CompuServe Thread

#ANIMATION SOFTWARE

15 messages in this thread
#3854From: WAYNE SIEGELFeb 5, 1995 3:37 PM
WHAT IS THE BEST PC ANIMATION PROGRAM FOR ENTRY LEVEL MEDICAL PROFESSSIONAL DEVELOPING FIRST CD-ROM. LEARNING CURVE ON 3D STUDIO AND PRICE SEEM PROHIBITIVE. ANYONE USING CALIGARI TRUE SPACE??? I NEED TO MAKE HUMANOIDS AND ORGANS COME TO LIFE!!! AND I DON'T HAVE ANOTHER LIFE TO GIVE TO THIS PROJECT!!! HELP!!!
#3863From: Michael S. FlynnFeb 6, 1995 2:02 AM
Wayne, First of all, a good 90%+ of doing 3D modeling and animation is problem solving. The learning curve will be what almost anyone would consider high when it comes to doing 3D modeling and animation with any of the popular packages used by professionals. Good looking final renderings depend alot upon how much the artist knows about 3D spatial relationships, light & shadow, materials creation and how all of these things act and react together in a 3D scene. The next thing that will make a difference is how life-like you want your renderings to look. Since you are dealing with organic structures, your best choice would be to use a 3D package that offers metaballs; if you don't even want to spend the $3000 for 3DS, forget metaballs – I don't think they are available for any package under $10,000. The next best choice would be a 3D package that offers spline modeling – modeling that uses curves to form objects rather than polygons. With a spline model, you won't have any facets that you don't want. Now you have to decide how much stuff you want to model, a decision that will probably be based upon how realistic you want things. The realism will take time – lots of it. If you don't want to spend the time, then you have a couple of choices – hire someone to do it for you, or buy models from a company like Crestline or Viewpoint. Again, detail will be an issue. Some of Viewpoint's most accurate models are over $1000 & $2000. The other thing to keep in mind is that most, if not all, companies that sell models create them with polygons. Although polygon modeling is on the way out, it is the prevailent form and will probably be around for a least another decade. One bonus of a spline modeling program would be the ability to convert a .DXF format (the most widely used) object to curves. As far as I know, all professional level 3D packages read and write this format. The downside to converting a .DXF file to curves in a spline modeler is that there will be so many control points (based upon the objects complexity) that it would be pointless, and in some cases, impossible to work on it effectively. Another decision will have to made on what type of rendering you want – Shading or Ray Tracing. Shading is not as realistic as Ray Tracing, but it is many times faster. There are a number of applications available for under $1000. As with any product, they all have strengths and weaknesses. Some do not offer animation, but you can create animation by rendering multiple images at different positions and importing them into a 2D animation application. ___Professional___ Animation: Master – $800 — Hash, Inc. Playmation – $350 — Hash, Inc. Imagine – $800 — Impluse Imagine Lt – $99 — Impulse Crystal TOPAS – $580 — Crystal Graphics trueSpace – $500 — Calagari Lightwave 3D – $995 — NewTek Ray Dream Designer 3 – $250 — Ray Dream ___Other___ Simple 3D – $50 – Visual Software Asymetrix 3D F/X – $90 – Asymetrix ___Free___ POV Ray Vivid Ray Tracer Polyray None of the above is meant as a discouragement. However, you should be aware of the fact that if you are developing this CD-ROM for commercial sale, that quite a few companies spend as much as $500,000 developing one multimedia CD-ROM. A good reference would be the five part series of articles beginning with the April '94 issue of Desktop Video World (Now DV Magazine). My personal recommendation for software would be Hash, Inc's Animation: Master. It is an application designed from the ground up to be the best at character animation, and it is. It is also capable of stunning realism – download RODLOW.zip from the Hash, Inc. library in Animation Vendors A forum. It maybe the least well-known of the above mentioned professional level packages, but it is the all-around best. Version 3.0 is due out by the end of March and will be adding features that put it even further ahead of the competition. It is also available for PC, Mac, Amiga, and SGI, with all project files being cross-compatible. There is even a Windows NT version coming out that can be used with the DEC Alpha chipset. It was also written from the beginning as a 32 bit app, so when Windows '95 comes out, or if you use NT or OS/2, it already takes advantage of the 32 bit OS. If you research it enough, you will find that no other program in the $300 – $5000 price range, and maybe even higher, can out perform it's organic rendering capability. Michael S. Flynn
#3866From: Ewan GranthamFeb 6, 1995 8:38 AM
>> Animation: Master – $800 — Hash, Inc. Playmation – $350 — Hash, Inc. Imagine – $800 — Impluse Imagine Lt – $99 — Impulse Crystal TOPAS – $580 — Crystal Graphics trueSpace – $500 — Calagari Lightwave 3D – $995 — NewTek Ray Dream Designer 3 – $250 — Ray Dream << Two questions from someone else who is working on a project (Virtual Window) and could use some input. Basically am trying to create some animated landscapes that have seasons, storms, etc. Am trying to keep software to $3000 or less… 1) I notice that you don't mention Visual Software's Visual Reality Suite. Why? 2) Is there someplace (maybe here) where I can download a comparison of the above packages to learn their strengths and weaknesses? Thanks again, Ewan Grantham grantham@MR.Net or 74123,2232 Editor of RADIUS – A Magazine of Future Fiction and Fact Ewan Grantham & Associates "Innovation in Information"
#3885From: Scott KleinFeb 6, 1995 11:53 AM
There are some books available that come with CD-roms that demo some of the mentioned software. I ran across them a couple months ago at Bookstar in the computer book section. There is a magazine called 3d Artist that has regular articles on the animation packages. Their ph# 505-982-3532. They might be able to also lead you in the direction of the titles of these books.
