CompuServe Thread

#Retouching Framestores

55 messages in this thread
#38805From: Hilary SzymanowskiFeb 18, 1994 12:40 PM
Want to be able to re-touch and alter Framestores – created by the Toaster. So far – recommendations have been for IMAGEMASTER, with some reservations. Is there any other software I should consider – before plonking down any cash ? Glad of input – good – bad – or indifferent….
#38810From: Erik FlomFeb 18, 1994 2:18 PM
IM R/t is cheap ($75), and does alot. I'd recommend getting it as an add-on to ImageFX or ADPro. (Personally, I haven't used ADPro in months – I _hate_ their interface, it's worse than IM's by a long shot.) ImageFX has a decent GUI, and offers somewhat better area selection tools than IM. (IM's area selection is shown in a little tiny window at the bottom of the screen, not like a standard 'marguee' overlaid on the image – as you'd see on a Mac.) It seemed to lack the wide range of features that IM offers, which in the end made it easier to use 'out-of-the-box'. None of them holds a candle to PhotoShop 2.5…..But then IM is 1/10th the price of PS.
#38813From: Jim BroekFeb 18, 1994 4:23 PM
Have you ever checked out Toaster F/X? It supposedly allows Image F/X to operate on the Framestores directly instead of converting back and forth between RGB files. I haven't used it, and haven't seen it advertised in a while, but would be very convenient if it worked.
#38851From: Erik FlomFeb 19, 1994 7:48 PM
Now that you mention it, I remember hearing about Toaster F/X, but like you have never tried it. (I only had a few hours to try out ImageF/X) Real-time feedback on an NTSC monitor would be a nice benefit……. Thanks, Keep On Toastin' Erik Flom
#38872From: Kermit WoodallFeb 20, 1994 11:27 AM
Byrd's Eye Software sells ToasterFX. They moved a while ago, so you'll need to call information for their current number. They're based in either Waco or Austin Texas…I'm at home and I don't have my current info available. ImageFX sells street price for about $200 these days. We also have a new release, version 2.0, coming out Real Soon Now – we'll be in the GVP conference on March 3rd to chat about it.
#38876From: Denise DusinberreFeb 20, 1994 12:49 PM
<check out Toaster FX–Erik Flom> Don't hold your breath guys!! I have come to the conclusion that Byrd's Eye Software(ToasterFX)is unprofessional as h#@$!! I was in the market for an image processing package that would allow me to alter my framestores, etc.. I called Byrd's Eye Software and spoke, at great length, with Ken Byrd about Image FX–he had convinced me to purchase IFX–ONLY because he had the other software to go with it. To make a long story short–I have spoken to him 6 times and E-mailed him once–he still hasn't sent me Toaster FX!! Everytime he says he thinks he sent it to me–its in the mail (where have I heard that before!!). I have given up on him and Image FX (since I can't get my hands on Toaster FX). Did I mention–he specifically told me to call him AFTER I purchased Image FX so, that he could send me out TFX–and then I was to tell him how I enjoyed it? Why couldn't he be upfront with me if there are tech problems or whatever?? This whole episode has taken 3-4 months—tell me if you are more successful than I…………… Denise
#38945From: Erik FlomFeb 21, 1994 2:02 PM
Thanks for the feedback. Sorry to hear of your problems, though it's saved me some grief.
#38838From: Hilary SzymanowskiFeb 19, 1994 9:00 AM
Thanks for the info' Erik. Am a bit mixed up however. You mention IM R/t – does the IM stand for ImageMaster ? From what you write the ImageFX seems to be worthy of attention. What's its street price these days ? I only want to have the "touch up" ability – rather than try and be Picasso et alia. All the best, HILARY.
#38842From: john bennettFeb 19, 1994 12:28 PM
Theres a demo of ImageFX here in the libs you might want to check out. ImageFX is kinda pricey but I looks to have the best functions for 'retouching' images for a beginner. I use DCTV paint for retouching, ImageMaster R/T for FX processing, and ADPro for file conversion and I/O. Great combo. ImageFX may replace all these for basic needs. But I don't use it yet, goes for about $250-300.
