CompuServe Thread

#Windows NT & 3ds

49 messages in this thread
#152581From: Jason LangeFeb 12, 1995 12:15 PM
Will the new Release of 3DS be for NT only? I was planning to get Windows 95, but now am wondering if I should get NT. How much is it?
#152620From: kIRK a fREYFeb 12, 1995 4:13 PM
I have not even heard AutoDesk say that they are Offically developing an NT or '95 version. If it will run on Windows '95 and it has a "Windows" sticker on it it will run under NT. I run NT and I love it
#152660From: ZONE3Feb 12, 1995 8:54 PM
Autodesk said that it will be avalible after Siggraph. As for running under win95, if they dont make any multi-thread calls, it should run under win95. Im able to run a couple of window nt program under win95.
#152667From: Yost GroupFeb 12, 1995 9:33 PM
Actually, we said that it would be available "around the end of the year".
#152706From: Michael BassierFeb 13, 1995 3:42 AM
>>Actually, we said that it would be available "around the end of >>the year". But you didn`t said what year <bg>!
#152782From: John StetzerFeb 13, 1995 11:23 AM
>>Actually, we said that it would be available "around the end of the year". Which is after Siggraph ;^). John Stetzer JWS
#152673From: Gus GrubbaFeb 12, 1995 10:29 PM
>> if they dont make any multi-thread calls, it should run under win95… If they don't make any multi-thread calls, what would be the point of moving over to NT? The living hell of Windows? Note that Win95 is nothing more than a biffed up version of Windows for Workgroups. I only hope it doesn't run on straight Windows as it would mean having to live with terrible memory management, horrible performance, the works… NT is the first thing close to a true multitasking, multithreading OS. That added to the portability makes a perfect candidate for serious applications. Windows (or its bastard sibling Win95) is nothing more than a "friendly" interface to DOS so people scared of having to type (they usually have their VCR's ever flashing the 12:00am) could grasp computing. I think it's great Microsoft has the two separate as it will cater both users, the neophyte ever scared, and the power user with serious needs… On a different, but related note, I've seen some concern about IPAS'es. What I can say is that if someone was able to write a good IPAS plugin using the tools available for the PharLap environment, he or she should be able to port/rewrite it for NT blindfolded, with boxing gloves and drunk out of his/her shorts…. Note that this (as usual) is not directed at you. I'm just following the thread and got a bit sick of this Win95 mumbo jumbo.
#152757From: Yost GroupFeb 13, 1995 10:20 AM
>>blindfolded, with boxing gloves and drunk out of his/her shorts… Have you been spying on us, Gus? – G
#152807From: SyndesisFeb 13, 1995 12:40 PM
Would you care to engage in public speculation as to how IPASes might be implemented as DLLs under WinNT? Or how hard/easy it would be to make porting them from DOS to WinNT? Or whether developers would need to keep separate code bases for each implementation? Are you saying there's going to be a WinNT do_dialog(), along with all the other DOS-specific IPAS calls? Will there be a main() that's called repeatedly, so older state-machine IPASes will continue to work? What about running more than one 3DS/NT on a system, and how contention between DLLs might be managed?
#152821From: Gus GrubbaFeb 13, 1995 1:14 PM
No, of course I don't mind. Specially when I don't have a clue what I'm talking about. <g> Regardless what they do or how they implement, writing in NT is a breeze compared to the nightmarish development environment available for PharLap. I can put together any interface for Win/Nt in a couple of minutes of work using a ton of different tools available. If you've noticed my recent IPAS work, you will see I gave up all together using the IPAS library's dialog functions. I wrote my own GUI library which is nothing more than a subset of the Win GDI. Contention? Welcome to the multithreaded, multitasking world. All my data structures are isolated. I've been doing my own context switching for quite some time (multitasking under PharLap). Note that my background is low level drivers running in such environments so it's sort of second nature to me to treat all data as "contention prone". I guess the best of all worlds would be both: an IPAS interface and a PlugIn interface. It is somewhat simple to implement the old style IPAS call structure so people could just recompile their code. I can only dream about the NEW plugin architecture. Can you image all the possibilities of an open ended DLL interface? Doing anything you feel like? Concurrently? How about distributed processing, remote procedure calls, etc. Network rendering at its best. Imagine being able to have Photoshop up and running with your texture map, as you swoosh here and there, the 3D scene is automatically rendered. Or how about running some wild formulas using Excel and having the keys in the keyframer updated in real time (Ed Kelerman will go berserk with this one). Scripting language? Can you imagine what people would do with a Visual Basic VBX able to act directly on 3DS? Now… what I really can't wait is to get my hands on a DEC Alpha/4 (1.2 GHz + 2G RAM)….
