CompuServe Thread

#AM IMPROVEMENT

27 messages in this thread
#3372From: Dejan CorovicJan 22, 1995 5:09 PM
Hi, I should like to pass some comments on Animation Master. I hope it will be taken as a positive criticisam, and I shall not be stoned or expelled from the forum. I had bought AM purely because I can not afford 3D Studio. And ever since I was just tearing my hear. Do not take me wrong. AM is a program full of features, but with very modest toolkit. It exactly looks like product of the small company. Basic concepts of 3D splines and inverse cinematics are so far in front of what 3D Studio has now, that it will take Autodesk years to catch up. But AM was obviously made in harry, and to satisfy programers, rather than with end user in mind. I have been using so far professionally: MS Access, MS Word, Adobe Photoshop, Auto CAD for Windows, Microstation, Corel Draw, Visual Basic and 3D Studio. There are two features all this, very established programs, have in common: user interface consistency and support for the clipboard (except 3DS). As result expirienced user can go very far without opening manuals, and one can excange data with enviroment he is working in. But both this features are mercilesly omitted from AM. I am using it for a two months and I still do not know what each of the commands in fragmented modules is doing. That did not happen neither with MS Word, neither with Auto CAD. I will list just some of unadequte features of the AM: – All around Windows environment it is accepted that Undo is Ctrl-Z, only in AM it is U. – Mirroring is so important it deserves button of its own, not hostile 1,2,3. – Clipboard would be essential for this fragmented program to transfer for example selected patches and splines from Sculpture module to Character for assembly and skining. Or for transfereing rendered images to bitmap editor like Photoshop. Or for importing templates in Sculpture module etc. – True Type fonts should be supported, with few types of the bewelling. At present one simply can not write a single word with this program, where obvious use for this program is production of all kinds of short logo animations. – No program in Windows environment is world of its own. Everybody who is not producing shareware is supporing fully: .DXF, .EPS, .BMP and other file formats. For example AM would be fantastic for thousands of small Architectural practices if it had been supporting fully .DXF or .3DS format. – Material editor should be thrown away and replaced with something similar to 3D Studio's one. It is so complicated, and after lots of hassle, one achieves exactly nothing with it. – Program should be defragmented by Decal, Character and Action module being put together. At least. All other programs have only 2-3 modules (3D Studio) and some have only one (True Space). It should be given floating pallets, what is nowdays standard solution for overcrowded screens. In each magazine review I have read since I had bought the AM jurnalists were complaining about this fragmentation into numerous modules. – Character module should be given quick render option, so that one quickly can see effects of the changes in materials. As well test patch should not be rectangular, but in a shape of ball, simply because it is not possible to check efect of the changes in Specular, Transparency, Ambiance, Refraction and Mirror settings. Same applies to the dreaded Materials Editor. Somebody was simply taking shortcut here ! – Every disent Windows program costing more than L500 should have on line Help. – Animatied textures should be available in material editor. Like fire, vawes, shimering of the light in swiming pools etc. – All the programs in the similar price range repeat all the comand butons from the toolbar in the menu, even Compuserve WinCIM which costs only $25.00. I hope that somebody will take this comments in account when Hash Inc decides to make version 3.0. Dejan Corovic 100120,3037
#3376From: Pawel BodytkoJan 22, 1995 5:51 PM
>>>>I hope that somebody will take this comments in account when Hash Inc decides to make version 3.0. Dejan, A:M is going through some major interface redesigning right now, it might be too late for your message… The time will tell if they will make the program friendlier or not. It surely is in their best interest. I only hope it will not take two step bact to make one forward <g> Pawel
#3384From: KEVIN SANDERSONJan 22, 1995 9:47 PM
