CompuServe Thread

#Probs w/ PPC Versions

32 messages in this thread
#1277From: Steve/HASH, Inc.Oct 18, 1994 4:31 PM
Well said Doug! Thanks for your support Steve, Hash Inc.
#1301From: Jim JonahOct 19, 1994 12:09 PM
Steve, I tried, in some of the other forums that Joe hangs out in, to try to help him out. When I asked him if he had purchased the training tapes, he said no. When I purchase A:M, I did get the tapes. For me, the tapes made a HUGE difference!! Unless the animators in the tapes are getting royalties, would you consider building the tapes with the product? Or maybe offer a huge discount for purchasing the tapes at the same time? Just thinking of heading off other potentially unhappy users. Somewhere I read that whenever someone purchases a new piece of software, a good rule of thumb is to invest %10 of the cost of the product in hours of learning the product before making a decision of Yea or Nay. So, for A:M that would be about 70 hours using it. Having the training tapes DEFINATELY gets a new user over the learning curve! Anyway, keep up the good work!! Jim Jonah // How about a tape of Rod's head and one of the interaction of the ball and block right before the other balls come down the slide. Both are incredible pieces of animation, no matter what product they where done in. Also, how about uploading a couple of seconds of each of these animations? I would love to tell other CIS users to download those, I think they would help get across the message of just how good A:M is!!//
#1304From: Steve/HASH, Inc.Oct 19, 1994 4:30 PM
Jim, Thanks for your support! Unfortunately "Ball and Blocks" And "Killer Tools" belong to their respective owners and we couldn't convince them to let us use the animations for mere than the demo tape… we are working on creating some more training tapes though… possibly using some of their work… Steve, Hash Inc.
#1303From: Pawel BodytkoOct 19, 1994 2:38 PM
Jim, >>>Unless the animators in the tapes are getting royalties, would you consider building the tapes with the product? I think the animators _should_ get royalties for their work… And I beleive one of the reason why there are so few A:M animations in public domain is that there are a lot of people who use it for "real" projects — ones that get paid for by the job market. I am sure you are aware of the kind of time requirements necessary to do stuff in this program and would be very surprised if a lot of people were simply giving their work away… As for Joe's comments… I also felt like writing someting in defense of A:M, but there was something in the tone of his note that made me think it would be useless. I also doubt if he is logging into this forum anymore — just another virtual drive by shooting… Pawel
#1305From: Steve/HASH, Inc.Oct 19, 1994 4:31 PM
Agreed! Thanks for your input though Pawel… Steve, Hash Inc.
#1310From: Jim JonahOct 19, 1994 7:03 PM
Pawel, >>>>>Unless the animators in the tapes are getting royalties, would you consider building the tapes with the product?<< >>I think the animators _should_ get royalties for their work… << Maybe I didn't state it correctly, BELIEVE ME, I always feel strongly about everyone getting paid for their effort. I didn't know if Hash had a deal with the people who presented on the training tapes that they would get a percentage of the revenue from selling the tapes. If they did get a cut, then that would stop the tapes from being given away. Maybe just getting the recognition from doing the tape, plus a one-time fee, is how they got paid, or maybe they believe in the product so strongly that they are just helping out. The intent was that "Joe" didn't buy the tapes and quickly got frustrated. I ran into him in the Multi-media forum and tried to help, but other users had him talked into getting StrataStudioPro, which he did. I then explained to he that I used SSP before I found out about A:M, and had problems doing what clients wanted done. SSP just couldn't do it. By then he had given up! So, possibly buy bundling some, or all, of the tapes, OR offering a cheaper price when purchasing them at the same time as purchasing the program, new users would get over the learning hump! <G> Anyway, happy animating!! Jim JOnah
#1338From: Pawel BodytkoOct 21, 1994 7:49 AM
Joe, >>>So, possibly buy bundling some, or all, of the tapes, OR offering a cheaper price when purchasing them at the same time as purchasing the program, new users would get over the learning hump! <G> When I upgraded from Playmation to Animation:Master there was a tape with the program; some sample animations & images, plus tutorials (Yes, the tutorials were for previous version of Playmation, but still helpful for someone just starting). It still was more than what you get with Imagine or TrueSpace… >>>I always feel strongly about everyone getting paid for their effort. I suppose, I believe that for big efforts (or talents) people should get paid *BIG* money. <G> I don't know for sure, but it also seems to me that the market for A:M might be too small for the kind of give aways (or discounts) you propose… Of course, it never hurts to ask. <BG> Pawel
#1339From: Jim JonahOct 21, 1994 8:36 AM
Pawel, >>I don't know for sure, but it also seems to me that the market for A:M might be too small for the kind of give aways (or discounts) you propose…<< Yes, you are right, Animation:Master's new demo tape does have a "quick" how-to at the end of some great animation, maybe they could also put a quick one minute description of each of the available training tapes right before the "how-to". Basically, I was just trying to think of ways to head off new users, especially Mac, from getting caught up in the "it's not a Mac" interface blues, and giving up too quickly on a great program! Jim Jonah
#1353From: Steve/HASH, Inc.Oct 23, 1994 12:12 PM
Jim and Pawel, thanks for your support! It sure feels good to see and hear from the large quantity of happy users we have! Steve, Hash Inc.
