CompuServe Thread

#Texture Maps

3 messages in this thread
#118381From: John Mateer [PolyMedia]Aug 15, 1994 4:27 PM
What is the secret to really sharp, clear texture mapping so that it looks good from (nearly) any distance? A good example is the spot commerical with the dancing cereal box (I think it was Wavefront). I'm especially interested in detailed mapping of objects so that they look good very close up. Do I need huge maps? Any advice would be greatly appreciated. Thanks, John
#118388From: Yost GroupAug 15, 1994 5:45 PM
The secret is to use 2 different versions of the texture map… 1 for extremely close-ups (very high res) and the other for medium animated shots. You wouldn't want to use a huge map for the medium shots, so you don't overload the pyramidal or summed-area table buffers. But you need a very high-res map when you're very tight on the map. The Kodak Photo-CD method is a good source of clean high-res data for maps. – G
#118443From: John Mateer [PolyMedia]Aug 15, 1994 9:19 PM
Thanks, I'll give it a try. Cheers, John