CompuServe Thread

#PAR It's phenomenal

70 messages in this thread
#85998From: Don LandisFeb 23, 1994 7:06 PM
I'm so excited to see my first output from the PAR I can't sit still. It's cycling here on the monitor and there is no doubt which is targa+ at tmode 25, targa+ at tmode 11 and the PAR. In my opinion if anybody claims the output is comparable to targa+ then they either need to get their monitor converged or have an eye exam. One of my clients who is beta SP was ecstatic about what he saw. I showed him the TBC IV cababilities in color correction and landed a job to temperature correct a bunch of tapes for him. I also got my first Betacam SP job too. It was a very exciting day here. I would like to say thanks to Gus and Greg for doing a fantastic job on the software. It is very slick how it works. And. a special thanks to DPS for making this product available at such an affordable price. I am more convinced than ever now that this particular product is going to revolutionize the way we record animation at the lower end of the scale. And I would also say that this output will be a definite upgrade in quality for anyone doing targa+ at 512×486. From one client that has an ATVista: " Damn! it looks as good as my Vista." I don't have one so I'll just have to trust him on that claim. The negatives: So far I can say the installation here didn't go as smoothe as others have reported, but then this is usually my luck.<g> First the PAR arrived without software or Manual. The TBCIV arrived with an ouytdated version of its software but I bought the remote instead so that wasn't a really big deal as it eliminates the need for the software. The next day the UPS lost the overnight shipment from DPS for the software and manual. Once here in late afternoon yesterday I proceeded to install the PAR and the software wouldn't recognize the PAR address. I was using the default so I began to change it according to the manual and discovered the dip switches were backwards in the manual. Thanks to the program PARTEST that debugged this. With the proper I/O addr. I was readdy to launch the PAR.exe pgm. It locked up my machine. In addition I could no longer launch 3DS. I tried the obvious and used different boot configs and pulling all unnecessary hardware and still no fix. I moved the PAR to a different machine and still had the exact problem. Now I was beginning to think I had defective software or hardware. A quick call to DPS tech support resolved the problem in a couple of minutes. Apparently the Micropolis 2210A needs to have an extra installation step that preformats it for the PAR service. When I told the tech which drive I had he said he knew what my problem was. This procedure is not in the manual. He talked me through it and 5 minutes later I was calling people in to see this thing fly at warp speed. Well, back to the old grind because I have an 8088 machine (teleprompter) to fix for a shoot tomorrow. I just had to let everyone know that initial visuals by myself and others here are living up to all my expectations. Maybe others will find it necessary to stay with frame by frame, but, for me, I'm pulling the DQ-50P and it's for sale.
#86007From: Paul LindFeb 23, 1994 7:49 PM
Don't you wish you had an Amiga way back so you could've been utilizing this state of the art technology for the last year? <G> It's a darn shame that the PC community lags so far behind.<BG> I've often felt that instead of buying an Abekas I should've just bought an Amiga and a PAR.
#86075From: John EllisFeb 23, 1994 11:27 PM
>> I've often felt that instead of buying an Abekas I should've just bought an Amiga and a PAR. << You know Paul, funny you should say that. I thought about saying something when you were discussing buying the Abekas, but I guess, I just figured you knew what you were doing. Now I'm sorry I didn't. <G> Course having 3DS instead of Lightwave kinda makes it worth it. N'est pas? 🙂
#86411From: Paul LindFeb 25, 1994 12:34 AM
John, The biggest thing that wipes people out on SGI machines is the support contract. Most people budget a machine or two and never think about the support contract until they get ready to pay for it. 1 year of support for an 4 processor Onyx VTX system is close to 13 thousand. The machine costs $165,000 but then every year you have to shell out an additional $13,000. The support contract on our two new Indigo2's and four Indy's comes to $12,000 a year. But if you don't get it and something goes wrong, you're screwed. Paul P.S. – Did I mention that SGI can raise the price of support on existing machines everytime you renew? 🙂
#86451From: John EllisFeb 25, 1994 2:09 AM
Paul, >> Did I mention that SGI can raise the price of support on existing machines everytime you renew? << Gee no wonder they're doing so well. The SuperComputer lab here has a bunch of them. My aren't they impressive looking! I may have mentioned this before; they have names for them. And one came in this HUGE box all with Camoflauged paint and burned in letter stenciling which read: PREDATOR Great showmanship but for the money? <g>. I would think the learning curve aspect would also be killer. Locking you into a service agreement sounds like the IBM school of business, but as the old saying goes, if you wanna play, you gotta pay. 🙂 -JE
#86480From: Paul LindFeb 25, 1994 8:03 AM
Wow! Maybe I should get out the paint and stencils, that would probably do wonders in impressing potential clients. 🙂 Actually I've seen a number of companies do that, A local research facility has blue sky and clouds on their Skywriter and the letters GOD across the top. Paul
#86500From: John EllisFeb 25, 1994 9:32 AM
>> A local research facility has blue sky and clouds on their Skywriter and the letters GOD across the top. << I suppose a research facility could get away with that especially one dealing in something like quantum phyics. I'd like mine to read "Black Box" and paint it accordingly. "And here's our Black Box." "Oh yes I see." <g> Saves alot of explaining. 😉 -JE
#86510From: Paul LindFeb 25, 1994 9:59 AM
John, I already have a black box. We rack mount our PC's in black racks with black cases. It looks pretty nice. We've had them in racks for a couple of years. 🙂 Paul
#86516From: John EllisFeb 25, 1994 10:22 AM
Paul, >> I already have a black box. << What can I say? <g> Like minds? What? <G> -JE
#86108From: Don LandisFeb 24, 1994 1:21 AM
For hardware, maybe. I had an amiga when the toaster was just 1 year old. I was the technical director for a rock concert at UF. We had 4 cameras live switched with the toaster and I had a 5th roving betacam that I used for inserts. The concert lasted 9 hours and featured 10 bands. The show looked great. Then I tried to use the thing for Lightwave and it was sooooo awkward. That's when I went out and bought 3DS. Haven't regreted it at all. Seems the Amiga has always had the lead for low end video but the PC comes through sooner or later. In addition the stuff for the Amiga, many times is really buggy so maybe it's best to work out the kinks on Amiga heads before we see it on the PC. <g> PS I didn't own the toaster just used it for that one project. I also got a headache from that darn monitor after an hour. Back to the PAR: Do you have any S/N specs for the targa+ or the ATVISTA? One thing I think the PAR excells over the targa+ is in this spec but I don't have any from truevision to compare. The chromes look highly polished with automatic refl. With the targa+ the same rendering at 512X486 looks more like a dirty chrome car bumper. Like it has a coating of road film. I applied just a touch of hilite.ixp and the higher res makes more points of hilite triggerable pixels. I'd love to see what Greg's 1008 pixel rendering looks like on chromes. I need to try some glass next with a 2-5% auto reflection at this resolution. You should have your 6 Pars by now.<g> What HD are you planning to use?