#38848From: Hilary SzymanowskiFeb 19, 1994 4:58 PM
Thanks for the info' John. Will take a look at the Demo' in the Library – if I can find it! All the best, HILARY.
#38843From: Black Belt SystemsFeb 19, 1994 12:37 PM
IM r/t does stand for Imagemaster R/t, the newest version. When Eric mentioned that ImageFX had "superior area selection tools", he justified that comment by saying that Imagemaster doesn't show a marqee as does the mac; this is VERY misleading. The small area select window he refers to is for your *previous* area selection, which is something else entirely than what was described. Certainly IM R/t shows an outline of the selected area as you create it (which is when most users need it to, more than 99% of the time); and, it has more powerful area selection tools than does ImageFX by _far_ – not only are they more flexible, there are more OF them by quite a margin. The ability to hot reposition many types of area selects, the ability to define your OWN types of area selects even to the extent of creating a face outline and then using it as a flexible, movable area select in another editing session are examples of the power avialable here. On the other hand, when Eric mentions that ImageFX has fewer tools than IM R/t, he's quite right. :^)
#38849From: Hilary SzymanowskiFeb 19, 1994 5:14 PM
Ben. Thanks for explanation…. As I said, the simpler and faster the better. I do have some questions on Imagemaster.. Can I select one of my Toaster Framestores from that directory and bring it directly into IM. ? Does it show up in the original colors ? Does it appear full screen (as it would appear in video from Framestore) ? Have I tools at hand to put circles, squares etc. on to that framestore ? Can I take an area of color on the original Framestore and alter the shade ? MOST IMPORTANT…. can all these be done with the minimum of fuss…. and QUICKLY ? All the best…… HILARY.
#38878From: Black Belt SystemsFeb 20, 1994 1:09 PM
Yes, you can select a framestore from a directory and bring it directly into IM R/t. In fact, if you've ever loaded it into IM R/t previously, you can select it from a group of thumbnail images and just double click on the picture. Not only will it appear in the correct video aspect ratio as it did on the toaster (except in IM R/t you can _see_ the overscan area of the image, where you can't when it's in the framestore… makes it much easier to deal with overscan image issues), you can also zoom in as close as you prefer and operate on any area you like very easily as well. Yes, the framestore shows up in it's original colors, and it keeps them too (unless you change them on purpose. :^) The better your Amiga's graphics capabilities, the better the image will look. AGA Amigas do the best job at displaying high color images which again should be no particular surprise; however, IM R/t has absolutely hands down the best image display technology of any Amiga product. We can take high color images and show them to you in better color fidelity than any competing product has _ever_ been able to do on both ECS and AGA machines. Yes, you have the tools to put circles, squares and many more shapes on images – IM R/t has all the standard tools, and whole bunch of unusual ones – when was the last time you saw a star-shaped area selector, or a city skyline shaped one? – we've got 'em and you can add more of your own shapes easily. Yes, you can take an area of color and alter the shade, and yes, you can do it quickly (although that varies depending on which Amiga you have… faster Amigas do it faster which I suppose is no surprise… :^)
#38887From: Juan Casado PobladorFeb 20, 1994 4:10 PM
Does IM R/t support the EGS28/24 spectrum board? If yes, I would be interested in purchase IM. Juan
#38908From: Black Belt SystemsFeb 20, 1994 11:46 PM
No, it sure doesn't. I think AdPro does – ImageFX might (kermit will ikely answer uyou ASAP if so). We've never seen the GVP EGS28/24display board; and until/unless they send one along, there will be no support from us for it. –Ben …via AutoPilot
#38900From: Hilary SzymanowskiFeb 20, 1994 7:30 PM
Thanks very much Ben for all the answers and information you sent me so promptly. Will now have to ponder… and scan the ads in "AMIGA WORLD" for a vendor and his price. Best regards, Hilary.
