CompuServe Thread

#Inks and tools Ani Pro

17 messages in this thread
#127440From: David WrightOct 6, 1994 8:12 AM
Any folks out there with experience making Ani Pro Inks? If so any words of advice – helpful hints? and if you are a user – are there any Inks you wish you had? Not sure if I'm going to try to dig into this – but can't wait much longer for Pro improvements Reading about Animator Studio – It is sounding like AutoDesk has decided to abandon Ani Pro and FLC development tools [of course Autodesk doesn't talk about future products ] dave
#127453From: Jeremy Hubbell [Adesk]Oct 6, 1994 9:48 AM
David, We will not abandon the FLC format. Animator Studio was developed as a result of customer input and customer changes. While the FLC format is really only 8-bit, it is still very useful-especially to game developers. Autodesk will continue to ship Animator Pro even after Animator Studio ships. Remember, AAPro and AAStudio are complementary. Jeremy
#127664From: David WrightOct 7, 1994 4:37 AM
Jeremy Thanks for message – I don't mean to sound grumpy- and I'm not interested getting into a major contraversy over this- or flame autodesk BUT The lack of complete & total support for 8 bit FLCs doesn't give me any confidence that 24 bit will be the answer. I'm not new at this I know AutoDesk – since AutoCAD rel 1.2 done Auto SHADE – made. MOVs used funky Auto LISP routines to move blocks I've had Ani, PRO & 3dS since they came out. I've spent a bundle on AutoDesk I teach animation. I write some code. I'm tring to make a living at this. it's 4:am and I've been trying to get a 'toon done in Pro and right now I could care less about Animator Studio Simply – the promise of "low cost quality animation" hasn't been fufilled yet. Desk top presentation or ouput to video. 2D or 3D. at any resolution you can not output quality 8 bit to tape quickly (as in realtime) and inexpensivly (in my book that's less than $5k – ie more money you have to spend after you get the software – cards cables decks ram special drives etc) oh, you can almost do it – some of the time but stuff like palette flash or repaint lines and ram limits muck things up or slowly grind a deck into dust a frame at a time the solution aint there! and try to make a distributable desk top presentation! the average pc user can't get the players loaded & functional, much less have it play a script. [where does AutoDesk get their demo disks made ? this is a rehtorical question – I know the answer] part of the problem is lack of periferal hardware – video I/O, compatable decks It has been Autodesk's policy that they don't get involved in hardware. So what good does it do me if I can't deliver a product. [one of the reasons I quit consulting with major Auto companies is because I got tired of hearing about how doing the right thing was counter to company policy. ] Thats just BS any way – unless I missed something – the software still needs hardware to run. and mostly it is worhless unless there is some hardware I/O – like video and tape and keyboards sure hardware can be anoying – and configuration problems – but thats part of the complete solution The other guys seem to trying to deal with it – the MACs and the SG & Amigas – maybe not always sucessfuly When you are trying to make a living at this – you need to be able to get the complete solution – not spend year trying to patch together a half assed system out of parts that just sort of work. {Required reading: "Chrossing The Chasm" by Geoffrey Moore – he address the problem of moving from "break thru" to general markets } Maybe the 24 bit stuff will play on PAR or something like it. {it is sounds like from the messages here that PAR still has some problems, and the other solutions con't seem much better}. meanwhile release 1.3 came out when? '91 ? and AutoDesk hasn't found any ways of improving it? perhaps AutoDesk isn't lookng very hard. since autodesk doesn't talk about future releases [unless it suits them like with this Animator Studio thing and mythical R4] I must assume that there will be no Pro 2.0 mores the pity. I must contiue to muddle along using the tools available to me – mending it the best I can with pocos and hard work. I think there are a few thing that might be solved with POEs & INKs So back to my original Question – Does any body out there have any experience making INKs? I would really appreciate any insites! Thanks much Dave Wright
#127673From: David J. MarksOct 7, 1994 7:46 AM
>> Remember, AAPro and AAStudio are complementary. Will "upgrading" to AAStudio void the license for AAPro? (The same way that ACAD/windows did to ACAD/Dos?) If that's the case, I'd prefer to see a "discount price" for AAPro owners rather than an "upgrade". It would then allow us to use both. – Dave
#127704From: Jeremy Hubbell [Adesk]Oct 7, 1994 10:44 AM
Boy, you guys should get some sleep! Being both an end user and a dealer before working here, I understand what you're saying. 24-bit is where the market is headed, however. And it is what Autodesk users have asked for – for a very long time – out of AAPro. AAStudio is our answer, but it is not a replacement. Dave, I'll check into the upgrade path and get back to you. I'll be in Miami and Toronto next week for the Autodesk seminar series, but I might be able to get an answer before then. If not, I'll be back on Thursday… Jeremy Jeremy
#127489From: NAAUGOct 6, 1994 12:36 PM