#86111From: Paul LindFeb 24, 1994 1:37 AM
I talked to my dealer today, and I don't expect to have the PAR's in until mid March. 🙁 We are pretty overwhelmed playing with other stuff at the moment, so it's not too much of a hassle. I'm only getting two of them at first. We're just planning to use them for previews. We're making a tremendous jump equipment wise extremely quickly, and it has me pulling my hair out. BTW, I have a line on a slightly used PVW, have you picked up an SP deck yet? I was obviously joking about the Amiga. But that was an interesting story about the concert. The PAR should definately shine above the Targas resolution wise. It will look alot better on alot of stuff. If you've been adjusted to 512 for a while, the jump to 720 should put a tremendous smile on your face. BTW, it's 2:30, what are you doing up? I thought I was the only one out here who stayed up working all night. I've been reviewing storyboards for almost nine hours. I can barely see.
#86115From: Don LandisFeb 24, 1994 2:18 AM
The Par stuff was rendered to 752 not 720. A more comparable comparison would be the ATVISTA at 756 to compare noise levels. Don't you think? I know you were joking but I just wanted you to know that I still keep an open mind on all platforms. What ever works for the job. The toaster was free and I wanted to use it. It worked out great. I ordered the beta SP today. I wanted to go the PVW route but for reasons I told you before I ordered the UVW. Even used PVW's are high and I heard that the first year PVW's had some minor problems. If I don't go non-linear by the end of the year the PVW will be in the picture. I still haven't changed my "conservative" plan. The deal for the Cube fell apart. Too many partners squabbles. I'm kinda glad it did. I now have access to a betacam SP 507 rig and thats really more important to me than the cube anyway. What am I doing up? I just finished repairing a teleprompter needed for a shoot at 9AM.
#86162From: Paul LindFeb 24, 1994 9:30 AM
It all sounds great, I'm glad you ordered the UVW, I also played with one yesterday while at my dealer. I'm pretty much in agreement that the UVW should really excel in a PAR environment. I think if a client is comfortable with the PAR output then he should be more than acceptable with the UVW unit. We have a couple of local network affiliates picking up UVWs, so the S/N difference obviously doesn't bother them. My biggest problem is that I deal with a bunch of video snobs who can tell the difference between PVW and BVW output, so they'd probably hammer me for going beyond PVW. After a long conversation yesterday with several NAB exhibitors, I'd have to say that the choice to not go with the cube was a good one. Hope you got that teleprompter fixed. 🙂 Why not just get them to remember their lines? <BG> Paul
#86338From: Don LandisFeb 24, 1994 7:10 PM
Re video snobs: You wouldn't believe who is the giggest video snob around here. Constantly badmouthing all formats except beta SP and a toaster. He's a wedding videographer. Would you believe it? I did some frame grabbing today and now have experienced the artifacts of compression. I'll post them for all to read as a separate message to all. I still have to get a better handle on the way compression works on this PAR but I'm close to figuring it all out and getting the total quality picture for the PAR fixed in perspective. The teleprompter has a dongle that I hardwired inside so they wouldn't keep loosing it. I also created a single startup disk with menu prompts so computer idiots could run the thing. No big deal but they were thrilled with the improvements. I've also been hired to design and build a new editing suite for them (with existing equipment) That's the challenge. Might mean a lot of night work.
