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#Lightwave Windows????

47 messages in this thread
#88044From: Fredrik L. NilssonAug 14, 1994 10:07 PM
Does anyone know when Lightwave for Windows will be released, I would be very interested in purchasing it. If anyone can give me any information on this stuff It would be really appreciated. Will it have all of the features of the Amiga version.
#88123From: Tracy S. NortonAug 16, 1994 12:14 PM
I was at siggraph a few weeks ago and the was asking the same question. I was told that it would be out at the end of the year and have all the features of the amiga version. As a former amiga user i'm realy excited about the windows version too. I am told that it will require WIN-NT. I'm checking on OS/2.
#88137From: Anthony RamirezAug 16, 1994 4:08 PM
>I am told that it will require WIN-NT. It will run under Windows 3.1 plus WIN32 or Win-NT or above. I was told there was NO plans for any OS/2 port.
#88185From: Peter GreciAug 17, 1994 4:30 PM
So LW 4.0 will be able to un on a bog Stock 486-66DX2 with Windows 3.1??? Thats cool……Considering Still nothing Official on who if anyone now owns Amiga Technology
#88260From: Nathan WahlAug 18, 1994 7:23 PM
Yeah, I guess I look foreward to that, too, but it frightens me to think of having to name gazillions of objects and surfaces with just 8 characters. That just ain't right!
#88263From: GreG tsadilasAug 18, 1994 8:16 PM
>> Yeah, I guess I look foreward to that, too, but it frightens me to think of having to name gazillions of objects and surfaces with just 8 characters. That just ain't right! >> Windows NT does not have the 8 character limitation…so don't get frightened. Instead, get frightened by the hardware requirements that Windows NT requires. <g>
#88343From: Sean HowardAug 19, 1994 5:52 PM
Does anyone know if Windows 4.0 will have the eight character limitation? I can't seem to remember, sigh…
#88359From: GreG tsadilasAug 19, 1994 8:03 PM
I Windows 4 will not have the 8 character limitations.
#88656From: SyndesisAug 24, 1994 11:51 AM
Before anyone gets excited, WinNT *can* eliminate DOS's 8.3 names on partitions formatted with their new filesystem. But you can't see them from DOS, of course, and the OS automatically munges the names for DOS-like applications even when running under WinNT. So your DOS or Win 3.1 apps do not magically start showing longer filenames, support for this must be considered when the application is written by the developer. And Chicago (Win 4)'s system has been reported as buggy by beta testers. I'm not even sure if it's WinNT compatible, it would certainly be like Microsoft to have some kind of interim solution. I think Chicago's system shows 256-char names, but actually stores them in a DOS-compatible partition, which is different than WinNT's advanced partitions.
#88407From: glen millerAug 20, 1994 11:00 PM
Well, Since ScreamerNet shortens the file name from the Amiga length to the NT length…and since I had mega problems with long names going across the net, I would say that Nt has some short name file system…8.3…I don't know for sure, but I would bet that that number is right!
#88422From: Elliot BainAug 21, 1994 2:16 AM
NT has at least two and possibly three optional file systems, one of which has long file name capability. For some reason, DS decided to stay with the 8.3 system for the Raptor. Go figure.
#88779From: glen millerAug 25, 1994 10:56 PM
Yep, at one point because of the "8.3," I thought I might as well quit my job, because I was going to be canned!! :} After a day of trying different things, the DOS section of my brain kicked in and my job was saved!!! :}}}} Seriously, I have had to learn to cut the file names down. I still catch myself wanting to call an object, "XXXXX_Logo_FinalEd.2." After I slap myself, I rename it and all of my problems go away. 99% of my problems have centered around images!
#88815From: Elliot BainAug 26, 1994 2:29 PM
Glen, I've even tried changing the drawer names, so that if there is a path-search, the path will have 8.3 names. The next thing to do is to shorten the name of my disk so there won't be a single pathname longer that 8 chars. I'm having so much fun.
#88505From: Sean HowardAug 22, 1994 1:00 PM
Hi Glen! I hope you're wrong. No offense ;-). Not being limited to 8 characters would certainly make converting from the Amiga much less strenuous! But hey, since when has changing platforms not been strenuous?
#88551From: GREG TEEGARDENAug 22, 1994 10:40 PM
LightWave for NT will support the same 32 character extension line as the Amiga.
#88623From: Russell WilliamsAug 23, 1994 10:48 PM
Chicago does not have the 8 character file system, and is a full 32 bit operating system. Lightwave on Chicago (i.e., Windows 4.0) is my target environment.
#88648From: Sean HowardAug 24, 1994 10:00 AM
Well everything I've heard about Chicago has been awe-inspiring to say the least. When we'll see it and what we'll actually see, however, are still in question! <g> Thanks for the info.