#38853From: Erik FlomFeb 19, 1994 7:49 PM
One thing you neglect to mention is that your area selection tools seem to have an arbitrary concept of exactly which pixels to select when doing an area select. All too often, I will do an area select operation only to find that one side has selected one extra row or column of pixels. The only way to get fine enough control is to zoom in on the image, but then you don't auto-scroll when I reach the edge of the zoomed in area during an area select operation. Also, your little boolean operators may be powerful, but they're nowhere near a simple as being able to add/remove to a selected area by using the 'Shift' key in conjunction with the area select tools (as in PhotoShop). Also, when stamping down a cut-out brush, it'd sure be nice to have a real-time copy of the image, instead of an outline. (Since PhotoShop on my Emplant can do this just fine, I don't see why my 4000 would have trouble doing it.) Also, very often your 'Outline' 'marquee' is barely visible, due to a poor choice of palette color for the 'outline'. You should use an alternating B&W 'zebra stripe' XOR'd on the image for your selection area, as most other programs offer. I've noticed a similar problem in your choice of colors for 'Show Co-ords' The BKGD is always black, but the foreground text is almost never white – it's as though you guys use a fixed palette color for the numbers, and ignore the fact that that palette position might be near-black itself. Also, I _still_ have as yet to generate a FLC that'll play on my 486. (Your tech support this week could offer no solution, and no projected date for resolution of this problem – this is too bad, since I _need_ to generate a FLC for a paying project….) BTW, PhotoShop has a really cool little feature: if you hold down the option key while using the 'eraser' tool, it'll 'erase' to the previously saved version of the image – a great way to 'undo' something you'd done several steps previously. BTW, it's EriK, not EriC. Thanks. P.S. You got a really good review in 'On Production' this month! They actually gave you credit for having the first desktop morphing program.
#38879From: Black Belt SystemsFeb 20, 1994 1:09 PM
Erik (sorry about the name screwup… ;^( ), I didn't "neglect to mention it" ("it" being area selction inaccuracy), I wasn't aware of it as a problem. Further, if it used to be a problem it likely isn't now because the area selection code has all been rewritten for the next release. :^) I have *never* had an area selection problem such as you describe; of course, I work in magnify because when an image is scaled down, you can't always see the precise boundries you want to work with. You must remember that IM R/t always scales the display to match the aspect and overscan and etc, so many images cannot be pixel-for-pixel edited without some level of zoom – this is inherent. Regarding autoscroll… I _hate_ that and that's why it's not there. I prefer to combine the selected areas – you have much more precise control and you don't pay the time penalty for redraws every time you get too close to an edge without thinking. I suppose we should add it with a user option switch (so I could turn it off). I'll make a note of it. Since a large number of our customers ARE producing FLC's that work, it seems to me that your FLC player may not be up to the task of dealing with the FLC you are generating. Some FLC players are limited to specific resolutions or ranges of resolutions. This may be the root of your problem – or there may be a bug that specifically affects the way you are doing things as compared to others' methods. Tech Support is not at liberty to divulge release dates for new versions unless I *specifically* say so, and I have not, nor will I at this time. Don't blame them, blame me. :^) Our "little boolean operators" do exactly what you describe. Press the appropriate one (just like you'd press the "little shift key" in PS) and use the make mask operation under process and it'll do just what you describe (with any set of area selection tools)… add or remove areas. once you've got the complete area done, using redo and any operation gets it done. The use of "actual" images of the brush are a bit problematical as well, due to the huge number of display modes it'd have to be supported in. Not impossible, just really, really, hard. We'll probably add it sometime when we've got several weeks to spend on that one issue. Since what's there works just fine, it's not a high priority. You can't "XOR a B&W zebra stripe", Erik. When you XOR, you