#86345From: Paul LindFeb 24, 1994 7:46 PM
Don, A great deal of video snobs like your wedding videographer have no real justification in their snobbery. Unfortunately my snobs are producers and editors. These guys actually gripe about some of the Abekas/BetaSp stuff. I just smile and tell them that I need more production money to improve the quality. Paul
#86462From: MARTIN G FOSTERFeb 25, 1994 5:09 AM
Paul, >> These guys actually gripe about some of the Abekas/BetaSp stuff. I just smile and tell them that I need more production money to improve the quality.<< actually, you should tell them to "kiss my a**, because I don't give a sh*t!". <g,d&r>. Gotta love it…
#86479From: Paul LindFeb 25, 1994 8:03 AM
Martin, Funny, very funny! 🙂 Since these guys pay me fairly well, I think I'll continue to deal with them. The biggest source of their complaints come from the fact that the majority of their work is shot on film. Their is a phenomenal resolution difference as well as a "look" that they're used to. I undestand their prejudice, I just don't have the resources to put animation to film. At the same time, the idea of shooting their footage on tape is a sin. Paul
#86508From: ALAN IGLESIASFeb 25, 1994 9:56 AM
Hey, Paul, here's something I've been thinking about. Did you ever wonder if you could *approach* film "look and feel" with 3DS by (of course, start with a great photo-realistic animation<g>) rendering to a relatively low resolution (for film), say, 700 or so lines, and taking each frame out to a 35mm film recorder like for slides? I'd love to know what these would look like shot from a 35mm projector at 24fps. I know this is WAY less resolution than needed for true feature film work, but what if you were just doing special effects for television, and *video-taped the resulting film*? Maybe, using an intrim step like this, productions like B5 could use computer-generated sequences without that "culture shock<g>" you get as the video-based effect sequence cuts to live-action (shot on film). Kinda like going from a movie on TV straight to the news or a soap opera. The difference is pretty diconcerting when it happens a few times each segment, and may very likely be part of what's keeping TV series producers from jumping on the computer/video graphics bandwagon for Special Effects any faster than they already are. I dunno, just a thought….what'd'ya think? -Alan
#86550From: Don LandisFeb 25, 1994 11:14 AM
Paul: Do you know how to make video have that film look? Shoot everything with HDTV 16×9. Use a soft focus lens. Stop the camera lens down 1 Fstop. Take each frame into Photoshop and blur the hell out of the edges. Record digitally using a peak white of IRE 50; black 10. Process through a TBC strobe effect at 0.1 second rate. Should get that film look you're after. <BG>
#86600From: MARTIN G FOSTERFeb 25, 1994 1:57 PM
Paul, I got such a laugh out of your quick temper on that one <G>. Funny how you managed to explain yourself <before> appplying the "coup de grace".
#86551From: Don LandisFeb 25, 1994 11:15 AM
>>actually, you should tell them to "kiss my a**, because I don't give a sh*t!". <g,d&r>. Gotta love it… He did say that, Martin, It's called the language of salesmanship.
#86341From: Don LandisFeb 24, 1994 7:11 PM
And to All: I'm getting a better handle on the artifact issue now and how the PAR handles compressing its files for use. Here is a brief explanation for the uninitiated so my evaluation will make more sense. The compression in the PAR is handled two ways, One method for animation renderings, ie. sequential TGA's and a slight variation to this method for real time frame grabbing using the TBC IV. There are two settings that the PAR uses. First, is the Q-factor and is adjustable to a maximum of 23 (highest quality). The other is Block limit which is the largest size allowable for a frame to be which is 508. I don't know how these numbers relate to compression ratio and byte size. The block limit is set for a particular hard drive performance. The faster the hard drive the higher the number allowed. I have been using 240 for a Micropolis 2210A but haven't really experimented with it yet. In animation compression from targa files the Q-factor is optimized for each frame file and will allow the file to grow to the block limit size for maximum quality on a given frame. In real time frame grabbing of video the block limit is also set but the Q-factor is manually fixed to a number for all frames in the grab sequence. The reason for this difference is that with frame grabbing the frames arrive on the PAR at 30 per second and apparently there is not enough time to determine the Q factor for each frame individually. Typically I would set it arbitrarily at 20 and try to record the video sequence. If the q-factor is too high then the PAR will issue an error message advising that the q-factor should be lowered. The lower you go the less quality the video will have. The number varies for each piece of video grabbed so each scene might take several run throughs to optimize the actual number. It would appear that the shorter the length of the grab the higher the Q-factor could be. If one wants to grab several minutes of video footage the Q-factor has to be down around 10 or fairly lossy. I did some 5 second grabs at a q factor of 20 but the same video linked together for 30 seconds required a Q-factor no higher than 16. All with a block limit of 240. What does all this mean? So far my opinion is that for animation renderings that are low in what I will call the "busy factor" which translates to a lot of movement and busy texture maps such as outdoor scenes and cloths etc. the animation can be output to an almost lossless quality. If the busy factor is great then there will be more noticeable pixelization and edge aliasing visable. Chromes and reflections seem fairly low loss but lots of live images maps tend to get lossy due to lower q factors. At this early point in time I say that I still don't have a strong grasp of the block limit settings but an early subjective evaluation is that the overall quality on animation output is better than wh at I anticipated but the frame grabbing is less than what I expected. The frame grabbing is still superior in sharpness and chroma integrety even at Q-factor 16 when compared to the targa+ using the diaquest action animator frame grabbing. A good sharp video picture shot at the beach with beta SP. produced a very nice still shot that I was able to mask the very slight edge aliasing in Photoshop and it was used for a print piece for a client today. He noticed the improved quality on the print piece comparing with my former work with the targa+. I have a bunch of these video stills to print to do and this is just one more way the PAR is improving my product quality. I would say that tinkering with the Q-factor for frame grabbing doesn't take long but is a trial and error process. Kinda like doing test renderings with IPAS settings. What is more disappointing is to achieve higher Q-factors one must grab shorter video sequences. To grab a couple of minutes and then go to work with it is to suffer higher losses than necessary with the PAR system. There are more trade offs to deal with than I anticipated. I hope the above detailed explanation made sense to you non PAR owners but keep in mind I'm still on a day 1 learning curve and just beginning to understand what makes this thing tick myself. My work load is somewhat heavy right now and the PAR just saved me 4-5 hours of time today with the real time frame grabbing job. Not to mention the client's excitement when I presented him the bill at less than half the quote and "twice the quality" (his words but I tend to agree) I'll keep you all posted with my findings, good and bad, as I continue to learn this new system.