Hi, Dejan.. I'm not here to cause you problems, just give you another viewpoint. Having bought Animation Master as my first 3-D program, I have nothing to refer to in other programs. I worked in DOS programs years ago and just recently started using computers again when I bought one for myself last winter. So, to me, each program I install is a new challenge. It seems to be a recurring theme here and over on America Online, that first time computer animators don't have the same problems many experienced computer power users have. So, I guess Hash designed the program for us first-timers in mind. U makes more sense to me for undo than Ctrl-Z, which I only use over on Delphi to exit sections. Sorry if it's used all over. I didn't buy this program for "flying logos", a despised term among 3-D animators it seems, though it seems to pay many bills. I read reviews extolling its character animation abilities. I was looking for an easy way to make 3-D characters for some film projects that I had in mind. Animation Master filled the bill.(BTW, there are a couple packages available for fonts that work in A:M) My view is, I'm glad Hash made the program for "newbies" and kept the price down. Many of the things you are looking for probably aren't in because of that and the fact that they wanted this to be a cross-platform program, one that you will instinctively know how to run whether you encounter it on a PC, Mac or SGI. I hope the new interface takes care of some of the problems you and others have encountered without creating more…(I keep hearing horror stories about Windows 95, for example). If they had everything we wanted in this program, it should by all rights cost $3000 or more. The people I know who do computer animation for a living for industrials, commercials and such here in Detroit know that no single program does it all. They use many for whatever features each excels at. We should be thinking of A:M as a superb character animation program and think of other programs for the things A:M can't do at this time. Or better yet, come up with creative solutions to work around the problems that are presented to us. Please do keep your thoughts coming, though. Different perspectives help create new ideas. And you may have answers to questions that somebody else has. Kevin
#3420From: Grady WJan 23, 1995 10:08 PM
I agree with all of your points about the power of a:m and the use of other programs along with it… A:M was never meant to be a super-seefect-based 3ds studio program… Although collision detection would be an addded addition… Since it would be easier to animate walking characters on floors… But isn't that up to the users of the program??? Just joking.. most of 3DStudio is externally created programs… Grady III
#3398From: Adam DiGleriaJan 23, 1995 11:12 AM
Dejan, You bring up several good points. especially the on-line help which I volunteer to write (for a nominal fee of course<g>). I do find it interesting the A:M takes so many hits for interface problems when it has the best interface I've seen yet in a 3D animation program. HOWEVER, this is a very personal thing: One man's interface is another man's nightmare. Kevin, I'm beta testing Windows '95 (along with a zillion others) and I can tell you that yes, it's different, but the new interface has some real advantages. We are using it full time on one of our workstations in a production environment right now! Thanks all, AD
#3418From: KEVIN SANDERSONJan 23, 1995 9:38 PM
Adam, Please fill us in on Windows 95 as you become more familiar with it. I don't want to buy into something that's going to cause me headaches. I've heard that since you don't have File Manager anymore you have to go to a separate routine to copy floppies, etc., that is DOS based, not bad in particular, just more complicated. In Explorer, which I gather is File Manager's replacement (I don't know this stuff for sure) you can't do multiple windows and you can't move and copy files between two folders, something you can do in File Manager. And there's something called the Register or Registry which has all the INI files and other computer data. It's supposedly a bear to find what you need. Is that true? I'm hoping it's gonna be great stuff. Hope you beta testers can steer Microsoft in the right direction. Do you have A:M working with it? Keep us up to date, please. Thanks! Kevin
#3442From: Adam DiGleriaJan 24, 1995 9:08 AM
Kevin, A couple of things: I don't have A:M (well, actually, Playmation) working on it because Windows '95 is at work, and I don't want to carry the dongle all over. It would be good to know though… I'll see if I get time later this week. Work schedule is bad cuz were trying to get out a new version of our product (a pathology lab database). Sound familiar Hash? <BG>. Everything you said about Windows '95 was wrong! :{) To be fair, the interface IS different than windows, but for one thing, file manager, etc. is still there if you want to use it. Also, Explorer gives you the option of running multiple windows (to copy, like file manager) or one at a time, such as you mentioned. You DO NOT have to go to a CLI to disk copy etc. Although, of course, you could always run a DOS window if you want…<g>. As far as the registry goes: frankly, I haven't had to play with it too deeply, because everything is available through the usual accessories-like utilities. There is a lot of them though. I'll mention two things in particular that were really cool: When I intstalled it to our work system with Windows NT running Lan Manager onto our Windows for Workgroup workstations, etc, etc. the install was perfect. I was amazed, since the earlier beta…. didn't do that. I logged in immediately after installation and everything worked fine, including the network printer