#RCPADI, VESA and such
3 messages in this thread
Hey guys, this message has been awaiting a reply…can anyone assist?
Thanks.
I'm a little confused on the interaction between the RCPADI environment
variable, .EXP drivers and the 3DS.SET and 3DADI.CFG files.
I'm using the RCPVESA1.EXP file for my VESA driver and have configured it
by deleting the 3DADI.CFG file and running 3DS. What effect (if any) does
the 3DS.SET file now have on these parameters (i.e. the display drivers
section)? How come I can't go to a higher rendering resolution by
selecting a higher res during rendering? If I select a lower resolution,
it seems to work, but doesn't fill the whole screen.
Also, I have a Video7 VRAMII. Should I use the V7 drivers or the VESA
drivers?
Second question, what IS the best memory configuration for 3DS? I have a
486/33 w/8MB (I know, upgrade to 128 meg and a 66DX2 ASAP!). Should I be
using a cache program? a memory manager? (which one?) no memory management?
Final question, is there a way to get rid of unnecessary faces of objects
that overlap (e.g. a finger stuck in a cake – can the parts of the finger
in the cake be deleted – ouch. Trying to improve rendering speed.)
Confused.
/David Ellman, DAVID Corp
David,
The 3DS.SET file only determines which part of the program you're going to
shove ADI into. (RCP for display and combined rendering, RDP for rendering
only, etc.) The actual rendering resolutions are always set by the driver.
(and this works a bit differently between 3DSr1 and 3DSr2)
For the Video7 VRAM, you should contact Panacea or Vibrant to get the
best-quality ADI driver. If you want to go with a stock driver, use the
3DS VESA driver and put the V7 into VESA mode first.
Best memory configuration usually includes a memory manager like QEMM. As
long as you're using extended memory, Phar Lap is happy.
And finally, to delete parts of objects, read up on the section about
deleting sets of faces in the docs.
– G
David:
Question 1: You must set the display to NULL device if you want to render
out to a higher resolution than your screen can deliver. And yes, as you
noticed, if you tell it a lower resolution than the screen, you will get
some blank areas around your image.
Question 2: There are many different memory management methods that will
work with 3D Studio. We are extremely happy with QEMM, and I recall seeing
a benchmark here that showed it was faster than HIMEM.
Question 3: the easiest way to delete parts of objects you don't want is
to select faces with a window and delete them.
Greg Pyros