#86344From: Paul LindFeb 24, 1994 7:46 PM
Don, That was an extremely good explanation, and I am extremely impressed with your candor. The types of pixelation artifacts that you experienced with frame grabs is the same sort of stuff that we experienced with high detail complex texture maps. Keep uploading those evals and updates, I'm very interested in your continued explorations. The frame grabs is definately an area that the Abekas excels at. Paul
#86386From: Gus GrubbaFeb 24, 1994 10:20 PM
Let me try to explain the block limit issue. You were right in all your assumptions. The Block limit is the maximum size allowable for each frame. This size is set in blocks (disk sectors) of 512 bytes. A limit of 240 means that no frame should be bigger than 122,880 bytes (120k or 240×512). This limit is established by analyzing the hard disk throughput. In order to have a block limit of 240 (or 120k per frame) the hard disk must be able to pump 3.6 megabytes per second (120k x 30). In stills, the limit is fixed at 512 blocks. That means no single frame can be larger than 256k bytes. When an animation is compressed one frame at a time, PARDRV will try to use the best Qfactor allowed. If the resulting size is greater than the block limit, PARDRV will recompress the block using a lower, calculated, Qfactor. This process is dynamic so each frame will have the best possible Qfactor according to its own characteristics. When an animation is recorder directly from live video (through the TBC-IV), there is no time to calculate a different Qfactor for each frame. In this situation, the "busiest" frame in the entire sequence will determine the maximum Qfactor allowed.
#86483From: Don LandisFeb 25, 1994 8:14 AM
Thanks Gus, That was great information. I printed it and pasted it as an additional page in my PAR manual!
#86209From: Feb 24, 1994 11:15 AM
Paul: >> I talked to my dealer today, and I don't expect to have the PAR's in until >> mid March. 🙁 I guess you are talking to the wrong dealer! We have a bunch in stock, could ship the two out today! <devious g> Greg Pyros
#86280From: SyndesisFeb 24, 1994 3:15 PM
That's the overall lesson of the Amiga market. We were like travelers from five years into the future, demonstrating all these great toys, chanting multitasking, plug-and-play, 32-bit memory, coprocessors, cool video… and frankly, no one cared. The Amiga did it all in 256K RAM, yet WinNT still can't in 16 meg. "Whudya want pictures to go with radio? How you gunna put Amos N Andy on this, huhu, tella-VISION? It'll never sell." Don't worry, you may still have a chance to buy a NewTek product. 🙂
#86298From: Paul LindFeb 24, 1994 4:08 PM
Many years ago, I had my first experience with an Amiga. A friend of mine who happened to be the son of a Saudi Arabian Prince, called to tell me that he was going back to S.A. for a few months and wanted to know if I would keep his computer equipment while he was gone. This was in the days of the 8086 PC. Well when he left it, I wasn't really interested in it. It was obviously nice equipment. He even had a huge postscript printer and scanner to go along with it. Speakers, 17 inch screen, modem, lots of neat stuff. But what the heck was an Amiga? Then about a week later he called to check in and told me that there were quite a few games in one of the suitcases of disk that he had left. Soooo….. one evening I sat the unit up, and opened one of the suitcases. There were close to a hundred games, and I decided to try a few out. Following his instructions on accessing the media, I started up a gunfighter game. WOW !!!!!! I had every game worth having on the PC and MAC but I had never seen anything like this. It had stereo sound, great graphics, unbelievable art work. I was truly astounded!!! No wait … I'd say I was totally knocked off my feet. There wasn't anything in the arcades that compared to this stuff. The very next night, I had around 20 friends over, and everyone was blown away, for the next couple of weeks, every night someone was over, playing games. This was truly a computer subculture unto itself. I quickly saw the demise of the PC. But … …. it never happened! Even though it took PC's a good 5 more years to come close to matching the level of gaming that I had enjoyed that week, the onslaught of Amiga's never came. Poor marketing? Maybe. Lack of insight from the Manufacturer? Maybe. But certainly the power was there and there was also an extremely strong group of programmers out there. I have always been amazed that the Amiga did not take over the market. Even today they struggle for acceptance in the major trade magazines. Throughout the years the Amiga crowd has definately been first with a number of new innovations, but it seems that the world never sees or hears about them until they get ported to other platforms. Why is it, that the Amiga just doesn't enjoy the same fanfare that other platforms do? It's actually a shame that more work wasn't put into marketing the platform. It could've revolutionized the graphics and gaming markets many years ago.
#86320From: SyndesisFeb 24, 1994 5:53 PM
Trust me, Amiga-heads wonder about the answers to these same questions, over and over, endlessly. To Vulcan-like techies, it seems "obvious" that superior technology should rise to the top and become the most popular. That doesn't always happen. In some ways, the PC market is entirely amorphous and sluggish. Although it's changed in major ways several times since the Amiga arrived, from 8088 to 80286, to 386, to 486 and now Pentium, from ISA to EISA to PCI, from CGA to EGA to VGA, it's rarely made significant improvements in areas known to be lacking: interrupt contention, DMA bus speed, video output. I like the Amiga, but if I look back on the past nine years, I've made more money in the PC and Windows market.
