CompuServe Thread

#QT VR render- made easy

6 messages in this thread
#194291From: John N. JordanOct 6, 1995 9:31 AM
I know it's late, but I've been fiddling with QT VR files on the web, and would love to see MAX render one of these files in a click of a button, instead of having to get a MAC, and run all the images thru the stitcher, etc. A few possible settings could be to constrain the render to one axis, (horiz/vert/custom) or to render a full environment, allowing spherical rotation/viewing of the world. I'm not sure what it'd take as far as a camera type, but I'm sure Apple would embrace any efforts to make the process simpler. It would be a great thing for VR/Game development. JNJ
#194296From: Jonas Ruikis [ADESK]Oct 6, 1995 10:06 AM
Hi John, << MAX wish..>> Got it. The MAX import/export open architecture is available for developers. jonas[adesk]
#194306From: John N. JordanOct 6, 1995 12:29 PM
Hey Jonas, >The MAX import/export open architecture is available for developers. < Would this include camera types? It would appear that an "omni" camera would be needed, or else you'd have to stitch together lots of views in a MAX plug-in (which is better than, but pretty much the same as using the Quicktime VR software) It would be cool to have a "panorama" camera, which did this in one shot. It'd be a great hassle / time saver. JNJ
#194323From: Jonas Ruikis [ADESK]Oct 6, 1995 2:17 PM
Hi John, << Would this include camera types? >> Cameras are included in the open architecture also. jonas[adesk]
#195902From: Peter AlldayOct 18, 1995 6:20 AM
On the subject of rendering from 3DS to produce images for the stitcher – how do you set up the camera in 3DS because you cannot set them to the recommended 15mm AND 97 degree FOV. Any advice as I am getting bad stitches and feel that this area is the cause. What is MAX? It sounds very interesting. Regards. Nigel Kirkby, Futuremedia.
#195927From: Jonas Ruikis [ADESK]Oct 18, 1995 10:22 AM
Hi Peter, << Any advice as I am getting bad stitches and feel that this area is the cause. >> I'm not familiar with stitching, is this a QT VR issue? << What is MAX? It sounds very interesting. >> This is the next generation of 3DS being designed and optimized for NT. Please search the library with a Keyword "MAX" for more details. jonas[adesk]