connection and mail. I didn't have to do a thing. pretty slick I thought. Also, if you use DOS programs heaviliy, it's pretty cool the way you can cut and past from one to the other. in fact, I was able to dial up a customer through PCanywhere (a Dos based remote connection package), and cut a program piece from our DOS application, and paste it to the PCanywhere window and it appeared on my customer's system. I tried to tell them I really could type at 9600 baud, but I don't think they believed me. <g> Bottom line, it's still in beta and there are other quirks, and it's a disk hog, etc. but a lot better (IMHO, of course) than a good deal of what I've been hearing. BTW, Hash. what's the latest on the new version, Hmm? Tip of the day: rent The Mission. incredible film. Hope this helps, AD
#3472From: KEVIN SANDERSONJan 24, 1995 9:57 PM
Adam… Thanks for the update. Please keep us posted on Windows 95, both the good and anything bad you may encounter. Good to hear it was a breeze to install! Kevin
#3421From: Grady WJan 23, 1995 10:10 PM
I agree, I like the Sclpture interface actually… Nothing in my way, button at the top, no CTRL-LETTER KEYS, Simple keys like G=Group… etc… I like that… Although material module is a little difficult, I am getting used to it a little bit… Procedural textures are great.. And really interesting… Although spherical preview would be a little better… Grady III
#3478From: Jim JonahJan 24, 1995 10:55 PM
Adam, I agree with you about the A:M interface. After using Macromodel/StratStudioPro, etc… A:M just makes more sense. I think there interface violations are far less than it seems, some simple(?!) fixes would have stops the bickering. (i.e. when tabbing into a field, highlight the values already in that field. Each module should have had a way to launch the other modules without swithing to the Finder/Program Manager, etc..). I am just so happy to have the features, that I got used to the interface. Some things about it are WAY ahead of the other programs! See Ya! Jim Jonah
#3435From: LEXICOR SOFTWAREJan 24, 1995 3:35 AM
I would like to comment on AM in responce to your comments, most of which I disagree with. I trust you will also accept my comments in the same way you made yours. 1. First I am new user of AM, but not in the field of animation. I was the 1983 television EMMY winner of the first award for best technical achievement using computer generated graphics in a local show, so I have some back ground in both computers and animation programs. I own and use Wave front Chronos and simular softwre. 2. Next I am running AM on a Silicon Graphics 24 bit workstation using the standard 1280X1024 resolution. 3. So far I have had no general application failures, all the various parts work, all windows and all tools work, while it's true I have yet to mast much of this program, I have not found any tool to do anything but what it is supposed to do. In other words the render has rendered each and every frame accurately and in the correct co;ors with maps (decals) oriented correctly. 4. I have found the texture editor to work just fine and have created quite a few new textures which are as good as any from other applications. 5. I like the individual modules because I can boot any combin- nation I lke, run each in a seporate window where ever I like on my screen. I have seen no slowing of any tools no matter if I hav one or all running at the same time. I find that using two or three at the same time allows me to build in one tool and skin in another, and just point both at the same project file, this allows very fast construction because I can save a segment then load and build in another tool adding or skinning, texturing etc while up dating my project files all the while. This makes building complex objects faster and more "natural" than programs like WaveFront etc…… 6. While the AM approach is different than many other app's in the same price range, given the p[ower of spline based system, I find the idea of scrapping whole tools a very poor solution. I also have found the environment very well designed and quite confortable, This program is ideal for the entry and mi level user requiring no system level attention, such as script writting etc……requirements I find tottaly unacceptable. Lee
#3479From: Jim JonahJan 24, 1995 10:55 PM
Hi Dejan, On the Mac A:M, both command-z and u undo, and, if memory serves me right, its that way under Windows. Doesn't AutoCad use similar single keys commands? While the standard is two-key hot keys, more and more programs are adding single key hot key, (Premiere, Photoshop for two). IF you have looked at Alias and some of the other high-end programs, they all have seperate modules, (albiet, you can launch one module from another). By have seperate modules, A:M is by FAR, the fastest opening program I have ever used! (Try swithing back and forth between Premiere, Photoshop, and Illustrator, if you don't have enough RAM to keep them all open!). So many people think of software companies as being rich with endless supplies of money, I don't. Hash is a small company, and my