get colors which are ordinal opposites of the palette number of the pixel under the XOR. You have to _draw_ a zebra stripe. When you draw one, you have to redraw the image data underneath it. When you redraw in the case of a low color image, you have to know either (a) the exact display state for every surrounding pixel to reconstruct the dither or, (b) save every pixel, or (c) redraw without dither (which seriously degrades the image and takes mucho time). When you XOR a line, XOR'ing it again removes it quickly and easily and without resorting to the image data or dither issues. Those are very time consuming (in the CPU sense) and that's the precise reason that the functionality isn't there. It's easy for an end user such as yourself to forget the color limitations that stock Amigas impose on software; when you're picking colors for image fidelty from a group of 16, for instance, any two colors dedicated to "zebras" significantly (as in oviously) degrade the display image quality – this is something we like to avoid as much as possible. Heck, it we had just 256 color and 24-bit to deal with seriously it'd be a whole different ball game. But that's not the case with the Amiga. Or even the PC, anymore. The co-ordinates problem sounds like it would be easily fixed, and should be. I'll see to it. Imagemaster R/t can "erase" to a previous version of an image easily. Load it into a buffer. Keep it around as you work (in fact, make the buffer each time you decide you have a "keeper" version. When you want to go back, select it as secondary and rub it thru. Works just fine. Photoshop: Imagemaster R/t is not a Photoshop clone. Photoshop is fine, for what it does (which is a darned sight less than IM R/t can do). It's got some very convenient tools and shortcuts; and for "prepress" ops, it's pretty much without peer at this time. However, IM R/t is designed to be a generalized image manipulator – and it far outperforms Photoshop at that task. I'm NOT saying we shouldn't use some of the capabilities that Photoshop has – sure, they'd be very convenient. But in point of fact, I could list you literally hundreds of operations you just can't do in Photoshop at all which IM R/t does without breaking a sweat. On Production actually got the credit right, eh? Amazing. After the all the botch-ups in that other recent review (new media, was that it?) where they screwed up darn near everything, it's nice to hear that some accuracy snuck in somewhere. $599 list price, indeed. Hah! Thanks for the feedback.
#38937From: Peter GreciFeb 21, 1994 12:57 PM
PMFJI but I also had problems with Imagemaster's FLC writer. I seem to have found the problem tho, if I DON'T set it to Loop it works perfectly. If I set the loop frame then bizarre things happen. Hope this helps in the FLC mystery
#38948From: Erik FlomFeb 21, 1994 2:08 PM
Ooooh, oooh! I'll give that a shot.
#39000From: Peter GreciFeb 22, 1994 6:30 PM
Try it,it works. No loop frame and I have no problems. Well Erik, I just tried it WITH a loop Frame and it WORKS FINE. Musta been a previous version I'd tried that it didn't work. If memory serves I have 1.03
#39052From: Erik FlomFeb 24, 1994 1:59 AM
Yeesh! I've got rev 1.06 (unlabeled _rev 1.06r2_, but that's only if you look on the disk, not in the program itself….) Grrrr. I did it once. It's simple in concept. How come I can't get it to work?!? (Oh well……) Thanks for checking. I'll try it again when I get the chance. (Probably at least once before the March 1 due date for this project! :^) Thanks, Keep On Toastin' Erik Flom
#39072From: Peter GreciFeb 24, 1994 3:59 PM
Good Luck Erik. Which Player are you using on the PC side? AAPLAY.EXE???
#38974From: Black Belt SystemsFeb 22, 1994 6:15 AM
Can you tell me what version this happened with? –Ben …via AutoPilot
#39001From: Peter GreciFeb 22, 1994 6:30 PM
I think I have IM R/T 1.03 Ben. Hold a sec I'll check er out. Ok I just checked, it is 1.03 and guess what…….. Yup, I must never have checked THIS version because I just tried it on a 160*100 rez FLC WITH Loop Frame and it worked Perfectly. Scratch another problem from the list!!!!!!! YEAH!!!! So whens the next version due Ben this way I can call in for an upgrade? Thanx. BTW what're ye upto ? 1.07????
#39017From: Black Belt SystemsFeb 23, 1994 12:14 AM
Glad to hear it works for you… you had me going there. :^) I dunno exactly where we're at, in fact… I have the beta of the next release on my HD here and it's 1.5 – which is quite a step from the minor releases (for good reason). Few weeks, I think. But that's not carved in stone.