#152858From: Jason LangeFeb 13, 1995 2:47 PM
So if I was to buy NT, would it be able to run everything made for Win95? How much is NT anyway? Also, I am thinking of buying IPAS disk #6 with skin.axp, and want to know if when the new 3ds comes out ,will it work, or will I have to buy an updated version.
#152913From: Gus GrubbaFeb 13, 1995 6:31 PM
>> would it be able to run everything made for Win95? I doubt it… >> IPAS disk #6 I have no idea
#152920From: Yost GroupFeb 13, 1995 6:44 PM
You can be that all of my IPAS customers will be "made whole" vis a vis this NT news. I'm sure that all of the other developers will also do the best that they can to maintain good customer relationships. – G
#153004From: jim dudmanFeb 14, 1995 12:19 AM
HSC software ,Seconds that sentiment and is eagerly awaiting the opportunity to provide our plugin technology for an NT based 3DS, with little or no pain to our customers, just lots of gain!!! JD HSC Software (Kai's Power Tools)
#153013From: Yost GroupFeb 14, 1995 12:50 AM
You've got impeccable energy, Jim! Onward into the future… – G
#152862From: SyndesisFeb 13, 1995 3:02 PM
Well, I didn't want you to get away with statements like "it'll be easy to port IPASes to WinNT." 🙂 Especially if we need to qualify that with the bleeding-edge variants that you've been doing in your code. I was thinking of the average Joe's code. It's not that I'm rooting for a just-a-recompile compatibility library. I think the "onward to the future" approach is a good one, because it encourages third-party developers to enage in continuous new development, as opposed to making everything so backwards compatible that software publishers can milk profits from yesterday's binaries. Yes, I do revel at the potential of what will be possible in a new world of IPAS. For InterChange, it means making a link with 3D Studio so that every file format, in and out, becomes available to 3D Studio. If InterChange is on the user's system, 3DS will become "aware" of it with a little glue code IPAS DLL.
#152914From: Gus GrubbaFeb 13, 1995 6:32 PM
>> …the average Joe's code… By definition, there can't be "average Joe's" doing IPAS work. If someone can put together an IPAS using Watcom/Metaware + PharLap SDK, he or she should just fly through the Win/NT tools.
#152985From: SyndesisFeb 13, 1995 10:34 PM
You make it sound like the IPAS NT kit already exists. 😉
#153023From: Gus GrubbaFeb 14, 1995 1:57 AM
The point is not the kit. It doesn't really matter how the kit will look like (provided it does what we expect). The point is the fact that there are a ton (literary) of development tools available for Microsoft stuff whereas not much, if anything, is available for PharLap/Watcom/Metaware.
#154019From: John N. JordanFeb 18, 1995 3:51 AM
>Yes, I do revel at the potential of what will be possible in a new world of IPAS. For InterChange, it means making a link with 3D Studio so that every file format, in and out, becomes available to 3D Studio. If InterChange is on the user's system, 3DS will become "aware" of it with a little glue code IPAS DLL.< -=-=-=-=-=- sounds great! Kinda like Photoshop's plug in type file format stuff. Move it to the proper directory (or tell 3DS where it is), and it automagically appears in the "Save as.." option. Open arch. software rules. JNJ
#154083From: SyndesisFeb 18, 1995 12:00 PM
Yes, exactly. For that matter, I hope they are considering a way to integrate PhotoShop plug-ins with video post… 🙂 Although the 32-bit versions of these aren't up to snuff, they will be, soon.
#154313From: John N. JordanFeb 19, 1995 10:58 PM
>I hope they are considering a way to integrate PhotoShop plug-ins with video post… 🙂 < another great idea. That would be very useful as well.
