Real 3D
17 messages in this thread
I will try to answer a few of the questions, but I have not had a lot of
time with Real-3D yet.
The editor is most like Imagine, but I like it better myself. I have used
all you mention except Lightwave (no Toaster), and I feel that if I can't
have it I will be pleased for a while with Real-3D 🙂
It makes textures easy to use, and handles pathway animations. (I will
know more as I go deeper into it…)
No X-Specs, and it has IFF-24 and Targa-24 outputs (as well as standard
HAM. (DCTV is to come in the future revisions.)
I feel it is a great package, and I like it a lot so far!
Doug,
I was wondering how to make those silvery water effect on the cover of the
package….. I got a similar effect using BUMP mapping, which gave me sort
of too rigid or strictly patterned water. If you have any suggestion could
you help me out?
Another thing, can you permanently keep the screen color to your
preference?<-Well I can do this temporarily but the color keep changing
according to object colors.
One thing that concerns me: Have your REAL been crashing while rendering
with low stack settings? The manual reccomends Stack 20000 but I have mine
up to 80000 and everything seems to be OK.<- I haven't yet pinpointed the
problem but it seems to be a memory problem during rendering. Have you
been experiencing any Quirks?
– THANX R.SATOH ->via Whap!
I have just started to use Real-3D, and there is a lot I can learn about
making new materials, I still can't seem to produce the slivery metal used
for the guitar picture! Water would be nice to know how to do too! 🙂
I had a initial problem with Real-3D crashing until I set the stack up to
what they had the icon set for. After that I have not had a problem with
crashing. (I have a A3000 with 6 megs of ram…) (My problem was that I was
using a script to run the program, clicking on the icon would have worked
better.)
It sure will be nice when we get some real experts up here that can help
us with setting up materials and using the other really neat features the
package has!
(Doug, another student of Real-3D!)
Yah I though so… I had a same problem until I raise my stack size to
100000! Now everything seems to be OK. And I got the silvery water effect
down + recreated the REAL3D wateranimation like their demo. You have to do
a bump mapping on a flat white surface with low brilliancy and high
specularity. I can upload to you the exact settings if you wanted it.
I am finding real nice stuff about this software and I think there are lots
of original effects that can only be done on REAL. I will definitely
upload some animation as soon as I nail everything down.
– THANX R.SATOH ->via Whap!
Any program that needs a stack of 100,000 has something wrong with it,
IMHO. Geez!
That's one of my pet peeves on the Amiga. The default Amiga runs a stack
of 4000. Many programs just ignore that and 'require' higher stacks,
however, therefore crashing the machine when run by an unsuspecting user. I
usually run from the CLI and remember (years ago) crashing frequently with
many programs. Finally I got smart and just upped my system stack and many
problems disappeared. (I wonder how many other Amiga users just got fed up
with their machine crashing all the time?)
Nowadays there doesn't seem to be as much a problem. Programmers must have
finally learned to keep their data in their own stacks, rather than
depending on the system stack being big enough. Or maybe it's just my
50,000 stack size helping!
–jp–seattle–
Usually the problem is the user doesn't RTFM, John.
Ben
Yeah 🙂 But they still shouldn't CTFM should it?
–jp–seattle–
Got your sentence a little weird there. Huh? <grin>
Ben
Well its that high just for precaution. I couldn't nail the exact point
when the program starts to crash, so naturally I set it at 100000… I was
suprised first and still think something is wrong with it but after
resetting the stack size everything is fine so I'm keeping it…. If
anyone finds out the exact threshold, please post it.
– THANX R.SATOH ->via Whap!
Thanks for the info on doing water, I will give it a try.
I think Real 3D has nice mapping function. I think it does a seamless
mapping no matter what size of image you have. So to get a really strict
water pattern, all you have to come up is a single line of randomly placed
gradation of (luma so color doesn't matter) same color and you should have
no problem covering all surface. Pretty neat.
– THANX R.SATOH ->via Whap!
Thanks for the info. There are a lot of really nice features in Real-3D,
the big thing is just learning how to use them. Someone needs to write a
example book for the package.
I didn't mention that I don't know how to 'lock' the colors in Real-3D, I
think the objects are supposed to be the color they are set to in the 3
displays to help the user know which is which. I have no idea how to get
around that….
Don't you find that annoying!? First of all, it doesn't give you much
color selection + the looks usually looks ugly! I just saw the newest
version of Draw4D-Pro<-known to have ugly ugly window, but new one looks
mighty good. So I wish they do something with this function…….
– THANX R.SATOH ->via Whap!
I have the latest Draw-4D Pro, and it does look real nice, the only
problem is that it won't do a full ray-trace with shadows and such. The
future version (March 92?) may just do all this and more! 🙂
There are a ton of neat 3D programs out there for Amy, and they all have
their good and bad points.
Doug
I was so impressed with Draw-4D Pro manuals! I think it has a best
documentation above all 3D softwares…. And I heard supports are nice
too, so perhaps I'll get one when the new version comes out. I really
didn't like the one screen concept for modelling, but I'm sure its easy
once you get use to it….Oooooohhhh there so much to learn…..
– THANX R.SATOH ->via Whap!
Like many others, I am also looking forward to the new Imagine 2.0. I have
heard that it will have a good manual and nice new features. There are so
many good 3D packages for the Amiga, it is like haveing a lot of nice tools
to work with!