even though it doesn't, you can
still do it manually.
First, render your forground object with no background, render alpha
ON, and split alpha ON. Once this is rendered, make sure you turn Alpha split
off. Then, run your forground image through video post and use Blur on it
(Vpost queue will only have your forground image (or an IFL list of frames if
you're doing an animation) followed by Blur. This will give you the blurred
forground against black. Now repeat the process for the alpha images (because
alpha split was ON, they were written to disk as separate images with an "A_"
prefix). Now you will have a blurred Alpha image(s) to use as a matte.
Now place your background at the top of the queue, then follow it by
the blurred forground image. Click in the Alpha slot of the foreground entry
and then click on the RGB Mask button, then click in the blank field to the
right of it to select the mask. Choose the blurred alpha image that was
rendered. Now you're set (you no longer need Blur in the queue). When you
render the queue you should get an in-focus background with an out of focus
forground object (with soft edges, since the alpha mask was blurred too.)
I hope this was what you needed.
David
I tried it with a test animation and it works great! Thanks a lot! By
alternating this technique with the background blur, a true rack focus effect
is spot on. Cool.
Thanks again for your help. Cheers, John
Glad to help.
David
Excellent technique, David!
– G
Thanks. I've had alot of experience with RGB masks lately, its a handy (almost
necessary) feature!
David
That one ought to be archived for future questions. Jonas?
– G
<< [blur] That one ought to be archived for future questions. Jonas?>>
done…Blur.txt in the IPAS Usage section.
Thanks!
– G