#1371From: Joe GreenwaldOct 25, 1994 12:02 AM
No, actually i was out of town and unable to log on… And if you mean from my "tone" that my belief about the importance of the UI is cast in concrete (not AM's in particular) then you are correct.. All of you should note that i said "..it is unusable for me" and that "..if the user".. i was talking about UI in general.. I will repeat: AM is the most powerful modeling program i have used. I found it's documentaion and interface a serious challenge and in the end found I could create more/better things in infini-d and strata…this is true, FOR ME. Others will have different opinions… I also do not believe that it should require 5 video tapes to teach me how to build simple things which work and look good… If am works for you, then great! I DO NOT WARN OTHERS OFF OF IT! I only regret that the company policy is to charge a restocking fee…so it becomes an investment to just find out if it is usable… I also said I will look at AM again next year, when the interface is redone…but infin-d and strata are bcoming more like am (while it is moving in their direction). I believe that I have been misquoted here and perhaps y'all are protesting a bit too much? Joe 😉
#1375From: Pawel BodytkoOct 25, 1994 9:03 AM
Joe, >>>I believe that I have been misquoted here and perhaps y'all are protesting a bit too much? Probably both are true. I am glad you are back to take the heat from people like me who do use and like the program… I hope you understand that AM was not specifically designed for the Mac… Hash ported it _so the people with Macs_ can use it. It would be silly to develop a different interface for each OS. As I've heard from one of the distributors a year ago, (a gossip, I don't know if it still is true) Mac sales were only 10% of those for Win platform, hardly an incentive for the developer (if it is true). In your original note you admitted how quickly the program loads. I for one, appreciate this little fact very much in days of bloated code. If the price is to have spartan modules, I don't mind it one bit. As a matter of fact I am scared to death (I have a great investment of time and effort) that the next version will become more like PhotoShop — 2 minutes to load and 5 minutes to open a file… I would hate to lose the ASCI access to file formats for quick editing , (So I don't have to lunch the whole thing to change simple image map — a "standard" in other 3D programs). Finally, I would hate to have one single 10 meg file for each scene. Let's face it — 3D is not for everybody. It is too complex. Most people have enough problems with flat drawing. (I am not saying that about you. I have no way of knowing). Yes, I would like to see improvements in AM, it is not perfect. I would want it to be more sensitive to the waste of time it creates because of not very well thought out rutines. Like Skin requirements — creating the whole actor in one piece, cutting it apart and than putting it together again instead of simply creating a figure and simply grupping points, adding pivots for individual segments. Like placing decals with boxes instead of actual bitmaps that take forever to scale and attach. Like having a "flaten" command for decaling, where spaces between control are preserved (as close as possible) but an a 2D plane so the images are attached without any distortion. (I know it is possible to do, I do it manually all the time). Those would be improvements I would love. Whether the program is well appreciated by Mac police (or slaves) is of absolute no interest to me. <g> Pawel
#1383From: Jim JonahOct 25, 1994 6:11 PM
Pawel, I am a PowerMac user and also LOVE the fact that A:M opens so fast. Yes it took a little while to find the interface quirks that conflict with the Mac. Most Mac programs do not depend upon the path to the file, they internally refer to the "file number", thus allowing the user to move the file and rename the file at will, A:M doesn't allow either. It also has a problem with file names that have spaces in them, you just can't do it. The skin thing is a little wierd, BUT it allows you to do it with objects that were NOT created with the cross section tool, UNLIKE Strata and, from what users have told me, 3DS. In strata, you can band an object ONLY if it was created with the cross section tool, AND to bend it you have to first unskin it. I much prefer A:Ms method! And the ASCII file format is great, it will hopefully allow third parties to add to it.:) Gotta Go! Jim Jonah
#1385From: Joe GreenwaldOct 25, 1994 8:22 PM
