CompuServe Thread

#Blob Sculptor users:

6 messages in this thread
#140783From: Mark KorverDec 9, 1994 2:28 AM
Is 2.0 a winapp? I think I have downloaded 1.0 in the past and there was a Windows version at that time. As I understand it, the main benefit of Blob Sculpter is in modelling organic forms. I have come across a demo of an IPAS routine? "a Metaballs Modeler for 3DStudio – [named] MetaReyes V1.0" The demo flc was compelling. I don't know anything about 3DS but am I right in thinking that your app and MetaReyes are based on the same concept?
#140805From: Alfonso HermidaDec 9, 1994 7:46 AM
//Is 2.0 a winapp? I think I have downloaded 1.0 in the past and there was a Windows //version at that time. Initially, version 1.0 was available for DOS and Windows. On the other hand v. 2.0 is only available for DOS. //As I understand it, the main benefit of Blob Sculpter is in modelling organic forms. I //have come across a demo of an IPAS routine? "a Metaballs Modeler for 3DStudio – //[named] MetaReyes V1.0" The demo flc was compelling. I don't know anything about //3DS but am I right in thinking that your app and MetaReyes are based on the same //concept? Metaballs and blobs are the same thing. I think the term "Metaball" was developed by META Corp. which have a blob modeler/animator for SGI machines. They also developed a more complex primitive named "Super Metaball" which has some added functionality. Eventually Blob Sculptor will have super metaball behavior-like primitives (I already developed the equations and the're ready to be plugged in). I've heard about the MetaReyes modeler but haven't seen the FLC that you mention. Should be interesting to take a look….the company that makes it has excellent reputation. Be aware that Blob Sculptor is a program that the Blob Team is developing for fun and in our spare time. Alfonso
#141235From: Mark KorverDec 11, 1994 8:44 PM
Alfonso, Actually a friend of mine is at Meta Corp. I am working with them putting together a project with a U.S. firm that has a medical application in the market. I have to let you imagine the rest. The MetaReyes V1.0" demo flc file name is mball.zip Seems to me that with all of the multimedia rush and subsequent need for sophisticated 3d modeling tools, there would be a great need for modeling tools suited for creating organic forms. It is really tough creating realistic humanoids using polygon-based tools (could just be my lack of expertise). I have only played once with the Meta Editor, it makes the task easy (I do not normally work on an SGI) . They have a great menu system that can be activated anywhere on the screen and in essence allows you to change tools without takig your eyes off of the image you are working on. >>Be aware that Blob Sculptor is a program that the Blob Team is developing for fun and in our spare time.<< Is this because you think the market is too small? you have better things to do to actually earn a living? or you just want to make sure it stays fun? Mark
#141300From: Alfonso HermidaDec 12, 1994 7:33 AM
//Seems to me that with all of the multimedia rush and subsequent need for sophisticated //3d modeling tools, there would be a great need for modeling tools suited for creating //organic forms. It is really tough creating realistic humanoids using polygon-based tools //(could just be my lack of expertise). I agree, still a lot of people model objects which are very simmetrical and common: chairs, tables, airplanes etc. Others are doing cartoon characters and weird objects that require some new tools and paradigms – such as blobs. //I have only played once with the Meta Editor, it makes the task easy (I do not normally //work on an SGI) . They have a great menu system that can be activated anywhere on //the screen and in essence allows you to change tools without takig your eyes off of the //image you are working on. I used the META Editor for a few weeks and it was an awesome program. >>Be aware that Blob Sculptor is a program that the Blob Team is developing for fun and in our spare time.<< //Is this because you think the market is too small? you have better things to do to //actually earn a living? or you just want to make sure it stays fun? fun is good Alfonso
#141412From: Kevin C. GibsonDec 12, 1994 3:51 PM
Alfonso "fun is good" LOL
#141621From: MechadeusDec 13, 1994 3:06 PM
LOL?