CompuServe Thread

#Particle FX

15 messages in this thread
#2046From: Jim JonahNov 24, 1994 10:57 AM
– Reply to message #2038 (already scrolled) Pawel, Yes, if there are no other apps running, the rendering will be faster. BUT, the Mac, and Windows, are cooperative multi-tasking environments. Most programs have a main loop running, every x times through the loop, Mac programs should call the "GetNextEvent" (if I remember correctly). This Mac Toolbox function is what lets the Mac operating system and other programs in the background have some CPU cycles. The program/programmer can be Uncooperative and never call that function, which would mean the app would take over the machine. Ken was eluding to reducing the number of times per second that this is called, or quiting the finder (The macs program/file manager) which is really just another program running in the background. So, even if there are no other apps running, the Finder is considered an app and uses CPUs cycles. My vote would be to not quit the Finder, BUT put a menu/check option to NOT call "GetNextEvent" and effectivly have total control of the machine (if that truly is possible!). Anyway, your new purchase sounds GREAT! Please let me know the render time improvement. Also, have you experimented with the 9-pass motion blur, and if so, how much longer did it take to render? And finally, have you used the Camera Haze much, if so, do you have some tips as far as settings go? That would save me hours of "test" rendering!! Thanks alot and enjoy the new machine <G>!!! Jim Jonah p.s. Happy Thanksgiving!!!
#2062From: Pawel BodytkoNov 25, 1994 8:37 AM
Jim, I never used motion blur, but did play with the haze a bit… I would sy that if you want just a little fog you should set the haze value pretty high 12000 — 20000. If it is too low the "air depth" will be look fake. This is especially effective if you are going to use A:M with VistaPro (Or Bryce) images that were rendered with some haze… Pawel
#2076From: Jim JonahNov 26, 1994 12:03 PM
Pawel, Thanks for the numbers on the Camera Haze. Just curious, do you know what the numbers stand for? Percentage, pixels, etc…? Also, just curious, do you think that the Pentium "division" bug will affect A:M renderings? Even though I love modeling and animating on the Mac, I am seriously considering a Pentium or two for rendering. I'd be curious to know what the time percentage difference is between a frame being rendered at 640×480 with anti-alias and photo quality in Render24 vs. 640×480 photo and 9-pass blur. While the PowerMac and the Compaq dx2/66 were fairly close in the photo/anti-alias settings for my latest animation (30 minute to 40 minutes per frame — lots of spine motion) when I changed to 9-pass motion blur, the PowerMac jumped to 1 hour 54 minutes while the DX2/66 jumped to 5 hours 55 minutes!! Yikes!! The same file on my Compudyne 486/25sx recently upgraded to a Dx2/50 was still at about %30 of the first frame after about 3 hour 30 minutes, so I cancelled it! 🙁 I wonder if the motion blurs are using floating point math, if so this may explain the PowerMacs performance. BUT for me, these times are just not PRODUCTION times! So, if you could find the time when you get your new toy (I'm jealous!) to test the render time differences, I would appreciate it! <G> That 9-pass motion blur just looks SOOOO Good!!!! Thanks alot! Jim Jonah
#2083From: Michael JohnsonNov 26, 1994 3:43 PM
Jim, I have a P-90 with 32megs. If you would like it, I would be more than happy to render your "test scenes". Pawel looks like he has enough to do right now<g>. Just send me some Email and tell me if you want me too. -Mike Johnson P.S. The 9-pass motion blur is _VERY NICE_!<BG>
#2086From: Pawel BodytkoNov 26, 1994 7:02 PM
Michael, >>>I have a P-90 with 32megs. Do you run Windows with 32 bit disk access (Workgroups or 3.11)? Pawel
#2089From: Michael JohnsonNov 26, 1994 10:39 PM
Pawel, >>Do you run Windows with 32 bit disk access (Workgroups or 3.11)?<< Unfortunately, I cannot run 32-bit access on this computer due to IRQ conflicts (And I've been too laz…er…busy to go hunt them down.<G>) I was planning to get WFW next week after all the discussion on how much it helps A:M. But after I found out about the 32-bit access prob., I doubt I'll be getting it for a while. Sorry, I didn't realize this was the criteria for the test, I thought it was just the test of 90Mhz pentium compared to the 8100. Oh well, maybe next time<g>. Regards, -Mike Johnson
#2094From: Pawel BodytkoNov 27, 1994 10:29 AM
Michael, >>>Sorry, I didn't realize this <32-bit access> was the criteria for the test, I thought it was just the test of 90Mhz pentium compared to the 8100. Oh well, maybe next time<g>. I would be very interested to see your numbers without the Win/Worgroup 3.11 just as much… I hope to be able to install the 32 bit version on my new P90 machine and see the comparison to my current DX2-66 with the standard Win 3.1… When it comes to raytracing _ALL_ computers are so terribly slow that any information helps in picking the right combination… Pawel
#2085From: Pawel BodytkoNov 26, 1994 7:02 PM
>>>Thanks for the numbers on the Camera Haze. Just curious, do you know what the numbers stand for? Percentage, pixels, etc…? I think the number is the distance (from camera's target) where the background color will blend with the scene… If the object is 1000 units away from the camera (the Direction's grid is set for 200) and your haze is 10,000, you should get about 10% haze. (If I understand it right <BG>) Thanks for the Pentium bug info. I've never heard about it, si it comes in good time… I will check it right away when I get my box. I will be happy to do the testing, since I am just as interested in finding out how little progress has been made in the last year and a half… (that's the last time I got the "top of the line"). Pawel
#2096From: Jim JonahNov 27, 1994 5:48 PM
