What is the secret to really sharp, clear texture mapping so that it looks good
from (nearly) any distance? A good example is the spot commerical with the
dancing cereal box (I think it was Wavefront). I'm especially interested in
detailed mapping of objects so that they look good very close up. Do I need
huge maps? Any advice would be greatly appreciated.
Thanks, John
The secret is to use 2 different versions of the texture map… 1 for extremely
close-ups (very high res) and the other for medium animated shots. You
wouldn't want to use a huge map for the medium shots, so you don't overload the
pyramidal or summed-area table buffers. But you need a very high-res map when
you're very tight on the map. The Kodak Photo-CD method is a good source of
clean high-res data for maps.
– G