#Blob Sculptor users:
6 messages in this thread
Is 2.0 a winapp? I think I have downloaded 1.0 in the past and there was a
Windows version at that time.
As I understand it, the main benefit of Blob Sculpter is in modelling organic
forms. I have come across a demo of an IPAS routine? "a Metaballs Modeler for
3DStudio – [named] MetaReyes V1.0" The demo flc was compelling. I don't know
anything about 3DS but am I right in thinking that your app and MetaReyes are
based on the same concept?
//Is 2.0 a winapp? I think I have downloaded 1.0 in the past and there was a
Windows //version at that time.
Initially, version 1.0 was available for DOS and Windows. On the other hand v.
2.0 is only available for DOS.
//As I understand it, the main benefit of Blob Sculpter is in modelling organic
forms. I //have come across a demo of an IPAS routine? "a Metaballs Modeler
for 3DStudio – //[named] MetaReyes V1.0" The demo flc was compelling. I don't
know anything about //3DS but am I right in thinking that your app and
MetaReyes are based on the same //concept?
Metaballs and blobs are the same thing. I think the term "Metaball" was
developed by META Corp. which have a blob modeler/animator for SGI machines.
They also developed a more complex primitive named "Super Metaball" which has
some added functionality. Eventually Blob Sculptor will have super metaball
behavior-like primitives (I already developed the equations and the're ready to
be plugged in).
I've heard about the MetaReyes modeler but haven't seen the FLC that you
mention. Should be interesting to take a look….the company that makes it has
excellent reputation. Be aware that Blob Sculptor is a program that the Blob
Team is developing for fun and in our spare time.
Alfonso
Alfonso,
Actually a friend of mine is at Meta Corp. I am working with them putting
together a project with a U.S. firm that has a medical application in the
market. I have to let you imagine the rest.
The MetaReyes V1.0" demo flc file name is mball.zip
Seems to me that with all of the multimedia rush and subsequent need for
sophisticated 3d modeling tools, there would be a great need for modeling tools
suited for creating organic forms. It is really tough creating realistic
humanoids using polygon-based tools (could just be my lack of expertise). I
have only played once with the Meta Editor, it makes the task easy (I do not
normally work on an SGI) . They have a great menu system that can be activated
anywhere on the screen and in essence allows you to change tools without takig
your eyes off of the image you are working on.
>>Be aware that Blob Sculptor is a program that the Blob Team is developing for
fun and in our spare time.<<
Is this because you think the market is too small? you have better things to do
to actually earn a living? or you just want to make sure it stays fun?
Mark
//Seems to me that with all of the multimedia rush and subsequent need for
sophisticated //3d modeling tools, there would be a great need for modeling
tools suited for creating //organic forms. It is really tough creating
realistic humanoids using polygon-based tools //(could just be my lack of
expertise).
I agree, still a lot of people model objects which are very simmetrical and
common: chairs, tables, airplanes etc. Others are doing cartoon characters and
weird objects that require some new tools and paradigms – such as blobs.
//I have only played once with the Meta Editor, it makes the task easy (I do
not normally //work on an SGI) . They have a great menu system that can be
activated anywhere on //the screen and in essence allows you to change tools
without takig your eyes off of the //image you are working on.
I used the META Editor for a few weeks and it was an awesome program.
>>Be aware that Blob Sculptor is a program that the Blob Team is developing for
fun and in our spare time.<<
//Is this because you think the market is too small? you have better things to
do to //actually earn a living? or you just want to make sure it stays fun?
fun is good
Alfonso
Alfonso
"fun is good"
LOL