Pawel, Thanks for the Haze numbers, it makes sense! I hope your P90 just flies! <G>. Jim Jonah
#2163From: Breanna AndersonDec 1, 1994 11:03 AM
I haven't done a great deal of rendering with motion blur and have not carefully benchmarked it but it is subtantially slower than photo-real/anti-alias. I attempted to use it on a moving starfield/star-tunnel sequence and got some pretty peculiar results taking a whole lot of time to produce. If you want some precise numbers, I'll run a quick test. Maybe have something for you tomorrow. Sincerely, Breanna Anderson (P.S.) Machine: Gateway 2000 P5-90 (90Mhz, 16MegRam)
#2167From: Jim JonahDec 1, 1994 7:23 PM
Bre, I would definately be interested in your 9-pass motion blur tests, and even 640 x480 Photo/antialias in render24! I just finished a small project that I used the motion blur on to simulate slow-motion. The results were GREAT! I had the action happen quickly in direction so there was a large change from frame to frame, and them slowed the sequence down to 25% in Premiere. While I am a big Mac fan, I also am budget concious. So, if the pentium results are good, I would use them for render and my PowerMac for Modeling. Thanks in advance! Jim Jonah
#2173From: Breanna AndersonDec 2, 1994 12:48 AM
Well here are my quick results: My scene contains a single complex figure, a "hood ornament", that is a metallic female figure with wings, a heavy-metal angel so to speak. She is beating her wings down in a single stroke, 30 frames, the camera angle is out near the tip of one wing so as it passes, the movement is substantial. Machine: Gateway 2000 P5-90, 16Meg Ram, rendering to a clean local drive. Test1: 640×480, 24bit, Photo, Anti-alias Started out around 4:05 per frame. Render times were up a little in the middle due to large number of ray-bounces off the complex reflective surfaces. Total time about 2.5 hours. Test2: 640×480, 24bit, Photo, Motion-Blur Stared out around 8:10 per frame with upwards over 10:00 per. Total time about 5 hours but didn't see the last frames. P.S. Machine was otherwise unoccupied. Conclude: Motion-blur seems to result in roughly double the rendering time. I could see the motion-blur effect in Painter when I inspected the frames but the effect was very subtle at least for this scene. I watched both renderings at length and darned if the effect was noticible – certainly not worth twice the time. As far as I can see the motion blur effect only occurs when the displacement is so great that persistence of vision serves much the same function. On a per-frame basis, I though the result was not attractive. If I wanted a single rendered frame with a motion-bluring effect, I would probably render multiple frames and composite them as an after-effect. Other impressions of motion-blur?
#2198From: Jim JonahDec 3, 1994 11:56 AM
Bre, Thanks for the P90 rendering numbers. Your hood ornament "Godess" sounds interesting! Was the motion-blur the default (16-pass) or was it the 9-pass (-a3 switch in render24)? Also, were these DOS times or Windows times? When I tried the 16-pass, the individual frames didn't look great, but the 9-pass frames did look pretty cool. I tend to learn a product better when I have a project to work on, so I decided to recreate parts of the Tide/Arm-and-Hammer boxing commercial. In addition to what is in the commercial, I wanted to zoom in and do a "slow-mo" on the box being knocked out of the ring. Over a period of nine frames, the boxing glove/arm does a complete 360. Since there is so much movement from frame to frame, the blur was pretty strong. Then is premiere I slowed it down to 25%, the effect seems to work well for me. I may upload a flic of part the animation showing the slow-mo part, if I can get the file size down low enough. Thanks again for your help <G>, if your blur was the 9-pass, those times are good enough to justify a P90, for me. Jim
#2202From: KEVIN SANDERSONDec 3, 1994 4:06 PM
Your "hood ornament" animation sounds cool. Could you maybe upload it for the rest of us to admire? I tried the trusty clam.cho provided with the program for more tests on my NEC Ready 433es (souped up to a 486DX2-66 with 20 meg and Windows 3.11 with 32-bit access enabled for disk and files, a 4meg cache setting in Windows, and Virtual Memory set to none and Drive Rocket software running, prefs.hsh set at 16000KB). In the Windows Render, set at 640×480, photo, anti-alias and 24-bit selected, the first frame (usually the quickest render along with last frame) came in at 3:43. Frame 15 (the biggest clam image..wide open with tongue out) took 5:35. All 30 frames were finished in 2:16:01. Same .cho with 640×480, photo, 24-bit and motion-blur selected, the first frame took 9:08 and frame 15 took 15:11. All 30 frames were rendered in 6:02:59. Motion blur is not good looking for still frames IMHO but works when used sparingly with fast motion. Kevin
#2078From: Jim JonahNov 26, 1994 12:48 PM
Pawel, I just found this in another forum, thought you might find it interesting, or depressing 🙁 >>Here's another way to check you numeric processor for those of you who don't own SPSS: If you are running Windows, you can test your Pentium chip using the Calculator in the Windows "Accessories" group. Just bring up the Calculator and enter the following keystrokes exactly as shown here: 4195835/3145727=*3145727= If you get 4195835, you're OK. If you get 4195579, you have a Pentium with a bad numeric processor. Any program that uses the numeric processor's double-precision floating-point division will give the wrong answer for this particular problem with the Pentium chip, but not with a 486 or 386. It seems that it is possible that Intel corrected the problem for the more recently released Pentium machines, but I haven't heard of a report yet of a Pentium that doesn't do this.<< Don't you just love computers? <G> Jim Jonah p.s. you can just copy the whole equation and paste it right into the calculator!