#Korner Newsstand
4 messages in this thread
SHAREWARE GAME PRODUCED USING 3D STUDIO IS FREE DOWNLOAD FROM EPIC
"One Must Fall" by Epic Games is the October download-of-the-month in
the GO EPIC forum. Though we're two weeks into November, the game is
still available as I post this message.
"One Must Fall" is fascinating. It was produced using 3D Studio by
Rob Elam. This fact alone should intrigue some of the forumites
here. It is a one-on-one combat game. You pilot 90 foot robots in
battling various opponents as part of a futuristic tournament.
Elam used 3D Studio to model the robots and the arenas in which they
battle. He lives in Panama City, Florida, and spent 18 months
developing and fine-tuning the game.
The real time response of the robots as you battle to see who will
win makes it one of the most engaging games I've come across.
Elam, a 24 year-old designer, and head of the Diversions Entertainment
team, coded the game in Watcom C++ version using object-oriented
programming.
One of the things that struck me the most about the game is how you
can customize the robots selecting color attributes for the different
parts. The selection of a robot's colors is reflected in both the
real time battle as well as the transition screens which feature
animated engineers tending to the battle scarred 'bots. That all of
this was done with 3D Studio is what motivated me to post it here.
One Must Fall is a free download. No connect time charges. But it
takes 3 1/2 hours to download at Compuserve B+ at 2400 baud. Can't
prove it by me. I began the download just before hitting the sack.
The shareware version contains four `bots, one arena, five pilots and
one tournament mode. As players battle their way to the to top, they
earn game money that can be put into upgrades and training to improve
their `bot. It is a lot of fun.
GO EPIC for more info or to download the game.
Kevin Gibson
Animation Nation <tm>
ALERT Two New Graphics Forums Open
( from the What's New Menu ) (Nov-94)
Two new graphics forums focusing on computer animation and graphics
are now open.
The Computer Animation Forum ( GO COANIM )
Offers workgroups and upload space for people interested in
developing and working with animation, raytrace animation, morphing,
high-tech demo, and motion-video applications. The forum includes
support and software for popular animation formats such as FLI, FLC,
FLX, GL, and DL, and motion-video formats such as AVI, MPEG, and
QuickTime.
The forum is also home to something called "The Demo Team", a group
of amateur and professional computerists who create graphics demos.
The Graphics User Group A Forum
Hosts workshops and seminars and offers assistance for a variety of graphics
paint, draw, and manipulation programs. Packages covered include Painter,
Matisse, Tempra, Micro Frontier, trueSpace, Imagine, and Lightwave.
Regular forum "challenges" will call on artists to use these programs
to push their skills to the limit, showing which software is best for
a certain task. This forum is the artistic complement to the
Graphics Vendor A, B, and C Forums, where vendors offer formal
technical support for their software.
To access the Computer Animation Forum, GO COMANIM.
To access the Graphics User Group A Forum, GO GUGRPA.
To access the Graphics Vendor A, B, & C Forums, GO GRVENA, GRVENB, and GRVENC.
The graphics forums are each part of CompuServe's extended services.
LOCATING MISSING MESSAGES
Messages can be deleted by the sender or receiver of the message.
The command DEL only works from certain locations as you move through
the various menus, but it does work. The SysOp also has the power to
delete or move messages from one area to another.
Sometimes a message is here, but you just can't find it. This
article was prepared to help you in locating missing messages.
One reason you may not be seeing the message you're looking for is
because you're only seeing the messages that have been posted since
your last visit.
CHANGE age selection under MESSAGES to reset your cull criteria.
There's a limit as to how far into the past you can peer. It varies
based on traffic.
This is what it looks like on my monitor:
____________________________________________________________________________
Autodesk Multimedia Forum+Forum Menu
1 INSTRUCTIONS
2 MESSAGES
3 LIBRARIES (Files)
4 CONFERENCING (0 participating)
5 ANNOUNCEMENTS from sysop
6 MEMBER directory
7 OPTIONS for this forum
Enter choice !2 <—– I choose Option 2 MESSAGES
____________________________________________________________________________
Autodesk Multimedia Forum+Messages Menu
Message age selection = [New] <——- indicates present status
1 SELECT (Read by section and subject)
2 READ or search messages
3 CHANGE age selection
4 COMPOSE a message
5 UPLOAD a message
Enter choice !3 <—– I Choose Option 3 Change Age
____________________________________________________________________________
Autodesk Multimedia Forum+Change Menu
1 [ ] NEW messages
2 [ ] ALL messages
3 [ ] STARTING message number
4 [*] Number of DAYS
Enter choice !4 <—- I want to go back a certain # of days
# of days: 30 <——- Use a high number to see everything that's here
____________________________________________________________________________
Autodesk Multimedia Forum+Messages Menu
Message age selection = [Within 30 days] <—–present status
1 SELECT (Read by section and subject)
2 READ or search messages
3 CHANGE age selection
4 COMPOSE a message
5 UPLOAD a message
Enter choice ! <—– enter 1 or 2 and go to town!!!!!
