CompuServe Thread

Scalpel (?)

11 messages in this thread
#149890From: Constance R. RothJan 29, 1995 2:51 AM
Hi, Edwin. Just took a look at the demo of the new SCALPEL IPAS. I am very intrigued — looks promising. Could you provide more information (i.e. how it works, and a projected release date)? Thanks in advance. Regards, Connie
#150973From: Edwin BraunFeb 4, 1995 1:58 AM
Hello Constance, thank you for your interest in our product. SCALPEL is a IPAS3 "plug in" that will enable you to cut every mesh object in 3D Studio into two(or even more) halfs. The most advantage of SCALPEL over 3D studios internal routines is speed. Depending on your processor SCALPEL will cut your meshes in realtime! SCALPEL is not a replacement for boolean operation, it is an addition with other advanced functionality. Our programmers tried to eliminate nearly every problems that could occur by cutting mesh objects. Most important is the problem in keeping the mapping coordinates. With SCALPEL you do not need to apply your mapping again after the cut. You could cut in one go any number of objects (not really, it depends on memory, meshsize . . . ). SCALPEL let you decide wether the cutted object is hollow or filled (extra faces will be generated!). Release Date will be end of February (it's a guess–> programmers are never satisfied) I hope this helps you in some way. If you have any further questions or if you need a test "cut" of a meshobject just leave me a note. take care edwin
#150975From: Constance R. RothFeb 4, 1995 3:38 AM
Hi, Edwin. Thanks for the info on Scalpel. It appears this will be somewhat useful, but actually I was hoping for a real-time tool (kinda like carving actual material). Do see any possibility of a plug-in with this capability in the near future? Regards, Connie
#152737From: Edwin BraunFeb 13, 1995 9:29 AM
Hello Constance, please give me more info on your needs. If the need is there who knows perhaps we are interested . . . regards, edwin
#151021From: Yost GroupFeb 4, 1995 11:41 AM
Edwin, Bill Batchelor came up with an excellent use for scalpel, in association with skin.axp. He uses scalpel to slice up polymeshes that he wants to skin into their component slices, and then he traces those slices in the shaper to create the skin cross-sections. – G
#152738From: Edwin BraunFeb 13, 1995 9:29 AM
Hello YostGroup?? Thank you for the information. It seems to me real hard work to create in this way a skin object. We think to implement some kind of enhancement for your skin IPAS. But we need some information about skin: Is there any restriction for skin except the "clean numbering " of the vertexes (<– is this right?) How does skin handle branches? Y or M? We have your skin.axp and made only view tests. I think we could handle several problems in adopting our SCALPEL for your skin.axp. What do you think? —– At this moment we are now finishing our userinterface. We found some difficulties with the realtime render lib we use the watcom 10 compiler and we could only produce black objects. Except of this problem the lib works fine. Is there any workaround? We are now registered as MM Developer.
#152749From: Jonas Ruikis [ADESK]Feb 13, 1995 10:01 AM
Hi Edwin, << How does skin handle branches? Y or M? >> Maybe the following file will help you…. File Info for BRANCH.ZIP Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972 Submitted: 8/24/94 Type: Binary Accesses: 221 Title: Psudeo-Branching Skin examples Keys: BRANCH SKIN EXAMPLE This zip contains 2 small & simple project files & flics to demonstrate one technique for faking Skinning a branching path (skeleton). Make sure to select the CS's by name, one-by-one, to analyze the technique used. Feel free to ask me any questions regarding it… BILL << At this moment we are now finishing our userinterface. We found some difficulties with the realtime render lib we use the watcom 10 compiler and we could only produce black objects. Except of this problem the lib works fine. Is there any workaround? >> The realtime render lib was uploaded by Gus Grubba. I have not seen any threads regarding it's use. You may wish to contact Gus directly. jonas[adesk]
#152760From: Yost GroupFeb 13, 1995 10:27 AM
Jonas already hit both nails on the head. Branching is possible using Bill Batchelor's technique, and the Watcom rt rendering library was put together by Gus Grubba.
#152810From: Gus GrubbaFeb 13, 1995 12:42 PM
I put together a Watcom version of the real time renderer library but it was meant for Watcom 9.5 (I don't have 10.0). On the other hand, it would either link or not at all. If you didn't have any link time problems, it should work. As I don't do much of Watcom development, I don't have how to test that thing. When I uploaded, I asked people to try it out and let me know. You're the first one reporting a problem with it. What I need you to do is to compile and link the demo I uploaded (VIEW) with your setup and see if that works. We would take it from there. Gus
#151090From: David GouldFeb 4, 1995 9:00 PM
It is too bad that scalpel can't create the sliced cross-sections ready for use with skin automatically. This would be a powerful addition since "slice" can't handle this. Could you give me some more details on what features the "scalpel" IPAS has? From your description it would appear that we could use a boolean subtraction to produce the same results with the exception of losing the mapping coordinates. Thanks. David "Cut here" Gould
#152736From: Edwin BraunFeb 13, 1995 9:29 AM
Hello David! Please explain, what exactley do you mean with producing the cross sctions ready for skin? –>From your description it would appear that we could use a boolean subtraction to produce the same results with the exception of losing the mapping coordinates. No you misunderstood the SCALPEL concept. SCALPEL acts like a scalpel — it does a "clean sharp cut" with no trouble. And no trouble means that there will be no message like "please adjust geometry" or "cannot complete bla bla bla". SCALPEL does not use any kind of boolean, but what it does is done in realtime and it's done perfect. The basic concept is that SCALPEL cuts everything in two halfs regardless of geometry or size of objects. Based on this cutting concept SCALPEL is now growing . . . IPAS3 Interface multiple cutting etc.