/* It is sounding like AutoDesk has decided to abandon Ani Pro and FLC development tools */ You probably won't get an official response about this type of thing, but to my knowledge ANI will continue to be sold and the FLC format will be with us for some time to come. 8-bit flics have their place much as 8-bit images do. They are compact and clean enough for many purposes. Some folks thought .FLI files would go away, but the fact that they run on any VGA card kept them around and how old is Animator? 🙂 It is important to note also that (as I've said before) AStudio is not a replacement for AniPro. The two products have minimal overlapping functions, and together form the true latest generation of the product. If you have AniPro already, plan on keeping it on your harddisk for some time. I'd like to say (at this juncture) that I like what I'm seeing from the Multimedia group… a fresh practical perspective on product creation. For over a decade AutoCAD has been fixed and appended, replacing it's earlier versions. The problem with this is that there is an incredible amount of overlap; the majority of the "new" documentation is the same as the last release, the majority of the executables are the same… there is an incredible amount of redundancy. In response to the wishlist for Animator Pro, however, we see a new product emerging which goes "beyond" Animator Pro with new features and new customization/programming capabilities… minimal redundancy. Rather than Animator Pro 2.0, we see Animator Studio 1.0, a complimentary product which leaves the original's power alone. There are several benefits not obvious to this new approach: 1> the user's productivity does not come to a standstill, being disoriented by interface and new organization layout- productivity with the original continues as always. 2> the customizations/programming investment are intact. the languages are left alone to maintain current productivity whilst new programming needs are offered "in tandem" by a co-product. 3> Documentation for the new product is focused on new features rather than the majority of it recycling previous ones- this keeps the cost down and frees up more of the price to dedicate to new documentation (which usually results in more useful manuals) 4> Grey areas between product functionality are minimized. Users requiring the functionality of AniPro versus AStudio need not buy AStudio to maintain AniPro functionality. Likewise, users needing only AStudio's functions need not by AniPro. In the past, it you wanted 2 out of 5 main capabilities, you had to by the 5. This is an incredible waste. I've seen it with AutoCAD; users using less than 25% of the program because that was the only way they could get the 25% of the features at their disposal. If diverse features are broken up (like AutoCAD Extensions: "need this? tack it on!" approach— TRUE MODULAR PROGRAMS) into separate programs, you empower the user to be able to select which features are necessary for his/her task. The philosophy is the same as the benefit to a programmer… writing modular code gives more flexibility and control over features and their capabilities. The same can be said for programs. Imagine if AniPro were actually 10 different programs, or even one engine with 10 modules (like IPAS routines are for 3DStudio). Maybe not everyone needs palette control, or a c-language interface like POCO, or tweening or tracing capabilities. If these were purchasable in separate "modules", again like IPAS, the user could be specific about what they needed and TOTALLY exploit their investment since they are not forced to buy a HUGE package with features irrelevant to the task. Maybe I don't need "GLOW" or "WATER" or "WAVE" IPAS… if these had been a part of the main 3D Studio package, I'd be paying for them but not using them. Autodesk's IPAS approach is analogous to the AniPro/AStudio mentality. I get my money's worth as a consumer; 100% of my purchase gets used! My hats off to the multimedia group for this practical future trend in modular programs; they empower the user to fully exploit their investment in the software, they reduce the redundancy and wastefulness of large engines, and they make the response capabilities of a software company far less costly and fast-trackable. Hooray! -dave
#127638From: Michael J SheldonOct 6, 1994 11:21 PM
>> Rather than Animator Pro 2.0, we see Animator Studio 1.0, a complimentary product which leaves the original's power alone. There are several benefits not obvious to this new approach: << *** reasons 1-4 deleted *** 5> Autodesk can now sell us TWO programs instead of just one. Call me cynical, but I was really looking forward to a new Animator Pro before I leaped in and bought it. Now, If I want to get all the new features, I have to buy TWO programs, one that's out of date, and one that's weak. They tell you that if you need some features not in Animator Studio, you can use animator pro. However, this completely negates the 24 bit capability of Animator Studio, since Animator Pro is only an 8 bit program. Bummer… – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#127665From: David WrightOct 7, 1994 4:37 AM
Hi Michael I think I agree mostly agree with you. mind a question or two? do you realy need 24 bit in Pro? or is it the 8 bit palette hassles ? like if colors were easier to make [or made themselves] and no palette flash in playback would 16 bit be ok? do you do production work on Pro (make the toons)? or use it for 3DS maps and such? got to get some sleep – alll the best Dave
#128488From: Michael J SheldonOct 12, 1994 2:03 AM
