CompuServe Thread

#Korner Newsstand

4 messages in this thread
#135803From: Kevin C. GibsonNov 14, 1994 10:33 AM
SHAREWARE GAME PRODUCED USING 3D STUDIO IS FREE DOWNLOAD FROM EPIC "One Must Fall" by Epic Games is the October download-of-the-month in the GO EPIC forum. Though we're two weeks into November, the game is still available as I post this message. "One Must Fall" is fascinating. It was produced using 3D Studio by Rob Elam. This fact alone should intrigue some of the forumites here. It is a one-on-one combat game. You pilot 90 foot robots in battling various opponents as part of a futuristic tournament. Elam used 3D Studio to model the robots and the arenas in which they battle. He lives in Panama City, Florida, and spent 18 months developing and fine-tuning the game. The real time response of the robots as you battle to see who will win makes it one of the most engaging games I've come across. Elam, a 24 year-old designer, and head of the Diversions Entertainment team, coded the game in Watcom C++ version using object-oriented programming. One of the things that struck me the most about the game is how you can customize the robots selecting color attributes for the different parts. The selection of a robot's colors is reflected in both the real time battle as well as the transition screens which feature animated engineers tending to the battle scarred 'bots. That all of this was done with 3D Studio is what motivated me to post it here. One Must Fall is a free download. No connect time charges. But it takes 3 1/2 hours to download at Compuserve B+ at 2400 baud. Can't prove it by me. I began the download just before hitting the sack. The shareware version contains four `bots, one arena, five pilots and one tournament mode. As players battle their way to the to top, they earn game money that can be put into upgrades and training to improve their `bot. It is a lot of fun. GO EPIC for more info or to download the game. Kevin Gibson Animation Nation <tm>
#135804From: Kevin C. GibsonNov 14, 1994 10:34 AM
ALERT Two New Graphics Forums Open ( from the What's New Menu ) (Nov-94) Two new graphics forums focusing on computer animation and graphics are now open. The Computer Animation Forum ( GO COANIM ) Offers workgroups and upload space for people interested in developing and working with animation, raytrace animation, morphing, high-tech demo, and motion-video applications. The forum includes support and software for popular animation formats such as FLI, FLC, FLX, GL, and DL, and motion-video formats such as AVI, MPEG, and QuickTime. The forum is also home to something called "The Demo Team", a group of amateur and professional computerists who create graphics demos. The Graphics User Group A Forum Hosts workshops and seminars and offers assistance for a variety of graphics paint, draw, and manipulation programs. Packages covered include Painter, Matisse, Tempra, Micro Frontier, trueSpace, Imagine, and Lightwave. Regular forum "challenges" will call on artists to use these programs to push their skills to the limit, showing which software is best for a certain task. This forum is the artistic complement to the Graphics Vendor A, B, and C Forums, where vendors offer formal technical support for their software. To access the Computer Animation Forum, GO COMANIM. To access the Graphics User Group A Forum, GO GUGRPA. To access the Graphics Vendor A, B, & C Forums, GO GRVENA, GRVENB, and GRVENC. The graphics forums are each part of CompuServe's extended services.
#135808From: Kevin C. GibsonNov 14, 1994 10:38 AM
LOCATING MISSING MESSAGES Messages can be deleted by the sender or receiver of the message. The command DEL only works from certain locations as you move through the various menus, but it does work. The SysOp also has the power to delete or move messages from one area to another. Sometimes a message is here, but you just can't find it. This article was prepared to help you in locating missing messages. One reason you may not be seeing the message you're looking for is because you're only seeing the messages that have been posted since your last visit. CHANGE age selection under MESSAGES to reset your cull criteria. There's a limit as to how far into the past you can peer. It varies based on traffic. This is what it looks like on my monitor: ____________________________________________________________________________ Autodesk Multimedia Forum+Forum Menu 1 INSTRUCTIONS 2 MESSAGES 3 LIBRARIES (Files) 4 CONFERENCING (0 participating) 5 ANNOUNCEMENTS from sysop 6 MEMBER directory 7 OPTIONS for this forum Enter choice !2 <—– I choose Option 2 MESSAGES ____________________________________________________________________________ Autodesk Multimedia Forum+Messages Menu Message age selection = [New] <——- indicates present status 1 SELECT (Read by section and subject) 2 READ or search messages 3 CHANGE age selection 4 COMPOSE a message 5 UPLOAD a message Enter choice !3 <—– I Choose Option 3 Change Age ____________________________________________________________________________ Autodesk Multimedia Forum+Change Menu 1 [ ] NEW messages 2 [ ] ALL messages 3 [ ] STARTING message number 4 [*] Number of DAYS Enter choice !4 <—- I want to go back a certain # of days # of days: 30 <——- Use a high number to see everything that's here ____________________________________________________________________________ Autodesk Multimedia Forum+Messages Menu Message age selection = [Within 30 days] <—–present status 1 SELECT (Read by section and subject) 2 READ or search messages 3 CHANGE age selection 4 COMPOSE a message 5 UPLOAD a message Enter choice ! <—– enter 1 or 2 and go to town!!!!! If you can't find a message, but you're pretty sure it's here, try searching for it using these options: Read or Search Messages From: Read or Search Messages To: If you still can't find a message you know was here, try soliciting help from one of your fellow forum members. Many of them keep archives of the information here, and I have found most of them very willing to help. For which I am grateful. Kevin Gibson Animation Nation <tm>
