#Map THIS!
5 messages in this thread
Bob
I'm creating a very simple box as in packaging box, how much simpler can
you get! and I have a problem!
The objects:
1. A box! (7.25 x 9 x 1.5 ") the front of which receives a front
bitmap.
2.The side (9 x 1.5")(paper thin) to receive side bitmap.
3.The back (7 x 9")(paper thin) to receive back bitmap
The maps:
Bitmaps (3 tiffs) are to fit the front (big box) both sides and the
back. The tiffs were created for the most part in photoshop & HRQFX.
The problem is w/ the decalled bitmaps of the 2 attached sides and back
used to carry the side and back bitmaps. the bitmaped front attached to the
main box is perfect beyond my expectations…….the side and back however have
a semicircular white, half ellipse that extends into the map from the top that
is of a more course rez than the map! this occurs on the side "attached" box
and the back but not the main box which has the front bitmap!
In the mat editor: for the sides and back with "decal" turned "on", I get
the ellipse, but with "tile" turned "on", it does not appear (the repitition
makes this unusable though)!
Again, I don't have this problem w/ the front map on the main box object, just
the sides and back!
I hope this is clear enough, I never dreamed something this simple could
have probs!
BTW judging from the yearbook photos…….hey, dude, loose the
shades….you look like
you just stepped off the set of a movie like "risky business"! The only
shocker was Ted
Boardman….I thought ZZ Top was a Texas phenom! Gary Yost and the other
yosties all look
as I thought they would! Gary (JKF jr's lookalike-not!) Angle
Make sure the Tifs don't have an alpha channel. I've run into some
pretty strange things when using 32 bit tifs. If they do, just bring them back
into Pshop or Qfx and lose the alpha.
Just an idea…
David,
BLUR
David
Thanks, 3ds doesn't like alpha as you said! I tried Losing alpha but still
getting the same recults. In the Mat Ed the cube display shows an ellipse
cutting into the top of the cube
and going across to the far face! Still i only get this prob when I set Decal
and not when
I use tile! I'll try the alpha solution one more time, maybe I missed
something! Thanks for
your help!!!Gary
>Thanks, 3ds doesn't like alpha as you said! I tried Losing alpha but still
getting the same recults
PMJI, but I've run into this alpha quirk with 32-bit tiffs as well. It may be
voodoo, but my problems almost always start after saving a tif in Photoshop
with compression on. I don't think it's so much a fault with 3DS more likely
the fact that there really isn't one single way to save out a tif. Once I've
loaded a material that's calling one of these hybrid tifs, and then reloaded a
corrected tif, I've found the materials seem to have a memory. My work around
has always been to recreate the material with the new alpha-stripped tiff. If
you want to save a file with an alpha intact, I'd suggest saving a 32-bit
targa.
Gary:
>> .hey, dude, loose the shades….you look like
you just stepped off the set of a movie like "risky business"! <<
What and show you my Mary Feldman eyes? <G>
Hey, sorry I didn't get back to you with an answer to your querry but I had
some honeymooning to do. Nasty business that swimming, snorkelling,
body-surfing, lying around on the beach with your honey stuff but someone's
gotta do it. <BG>
– Bob Ritger