#88624From: Russell WilliamsAug 23, 1994 10:49 PM
By the way, I heard a rumour that New Tek was going to be charging 2000 for Lightwave on Windows. Can this be true? Is there some conspiracy to push me into abandoning LightWave for 3D Studio?
#88649From: Sean HowardAug 24, 1994 10:00 AM
Arrghhll. First I've heard about it. Hey Greg, John, have you heard this or has it definitely been set at $995 like they said?
#88783From: glen millerAug 25, 1994 11:07 PM
Well, from what I know, the Raptor's NT system is set up to use the 8.3 file size. All I can say is that since I started using shorter file names, I have not had a transfer problem!
#88903From: Stephen BaileyAug 28, 1994 11:33 AM
Our Raptor at work has never choked on a lengthy "Amiga-style" filename. It'll choke on other things, though, like poorly modeled objects. I've noticed LW 3.2 rendering differently than 3.1, in that certain objects with flaws will render OK in 3.1, but not in 3.2. The best thing to do is model cleanly. Also, when the Raptor is just sitting, blinking "ready" in the middle of a render, it is actually working and has not choked. Your turning-off, turning-on idea sounds dangerous and harmful to the computer and its hardrives. Do you do this all the time? Have you ever thought the Raptor was hung up, pressed ESC, popped back into Lightwave, only to see that the machine decided right then to "say" that it was working on the next frame? And, of course, it won't save that frame, and it won't escape out until it has finished its work on that frame. Frustrating, isn't it? However, I have found that letting the Raptor do its thing is the best solution. It's like a pot of water, no use waiting and watching…it'll boil eventually.
#88281From: Peter GreciAug 18, 1994 10:37 PM
🙂 Don't worry Be Happy!
#88436From: Nathan WahlAug 21, 1994 2:45 PM
I AM happy! Got a real good customer, so more new toys in the future. Now if someone with a Screamer/Raptor would render all this stuff for me… So, how's the underground video biz in the big city? Got any new directors cuts in your library? I see you're getting some stuff aired, if I'm not mistaken? Cool!
#88495From: Peter GreciAug 22, 1994 11:43 AM
Nothing New Lately, I was supposed to send the Director of Video Resources for the NY Mets a Demo reel for possible job BUT with the Strike on I doubt it's a priority any longer. I've been pretty Lazy Lately hardly been doing ANYTHING. I think once I recieve my 3D ROM II from John Foust It'll get my butt in gear. Also recently got into Model Railroading and have been seriously considering a Video based on my Building of my Layout to try to help out beginners
#88579From: Arnie CachelinAug 23, 1994 9:58 AM
The longer the strike goes, the more they'll need things like animation, and editing of old highlight reels… This could be the start of the virtual league!
#88593From: Peter GreciAug 23, 1994 1:18 PM
Hehehehehehehe Well Aki if you or anyone else want's to send Tim a Demo Reel I'll be happy to post his Address……… Tim Gunkel Coordinating Producer NY METS Shea Stadium Flushing NY 11368 Tell him AMP Member Pete Greci of Midgard Graphics sent ya.
#88334From: Anthony RamirezAug 19, 1994 3:11 PM
>So LW 4.0 will be able to un on a bog Stock 486-66DX2 with Windows 3.1??? NO! You will need Windows 3.1 `AND' WIN32 `or' Windows NT.
#88344From: Sean HowardAug 19, 1994 5:53 PM
I am unfamiliar with WIN32. What is it and how much does it run?
#88449From: Anthony RamirezAug 21, 1994 6:44 PM
>I am unfamiliar with WIN32. What is it and how much does it run? I am NOT a IBM tech type person either but I have been told that WIN32 is a extender to Windows3.1 to permit it to run 32-bit based programs.
#88504From: Sean HowardAug 22, 1994 12:58 PM
Thanks! > I am NOT a IBM tech type person … Don't blame you! 😉 Sean
#88658From: SyndesisAug 24, 1994 11:51 AM
To quote a message I just posted in Amiga Arts… As far as I know, LW for Windows is running under Win32s. This is a subtle distinction; all it means is that NewTek could ship an extra disk containing Win32s DLL extensions for regular Windows 3.1, and then any Windows 3.1 user could run LW. WinNT is naturally 32-bit, and runs Win32s without hassle or extra software. As long as LW doesn't do anything explicitly only available under Windows NT, then it can run on Windows 3.1 under Win32s. BTW, most of the 3D programs you see for Windows these days are actually Win32s applications (Caligari, Envisage, Visual Reality, etc.) They get the 32-bit speedup under WinNT and can run under Win 3.1, too. Win32s is Microsoft's version of the kind of 32-bit-under-Windows technology that was available from several compiler vendors (Watcom, Metaware, etc.) for many months before Win32s…
#88669From: Sean HowardAug 24, 1994 1:25 PM
Thanks for the info! Earlier someone said that Chicago was going to give true 32bit support. I would like to stay away from NT if possible. Sean Howard // Just Dreaming //
#88725From: Russell WilliamsAug 25, 1994 2:02 AM
Jawohl, Chicago is true 32 bit. There are three major distinctions (to my mind) between Chicago and NT. 1) NT has a lot more support for being a network OS in addition to a desktop OS. 2) NT has a much better protected mode for stopping bad apps from crashing the whole system. 3) NT can use symmetric multiprocessing. i.e., I want to double my speed, so I buy an extra processor and drop it in. That's a crude description, but essentially correct. -Rusty Williams Disclaimer: I work at Microsoft. The information stated here is solely my own responsibility, and does not reflect upon Microsoft actions or policy.
