#Want a City?
10 messages in this thread
Donald,
Have you thought about a city map or plan? I will pick up to ball asap
but first I need to know how the forum upload progress is going. I saw the
news about specifying the software used to create the file. …interesting.
Sanford
Sanford,
<<Have you thought about a city map or plan?>>
Yes, I have probably thought about it too much! <bg>
I recently recieved a gorgeous piece of E-Mail from Joerg Becker. He is
developing a detailed plan for "Atlantis" and sent me a large scan of one of
his drawings. I first opened the drawing in a file viewer window under PC
Tools. The viewer had no zoom function, so I had to browse through his city
plan district by district by panning a little window. It was a great way to
see the city, starting from the small scale stuff and then moving out to see
the whole picture.
Joerg has an incredible sense of urban design! It we would have an amazing
plan if we could get his hand in the drawing!
But first, we need to clarify our "program" for the city. The only logistical
problem I see with laying out a "zoned" city would be planning it in such a way
that the city would be presentable with ten buildings, or a hundred buildings.
If we plan too grand an initial layout, it could take a long time to fill in
the holes. Another potential problem with zones is that they could take out
some of the serendipity of the collaborative process.
It seems that the motivation for creating "zones" was that people were afraid
that intricate, small-scale contributions would be dwarfed by mega-structures
or that someone would put their sewage treatment plant next to someone elses
beachfront hotel… Another motivation for having zones would be to provide
potential developers with a range of alternative ways of participating.
The current Charter calls for six zones:
1) High-Rise
2) Residential
3) Industrial
4) Beach
5) Space Port
6) Central Park
* The Beach and the Park would seem to require a hard line on the map.
However, commercial, industrial and residential zones could evolve in many
different directions, depending on what people are interested in contributing.
We should be careful not to set these boundaries too rigidly at the start.
The Space Port could be our first Portal World? (Or is it more like an
Air-port or a Sea-port…Or, is it the "Worlds" Port?)
* Cities evolve out of places with geography, natural resources, transportation
and culture. These factors shape and give form to the city. Cities without
constraints tend towards sprawl. While we may have infinite "space" to play
with in setting up our city, I think we would have a better city if we started
with some clear geographic limits.
* What are the MINIMUM ingredients required for such a city plan?
-Geography: hills, rivers, ocean, plains…natural things that define the
place.
-A rudimentary transportation network.
-A means of parceling out land.
-A zoning plan that generates meaningful relationships and hierarchies
of place and purpose.
-?
* Joerg's "Atlantis" plan was like a European town where the streets, following
the topography, join together in a series of open piazzas. The piazzas are
the focal points of the city and also contain the most important monuments,
temples, amphitheatres, offices etc. Lots or parcels in such a city come in
every concievable size and shape–the only rule is that bigger/higher/closer to
the center = more important!
Although I value the European sense of scale and heirarchy, it is very
difficult to see how it could be implemented in StudioCity without starting
from a very detailed plan. Looking Joerg's finely crafted plan of
"Atlantis", I thought about how much fun it would be to just build it! It was
exciting to imagine what the city would look like in 3D from just the plan!
Threre were no labels on the plan saying what things should be, just the
footprints of buildings otherwise left to the imagination!
However, there is also much to be said for a simple grid. I grew up in
Portland, Oregon, which I believe to this day has one of the finest grids in
the United States. The blocks are 200' on a side, giving it a comfortable
pedestrian scale, and the North/South streets are slightly wider than the
East/West streets to allow sunlight in…
A uniform grid would be a heck of a lot easier for modeling infrasructure and
for project management. A simple grid would make it easy to dole out
property. And, the grid, by itself, doesn't make any assumptions about which
buildings are more important than others–very important in a democracy!
I hope that the StudioCity Plan is either very carefully designed by someone
who is good at urban design, or is setup for simplicity, spontaneaity and
self-maintainance.
–Donald
Donald,
Basing the city on a simple grid would work as well as any other scheme
expecially if the locations of the buildings were left fluid, and could be re-
positioned as the city grew. The zone idea is just a way to group similar
structures so that nothing is hidden. The spaceport would be nice on the same
plane as the city but slightly removed…like a Disney fantastic kingdom where
anything goes which would be next to the perhaps less flashy regular city of
houses, hotels, etc. that many will want to build. I don't think the spaceport
needs to be in a portal any more than Cape Canveral (the original name) in
floirda is. Its just a few miles from the city of Orlando.
My orientation has shifted lately to: "just build
something…anything.. but let's build it."
Sanford
Sanford,
<<My orientation has shifted lately to: "just build something…anything.. but
let's build it.">>
Right On! <bg>
<< if the locations of the buildings were left fluid, and could be re-
positioned as the city grew>>
From a developer's standpoint, I would want to build for a specific site, and
wouldn't want to be moved except under extraordinary circumstances. I see
moving buildings around as a potential Cyber-Pandora's Box!
<<I don't think the spaceport needs to be in a portal any more than Cape
Canveral (the original name) in Florida is. Its just a few miles from the city
of Orlando.>>
Ah Ha! …I was just thinking that the Space Port could serve as a portal
worlds "hub"…
-Donald
–Donald
Donald,
I would like to see the space port visible from the main city…sort of
like the city of the Wizzard of Oz is ….down at the end of the yellowbrick
road…
Sanford
Sanford,
That would be nice… I was just thinking that the "Space Port" or the "Park"
could be places to cluster portals…
–Donald
I thought I would pick the most recent message with your name on it
and ask how things were going. John Ellis indicated to me that you
were making a valiant effort at keeping track of the goings on. I'm
still lurking and modeling, so let me know what's in the works if you
have the time. Thanks.
Don,
Hi!
Right now, Sanford and I are trying to pull together a beta Studio
City "Release Package" including:
a) revised and simplified Charter
b) City Plan
c) Modeling Standards
d) StudioCity Newsletter
If you would like to help out in any of these departments, please respond here
or drop me an e-mail! (It would be great if you could work up a short version
of the Preamble 🙂
We are trying to get things together for the Showcase Grand Opening!
-Donald
Actually, there was a short version of the Preamble but Sanford
didn't like it. You might ask him if he still has it.
Don,
————————————————–
<<shorter Preamble>>
Thanks! I'll ask Sanford K.
—————————————————
If you were to condense and simplify the Charter what would you
propose?
I am thinking that the Charter needs to address:
a) The StudioCity Mission (the essence of your Preamble)
b) Rights (copyrights and commercialization)
c) Government (voting, jobs, etc.)
Separately, we need to prepare technical guidlines for:
* file, object and material naming standards
* city planning (basic layout)
I believe that the Charter needs to be rewritten to address the issues that
have come up since it was posted, and simplified as much as possible.
I think that the city planning issues raised in the Survey should be
addressed in a graphic city layout, not in the text of the Charter.
Please let me know if you have any suggestions!