Well, I guess that's the difference..you've been able to overcome the interface and achieve productivity..I can see how y'all did it..i just wasn't willing to spend the time..as I've said as i work w/ strat more I may come to appreciate it more..and will probably investigate 3d, if you can give me good reasons to investigate it. Let me suggest a few serious interface violations: 1. No undo in several modules 2. No progress infdicator 3. No way to cancel an operation with command . 4. Cryptic labeling of buttons 5. Overreliance on ascii text files/ techie geek abilities 6. Having to repopen the SAME project for each tool (sheesh!) 7. No way to lock a button down to d o the same thing many times 8. Modes are not always indicated when you are in them 9. Messages are cryptic, blame the user, and offer no solution (my favorite"can't Skin" – or whatever it says when you try to skin and it can't match up…and NO way to indicate how to fix it..it's just hit and miss) 10. You have to build a model, chop it up and save it piece by piece…are you joking? I agree – w/ mac sales being 10 % there's no financial reason to build a decent mac interface…since we know that the mac interface is a joke and adds no REAL value anyway, right? – Just look at windoze! <g> So Guys, How much EASIER and productive do you think you would be if the interface was integrated? and speed to load…2 minutes for photoshop? How fast is your HD and do you have the most recent apple drivbers and how many plugis fdo you have? I have almost 100 plugins and photoshop loads in about 30 seconds…strata in about 45…so big, WELL_INTEGRATED software doesn't scare me. and maybe, just maybe, if they DID spend the time to meet Apple interface requirements, maybe they could increase their market share…and reviwers in the trade pub wouldn't rake AM over the coals…believe me I feel REALYT BAD about not making it work…very intense stuff… Oh well, and so it goes…I work for oracle and after seeing what results from the "least common GUI" approach I have become a firm believer that each product should make the best use of the underlying GUI…even tho you may charge more for supporting the different platforms… And so much for my religious prefs…. I now turn toward strat to try and build a replica of Michelangel's Pieta that I saw on loan to the Nat'l Gallery in London this weekend…wish me luck..Any ideas how to get the folds and veins in the skin to stand out? BTW I'll check for your messages here, but prob won't continue on this forum… I hang in Graphics and Multimedia dev's world (and newton..where I dev apps..and interface IS important!) Joe 😉
#1420From: sanford kennedyOct 28, 1994 3:04 AM
Why don't you just start using POV RAY if you want a truely jerky interface? Sanford
#1422From: Jim JonahOct 28, 1994 5:56 AM
Joe, You and I have already hashed <G> this one out, so I won't do it again, except for number 10, cutting an object apart. Yes I did have to make one phone call to find out why the skinning didn't work for me. The answer was simple. BUT at least with A:M I can cut apart ANY object IF I choose to. In STRATA, unless it changed with 1.5, the ONLY way to bend and twist an object over time is IF the object is built with cross sections. IF it is, you can move the individual cross sections one at a time ONLY when the object is not skinned. AS soon as you unskin it, you lose you texture mapping (if I remember correctly). So, while with A:M, you cut it up and put it back together once, with strata, unskin and skin every time you make a change to the motion. Once sounds easier to me. Anyway, you like your Crafstman, I Makita. <G> As far as the viens in you new model, I would try using bump maps before trying to model every little indentation. Unless the camera is moving in for a close up, no one will know. Have FUN!!!!! Jim Jonah
#1388From: Pawel BodytkoOct 25, 1994 10:29 PM
Jim, >>>The skin thing is a little wierd It seems we all agree on that… I suppose it is done that way because of the way the programs were evolving in the past (skin being a later addition)… I hope somebody will stop and rethink the method… I really think the best way would be to create the whole figure as one and let the program build the segment structures simply by selecting control points and giving them names… This way you wouldn't have to go through all those wasteful rutines. To set the inverse kinematics limits you would simply move the selected segments to the maximum XYZ positions. The image mapping direction would follow that of the pivot for each segment that would be automaticaly created at the center of the first "entry" cross section. Pawel
#1421From: sanford kennedyOct 28, 1994 3:18 AM
Gentlemen, I begin to see a pattern of gripes emerging. I would like to say that Animation Master is so much better than 1.48 plain vanilla Playmation, that it seems like a different program ….except that tools we have all grown to need and love are missing. I hate to see forums being mostly negative…Check out 3D Studio when users found out they would not be getting a spline patch modeler. Boy, have they been griping. Yet we do have one in A.M., and I think it is one of the best in Any software package…I run Alias, Prisms, Strata, 3D Studio, Electric Image, Form Z, Imagine, Lightwave, and POV RAY. I have a pet peeve, which is lack of a decent selection tool set. It kills me to have to use a one-time-only square box…but I have been told by Hash that it would be too hard to change. So, what do I/We do about it. ..wait and keep griping…what else. The new interface, the great pumpkin…as they say in Peanuts. Sigh…is growing up North in Vancouver, WA. This is still a great tool, too bad it still hard to use. Sanford PS. I am amused by Mac Snobs, and SGI snobs. Strata has many problems too.
