CompuServe Thread

#World Builder IPAS

20 messages in this thread
#187463From: Mark D. PippinAug 26, 1995 11:31 PM
I don't know what everybody else is doing with 3D Studio but I consider World Builder an item long due. Creating real scenery for flight sequences has been a real pain! VistaPro just is not good enough. No shading under the trees, etc. What I don't agree with is the price. With what I have invested in IPAS routines and 3D Studio, I could have bought Alias. I love 3D Studio but the new SGI Indigo2 Extreme that can render at 30fps real time may force me to bypass MAX and go straight to Alias/Wavefront and Vega.
#187534From: MARTIN G FOSTERAug 27, 1995 4:55 PM
Mark, >> world builder …. What I don't agree with is the price. << I have to disagree with you again. World builder is an enormous program (the .exe is 3mb) and has capabilities few have seen. Whether it works as promised and can be effectively incorporated into production is something I'll be finding out in the coming week – if it does, it'll be a steal at that price. So far it looks promising. I showed it to our Wavefront/Alias/Renderman animators/modelers who've been in the high-end business for years. They're all amazed by World Builder feature wise, and then they are floored when they hear the price. Martin
#187559From: Mark D. PippinAug 27, 1995 10:51 PM
I will find out. We ordered it two weeks ago from Digimation and they were out of stock at the time. Price is not the issue for me. Performance is. I don't mind spending 70 grand for an Indigo or a bearded lady for that matter as long as the product works to the best of its ability. I won't work with hardware or software that is only so-so anymore. I don't have the time. I have a series of video tapes planned at the rate of one a month for the forseable future and waiting on rendering is causing a difficulty. And I do optimize the meshes and network render. To me this is still a cottage industry. Most of the folks I have talked to don't rake in 5 to 50 million a year doing 3DS so forking out a grand for a routine is a lot. I don't mind spending 3 grand for Powerbuilder Enterprise or S-Designor because I can make that back in a week or two. I have yet to make any outside money doing animation. What worries me is the price trend I see happening. The software prices are going up not down. While I can afford the $1000 for World Builder, what other IPASs or other routines are down the pike at $1000 or $2000? At some point the price structure becomes equivalent to the SGI/Alias/Vega high end. I've got around $10,000 in software for animation now. Bear in mind that I have 20 years of computer experience dating back to punch cards on a Univac but have only been doing 3DS and video for a year. Some of the things I see tolerated in this arena would get me fired doing data processing in a production shop. For example, I love RazorPro and will stay with it. However, we bought Adobe Premiere 4 for Windows and that turned out to be a disaster. The software is buggy and proved unusable on our standard run-of-the-mill Pentiums because of the ATI cards we run. If I released a Powerbuilder application like that I would be told to hit the door and don't let it hit you in the fanny on the way out. Enough bashing because I actually have had a truly great time doing animation and CD-ROM poduction. Plus everybody has been a great help unlike some in computing. Send me your thoughts. I'm still learning as I go.
#188271From: Brian HowarthAug 31, 1995 7:19 AM
Martin, >>I have to disagree with you again. World builder is an enormous program (the .exe is 3mb) and has capabilities few have seen. << PMJI, but I am a Programmer/3D Artist currently employed by a Multimedia Game Company. I am using 3D Studio and Vistapro to create Artwork assets for a PC game and am also coding the game. I have written IPAS routines of which I use some for internal development and I have posted one on this forum some time ago. I feel quite strongly that users of this forum should be aware that the "size" of an executable, be it an IPAS plug-in or a stand-alone program has absolutely NO bearing on the quality or functionality or robustness of that module, In fact it could just as easily indicate that the code in question was written in a sloppy, unoptimized fashion and/or contains many lines of unused Functions/Data/Dead wood. On the subject of World Builder, is it an IPAS plug-in? the flyer that I picked up from Digimation at Siggraph does not claim so. It mentions "integration" with 3D Studio via Import/Export functions – if this is the case, it seems to be similar to Vistapro in that respect. Although World Builder promises goodies that extend beyond those contained within Vistapro or KPT Bryce (a Windows 95 version of Bryce has been mentioned by HSC Software), can it really justify a "Special Introductory Offer" price which is around TEN times that of Vistapro, Bryce etc.?? If World Builder is indeed a stand alone package I would suggest that it's creators rewrite the package as a genuine plug-in to 3DS, this would make the package more useful, probably about 25% of it's current size and, having placed the now redundant "user interface" programmers onto other tasks, hopefully 25% of it's current price. Until then, I for one refuse to validate the price of World Builder by buying it, I'm staying with the excellent Vistapro. Thanks, Brian Howarth
#188314From: MARTIN G FOSTERAug 31, 1995 10:38 AM
Martin, >> the "size"… has absolutely NO bearing on the quality << that's just what my wife was saying …. point well taken. Seriously, there really isn't a program quite like WB and we bought it since we have a paying project that may be able to use it. If we find this "standalone" program won't work for us, we can return it within 30 days. It would be a great idea if Animatek/Digimation could come up with a demo version so other people could evaluate the program. When I was a freelancer I probably wouldn't have bought this because budgets were much smaller – I'd would have made do with Silicon Garden etc. However, at MetroLight $1k for software is a super deal, compared to commercial L-systems for SGI's.