#152863From: SyndesisFeb 13, 1995 3:06 PM
Speaking of backwards compatibility, have you ever tried to think of a way to make an existing IPAS work under Windows? The exact functionality of IPAS under PharLap has always puzzled me. For example, when I call malloc() in my IPAS, how does that malloc() know about the PharLap virtual memory system, if my IPAS doesn't have to be licensed to handle PharLap virtual memory? How does 3DS negotiate that first pointer into shared memory, handing it to the IPAS when it starts? Might not there be a way to fool an IPAS into running under Windows?
#152915From: Gus GrubbaFeb 13, 1995 6:32 PM
The malloc() case is pretty generic. First, I think I will be boring to death the non programmer but… here goes any way. The compiler has its own "heap" management tools. Some memory gets allocated before hand and the runtime library takes care of allocating/freeing memory from that pool. When a request for memory exceeds the size of free heap memory, the runtime library issues a system call requesting more memory (through standard DOS calls). This call is the same whether you're using DOS, PharLap, DOS4GW, whatever… The runtime library gets a pointer and starts using it. It doesn't care where that memory is. The OS (PharLap in this context) will try to map that memory. If it can't it will swap a couple of pages off to disk. The runtime library has no knowledge of what goes on under the hood. Because the runtime library uses standard DOS calls to allocate memory (and for everything else for that matter), porting to anything else can only be accomplished by using a different library. The binaries are not, and cannot be compatible. By using a different compiler (or simply a different combination of compiler switch/runtime library) your source, however, should be portable. Just keep everything nice and ANSI. The core engines should never rely on any non standard (i.e. Windows/PharLap/Amiga specific) functions. All my code (excluding most UI) can be ported by simply recompiling it on the desired target. It's also good to point out not to rely on byte ordering. This will be a big issue when porting code to non Intel architectures. Converting non Intel to Intel is cheap on a Pentium. The other way around (MIPS for instance) is very expensive in terms of CPU cycles. Keep a good abstraction layer within your data structures.
#152983From: SyndesisFeb 13, 1995 10:33 PM
Perhaps I don't understand how PharLap works. I assumed that it replaced malloc/free with its own heap management. But you're saying that an IPAS links in the standard Metaware malloc/free, which trickle down to the regular DOS memory allocation calls, which get intercepted by PharLap, which is also managing all of protected mode memory, so the app doesn't know the difference, as long as it is good 32-bit code. Did I get that right? Except does DOS reall have 32-bit-friendly memory allocation calls? (Or 48 bit, etc.) So DMPI fits in here somewhere, too, for the big memory handling. PharLap is bound into 3DS.EXE, and since IPASes run only when 3DS.EXE has already run, it all works. I think my misunderstanding was that PharLap replacement functions were getting linked into replace some low-level OS calls…
#153022From: Gus GrubbaFeb 14, 1995 1:57 AM
The guy answering the int 21h call is bound to 3DS.EXE. Your IPAS only calls it. That's the piece of code that makes up the PharLap dos extender. You should get the PharLap SDK. In fact, I can't understand how one can really exploit the PharLap environment not completely understanding it. It's just DOS on steroids. Yes, the calls are all the same. Only when pointers are passed or other peculiarities of 32 bit are involved you have a new set of calls. Those calls that differ, the compiler generates specific code. That's the reason for the different compiler switches. By the way, all registers are 32 bits. When you write a buffer for instance, you still call the same old 21h function 40h. The difference is that now ECX has the amount to write as opposed to just CX. PharLap will trap the call (as every other call), map the memory down to real mode, and divide the buffer into 64k chunks so DOS can digest it.
#153096From: SyndesisFeb 14, 1995 11:53 AM
I do have the PharLap SDK, that doesn't mean I memorized it. 🙂 Memory allocation worked, I didn't question it. I assumed all sorts of terrible things were happening under the hood. You must keep in mind that I quit my last "real job" in the mid-80s because they threatened to assign me to a task that involved coding in 80186 assembly. So, is there any hope for a "code museum" that might let old IPASes run with the new 3DS under WinNT?
