CompuServe Thread

#snake inv. Kinematic

5 messages in this thread
#162From: sanford kennedyAug 8, 1994 2:53 PM
Kevin, I was hoping to avoid having to make morphs for movement of the snake. There is a lot of movememt involved that should be done with IK but I'm not sure how. I have remade the snake(it used to be one segement with a spline-many problems) as a series of linked balls in the shape of a snake. It allows me to pull the head around I am still experimenting with IK. Sanford
#173From: Kevin ClarkAug 9, 1994 4:04 PM
Sanford- Here's another thought – create the snake as two figures : the head and the body/tail. This will allow you to create a single action of the body moving about, and another action for the head rearing up, attacking, etc… Heck, if this works, you may even create a third figure of just the tail if it's a rattler. Then you can create an action of the shaking tail. Let me know if that helps, -Kevin
#271From: Gavin DoughtieAug 15, 1994 11:37 PM
A thought for the snake: you should be able to use a channel to _draw_ the the slither path, then send the snake model sliding down it. Think of a flexible plastic strip stuck in a wavy groove. Hmm… Gavin.
#364From: David JeffersonAug 21, 1994 4:52 PM
>A thought for the snake: you should be able to use a channel to _draw_ the the >slither path, then send the snake model sliding down it. Think of a flexible >plastic strip stuck in a wavy groove. Hmm… This sounds like a great solution. Could you go into some more detail about how you set a channel up to make the snake bend within the "groove". Best wishes, David Jefferson, Editor Animator magazine.
#418From: Gavin DoughtieAug 24, 1994 10:17 AM
re:">A thought for the snake: you should be able to use a channel to _draw_ the the >slither path, then send the snake model sliding down it. Think of a flexible >plastic strip stuck in a wavy groove. Hmm… This sounds like a great solution. Could you go into some more detail about how you set a channel up to make the snake bend within the "groove"." I _told_ everybody I only make suggestions so other people will figure out how to actually make them work! :> I was thinking of a channel in Action, representing changing values for the X and Z coordinates of each (constrained and skinned) segment of the snake figure. Each segment would move through each point in the channel in a different point in time. Try it first with a cube or something, then two, just to see if the concept works. Gavin.