#136710From: Kevin C. GibsonNov 17, 1994 1:14 PM
Trilobyte's "7th Guest" Best CD-ROM Game At Cybermania Viewers Teased with Preview of ASOFT Forumite Mechadeus' New Production – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – "There's nothing out there that's really, truly, virtually real, yet… But it will come." – Mark Giambruno, Mechadeus – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – While channel surfing Sunday, I came across something called "Cybermania." Billed as the first annual online interactive awards, the program featured a ceremony held at Universal Studios, Hollywood, with live cutaways to game arcades throughout the U.S. The event, hosted by Leslie Nielsen and a cadre of other showbiz personalities, recognized achievements in interactive entertainment. I was tuned in to what was apparently a rebroadcast of the show on TBS, as opportunities to cast your vote via a 900 number were covered with a label that said "Recorded Earlier." Among the show's cosponsors were Microsoft, IBM's OS/2 Warp and Prodigy. Nominees and winners were chosen by a group identified as the Academy of Interactive Arts & Sciences. A more interesting segment of the show, provided flashes of work in progress on "The Daedalus Encounter," starring Tia Carrere and Christian Bocher, the second offering of San Francisco-based Mechadeus, who is represented in the ASOFT Forum by Eric Chadwick. ( For a glimpse of the artwork featured in "The Daedelus Encounter," dload DAED1.JPG and DAED2.JPG in IMAGES Library 5. ) Part of the hour-long program focused on "Computer Game Creation" and featured interviews with several artists and producers. Mechadeus' Mark Giambruno was among those providing some of the show's more substantive material in pre-recorded sessions edited "MTV style" with fast cuts and rocking graphics. One of the very few software interfaces glimpsed during the show was that of Autodesk's 3D Studio. While Giambruno spoke of the process of creating backgrounds for their game, an artist was briefly seen working with a mesh file in 3D Studio's Keyframer. The beautiful Tia Carrere was shown going through some paces against a blue screen as she acted out her role in various battle scenes for "The Daedelus Encounter." Several of the nominees and award winners featured art and animation created in 3D Studio and Animator Pro. Of those, Trilobyte's "7th Guest," which took the award for "Best Computer CD ROM Game." Charles Fleischer, the voice of Roger Rabbit, provided the show's most humorous moments with his wacky voices and a "dirty joke in binary." The punchline went something like this: 1O1 1O11 11O111 1O1 O Ohhh OOOhhhh It's definitely better to hear him tell it. Fleischer poked fun at the way Apple Newtons had been employed. They served in place of the traditional envelope containing the names of the winners. He irreverantly pointed out that the winner's name actually appeared on a piece of tape attached to the computer's screen rather than as data which had been entered into the digital assistants. "Look. A cyberhoax," he proclaimed. Segues to commercials offered glimpses of Miramar Production's latest, "The Gate to the Mind's Eye" and The Resident's "Freak Show" which lost out to Peter Gabriel's "Explorer" in the "Best Musical" category. ID Software's "Doom" took the honors for "Best Action Adventure." – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – "The threshold of interactivity is less than a thirtieth of a second. You click… something happens." – a disembodied voice heard during an MTV style segment. – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – The award for "Best Graphic Art" went to the brothers Miller, Robyn and Rand, for their outstanding work on "MYST." Disney's "Alladin" which took the award for "Best Portable" and "Escape From CyberCity" were among the best examples of products employing traditional style 2D animation. One of the more curious segments involved a look into the world of "hackers" featuring scenes from a midnight raid on an M.I.T. dumpster where a discarded Mac and a computer keyboard were among items retrieved. Characters with names like "Deth Vegetable," "Count Zero" and "Dr. Who" commented on the lifestyle and perceptions of hacker activities. "Learning has become something hip." – Perhaps the most optimistic remark heard during the show. From the appearance of PONG in 1977 to the emergence of VirtuaLand at the Luxor Hotel, Las Vegas, the show tried to cover the gamut. 'Twas not an easy task. And skits featuring World Federation Wrestlers and a trip to Universal's backlot could have been discarded in favor of more worthy material. But, all in all, it was a pleasant surprise to discover while channel surfing on a Sunday afternoon. It's easy to imagine that future awards ceremonies such as this one will look more and more like NAAUG meetings in the years to come as the names and faces of artists using Autodesk Multimedia Products are recognized for their incredible work. by Kevin Gibson, Cybermaniac Animation Nation <tm> -= Go Team. Go Team, Go. =- This is the fifth installment in the / Take 5 / Korner NewsStand