>>mind a question or two?<< Nope, I'm always willing to add to the bandwidth <G> >>do you realy need 24 bit in Pro?<< Nope, but if I buy a 24 bit program, I expect to be able to use it, and take advantage of the medium. If I have to take those 24 bit pictures into an 8 bit program to get the effects I want, I've wasted a lot of time, effort, and money. >>or is it the 8 bit palette hassles ? like if colors were easier to make [or made themselves] and no palette flash in playback<< I admit, I HATE the palette manipulation in Ani Pro. I've used several paint programs, and ALL of them have better palette manipulation, even Corel. >>would 16 bit be ok?<< Likely. >>do you do production work on Pro (make the toons)? or use it for 3DS maps and such?<< I'd LOVE to do toons. Unfortunately, while I have a bit of artistic ability, I don't have the creative spark it takes to produce truly original works. What I'm probably going to end up doing, is medical-oriented animations (I'm in school [again] learning Ani Pro, and 3DS. I was a Navy medic for 6 years, and will probably go back to practicing medicine for awhile.) I have used Ani Pro to create animations independently, as well as in combination with 3DS. Strangely, I have used 3DS to create objects to use as cells (ie: a syringe), which I used in Ani Pro, instead of using Ani Pro to fine-tune 3DS projects. Most of what I want to do is best suited to 2D animation. >>got to get some sleep -<< You too? <ggg> – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#127663From: David WrightOct 7, 1994 4:37 AM
dave please see my reply to jeremy. I appreciate your enthusism Me, I need some solid 8 bit solutions and I'm tired and broke. dr dave
#127740From: NAAUGOct 7, 1994 1:29 PM
/* please see my reply to jeremy. */ Did. Some of your complaints are very justified. When I saw AStudio "version 1", I was happy to not see it toted as "a replacement for ANI"… which it isn't. I am hoping that ANI will continue to be updated. Many of your frustrations are an excellent and unique upgrade path for ANI and would not be redundant to AStudio's abilities. 8-bit is highly practical and system economical… it has a strong future. ANI's future could deliver the goods on 8-bit futures if Autodesk MM recognizes this. IMHO. /* I appreciate your enthusism. Me, I need some solid 8 bit solutions and I'm tired and broke. */ I recently tried to get some information on Ink development and had very little success. I guess if enough of us as this question (how to we get the resources and references for Ink development), it will eventually have to be addressed. 🙂 Brian? Nik? Mark? Why is this information so difficult to obtain? It seems a natural body of information which developers would need to know. We're just trying to continue pushing the envelope. 🙂 -dave
#127854From: Jonas Ruikis [ADESK]Oct 8, 1994 7:37 AM
<< inks.. >> I take it that you'd like something more than the following..? Maybe something that compiles? File Info for INK.ZIP Section: Autodesk Animator Contributor: 73172,1351 Size: 56180 Submitted: 5/25/94 Type: Binary Accesses: 38 Title: POCO inks Keys: POCO INK C Bits and pieces of code to help understand what it takes to make an ink in Animator Pro 1.3. Will not compile as is. See ink1.txt for more details. [download time at 2400 baud: 3 min]
#127966From: NAAUGOct 9, 1994 12:22 PM
/* I take it that you'd like something more than the following..? Maybe something that compiles? File Info for INK.ZIP */ Yes, I would. Very much. 🙂 I downloaded this example a while ago, but I think you'll agree it doesn't say too much about it. Is there anything on current inks in the program as well? There's probably a grey line between customization and the actual program here… but it's confusing since the ANI executable and the inks are separate file types. Ink would be the next logical progression of development tools. -dave
#128007From: Jonas Ruikis [ADESK]Oct 9, 1994 7:16 PM
<< . Is there anything on current inks in the program as well? >> Sorry but no.. I know that Mark G. and Jim Kent want users to define their own inks. I don't know where in the priority of things inks lie tho'.
#128378From: NAAUGOct 11, 1994 4:21 PM
/* Sorry but no.. I know that Mark G. and Jim Kent want users to define their own inks. I don't know where in the priority of things inks lie tho'. */ Fair answer. This is one of those things hanging there (for developers) which we could exploit the heck out of it we were capable. 🙂 -dave
#128189From: David WrightOct 10, 1994 7:04 PM
Thanks Dave yep – I think they need to hear both the good and the less so. one thing I'm worried about – the hardware developers & 3rd party developers follow as best they can what they percieve to be the direction software.is going. so if they think flcs are dying – then why should they struggle to develop a decent flc to tape solution? and support utilities? Interesting feed badk about inks – did you apply as a deveveloper ? [not that you should have to – IMHO] I pulled INK.zip but haven't gotten much from it. more later – I got to get ready for the Pumpkinfest – Yep! mjor event in town . dave
#128389From: NAAUGOct 11, 1994 5:05 PM
/* one thing I'm worried about – the hardware developers & 3rd party developers follow as best they can what they percieve to be the direction software.is going. so if they think flcs are dying – then why should they struggle to develop a decent flc to tape solution? */ Who can know the "mind of Autodesk".. 🙂 Most of our (the company I work for) development lags Autodesk (anything they do) by at least 6 months. We'll be continuing to do development for ACAD R12, 3D Studio R3 and ANI 1.3 for at least another year before we even consider the new releases. It's just not safe to "be on top" when we're not told what "on top" will be. /* Interesting feed badk about inks – did you apply as a deveveloper ? [not that you should have to – IMHO] */ We did, for several Adesk products. I got nowhere really with the INK.ZIP file, hopefully Mark G. and J.Kent will focus on this vital need for the program. Even if it means 1.4 ANI. <g> /* more later – I got to get ready for the Pumpkinfest – Yep! mjor event in town */ Lucky you… I'm in the process of moving. Happy happy. Joy joy. -dave