#86324From: John EllisFeb 24, 1994 6:26 PM
Paul, I think part of the problem has been the perception that the Amiga is just a gaming machine and didn't have different applications. The PC being a "bussiness" machine was therefore more paletteable. So a certain degree the MAC has suffered a similar stereotype although not the "gaming" perception, which ironically it seems to be excelling in. Video people have also adopted the MAC, mostly because of its easy GUI. The PC falls into the worst of both worlds but has broad flexibility. I've rendered on Macs and until recently they've been excrutaitingly slow. I've been told its attributable to the Mac GUI. I don't know. The Amiga on the other hand was designed for animation and graphics, although all the Amiga heads I know what to buy an Indy, because they see that SGI will give the support that the Amiga lacks. Also, according to the Amiga Guru's Newtek has a stranglehold on what happens with the Amiga. And these people aren't well liked by many. Promises made, promises broken kinda thing. The PC has the advantage of mass production and no single vendor like the Mac and the Amiga and I think this is what has contributed to PC's success. If Big blue had hung on to the market, its anybodies guess what would have happened to the Amiga. I would suggest that a strong marketing effort with an upgraded image and new name would have put it where SGI is positioning the Indy. I'd be curious to hear your perceptions of the four markets and specifically where you think the Indy is going and what kind of impact it will have or does have. -JE
#86334From: Paul LindFeb 24, 1994 7:04 PM
John, The Indy is an interesting piece of equipment. It has a phenomenal amount of power, but like the Mac, it's GUI causes big headaches in the speed department. Obviously the largest problem that SGI has faced in grabbing the "desktop" market is Unix. So many people in the Graphics industry are both hardware and software idiots. I recently had a top salesman and his graphics guru for a world wide company call me in the middle of the night to help them with a hardware problem. They were trying to "clean" a hard drive off for a trade show the next day. Their problem? They had tried for over an hour to get two directories off of the disk and couldn't figure out how to do it. The directories, they told me, were dot and dot dot. Quite obviously this level of expertise isn't exactly in line with trudging around in Unix. SGI has fixed this problem by creating Indigo Magic, for the most part even a computer idiot can move around with relative ease. This has dramatically helped in grabbing some of the high end desktop market. Physically the Indy is a strong performer and with it's 1 meg cache, it is faster than the Indigo2 on alot of 2D work. However, one of the biggest problems is once again perception. The participants in the SGI market look at it as a "stepchild" and the participants in the PC market think that it's going to allow them to effectively compete with the high end animation houses. Both assumptions are false. A good Indy is going to run $20,000 with an R4400/150, 24 bit graphics, 32 megs of ram, 1 gig drive, and 16 inch monitor. Add another 64 megs of ram for $9,000 and you're in business. $29,000 and you've got a baby Indigo2 without 3D software. Sooooo…. all of a sudden there's once again a big price difference between the two platforms. Outside of the gaming market, I don't forsee it causing a tremendous change in the hardware market. But things change quickly in today's world. At the SMPTE conference in November, Jim Clark said that in less than two years it will cost less than $15,000 to purchase the computing power that costs $150,000 today. That's quite a change. Almost any hardware purchase that can't be paid off in less than 18 months is probably not a wise decision. We depreciate everything over less than 18 months. As to the use of the Indy, it's a very wise decision for those needing processing power. For the price of a single 4 processor Onyx, one can put 10 Indy's on a network and more than double the computational power. This is extremely useful for rendering. This is perhaps where the Indy's shine most for the SGI based operations. Sorry about the rambling. I'm tired. If you have further questions or more specific questions throw them at me and I'll see what I can do. Paul
#86368From: John EllisFeb 24, 1994 9:24 PM
Paul, What funny stories you tell; trying to remove the "dot" and "dot dot" directories. <g> Its an interesting world we live in. <BG> Thanks for your perceptions on the Indy. A few months back there was a lot of hoopla in the trades, which seems to somewhat have died off. I hadn't heard numbers that high in terms of what was needed, but I can see from the breakdown that realistically that's what you're going to want to spend if you decide to go that route. That's a pretty large spread from here to there and kinda puts the whole thing in perspective. 18 months depreciation seems to be right all around. -JE
#86377From: Paul LindFeb 24, 1994 9:48 PM
John, The base Indy is $4995. This includes a diskless(no floppy disk/no hard disk) box with 16 megs of ram, a R4000PC CPU, 16KB cache, dithered 8 bit graphics, 15 inch monitor, keyboard and mouse. The R4000PC chip is slow as molasses. Minimum working level tends to be R4000SC CPU ($4000 upgrade), internal floptical drive($500), Internal 535 meg HD($2500), 16 meg memory upgrade($1500), External CDROM($1200) that puts you at $14,700. If you want a base Indy with 24 bit graphics, R4400/150 CPU, 96 megs of ram, 1 gig HD, still without a floppy drive or CDRom, and only a 16" monitor it will run you $29,000 direct from SGI. That doesn't include the $2000 per year hardware support. Without the support, you're totally on your own. SGI offers no warranty past 30 days after purchase other than the hardware support. Paul P.S. – We just bought 2 Indigo2 Extremes and 4 Indys, so I assure you the prices are right on the mark.
#86409From: John EllisFeb 25, 1994 12:22 AM
>> We just bought 2 Indigo2 Extremes… , so I assure you the prices are right on the mark.<< I didn't doubt it. I find it interesting, as with my general perception about SGI, that what they advertise and what you end up paying for a working system at the level you need are often very different. Thanks again for the detailed breakdown. Should make some folks around here do a serious reality check. -JE
#86390From: Don LandisFeb 24, 1994 10:33 PM
Paul or John: >>18 months depreciation seems to be right all around. Can this be done legally? I was called on this during an IRS audit a few years ago. I thought software was 3 years and hardware was 5. I know this doesn't make sense with reality but does anything with the IRS depreciation rules? The only other way is to Sect. 179 expense the stuff until you reach your limit.
#86400From: Paul LindFeb 24, 1994 11:37 PM
Don, I don't think it can be done as far as the IRS is concerned. I was talking about a totally different aspect. The time line that I use to depreciate equipment for working use and the time line my accountant uses for the IRS are totally different. The equipment stays on the books longer, but I use a seperate, 18 month, time period to justify and pay for equipment. After the equipment becomes useless to me, I give it away to a charitable organization, school system, or the like, and write off the difference. Paul
#86553From: Don LandisFeb 25, 1994 11:15 AM
OK– That makes sense to me. I do the same thing here. eg. The Par system I just bought is figured on a 12 month ROI. The betacam SP deck on a 4 year ROI. When people use the term "depreciation" I tend to think tax code. I will probably section 179 the PAR but set up a lease on the beta deck. I don't like leases but if the equipment has a reasonable life exceeding the terms of the lease then it works, if not then you get burned big time.