#3897From: Michael S. FlynnFeb 6, 1995 5:25 PM
Ewan, I'm not familiar with Visual Reality; I've never seen their product(s). For your landscaping needs, I would recommend Vistapro ($90-120) with the add-on modules Makepath Flight Director ($50), and Vistamorph ($50-70). You could create the changing seasons, but as for animating storms, you'd have to use a 2D animation program like Autodesk Animator Pro ($550) and either paint a frame at a time, or create a storm and do a composite. If you wanted to add sound, I'd also get Adobe Premiere ($350). Go to the Graphic Vendors Forum and check out some of the stuff in the VRLI library. The is where Vistapro is supported. You will find stills and anims that were made with Vistapro. There is also an app called Scenery Animator. I don't know if there is a PC version. If you are on a Mac, you could also check out a ray-tracing landscape app called KPT Bryce. I've seen some really pretty stuff from that, but a single frame can take hours to render. Michael S. Flynn
#3912From: Michael MiloffFeb 7, 1995 5:49 AM
I am also relatively new to desktop animation and have been working with LightWave 3D from NewTek. This program has been around for many years on the AMIGA and is now available (or should be within a month) for the PC. This is the program they have been using for Babylon 5 and SeaQuest on TV and they also used it for preliminary mock-ups in Jurasic Park. I've found it quite easy to catch on to and was up and running in no time producing professional quality work. Other programs I looked at, most costing considerrably more, seemed to have a much steeper learning curve to get similar results. But do shop around first. For under a thousand bucks you'd have a hard time beating LightWave for capabilities and quality. Don't ignore this software when you're out shopping. Good luck, Russ Spencer / Michael Miloff & Associates
#3930From: Michael S. FlynnFeb 7, 1995 2:18 PM
Michael, I almost decided to switch to Lightwave 3D when it was available for Windows because I wanted some effects that Animation: Master doesn't offer. I do mostly the type of stuff that you would see in Babylon 5 , Star Trek or Star Wars. However, since it is a polygon-based modeling system, it cannot even come close to producing the type of organics that AM does, and IMHO, I would never recommend it to anyone as a first choice that wanted to do realistic animations of the human body and internal organs. Even polygon systems costing thousands of dollars can't compare to a good spline-based system. There are a few AM users that actually create models in AM, export them as .DXF, and sell them to users of $10,000+ animation systems, because modeling with splines is much easier and faster than getting the same smooth results with polygons. The new version of AM, due out by the end of March will make it the most powerful and versatile animation package on the market for under $1000, and considerably better than packages costing much more. Michael S. Flynn
#4164From: Michael MiloffFeb 11, 1995 5:52 PM
Thanks Michael, I was wondering about that issue and may consider AM for my work on the PC. Where do you get human models though for AM? I'd hate to have to create them myself. Russ Spencer / Michael Miloff & Associates
#4186From: Michael S. FlynnFeb 12, 1995 3:37 AM
Michael, Unfortunately, AM has not caught on enough for companies to make models for it. You could try Viewpoint – I think I heard a rumor that they were making some models for AM, but I don't know for sure. Michael S. Flynn
#4199From: Michael MiloffFeb 12, 1995 4:22 PM
Pity. Are people actually creating human form models themselves in AM? Russ Spencer
#4205From: Michael S. FlynnFeb 12, 1995 8:12 PM
Russ, I am sure that quite a few are. I can't remember if I referred you to the file RODLOW.ZIP in the Hash, Inc. Library. The description is "photorealistic head". This was done by a guy named Rod Havrick Altschul, it is a still from a lipsync anim he did of his own head. An incredible piece of work, and the best example of the organic modeling that AM is capable of. His first great piece was called "Bald Man's Corner" and is featured on the box of AM 2.0. I am not sure if it is in the Hash library or not. Rod, to my knowledge, does not frequent the Hash area, and I don't know if he hires out, but if you were looking for someone to do models for you, he would be the guy I would talk to first. Michael S. Flynn
#4263From: Michael MiloffFeb 14, 1995 10:10 AM
Thanks for the answer Mike. Russ Spencer
#4281From: Michael S. FlynnFeb 14, 1995 3:52 PM
Russ, No Problem. Michael
#3949From: GeorgeFeb 7, 1995 6:54 PM
Wayne: Please don't type in all caps. I did the same thing when I first joined CS, then saw how awful it looks. But to answer your question, I believe 3D Studio is your best bet for animations. George
#4165From: Michael MiloffFeb 11, 1995 5:53 PM
3D studio is great but chaep it aint! Russ Spencer