#39069From: Peter GreciFeb 24, 1994 3:36 PM
ok Ben. Thanx foir the info on versions
#38944From: Erik FlomFeb 21, 1994 2:02 PM
Point taken about area selection. I guess you're just used to the 'consistencies' of your interface as opposed to the rest of the world. Well, the FLC player I'm using is AAPlay. The problem I am having (and have always had) is that the file bufname.flc _never_ gets bigger than one frame in size. Your program will sit there and render out the images until its blue in the face, but the FLC file will _never_ increase in size. BTW, your tech support rep confirmed that _he_ was getting errors trying to use AAPlay to play FLCs generated by IM. Like I've always said: just tell me what I'm doing wrong, and I'll stop asking why it doesn't work. (It's been over a year now, and all I've been able to generate are 2 files that choke when run on the PC.) As for your 'little boolean operators': All I'll say is that it's alot easier to push and release a shift key….and it's also easier to remember to turn it off (let up on the key), as compared to a toggle. Numerous times, I will use the operator, but then forget to disable it for the next operation, leading to results I don't want, and the need to undo and redo the operation. Your comment about using images of brushes during line draw placement are falling on unsympathetic ears. Your statement that it 'works fine' does little to make it easier to use. OK, so you get colors when you XOR a 'Zebra Stripe' over a color image! So what! The point is that your current selector/outline is _usually_ very hard to see against a mottled background. I've seen it in other programs. The least you could do is impliment it for the large group of AGA users out there who have the luxury of a 256 color palette. I knew I was going to get flamed for bringing up usability problems with your program. Like I said: your program does some great image processing, but I sure wouldn't want to have to use it in a production environment w/o a couple of weeks of training. For 1/10th the cost of PhotoShop, it does some cool stuff.
#38975From: Black Belt SystemsFeb 22, 1994 6:15 AM
I was *not* flaming you. I was just trying to explain how we see things and (in the case of the zebra issue) why it's not as straightforward as it seems. I wasn't saying I wasn't listening to your comments either… the next version already addresses some of these concerns. :^)
#39053From: Erik FlomFeb 24, 1994 1:59 AM
Sorry, I've been working alot recently, and most of it has been on the PC. I have a greater respect for Amiga programs and their peculiarities….. :^) Anyway, it wasn't really taken as a flame, and I _do_ understand your problems w/ the Amiga display setup – unfortunately, it doesn't make my job any easier. (Especially when I find out that your GIF render option _does not_ use the existing palette as specified in the 'Adjust Palette' requestor on the Amiga. [Remember when I commented that the palette was not updated to reflect a GIF render….well, now I know why. :^) ]) Thanks for listening, Keep On Toastin' Erik Flom
#39141From: Black Belt SystemsFeb 26, 1994 12:45 AM
<looking crosseyed> It doesn't? It should! I'll poke the boys about the GIF palette… –Ben …via AutoPilot
#39284From: Charles BlaquiereFeb 28, 1994 10:45 PM
Erik, Until Black Belt fixes the GIF problem, here's a possible solution: use AdPro to remap the image. (Everyone has AdPro, don't they?) Load the palette. Lock it. Load your GIF. AdPro will say, "The palette is locked. Replace it?" Answer, "No way". Then select CUST and Execute: the image will be remapped to conform to your specified palette. Not perfect, but it works. Blaq!
#39310From: Peter GreciMar 1, 1994 3:51 PM
Offtopic but…..THANX for the tips on the Particles in Imagine. I just completed a Meltdown of a Chrome Statue using your idea. Very Nice….. Also Overusing it now, doing a Reverse Time Partilce Anim of the "Chronic Rift" logo
#39340From: Erik FlomMar 2, 1994 12:48 AM
'Everyone has ADPro, don't they?' – Not this cheapskate! :^) Seriously, I just _hated_ their early LoRes NonLace interface, and haven't looked at their product since…….maybe to my detriment. But, I can get most of what I need done (for this job) with IM & DPain(t) on the PC. (It's just figuring out how to use all those undocumented 'features' that you get when you try something in IM….:^) Thanks anyway! Keep On Toastin' Erik Flom
#39282From: Charles BlaquiereFeb 28, 1994 10:45 PM