If you can't find a message, but you're pretty sure it's here,
try searching for it using these options:
Read or Search Messages From:
Read or Search Messages To:
If you still can't find a message you know was here, try soliciting help from
one of your fellow forum members. Many of them keep archives of the
information here, and I have found most of them very willing to help.
For which I am grateful.
Kevin Gibson
Animation Nation <tm>
Trilobyte's "7th Guest" Best CD-ROM Game At Cybermania
Viewers Teased with Preview of ASOFT Forumite Mechadeus' New Production
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"There's nothing out there that's really, truly, virtually real, yet…
But it will come." – Mark Giambruno, Mechadeus
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While channel surfing Sunday, I came across something called "Cybermania."
Billed as the first annual online interactive awards,
the program featured a ceremony held at Universal Studios, Hollywood,
with live cutaways to game arcades throughout the U.S.
The event, hosted by Leslie Nielsen and a cadre of other showbiz
personalities, recognized achievements in interactive entertainment.
I was tuned in to what was apparently a rebroadcast of the show on TBS, as
opportunities to cast your vote via a 900 number were covered with a label
that said "Recorded Earlier." Among the show's cosponsors were Microsoft,
IBM's OS/2 Warp and Prodigy. Nominees and winners were chosen by a group
identified as the Academy of Interactive Arts & Sciences.
A more interesting segment of the show, provided flashes of work in progress
on "The Daedalus Encounter," starring Tia Carrere and Christian Bocher,
the second offering of San Francisco-based Mechadeus, who is represented in
the ASOFT Forum by Eric Chadwick. ( For a glimpse of the artwork featured in
"The Daedelus Encounter," dload DAED1.JPG and DAED2.JPG in IMAGES Library 5. )
Part of the hour-long program focused on "Computer Game Creation" and
featured interviews with several artists and producers. Mechadeus'
Mark Giambruno was among those providing some of the show's more substantive
material in pre-recorded sessions edited "MTV style" with fast cuts
and rocking graphics.
One of the very few software interfaces glimpsed during the show was that
of Autodesk's 3D Studio. While Giambruno spoke of the process of creating
backgrounds for their game, an artist was briefly seen working with a mesh
file in 3D Studio's Keyframer. The beautiful Tia Carrere was shown going
through some paces against a blue screen as she acted out her role in
various battle scenes for "The Daedelus Encounter."
Several of the nominees and award winners featured art and animation created
in 3D Studio and Animator Pro. Of those, Trilobyte's "7th Guest," which took
the award for "Best Computer CD ROM Game."
Charles Fleischer, the voice of Roger Rabbit, provided the show's most
humorous moments with his wacky voices and a "dirty joke in binary."
The punchline went something like this: 1O1 1O11 11O111 1O1 O Ohhh OOOhhhh
It's definitely better to hear him tell it.
Fleischer poked fun at the way Apple Newtons had been employed. They served
in place of the traditional envelope containing the names of the winners.
He irreverantly pointed out that the winner's name actually appeared on a
piece of tape attached to the computer's screen rather than as data which had
been entered into the digital assistants. "Look. A cyberhoax," he proclaimed.
Segues to commercials offered glimpses of Miramar Production's latest,
"The Gate to the Mind's Eye" and The Resident's "Freak Show" which lost out
to Peter Gabriel's "Explorer" in the "Best Musical" category.
ID Software's "Doom" took the honors for "Best Action Adventure."
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"The threshold of interactivity is less than a thirtieth of a second.
You click… something happens."
– a disembodied voice heard during
an MTV style segment.
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The award for "Best Graphic Art" went to the brothers Miller, Robyn and Rand,
for their outstanding work on "MYST."
Disney's "Alladin" which took the award for "Best Portable" and "Escape From
CyberCity" were among the best examples of products employing traditional
style 2D animation.
One of the more curious segments involved a look into the world of "hackers"
featuring scenes from a midnight raid on an M.I.T. dumpster where a discarded
Mac and a computer keyboard were among items retrieved.
Characters with names like "Deth Vegetable," "Count Zero" and "Dr. Who"
commented on the lifestyle and perceptions of hacker activities.
"Learning has become something hip." – Perhaps the most optimistic remark
heard during the show.
From the appearance of PONG in 1977 to the emergence of VirtuaLand at the
Luxor Hotel, Las Vegas, the show tried to cover the gamut.
'Twas not an easy task. And skits featuring World Federation Wrestlers and a
trip to Universal's backlot could have been discarded in favor of more
worthy material. But, all in all, it was a pleasant surprise to discover
while channel surfing on a Sunday afternoon.
It's easy to imagine that future awards ceremonies such as this one will look
more and more like NAAUG meetings in the years to come as the names and faces
of artists using Autodesk Multimedia Products are recognized for their
incredible work.
by Kevin Gibson, Cybermaniac
Animation Nation <tm> -= Go Team. Go Team, Go. =-
This is the fifth installment in the / Take 5 / Korner NewsStand