#1428From: Pawel BodytkoOct 29, 1994 9:26 AM
Stanford, >>>I run Alias, Prisms, Strata, 3D Studio, Electric Image, Form Z, Imagine, Lightwave, and POV RAY. That's quite a list, on 3 different platforms! How did you get your hands on them all? Does any of those have displacement mapping? (I understand it is similar to bump mapping, except it actually moves the surface in 3d prior to rendering)… I hope we will get it in AM in the future… Pawel
#1433From: sanford kennedyOct 29, 1994 5:53 PM
Pavel, Displacement mapping is available for everybody in Renderman, and most of the CGI studios in Hollywood (where I get my hands on those platforms) use it in one form or another. Prisms output to .RIB files for Renderman is popular and will be seen on the new Hollywood version of GODZILLA. Time Cop, the Van Dam movie was all Renderman images. I don't think A.M. will go this way because .RIB files are a real pain….Animated displacement maps would be great, though, on top of A.M. patch surfaces. I'm a great fan of A.M. and want to see it grow. Sanford
#1436From: Thomas LindstromOct 30, 1994 5:36 AM
Pawel & sanford, I have to add to sanford's reply: Even the humble Pixar Typestry (with the RenderMan engine beneath the pretty /inter/face) allows you to perform real displacements. You cannot create the materials in just Typestry (not in versions prior 2.0 at least), but you will either have to buy the Looks or use Glimpse to add displacement. It's quite amazing to see this low-end package (at least when it comes to price) to perform this neat little trick. Best regards, Thomas Lindstrom – DiP – Sweden The Digital ComPuter Magazine
#1441From: sanford kennedyOct 30, 1994 7:21 PM
Thomas, I have an early copy of Typestry. I guess I'll get an upgrade and try it out. I can't use the full Renderman product just to make animated displacement maps..It is very cumbersome. Thanks for the tip. Sanford Sanford Kennedy Design. L.A.
#1438From: Pawel BodytkoOct 30, 1994 9:43 AM
>>>Animated displacement maps would be great, though, on top of A.M. patch surfaces. Is it something you think just "nice to have" or something very fundamental? Pawel
#1442From: sanford kennedyOct 30, 1994 7:29 PM
Pavel, If this were available in A.M., it would add a whole new dimentionality to most animations. The default surfaces that are not reflective come out looking like colored paper or chalky plastic. I long for a more responsive Materials interface. The little chunks of wood thing" that we have to work with is drab at best, and there is little or no way to see the results you are getting. Where is the Lighted Ball that all other interfaces have? We need to see the results of material settings with light and shadow, not just a miniature flat postage stamp. This is 3D graphics, after all. Essential…? Yes. Displacement Maps, and a quick rendered LightingMaterial Ball. I would like to animate more successfully in AM, but I keep tripping on little "quirks." Sanford
#1451From: Steve/HASH, Inc.Oct 31, 1994 5:23 PM
Pawel, Our Boolean will be 3D of course! Steve,Hash Inc.