#86563From: Paul LindFeb 25, 1994 11:41 AM
Don, I knew you did the same thing, I use depreciation losely. The econ and finance background tends to fill my jargon with terms that the public at large reserves for specific items. Paul
#86739From: Chris JohnstonFeb 25, 1994 11:07 PM
Does the Amiga use an interlaced monitor as its main monitor? I looked at them early on and the display of windows, etc. always bothered me. It looked "cheap" somehow, and I wonder if it is the display system that they used. At the same time they were having trouble with their system software. Not the typical DOS-style wierd bugs that come bite you unexpectedly, but by an overall lethargy that made you wonder if you were running on floppies or the hard disk. I never really regretted buying into the PC line (I'm on my fourth machine at home now) but I could see, then and now, that the Amiga has some really neat features that cost a lot to reproduce on other machines.
#86869From: SyndesisFeb 26, 1994 2:31 PM
Yes, the default video mode of early Amigas is/was analog RGB interlace. Most serious users buy a de-interlacer card on a multisync. Newer Amigas (A3000 and beyond) include the de-interlacer on board, but haven't lost the video-out abilities.
#87455From: Chris JohnstonFeb 28, 1994 8:05 PM
I thought that the Amiga that I saw last week running with a video toaster looked a lot better than what I remember of the machines that I saw a while ago. One of my friends keeps trying to sell me his old 2500, but I've got two PCs now (a 386 and a 486) and it looks like the PAR will do a whole lot more for me.
#86924From: John EllisFeb 26, 1994 5:51 PM
Chris, John's correct the earlier versions didn't include the interlacer, the newer version does. Actually the Amiga has come a long way. It depends on your orientation whether it makes sense to go that route or not. I view it this way. Mac's are the easiest to use but don't give you very much flexibility. PC's are in the middle. Fairly easy to use if you want to rely on the Windows interface, but you've got the guts to play with with DOS and programming. Not to mention a fairly large proliferation of hardware and software. Amiga's are the Nerd machines although this isn't a really fair assessment. They were designed around graphics from the start. I like these Amiga guys cause they're always messing with something. <g>. This one acquaitance of mine was programming his music chip to do rendering. (You don't ask why, in this situations.<BG>) The whole system is layed out to do specific tasks which is a nice feature from a programming standpoint. And you can believe Bablyon 5 has a team of mutant Amiga heads, tweaking and modifying and rewriting the system, much as NASCAR does with "a stock chevy". But then the Amiga lends itself to this. If I had an Amiga I never get anything done. <g> Cause I'd be tweaking it all the time too, just for fun. 🙂
#87335From: SyndesisFeb 28, 1994 12:26 PM
Programming a music chip to do rendering is wacky, surely. As for the other kinds of "tweaking," it's not as low-level as you might imagine. For example, the Foundation Imaging team might do most of their programming in ARexx, a simple scripting language that controls and links applications. Imagine if the PC had this… you could tie 3DS directly to Animator, Fauve Matisse and your Exabyte. The scripts become custom labor-saving devices.
#87343From: Jonas Ruikis [ADESK]Feb 28, 1994 12:38 PM
John, << a simple scripting language that controls and links applications. Imagine if the PC had this… you could tie 3DS directly to Animator, Fauve Matisse and your Exabyte. The scripts become custom labor-saving devices. >> I'll take it as a wish. jonas[adesk]
#87357From: John EllisFeb 28, 1994 1:17 PM
John, I'm aware of the ARexx and it is a great feature. Maybe the idea will catch on in R4. After all Animator Pro has POCO. And just so you know, I admire the ingenuity of these Amiga guys. Experimentation is the mother of invention. <G> -JE
#87456From: Chris JohnstonFeb 28, 1994 8:05 PM
One of my friends has had an Amiga for quite a while (a 2500) and keeps trying to sell it to me. It turns out that he **isn't** doing video stuff and all of the commercial software that he really likes runs on the PC. My use for an Amiga would be for video, and I'm already happily using 3D Studio. Given an infinite amount of money <g> I would end up with one of everything eventually – but for right now I think that I'll stick to my DOS machines. I'm glad that I bought my original XT class machine before I saw the original Amiga. I probably would have bought one, and I ended up writing data acquisition software on PCs at work for a few years. Having a machine at home made life a lot easier.
#87468From: John EllisFeb 28, 1994 8:54 PM
I wouldn't buy a 2500 except maybe to play with. Quite frankly I've got plenty to play with all ready, and don't need anymore distractions. There is plenty of stuff for the PC as your budget allows. And if you can afford the higher priced items like an Illuminator/MAX/Producer or Targa 2000 you'll be way ahead of the game. The Amiga is always on the borderline of falling down, there's never any guarantee there will be a tomorrow. Which is why many of the Amiga guys want to go the SGI route. I think SGI is overkill for what I need. To me it comes down to creative talent in the final analysis not what platform you use. That's why 3DS on the PC is the great equalizer, because without the creativity you've just got a box that has all these features but is no better than the operator. From an artistic standpoint 3DS is easy to use powerful and flexible. But it depends on why you want to do this stuff. Some guys get off on writing code. Some on building their systems and some on creating. Depending on your inclination, you might have a tendency to lean more towards one platform than another. The PC suits me just fine because there is a lot of good software at a reasonable price and all things considered is a good value for the money. But anyone can argue any point in favor of their preference, as there are pro's and con's to each approach. What works for you is what counts. 3DS works for me, so the rest is a moot point. <g>
#87762From: Chris JohnstonMar 1, 1994 8:11 PM
John: Yeah, I'm happy with 3DS on a DOS machine. I'm using a 486DX2-66 at home, and I can **always** use a faster machine. I'm thinking about networking my 386 and 486 together instead of getting a faster machine. I've used a couple of SGI machines, but never with a real animation package, mostly with RenderMan and some visualization software like Fast. We had problems with the genlock boards on both of the machines that we've done animations on, and you end up spending a whole lot to get to the point that I'm at right now with my 486 and 3DS. (A version of 3DS on our 4 processor 4D/340 **would** be neat) I used to do a lot of coding and I enjoyed it. I don't do as much anymore, but I like to have a machine that I can program without too much additional difficulty. Chris
#87851From: John EllisMar 2, 1994 4:55 AM
Chris, I think you'll find when all is said and done that the amount of money you have in invested in your 386 would warrant your purchasing another 486-66. Its kind of a curious thing but I've gone through and itemized the costs/benefit for all the components in a system and a new motherboard all things being equal is one of the best investments you can make. The price of RAM and it utilisation is further enhanced by the preformance advantage of a faster motherboard and when you add up the component costs already invested in a 386 its really quite amazing what a good value an up-graded board provides. Just something to think about. Networking is an investment which will probably total close to the purchase of a new motherboard, so I understand the dilemma, and its kinda hard to move forward without a network. Knowing that you used to do some coding, you might check into the IPAS3, its got a lot of powerful features and just might get you interested in doing some programming again. <g> -JE
#86068From: ROBERT RITGERFeb 23, 1994 10:58 PM
I was waiting for this account on your trial of the PAR. Thanks for the real world account. The TBC IV sounds better than I had hoped by your account of its color correction capabilities. Whilst the install is still fresh in your mind, is there any chance you could condense the problems you had into a step by step text file for the ASOFT library? For your efforts I could repay you by detonating a small tactical thermonuclear device in the proximity of John Ellis <Huge G>.