#88740From: Sean HowardAug 25, 1994 9:14 AM
Thanks Russell. What is the minimum system requirements to run NT adequately? > Disclaimer: I work at Microsoft. The information stated here is solely my own > responsibility, and does not reflect upon Microsoft actions or policy. Yow! No escape, eh? <g> Sean // Dreaming still //
#88895From: Russell WilliamsAug 28, 1994 3:56 AM
Well, it used to be 32 megs for a really happy system, but Daytona is reducing that to 16. -R Disclaimer: I work at Microsoft, and my opinions stated here are solely my own and do not reflect upon Microsoft policies or actions.
#88367From: jeff HolinskiAug 19, 1994 10:20 PM
Any idea how much memory LW will need just to run? Also, I don't suppose you know what kind of video card Allen is using in his PC do you? I'm shopping for a clone and I'd hate to buy one with a video card that won't work with LW.
#88450From: Anthony RamirezAug 21, 1994 6:44 PM
I think he said yu would need something like 10 megs of ram or something like that. No, I didn't ask about video cards but I am sure the more popular ones would be supported.
#88556From: jeff HolinskiAug 22, 1994 10:57 PM
LightWave will run in a 10 meg PC? I don't think you can even render at medium res in a 10 meg Amiga with LW 3.5. I assumed that the PC would need at least 16 megs. (All the better for those of us on a budget) ;^)
#88466From: Elliot BainAug 21, 1994 10:46 PM
Under Windows, it doesn't matter what kind of video card you use. The application software writes to an API which then communicates with the drivers that came with your video card. The main thing to consider is that it have 24-bit capability. The other problem is getting a suitable PC-to-NTSC interface. Most of the inexpensive ones only do 8-bit conversions. You'll probably spend more for a 24-bit converter than you would for a Toaster Card.
#88507From: Sean HowardAug 22, 1994 1:02 PM
Correct, the type of video card you use shouldn't matter. But believe me, the driver you're using certainly does! Make sure you get an updated or current driver!
#88557From: jeff HolinskiAug 22, 1994 10:58 PM
In theory it doesn't matter what kind of video card you use with Windows. The problem is that a lot of theories seem to fall apart when you're using a PC. That's why I was hoping to find out what kind of card Allen is using. If there are any conflicts with LW or Windoze or the card Allen will probably have found them and come up with a workaround. (Of course if he's got a crappy video card I guess I'm out of luck) As for 24 bit to NTSC, I've got a PAR in my Amiga. All I have to do is transfer the frames from the PC to the Amiga. (Hope I can still find an ethernet card for the Amiga when I need one) Or maybe I'll just sell the Amiga PAR and get a PC PAR.
#88562From: Elliot BainAug 22, 1994 11:41 PM
It "really" doesn't matter what video card you have. There's no theory involved. All Windows programs write to an API, which uses documented calls. The only way there would be problems is if the drivers are defective, which has been known to happen, or if the program uses undocumented calls, which has also been known to happen. Both of those situations just don't exist very long for companies which hope to have long and prosperous futures.
#88380From: Peter GreciAug 20, 1994 8:48 AM
Thanx for the info Tony…….I'm sorta clueless here, whats WIN32? Windows NT I know about.
#88451From: Anthony RamirezAug 21, 1994 6:44 PM
The way I understand it is that Windows3.1 is still 16-bit based and WIN32 is a extender to permit it to run 32-bit based software. Windows NT and up are 32-bit.
#88496From: Peter GreciAug 22, 1994 11:43 AM
Thanx for the info Tony, BTW there's a Gent in Amigaarts looking for Animators for a 65 episode series. I mentioned yer name along with most of the other Folks here.
#88442From: Daniel J. McCoyAug 21, 1994 3:42 PM
Sigh… No OS/2 port. Multitasking 32 bit OS with extended filenames and REXX NOW with less demands than Win-NT. Sigh. I deal with Windows 3.11 at work and hate it with a passion. OS/2 didn't seem all that bad though I still prefer my AmigaDOS. 🙂
#88923From: Anthony RamirezAug 28, 1994 3:23 PM
When the Windows and OS/2 wars first started I went to a IBM friend of mine and he showed me OS/2, I was very impressed but noticed that Windows was gaining quicker than OS/2. Similar to the VHS and BETA war, better doesn't always win.