CompuServe Thread

#Blure Ink?

8 messages in this thread
#187250From: REZA DASTMALCHIANAug 25, 1995 11:58 AM
How does one BLURE an animated mask? The SOFTEN ink does very little, even on multiple applications of the tool. I'm surprised there is no such filter available. I tried importing the Photoshop Gaussian Blure into AniStudio and it does not work. Any ideas? -Reza
#187337From: dave aguilarAug 25, 1995 9:10 PM
>> How does one BLURE an animated mask? The SOFTEN ink does very little, even on multiple applications of the tool. I'm surprised there is no such filter available. I tried importing the Photoshop Gaussian Blure into AniStudio and it does not work. Any ideas? << hi Reza. i'm not sure if it's possible to BLUR a mask… i guess it's back to the experimentation labs for me. <g> regarding the use of BLURing for any image, SOFTEN ink (as with most inks) has property settings. Right clicking on the ink name will bring up the properties dialogue, and you can vary the degree of softening with the Sampling Range parameter… try it at 5 (full right) for intense blurring. If this level of blurring is still not enough, try a combination of JUMBLE Ink (start off with small doses) and then apply SOFTEN Ink. if this process works for you (this is some pretty heavy blurring), you can automate the double application of this these inks (to all frames if necessary) using the relative Macro facility in AAS. hope this helps. -dave
#187655From: REZA DASTMALCHIANAug 28, 1995 12:08 PM
Thank you Dave. I'll give it a try. If I'm unable to use AAS to BLURE my mask, it sounds like i have to dish out another $300 to buy the Yost Group's IPAS disk that has a BLURE process for 3DS and i really don't want to do that. If the Yost Group is listening …. Simple things like a BLURE tool must be an integral part of $3000 animation program and people should not have to pay for these tools. Anyway, again thank you dave for your time. -Reza
#187716From: dave aguilarAug 28, 1995 3:17 PM
>> Thank you Dave. I'll give it a try. If I'm unable to use AAS to BLURE my mask, it sounds like i have to dish out another $300 to buy the Yost Group's IPAS disk that has a BLURE process for 3DS and i really don't want to do that. << i hope that either way, you won't have to pay for anything till you're sure the prouct will do what you need it to. in all honesty, i have neverheard of a blurred mask (area where pixel or register values are locked), but already i'm having ideas about how such a think could be useful! <gg> best wishes, -dave
#187744From: charles jamesonAug 28, 1995 5:33 PM
Dave, IMO, a blurred mask would not be a 1-bit image (as it is in Animator Pro) it would be a 256 level grayscale image. The gray value would control the "density" of the incoming ink. The logical extension is that the mask is a FLC file itself? Maybe something like that already works in Animator Studio? Chuck Jameson Silver Tongue Software
#187759From: dave aguilarAug 28, 1995 7:05 PM
>> IMO, a blurred mask would not be a 1-bit image (as it is in Animator Pro) it would be a 256 level grayscale image. The gray value would control the "density" of the incoming ink. The logical extension is that the mask is a FLC file itself? Maybe something like that already works in Animator Studio? << yup. i see where you're going with this… a percentage of ability to affect a pixel with any ink. wow! it's not in there right now… but i wonder if a series of techniques could duplicate the effect. for example… a series of overlapping masks assembled by HLS or RGB… hmmm… getting all sorts of idea… onionskin back one frame to see the original image without changing it, current frame to create the unblurred maskbase using color ink, use varying levels of SOFTEN ink to build the maskbase, use selection (marquee or wand) to assemble mask levels by tolerances, create masks as series of overlapping selection sets, apply ink using relative macros. might work. hmmm. back to the labs. -dave
#187867From: charles jamesonAug 29, 1995 8:27 AM
Dave, Don't work to hard, check out Adobe Premiere for some ideas – alpha channel mattes and image mattes. It requires a whole lot of calculating, but hey, what's hardware for… (Photoshop gives you still equivalents of masks with gradients.) Chuck Jameson Silver Tongue Software
#187926From: dave aguilarAug 29, 1995 2:40 PM
>> Don't work to hard, check out Adobe Premiere for some ideas – alpha channel mattes and image mattes. It requires a whole lot of calculating, but hey, what's hardware for… << true. true. <gg> i will. thanks for the recommend. i will also be experimenting with AAS… just got this thing for puzzles… there's gotta be a way… there's gotta be a way… <g> >> (Photoshop gives you still equivalents of masks with gradients.) << kewl. i know someone in program development who would like to hear about this. 😉 -dave