vote is to spend the money on new features, (particles, etc…), instead of the interface, BUT, for this go-around, the interface redo wins. I don't know of any other program in the same price range that comes close to the capabilities of A:M, obviously I think it is a fantastic program! The ability to animate ONE model, bending/twisting/morphing over time, WITHOUT having to make "morph targets" (copy your model over and over, bend it, and morph between them) is invaluable. With A:M, if after the animation is done, the client wants to change the face of a character, most likely, all of the animation work will not have to be redone, UNLIKE other animation programs I have used! Anyway, this is just my two cents worth, I hope you come to like A:M as you get to know it! Have a great day! Jim Jonah
#3501From: Hanspeter LudwigJan 25, 1995 1:16 PM
Hi Jim, Basically you are right. A:M is tremendous, I would not change it for anything else and I have worked even with Alias. People keep telling me I'm crazy when I tell them that I wouldn't even think about changing to the other system… BUT A:M *has* its problems. I'm not talking about the interface, which I personally had to get used to (now I wouldn't change it for anything, it works great). The little bugs are the things that drive me nuts! The possibillities are enormous, but what is the best prg worth if I have to redo whole animations, because files that were supposed to be saved were not. I had several animations redone just because my 840AV and Master didn't get along to well for some time. Sometimes when I wanted to save complex morphs A:M would do as if everything is ok, but as soon as I tried to load these animations into Action again or Direction A:M wouldn't even recognize the animations anymore. Or just recently I wiped out a Model just because I imported it into Character and – by accident – hit the save shortcut. Any other prg on the Mac would ask you whether or not you want to save the figure and for a name….A:M doesn't: it puts the name of the segment into the naming line. So as soon as you just save the figure you will obviously erase the segment. Or animations allready saved, that would under no circumstances load into anything. I'm no wiz in changing scripts, so I do not usually touch these, so I had to do the whole thing over… and over… and…. For some time now, I haven't had too many problems and I really love working with it, but let's not forget the pain A:M can be sometimes. Cheers, Peter
#3517From: Jim JonahJan 25, 1995 9:31 PM
Hanspeter, Yes, A:Ms way of dealing with file management tripped me up at first. BUT, since the files are text based, I was able to go into them and change file and folder names so that I didn't have to redo all of my animation. You really should look through the files. Ignore the numbers, just find the File Paths, its not that hard! Jim Jonah
#3739From: Rico C. AlexanderFeb 2, 1995 5:13 PM
I agree wholeheartedly with the complaints about Master's interface. Just count the steps you have to go through to complete a scene. You have to enter and exit programs about five times remembering to save your work under a certain file name. When you save a file you have no idea where the program placed it. I have to go to file manager just to find out where it placed my files. To top it all off, the program does not recognize directories outside of master's, so you create a bitmap in photoshop and have to make sure its in a master subdirectory to access it. The modeler of course is excellent, but what's needed is a programmer who understands windows or even one of the large developer's environments like Borland.
#3777From: Richard CliftonFeb 3, 1995 1:17 PM
Rico, I didn't like being locked into the Master sudirectories, so I created a Project called "Out", set at the top level of the directory structure. So I select Out and all the directories are available to me. Does this help?
#4232From: Richard RyznarFeb 13, 1995 3:52 PM
<< I didn't like being locked into the Master sudirectories, so I created a Project called "Out", set at the top level of the directory structure. So I select Out and all the directories are available to me. >> Good tip. Think I'll use that one myself. <g>
#3784From: Jim JonahFeb 3, 1995 4:21 PM
Rico, I am a BIG fan of A:M. It allows me to work in ways that previous to finding this program, I would have had to spend $45,000 dollars on an SGI with Alias. To me, ALL programs have quirks in the interface, that is just part of working with computers. I would rather have a program that saves files in text format, that is cross-platform, that one that saves them in a binary format. I have lost work in the past (strataStudioPro) when the machine crashed and corrupted the file. At least with A:M, I have the possibility of going into the file and fixing it! 3D Studio, Lightwave, Alias, SoftImage (I've heard) ALL have seperate modules that you work in! But this is a moot point, so, here's to the new version! Jim Jonah
#3786From: Charles KoehlFeb 3, 1995 5:17 PM
Have you heard from Steve at Hash about the PC/PowerMac speed discrepancy?