#86106From: Don LandisFeb 24, 1994 1:20 AM
>> For your efforts I could repay you by detonating a small tactical thermonuclear device in the proximity of John Ellis My gosh that thread must have had the whole world rolling in laughter. I hope nobody ever takes the fun and games John and I do for serious. We just get punchy between jobs I guess. When things get busy around here I tend to get serious. I will say one thing though You could probably achieve the same results by sending John a copy of Rush Limbaugh's book. <BG> But don't do it on my account, John's OK in my book, he bailed me out of a real jam once with his targa name utilities. Good tools to have around if you're a Diaquest user. As far as the installation is concerned, there were two problems I encountered. You might not ever have the problem depending on your situation. I spoke to Gus earlier this evening and he put the problem in perspective for me. Here goes: 1. If you must use other than the default I/O port you will discover that the manual is backwards on page 19 showing the dip switches if you reverse the order to 4321 the chart will comply. 2. If you use a larger than 540 meg HD there will be an extra step to format the drive that is not in the installation manual. I called DPS tech support and their tech walked me through it in 2 minutes. As soon as I told him I was using the Mic 2210A drive he knew exactly what the problem was. Other people may find other problems but for me this was all it took to get everything to work better than I even expected. BTW I've had the PAR drive loaded with a repeating animation for six hours now and it keeps running without choking except for the T-cal every 12 minutes.
#86123From: John TissavaryFeb 24, 1994 2:57 AM
>>For your efforts I could repay you by detonating a small tactical thermonuclear device in the proximity of John Ellis<< >>ou could probably achieve the same results by sending John a copy of Rush Limbaugh's book<< ROFL big time!!!!!
#86424From: ROBERT RITGERFeb 25, 1994 1:12 AM
Don: Just as you and John enjoy mixing it up here on the forum, I enjoy reading the flame mail as it can be very entertaining as well as informative. I've come to count on John to toss in a CIS grenade if anybody sings the praises of anything too loudly. Thanks again for your PAR account. Bob P.S. I was down in your neck of the woods last week, Marco Island & Coral Gables. I saw this creature that I've never seen before and thought you might be able to give it a name. It was in a shallow bay and was swimming near the surface. It had no skeleton and looked very squid-like except that there were no tentacles. Instead of tentacles it had this ray-like undulating body fin. If this description isn't good enough maybe I could model it in 3ds <g>.
#86452From: John EllisFeb 25, 1994 2:09 AM
Bob, You're right, I do lob a grenade in now and then, and for good reason. Its called "objectivity". While you might not like my style, I hope you can appreciate the intent. This is a complex business in many ways and one of the most complicating factors is that there are a lot of options but no single solution. The PAR is a good case in point. I weigh these pro's and con's as well as anyone. And if it makes me unpopular to point out the negative so be it. It is important to recognize the drawbacks as well as the benefits. That's the only way someone can make a valid decision on what approach will work best for them. There is often alot more emphasis on the positive rather than the negative. And also a lot of wishful thinking. When one buys something one would like to conclude that they're making an intelligent decision based on facts. If all you want to hear is the pillow talk, just avoid my comments. Maybe I can Jeffrey Pike to put a little flag next to all the threads I respond to, that way you can avoid "the reality check." <g> -JE
#86567From: ROBERT RITGERFeb 25, 1994 11:51 AM
John: <<<While you might not like my style, I hope you can appreciate the intent.>>> Don't get me wrong, I'm saying that I find your input quite valuable. I've learned a buttload from hearing both sides to all of the topics that show up here on the forum. The PAR is a perfect example. No flags next to threads please, I do appreciate your objective intent. Bob
#86620From: John EllisFeb 25, 1994 3:35 PM
Fair enough Bob, we'll try to keep it open and objective, but you can understand if it gets a little heated now and then. <g> Really, I think a lot of Don, we have many of the same interests, in some cases we just end up approaching it from different angles. The net result being that we explore whatever it is, fairly in-depth, which I hope would be of some benefit. Once in awhile we step on each others toes, but when all is said and done, Don comes through like a champ, and so do I, once in awhile. <G> -JE
#86861From: SCOTT HIGGINSFeb 26, 1994 2:05 PM
I, for one appreciate your occasional grenade. It's refreshing to read a few "objective" opinions.
