#snake inv. Kinematic
5 messages in this thread
Kevin, I was hoping to avoid having to make morphs for movement of the snake.
There is a lot of movememt involved that should be done with IK but I'm not
sure how. I have remade the snake(it used to be one segement with a spline-many
problems) as a series of linked balls in the shape of a snake. It allows me to
pull the head around I am still experimenting with IK. Sanford
Sanford-
Here's another thought – create the snake as two figures : the head and the
body/tail. This will allow you to create a single action of the body moving
about, and another action for the head rearing up, attacking, etc…
Heck, if this works, you may even create a third figure of just the tail if
it's a rattler. Then you can create an action of the shaking tail.
Let me know if that helps,
-Kevin
A thought for the snake: you should be able to use a channel to _draw_ the the
slither path, then send the snake model sliding down it. Think of a flexible
plastic strip stuck in a wavy groove. Hmm…
Gavin.
>A thought for the snake: you should be able to use a channel to _draw_ the the
>slither path, then send the snake model sliding down it. Think of a flexible
>plastic strip stuck in a wavy groove. Hmm…
This sounds like a great solution. Could you go into some more detail about how
you set a channel up to make the snake bend within the "groove".
Best wishes, David Jefferson, Editor Animator magazine.
re:">A thought for the snake: you should be able to use a channel to _draw_ the
the >slither path, then send the snake model sliding down it. Think of a
flexible >plastic strip stuck in a wavy groove. Hmm…
This sounds like a great solution. Could you go into some more detail about how
you set a channel up to make the snake bend within the "groove"."
I _told_ everybody I only make suggestions so other people will figure out how
to actually make them work! :>
I was thinking of a channel in Action, representing changing values for the X
and Z coordinates of each (constrained and skinned) segment of the snake
figure. Each segment would move through each point in the channel in a
different point in time.
Try it first with a cube or something, then two, just to see if the concept
works.
Gavin.