#188880From: Grahame NaylorSep 3, 1995 11:18 AM
Martin Even if you don't finish that project with it don't return AWB. I believe this is an important program for us all in the 3D(S) community. I don't want to comment on the current state of the program and the docs because the only copy I have is still labelled Beta(I wasn't on the program I just pestered David A. for an early copy). However, the possibilities it shows for the future are crucial for the wider useage of 3D. All my work is architectural the main thrust of IPAS and general development tends to pass me by, for the moment. But I do want realism for the outsides as well as the insides. Everybody else… What Martin meant by quoting the size of the executable was that AWB is a very complete program, it even has a built in bit-map editor. For almost any aspect of the scene you want, you say jump and AWB says "how high?", it then proceeds to jump in slow motion but I firmly believe (hope?) that this will be sorted. However it will only get sorted if there is a demand and a demand which respects the complexity of what the program sets out to achieve. VistaPro is a good program but very limited in its aims. AWB is aiming higher, V1.0 is the first shot, anybody who seriously wants a complete 3D world to animate in should take a long hard look at this product and consider where it can go with support and encouragement. To people already dismissing AWB as too expensive… Go play with Bryce or Vista but don't carp, if you are doing this professionally then $1000 is not a lot to pay for the missing part of your animations – the outside world. Sorry this is half rant, half plea but I don't want to see an important product wither on the vine because this forum gets clogged up with ill-informed complaints. I hope to post a full review – warts and all – after I receive the full product (and possibly after I have comments back from Moscow on my first impressions) Grahame
#188909From: Mark D. PippinSep 3, 1995 5:15 PM
Grahame, I haven't receiver my copy of WB but it should be here this week. Get people to post samples on the forum here so that it WON'T die. Its up to us users to make it worth while. When I get it I'll work on producing some decent output and putting it on the forum. Bye.
#189029From: Brendan GallagherSep 4, 1995 2:06 PM
Mark, I think you'll like the program when you do get it. It's a monster. Patience, in every sense of the word is key with WB. As far as it's speed in camera move animations… that can be a little disheartening. But if you look at it with a slightly 'Zen' attitude, "the results are otherwise unachievable", that may help. Anyway, if you were runnning 3DS on a low end system you might feel the same way. The possibilities would be great but the time…. argh!!!! This product will come into it's own when it meets NT. Till then keep your cameras still, your trees sparse, and use learn the Z-Buffer/Incremental technique inside and out. <<Get people to post samples on the forum here so that it WON'T die. Its up to us users to make it worth while.>> Will post a shot or two in the next few days, maybe a small flic, just for fun. Brendan G.
#189256From: Mark D. PippinSep 5, 1995 5:21 PM
Brendan- Just got copy #84 today (Tues 10AM) of Worldbuilder and have already generated a few incredible scenes! At least you can do simple scenes right out of the box without having to go through lengthy tutorials! Next stop… flics!
#189532From: Brendan GallagherSep 7, 1995 9:20 AM
Mark, << At least you can do simple scenes right out of the box without having to go through lengthy tutorials! >> In the words of the Queen of kool, Martha Stewart <g> " It's a good thing. " Brendan G.
#188933From: MARTIN G FOSTERSep 3, 1995 9:08 PM
Grahame, >> Even if you don't finish that project with it don't return AWB.<< oh, I won't. My company paid for it and if I returned it they might not let me buy it again. I want the upgrade path to NT also. I haven't entirely ruled out using it but there are plenty of problems remaining which make it difficult. Alpha channel is a problem, but I'm the king (or joker) of "workarounds" and I may have thought of one already. Export to other programs is most likely but only when I get a darned good .3ds to .obj converter that supports mapping. Ah, so many issues … so few brain cells. >> I believe this is an important program for us all in the 3D(S) community. << I absolutely agree. It's valuable for anyone who needs to build a pretty realistic outdoor environment. Uses could be architectural, games, broadcast etc. I see this program blossoming into a "must-have" for those folks and well worth the money for the non-budget challenged.
#189513From: David StinnettSep 7, 1995 2:48 AM
>>only when I get a darned good .3ds to .obj converter that supports mapping. A company called Innerspace Labs makes a 3DS to OBJ converter that keeps mapping coords and even keeps some hierarchy info. I've used it, but I don't know if the mapping works or not. The # is (717) 754-3115. David, Blur
#189556From: MARTIN G FOSTERSep 7, 1995 10:46 AM
David, >> A company called Innerspace Labs makes a 3DS to OBJ converter << thanks for the tip, mate. I'll check into it.