#86942From: John EllisFeb 26, 1994 7:34 PM
Well Scott thanks for the Kudos, and at an opportune time as well, as I've just completed my preliminary evaluation of the PAR. As I've said before there are a lot of options and no single solution because everybody's situation is a little different. Features in one approach may be very important to some while features in another approach will be more imporant to others. Having said this, I'd rather address the PAR with regard to my particular application rather than trying to second guess how others might want to use it. My intended application has been as a production tool. Because my final output needs to be at a Broadcast quality level. I consider animations put to tape frame by frame on Beta SP or Animations transferred to Abekas or D1 as being of the necessary quality to meet this criteria. On the other hand, I have been able to create animations with a Targa and put them to Laser Disk with very good result. Many in Broadcast have accepted the Laser Disk as an efficient means of transferring animations before finalising to tape. But that is the minimum level of quality as the Laser Disk is considered Beta not Beta Sp. People in the business know the difference and if its going to be a problem, I know up front, and will typically use Beta SP. By these standards the PAR fits somewhere in between SVHS and Laser Disk. It has better resolution than the Targa but it also has the inherent JPEG attributes, so its not a reasonable comparison. And that's part of the problem. What do you compare it with? Its different. Its different like Laser Disk and Video Tape. Maybe too much focus has been placed on its ability to meet broadcast requirements. What should be pointed out is that for the money and its capability it is an outstanding value. For an aspiring animator with a limited budget its a real bargain. As an experienced animator looking for a prodution tool to help in the development and design of animations, the PAR will be most invaluable. That the PAR is an economical way to preview animations at broadcast resolution and save the wear and expense of the alternatives is reason enough for acquiring it. In this regard it will pay for itself in short order. Its other attributes are icing on the cake. Like being able to splice mutiple animations, like being able to output to Beta for sound track sync, like multiple first generation copies, like convience of archiving, the list goes on and on. And I wouldn't rule out a whole other market, that until now, I hadn't considered economically viable. The other debates will be drowned out by all the applications people will find for it. And that's my perspective, what's your? <g>
#87031From: Don LandisFeb 27, 1994 1:37 AM
By you qualifying your standard of what constitutes "broadcast quality" in your discussion I find your evaluation accurate and concur with your findings. I only hope the development of faster hard drives comes quickly to improve on those compression artifacts.
#86552From: Don LandisFeb 25, 1994 11:15 AM
>> I saw this creature….. I would need more description. Color, shape of fin(s). Size. Eyes? Mouth? etc. You left out much important info. What was your visual perspective? Above or underwater?
#86576From: ROBERT RITGERFeb 25, 1994 12:11 PM
Don: This creature was squid-pink with dark eyes. There was only this one ray-like undulating fin. Couldn't see a mouth. I was standing on a dock and this quy was about 1 foot long and about 1.5 inches in diameter around its head, although I wouldn't say that it was cylindrical in shape. The head/unfinned portion was about 4 inches in length. Bob P.S. Just to keep this under the right header, this creature was much thicker that the PAR board and could swim faster if startled.
#86082From: Michael E BartlettFeb 24, 1994 12:25 AM
Thanks for posting your experiences and problems witht the PAR installation. Maybe you could detail those steps regarding the extra step formating the drive you mentioned.
#86212From: Feb 24, 1994 11:15 AM
Michael: >> Maybe you could detail those steps regarding the extra step formatting the >> drive you mentioned. pardrv /u ; unload driver pardrv /format ; format the disk – full format, undocumented, BTW Greg Pyros
#86228From: Michael E BartlettFeb 24, 1994 1:17 PM
Greg: Thank you sir. This little info has been duly recorded, set aside in the PAR tech notes file. <G> Did you get ship all those PAR boxes yet? Michael B.
#86240From: Gus GrubbaFeb 24, 1994 1:48 PM
Yo, Watch it for the PARDRV /FORMAT option. It won't ask you any question. It will "totally" wipe out everything you have in the PAR disk as soon as you press enter. If that's what you want, perfect. If not, don't try it! <g>
#86340From: Don LandisFeb 24, 1994 7:10 PM
I did one extra step that Brick, DPS tech, instructed me to. >>pardrv /u ; unload driver pardrv /format ; format the disk – full format, undocumented, BTW 3. Launch PAR and then in the prefs. section click on format and answer yes to do it.
#86086From: ALAN IGLESIASFeb 24, 1994 12:26 AM
Hey, Don, glad to hear you're up and running. Any more client's comments on quality comparisons would be appreciated here.
#86112From: Don LandisFeb 24, 1994 1:51 AM
I have a meeting scheduled with a high end industrial/broadcast post house that has made a meager attempt at animation only to discover how difficult it is, that it's really a specialty. He was eager to hear about the PAR's output capability with MII and CAV. The meeting's next week. I'll keep you posted. The other two big boys in town have purchased Abekases and SGI machines so they won't be interested in what I can do. I also heard that one of the local network stations just bought a bunch of UVW-1800s so I'm going to stop in to show them because they aparently haven't been bitten by the anti UVW snobbery. Local cable is purported to be cutting back on animation frills because of the latest FCC rulling on rates. Haven't confirmed this yet but these are the markets I'm going to hit now.
#86188From: ALAN IGLESIASFeb 24, 1994 10:34 AM
Thanks, Don. You certainly seem to have your finger on the pulse of your local animation market. PAR-to-UVW sounds like a good platform. Hopefully, I'll be eye-balling some PAR-to-BetaSP stuff soon.
#86339From: Don LandisFeb 24, 1994 7:10 PM
The strategy of the upgrade is "no weak links in the chain" and that includes the customer. The 507 rig is a bit strong though. but if there are any strong links it's best to put them up front of the chain. Re the pulse of the local animation market– I wish I did. The best I could judge is that it needs a pace maker. Last year nobody was doing active animation except myself and a few accident reconstruction companies. Two months later we have two A-66/SGI operations here. That end of the business I know nothing about.