#3815From: Jim JonahFeb 4, 1995 9:23 AM
Charles, Your results are just not consistant with mine, and others, tests. You said, on the PC, that you a .fli file, was that at 640x 480 or 320 x200? It would be fairer to render on both machine to the same settings. Did you create these files on the Mac and then transfer them to the PC? Did you look at the PC output (sometimes when I create something on the Mac, I accidently have more than 8.3 in the name, consequently, the PC can't find parts of the project, if the file it can't find is a Material or a Texture Map, especially your transparency map, that would explain the difference.)? If you wish, I would be happy to render it on my PMacs and 486s. (I have access to 26 Macs and 3 PCs). What timings did you get rendering the clam.cho at 640 x 480 24-bit, photo, anti-alias on you P90? Thanks, Jim Jonah
#3822From: Charles KoehlFeb 4, 1995 12:49 PM
<< Charles, Your results are just not consistant with mine, and others, tests. You said, on the PC, that you a .fli file, was that at 640x 480 or 320 x200? It would be fairer to render on both machine to the same settings. Did you create these files on the Mac and then transfer them to the PC? Did you look at the PC output (sometimes when I create something on the Mac, I accidently have more than 8.3 in the name, consequently, the PC can't find parts of the project, if the file it can't find is a Material or a Texture Map, especially your transparency map, that would explain the difference.)? If you wish, I would be happy to render it on my PMacs and 486s. (I have access to 26 Macs and 3 PCs). What timings did you get rendering the clam.cho at 640 x 480 24-bit, photo, anti-alias on you P90? Thanks, Jim Jonah >> Now I feel silly. After reading the above message, I remembered that I created the Hash files in the PC, and the bump map and decal in the Mac. So When I went back to look at each file in each module (checking the filenames and PC/Mac origination of each) I found that on the PowerMac, the filename of the bump map had a 0 tacked onto the end of it (probably happened when I copied the whole folder back and forth a few times across the network.) I fixed that and just tried the render again. The first frame of the coke bottle renders at 320 X 240, no show screen, no optimized palette to a targa file in 52 seconds (as opposed to the 18 minutes 39 seconds I got before). The same settings (except rendering to a .fli file) on the Pentium 90 render the first frame in 57 seconds. Signed, Silly but Happy. :o)
#3825From: Elsby LittlewoodFeb 4, 1995 2:22 PM
Gee Charles, I'm real glad to hear of the revised results, being the owner of a PowerMac 🙂 Elsby
#3829From: Charles KoehlFeb 4, 1995 9:18 PM
The bug was such a wierd fluke. The bump map had a "0" tacked onto the end of its file name in its map list as it appeared in the character module, and it still rendered the bump map, but very slowly. Perhaps it had to keep checking the disk for a substitute before it traced each ray?
#4239From: Jim JonahFeb 13, 1995 9:11 PM
Charles, So… the PMac wins!!!! (this time <G>). I'm glad you got it solved, don't you just hate that 8.3 file name business? I feel for that one myself a few times :). Jim Jonah
#4345From: Jim JonahFeb 15, 1995 8:59 PM
Charles, I'm glad you got it solved! I was getting worried for a minute there <G>. Jim Jonah
#3807From: KEVIN SANDERSONFeb 4, 1995 12:46 AM
Rico, you must be entering something incorrectly or trying to open a file that is not read in the particular module you're working in. I just checked this out again before writing this. You*can* open files from directories outside of A:M. I just tried this in Sculpture… I have fonts from Branded Research in a file called Play. I click on File, click open and type c:\play and it opens that file. I click the font sub-directory and it opens up the various .seg files of letters, etc. Then I can load each .seg. Sculpture recognizes .seg files since that's the extension of files it creates. Also under File, I clicked on Open Template to bring in a Targa file from my CompuServe download directory. I simply typed in c:\cserve\download\640lit.tga and voila…there it was.
#3935From: Rico C. AlexanderFeb 7, 1995 3:39 PM
You might be right. I've never typed directories and subdirectories in Hash because most programs let you double-click to get through directories. I guess AM doesn't allow you to do that. I'll try it the other way.