#188983From: Brian HowarthSep 4, 1995 8:21 AM
Hi Grahame, >>What Martin meant by quoting the size of the executable was that AWB is a very complete program…<< Forgive me if I am misinterpreting your reply to Martin Fosters message re. the "size" of the World Builder executable. I am confident that Martin is a person of great integrity and I have witnessed him spending a vast amount of time helping people on this forum, please keep up the good work Martin! I do however maintain that the worth of an application is not proportional to it's size. >> do not carp<< This is an open forum and Vendors of 3DS related products have a clear promotional path to many potential purchasers, from the purchaser's point of view, I find this to be an extremely useful way of finding out about products and their usefulness. It is not fair however, to attempt to suppress anything but positive, glowing testimonials about a product, particularly those that come with such a unprecedentedly high price tag. Are you suggesting that we all keep our mouths shut, don the Rose-colored spectacles and indicate to Vendors everywhere that we have a bunch of blank checks ready and waiting for them, because we can afford it? >>ill-informed complaints<< Where are these complaints? Please quote one. My main comment on World Builder really centers around the subject of IPAS, not so much the "integration" part of it although to many users it might make a big difference, shelling out or exiting 3DS to run the application, I do this with 3DS\Vistapro for a living and it can get quite tiresome under heavy production schedules. If World Builder is really a "plug-in" to 3DS, fair enough, if not, can we please stop referring to it as an IPAS. A large part of the "spirit" of IPAS has always been that what we pay for in an IPAS module is the "meat", by this I mean the real functions of the applications or those which are not present in the shipped version of 3DS. This helps to keep the price down because the developer has been able to avoid writing a mass of routines which 3DS already handles brilliantly such as Display handling, file handling, Network handling, Dialog box functions, 3D Math functions, User Input functions etc. If World Builder is not a "plug-in", then it will contain it's own versions of all of the above functions and I can't help but assume that a certain percentage of the asking price will be based on the development time spent on reinventing all of these wheels. I personally would rather dispense with the reinvention and would be more inclined to pay up if I knew that I would be getting just the "meat". Brian Howarth
#189094From: will taitSep 4, 1995 11:54 PM
I would like to second this. >>>> I personally would rather dispense with the reinvention and would be more inclined to pay up if I knew that I would be getting just the "meat".<<<<< Will
#189257From: Mark D. PippinSep 5, 1995 5:23 PM
After working with Worldbuilder for only two hours I am truly amazed! A quantum leap over vistapro… Well worth the price!. Will post some scenes tomorrow!
#189297From: Aleksey PopelyukhinSep 5, 1995 10:16 PM
>> It is not fair however, to attempt to suppress anything but positive, glowing testimonials about >>a product, particularly those that come with such a unprecedentedly high price tag. Are you >>suggesting that we all keep our mouths shut, don the Rose-colored spectacles and indicate to >>Vendors everywhere that we have a bunch of blank checks ready and waiting for them, >>because we can afford it? >> Where are these complaints? Please quote one. Hi, Brian! There is very active section on this forum it is called "IPAS Usage". You may find there not only complains and bug reports, but also workarounds and exuces. This section, actually is called "Ads", and with my limited knowledge of English, I would rather expect here more positive words about IPASes (and even some exageration), then compains and critique. Regards, Alex, Video International
#189328From: Brian HowarthSep 6, 1995 6:06 AM
Hi Aleksey, Thanks for the advice, when I have a message to post that relates specifically to IPAS Usage I will be sure to use that forum section to do so. In this instance however, I have posted TWO messages, each of these was a response to other peoples messages and it seemed appropriate therefore to stay within this thread which as you will see is entitled "World Builder IPAS". Perhaps you could track this thread back to it's origin, then re-read my responses in context. I hope you will then see that I have simply queried two notions, one regarding "size' of an application vs. value, the other being that potential purchasers may value a product and be more inclined to purchase it based on it being referred to as a genuine IPAS Plug-in to 3DS. If World Builder is not in fact a genuine IPAS, it's supporters, Vendors, Users etc. should not attempt to perpetuate this myth by discussing it in IPAS related sections of this forum. I hope that Animatek can help out here by providing a useful info file about World Builder, perhaps incorporating a detailed feature list, how the product relates to 3DS, Screen-grabs of the user interface, typical rendering times for example scenes, and most importantly, a Demo version, cripple it as much as you wish but I would love to get "hands on", because this is the type of product that I use to earn my living and I would love to be able to present a strong case for purchasing it to my boss. Brian Howarth
#189389From: Grahame NaylorSep 6, 1995 12:12 PM
Brian I was going to reply to your original post but it really would have just been flame fodder <g>. Seeing your reply to Aleksey (i.e. that you want a demo and would like to be convinced) I withdraw everything I wrote but didn't send. That is the attitude I wanted to see and if new products are approached in that kind of mood I have no problems. When you see it I don't think you will be dissapointed by the possibilities, compared to VP3. BCNU Grahame
#189219From: Mike KelleySep 5, 1995 2:21 PM
I agree with nearly everything you said, Grahame. AWB is a great program — if I was complaining about the time it takes to animate a fly-through, it's only because the scenery is so great (and easy to generate) that I want to have it all, right now. I never cared for the VistaPro stuff I saw because it was obviously so computer generated, but this landscape makes me think it's real! I generated a Martian looking landscape that will have the Forbidden Planet cruiser landing in — as soon as I'm done I'll upload the flic (still playing with the problem of combining 3DS and AWB, but I think I've got the system down the way I want it).