Ben, I agree with part of both messages, Erik's complaints about area selection and your reply. One thing I hate about working in IM is the inherent lack of precision that arises when trying to outline a 24-bit region on my .31 dot pitch 1950 monitor. When I work in DPaint's hi-res mode, and I'm trying to pick up a bevelled plaque, say, as a brush, I can confidently release the mouse button because DPaint's XOR-type area selection border visibly changes color when the edge of the brush falls on the plaque rather than the background. This is something I can't have in IM, but I can't really complain about it, because IM is simply overlaying a 2-color selection area display onto the 24-bit image displayed by my 24-bit card. There's no interaction between the two images; IM doesn't care what each 24-bit pixel's color is. The only reason I can't easily see whether my selection accidentally includes one row/column of background is my monitor's limited sharpness, and there's nothing you can do about that. The alternative would be for IM to actually draw the selection area onto the 24-bit image, a slow process. The way things are right now, area selection is snappy, because all IM has to keep track of is a white selection border on a 1-bit black background. I have to agree with Erik, that selection areas and text/number displays can be hard to read when the area/text/number color is similar to the underlying region of the 24-bit image. Here are two ways for you to solve the problem: 1) Use a key, Shift for example, that alternate the palette color with which you draw areas/text/numbers. This way, there would always be a way for the user to get a readable display. 2) do what Impulse did in Imagine 2.0's menus: draw everything with a dropshadow! White text with a black shadow would be very effective, regardless what the 24-bit card is displaying. Finally, I have to agree with Erik on the lack of precision when selecting areas. I too have had the feeling that Imagemaster's selection was off by one pixel on [ MORE ]
#39287From: Black Belt SystemsFeb 28, 1994 11:53 PM
Blaq, The next release of IM R/t has a completely reworked area selection system. It looks different – zebra stripes, as a matter of fact (although you can still XOR if you prefer). The code underneath that selects the regions themselves is all new, and much more precise. It's a back-port of the code in our windows product, in point of fact. The area selections can also now be much more complex (overlaps, multiple concave and covex regions) without any fill errors or oversights. The area selects them selves are faster, and the reediting is more powerful. Hopefully you'll be pleased. We've been working on this area of the program quite hard. –Ben …via AutoPilot
#39283From: Charles BlaquiereFeb 28, 1994 10:45 PM
[ continuation ] occasion. This is just a feeling, though, and as a developer/bug reporter, you need more than anecdotal evidence. Perhaps Erik can better document the problem? It would help us all. Blaq!
#38852From: Erik FlomFeb 19, 1994 7:48 PM
Sorry, the 'short-hand' among ImageMaster owners is to call it IM. The R/t indicates the new version (6-8mos old) which has an improved interface, and allows retargeting to some 24 bit boards. (Unfortunately, it doesn't support the Toaster….:^() ImageF/X runs about $250 from DevWare. (The same place selling IM for $75) You might find IM too frustrating for general 'touch-up' work due to it's lack of an on-image selection indicator, but it does do alot of cool image processing…. BTW, congrats on your Wangtek probs!
#38884From: Charles BlaquiereFeb 20, 1994 2:39 PM
"I only want to have the "touch up" ability – rather than try and be Picasso at alia" Believe me, once you get IM (Imagemaster), ImageFX or AdPro, you won't be able to tear yourself away from these effects menus! "Maybe this still would look funkier with Relief… <undo> or maybe Brightness dilate… what, 2 AM already?"
#38968From: James R. OllickFeb 21, 1994 11:21 PM
>> (Personally, I haven't used ADPro in months – I _hate_ their interface, it's worse than IM's by a long shot.) ADPro was just upgraded to version 2.5, the interface has been changed and is now completely Amiga StyleGuide compliant. The price for the upgrade is $40. plus $5.00 S&H. from version 2.3. Check their forum for more info.
#39054From: Erik FlomFeb 24, 1994 1:59 AM
I was never an owner of the product. I only had a chance to use it for a little while, and the fact that you have to buy their 'Pro Conversion Pack' to do anything kinda turned me off to it. I'll definitely check it out though. I get the impression they are interested in trying to improve the usability of their product.
#38845From: Arnie CachelinFeb 19, 1994 1:48 PM
ImageMaster seems like more of an image processing tool than painting, ImageFX may be better for this.
#38880From: Black Belt SystemsFeb 20, 1994 1:10 PM
Nope – Im R/t has more painting power than any of the competitors.
#38946From: Erik FlomFeb 21, 1994 2:02 PM
Statements to the contrary aside, your comment is a very accurate one.