#1589From: Jim JonahNov 5, 1994 3:15 PM
Pawel, If I may add my 2 cents, I think that displacement mapping is essential. A friend of mine has the Alias PowerAnimator system, which has displacement mapping. This adds the needed realism that is missing in most PC animation programs. It would make modeling some objects a breeze, a light bulbs screw could just be a map, elephant skin would actually be indented when you fly in close to it, veins under skin would actually pop up, etc. I think A:M is a great program and this feature would help set it apart from the rest! (steve…?) Jim Jonah
#1423From: Jim JonahOct 28, 1994 5:56 AM
Pawel, Don't get me wrong, I am SO HAPPY to be able to do the things I can do with A:M that I quickly got over any interface quirks! Your suggestion of selecting and naming parts seems like a good solution. As I said in another thread, it would be nice if some of the capabilities from one module where brought over into the others, saving groups of points should be in every module that allows you to select points, for example. Given the choice between better interface, or more features, I'd take more features anyday!!! Jim Jonah
#1429From: Pawel BodytkoOct 29, 1994 9:26 AM
Jim, >>>Your suggestion of selecting and naming parts seems like a good solution. Steve is very quiet about this idea, though. Maybe they do like us work hard after all ;=) >>>it would be nice if some of the capabilities from one module where brought over into the others, saving groups of points should be in every module that allows you to select points, for example. When everything is in one module they probably will… Pawel
#1435From: Charles A. MoonOct 29, 1994 7:48 PM
While we're on pet peeves, (we still are, aren't we?<G>) I would like to see a material preview on both a flat and a curved surface. It would help ever-so-much in figuring out what's going to happen when light hits it. I am a relatively new user (since July) of A:M and I think its great. I have impressed the h*ll out of my business partner with some simple fly-bys and 3D renderings. I have found it a little lacking for pure geometrics, but I knew it was better suited to amorphic shapes that move. I wouldn't care if the interface wasn't integrated as long as I could call the different modules from within the others — sorta like the "software suite" concept that's soooooo hot right now. I'm no crazy about the dongle, either, but then again, I'm not crazy about going to the dentist. Both are necessary evils. $ 0.02 from Charlie
#1444From: Pawel BodytkoOct 30, 1994 10:52 PM
Charlie, >>>>I have found it a little lacking for pure geometrics, but I knew it was better suited to amorphic shapes that move. Part of it might be a question how you approach the modeling. In addition to simply moving the control points, I've learned to use numerical input, grid and pivot changes, scale and rotation tools with selective locks on X, Y or Z for very exact geometrical operations… Things you can do with this stuff are very precise, since you don't have to worry about flat edges and which faces will be smoothed and which not… Because of those "bad habits", I really have hard time with the polygon based 3D programs — they all seem to lack the precision… <BG> My only problem with my "Scale and Rotation Modeling" is that it doesn't let you use fractional numbers… Steve was hinting about Boolean operations in A:M 3.0. (Similar to Intersection, Difference and Weld in Corel 5.0)… I hope he means Boolean in 3D not just 2D like in TrueSpace 1.0… This should help us in any case. Pawel
#1446From: Charles A. MoonOct 31, 1994 8:55 AM
<<I hope he means Boolean in 3D not just 2D like in TrueSpace 1.0…>> Pawel, what's your take on TrueSpace for "flying Logo" work. I mainly need io include it in Director movies. While a lot of this stuff is still new to me, I've been a professional artist for 15 years and a computer enthusiast (aka "nerd") even longer. I am having a blast and making some money at it. <g> I was thinking about dropping a few bills and picking up their "intro special" for only $495.00. (smokin' Master Card!) Charlie
#1590From: Jim JonahNov 5, 1994 3:15 PM
Charles, I agree with you on the curved surface preview, that would be great! BUT I disagree with you on the dongle<G>. I think its great, it stops all of the competitive free loaders at work who think they can do everything, yet buy nothing, and think they are an expert at everything, without ever reading the manuals! The dongle, and network serialization, forces companies to be legal, I think that is GREAT. I'm so sick of complaining that we need more copies of software we use on a daily basis! I love it when a new version of software comes out that has added network serialization when it wasn't there before. Hash, Inc. has a great multiple copy pricing policy AND with one copy of the software you can still render on multiple machines, NOT BAD! <G> Anyway, I'm not jumping on you, just getting this pet peeve off of my chest.<G> Jim Jonah
#1592From: Charles A. MoonNov 5, 1994 3:50 PM
<< BUT I disagree with you on the dongle<G>. I think its great, it stops all of the competitive free loaders at work who think they can do everything, yet buy nothing, and think they are an expert at everything, without ever reading the manuals!>> Well, there's no disagreement here. I personally make sure that I'm as legal as possible (given some of the cryptic licensing agreements that even the company's lawyers don't quite understand<g>). I would sooner see some sort of software encryption or other means to prevent piracy. I understand the dongle, I just don't particularly like it. But then again, I don't like going to the dentist either, but look what happens without that. <G> Charlie (gumming his oatmeal)