CompuServe Thread

#Don't get it

3 messages in this thread
#2245From: Mark ClarksonDec 5, 1994 9:46 PM
Nick, As I think I told you, I find VR/S3D/RL etc. to be about as easy to use as it gets _in_3D_modeling_and_rendering_. Unfortunately, the whole field is none to easy to approach for many. I, too, found it easy to cover the entire desktop in a clutter of windows until I was no longer sure where I was, but that cleared up as I figured out how to go about things. In most other environments this doesn't happen, but only because you jump from one environment to another – open the modeler, then over to the detailer, then over to the director module, then over to the animator module, etc. I find it even easier to get lost in this arangement, but that may be a matter of taste. Your interface is certainly eclectic, but everybody's interface takes its own direction. A suggestion, tho. It seemed natural for people to assume – when I showed them Simply3D/RL that when you drop an item into the view, it will show up more or less where you dropped it. People would move the tree over to the upper right hand corner of the view windows and drop it, every time, then be a little surprised when it didn't show up there. What it the interface fullfilled these expectations? So that the object appears centered on the XY position where you released it? Any thoughts? (PS – looking forward to seeing that castle CD) ..mark
#2260From: Nick Josephs [VISSOFT]Dec 6, 1994 11:00 AM
Wow: Very interesting idea about dropping things in the viewprot and placing them at that XY spot. What about Z? Maybe to the default camera depth…Or far enough back that the entire object is visible…And how does this affect objects already in the view…and what other gremlins… But I love the idea because it makes the whole viewport act even more like the "page" that 2D vector drawing program users are familiar with (ending sentance with prep). Kudos on a good suggestion. It will be batted around. Nick Josephs Visual Software
#2341From: Mark ClarksonDec 9, 1994 3:02 PM
>What about Z? Maybe to the default camera depth…Or far enough back that the entire object is visible…And how does this affect objects already in the view…< I'm not sure where to put it, Z-wise, but then I'm not quite sure where you put it now, Z-wise. If nothing else, leave Z where it is now, I guess. As to objects already in the view — Hmmmm. Especially if the two objects would merge into one. You've got bounding slabs/boxes for the existing objects, tho, so I guess you could arrange to miss them. Heck, nobody said this was going to be simple. 🙂 ..mark