#39031From: Arnie CachelinFeb 23, 1994 12:02 PM
I haven't used ImageMaster in quite a while, and since Ben seems to upgrade every few weeks, my own confidence in my opinion was not high enough to attempt a rebuttal. I always like these Adpro/IM/Ifx debates, but rarely say the real answer: Most serious users will eventually own all these programs, and use each for their own particular favorites strengths. I still like ADPro's palette control, and haven't even messed with these features in the other two. In this particular RWar, I'm an agnostic!
#39051From: Black Belt SystemsFeb 24, 1994 1:54 AM
Hmm. :^) Maybe it's time you looked at IM R/t's AGA palette controls? because it's got… – 24-bit painters mix area w smear,wash,draw – 256 24-bit palette wells – Independently for every color, the ability to: pick when rendering using a VERY powerful color picker, use as is (color as you set it in the palette), or not use at all (will not be used when rendering). – RGB, HSV, CMY, CMYK & HSL controls – RGB color cube, live – 10 available 256 color ranges – RGB Spreads – Hue Spreads – Mirror RGB spreads – Copy & Swap – Hue and Luma sorting – Range insertion and extraction BTW, I agree that serious users will own all three products – and there's good reason for that.
#39095From: Arnie CachelinFeb 24, 1994 11:28 PM
OK, I really need that: >>pick when rendering,use as is, or not use at all<< adpro only lets me set a beginning offset for colors not to pick AND render with, its a trick to get the gadget colors to be untouched, yet still use those colors in an image without redundancy in the palette. You didn't mention anything like a multi-image palette picker, which could get a histogram from some huge series of images, and make an optimal palette. I currently shrink and composite all the images i can, which chucks alot of data while also taking longer than necessary.
#39118From: Erik FlomFeb 25, 1994 2:54 PM
Your suggestion of a 'multi-image palette picker' to optimize palettes for animation would be a cool option. Yo, Ben. I second Arnie's suggestion to have a means of optimizing a palette for a bunch of images. (It would have greatly eased the 'palette hell' I've been going through on this PC project. :^)
#39143From: Black Belt SystemsFeb 26, 1994 12:45 AM
Ok, we're working on it.
#39342From: Erik FlomMar 2, 1994 12:48 AM
Thanks for looking into those little problems. Keep up the good work! Keep On Toastin' Erik Flom
#39142From: Black Belt SystemsFeb 26, 1994 12:45 AM
Our color picker doesn't use histogram techniques… which is one of the reasons it outperforms every other one on the market. :^) Your composite and render is a good method for picking, but has the drawback that since the images are reduced, many colors are subsampled or averaged out. However, we're working on this specific issue… :^)
#39055From: Erik FlomFeb 24, 1994 1:59 AM
You "like ADPro's palette control", eh? I've finally resolved some palette problems for a recent PC CD project, but trying to get what I want from just IM, and a few low-end PC 'paint' programs has been frustrating at best! (Mostly due to my own assumptions. :^) Thanks for the input. BTW, Just got issue 2 of LWPro, with your article about macros. Wow. I knew feeling there was some cool stuff, but now that I've got more than a title, some of those macros give me some 'interesting' ideas. <VBG> (Just wish I had time to play…..writing 'Multimedia' programs in DOS on a PC for the last few weeks is driving me crazy!!!! Lesse, I've got 8 characters for a filename, and dozens of images……Aaaaahhh!)
#39096From: Arnie CachelinFeb 24, 1994 11:28 PM
See my reply to Ben, we tend to like what we know and have tons of arexx macros for. MS-DOS is a wonderful OS, I haven't seen one like that in years!
#39116From: Erik FlomFeb 25, 1994 2:54 PM
I just made the mistake of assuming that modern Multimedia DOS authoring software (GRASP in this instance) would be as well developed as AmigaVision was when it came out. :^)
#38969From: James R. OllickFeb 21, 1994 11:21 PM
If you want to retouch the images as in a paint program, I recommend Brilliance. Their True-Brilliance paint program uses HAM or HAM-8 displays but keeps all info in 24 bit format. In other words it loads and saves 24 bit files that look gread displayed on a 24 bit card such as the Toaster of the PAR card.