#153915From: Link A. ParikhFeb 17, 1995 4:57 PM
I have access to a four processor Alpha (not that multiple processor will do me any good). But at 266MHz, rendering power should give me 90% faster performance over my 486-66 midget (guestimate). Link A. Parikh
#154020From: John N. JordanFeb 18, 1995 3:51 AM
>I have access to a four processor Alpha (not that multiple processor will do me any good). But at 266MHz, rendering power should give me 90% faster performance over my 486-66 midget (guestimate). < If it'll run NT, I suspect 3DS will take advantage of all the processors. Also, a 266 Alpha will render several times the speed of a P90! The floating point power of the Alpha is much higher than an Intel based systems. FP does the rendering. I'd say you should bug someone into getting NT installed on that system.. 🙂 Who makes it? JNJ
#154160From: Tim Krego, [pro.image]Feb 18, 1995 9:59 PM
>>>>I have access to a four processor Alpha (not that multiple processor will do me any good). But at 266MHz, rendering power should give me 90% faster performance over my 486-66 midget (guestimate). < If it'll run NT, I suspect 3DS will take advantage of all the processors.<<< I don't want to assume anything. Doesn't Autodesk have to compile different versions of 3DS/NT for processors other than Intel? I don't know if it is difficult, and I'm sure Autodesk is looking to people wanting to use Alpha's. If there are different versions for RISC NT machines I'm sure R5 will come on CD-ROM and have all versions like Intel, Alpha, PowerPC(NT).
#154327From: John N. JordanFeb 20, 1995 12:01 AM
I have no doubt that Yost/Autodesk will make a fully cross platform, multithreaded 3DS. The recompile for different processors isn't as hairy as it sounds. It is only the optimizing of one file for each processor. I'd say it'd add, at the utterly most, a couple weeks to get running versions on all platforms. MS says it's only like 2 days work.. I bet it's already done. Beta testing will be something of a hassle though. I suspect the Alpha will be the processor of choice for 3DS'ers. Who makes your 4 processor Alpha? Do you know? I haven't heard of anything like that before. I assume it's running Unix right now, right? JNJ
#153018From: James M. MurphyFeb 14, 1995 1:07 AM
Hi Gus! >>> On a different, but related note, I've seen some concern about IPAS'es. What I can say is that if someone was able to write a good IPAS plugin using the tools available for the PharLap environment, he or she should be able to port/rewrite it for NT blindfolded, with boxing gloves and drunk out of his/her shorts….<<< Now I've got this mental picture of you……………………..<ROTFL> Murph'
#153024From: Gus GrubbaFeb 14, 1995 1:57 AM
>>>> …blindfolded, with boxing gloves and drunk out of his/her shorts…. >> Now I've got this mental picture of you. That's only when I dress up for formal meetings…
#154007From: James M. MurphyFeb 18, 1995 2:19 AM
>> That's only when I dress up for formal meetings…<< Ahhh….Come on Gus….I'll bet you clean-up real good! You probably even wear shoes……right? <BG> Murph'
#152912From: Bradley DominikFeb 13, 1995 6:24 PM
<Autodesk said that it will be avalible after Siggraph. As for running under win95, if they dont make any multi-thread calls, it should run under win95. Im able to run a couple of window nt program under win95.> Wrong. Win95 multi-threads just as NT does. I'm not arguing robustness of NT vs. Win95, but you're getting mixed up with Win32s, which is for Win3.1 and will not multithread. Brad
#152917From: Gus GrubbaFeb 13, 1995 6:37 PM
>> Wrong. Win95 multi-threads just as NT does. Wrong, wrong… unless you know something I don't Win95 is in no way multithreaded.
#152958From: ZONE3Feb 13, 1995 8:18 PM
I agree with you Gus, if win95 was true multi-tasking or multi-treaded like NT, what would be the point of having Win95.
#154021From: John N. JordanFeb 18, 1995 3:51 AM
>Win95 multi-threads just as NT does. wrong. they're different
#154361From: Bradley DominikFeb 20, 1995 8:38 AM
<wrong. they're different> Yes, Win95 and NT are different, but with Win32 apps, they both multithread. Brad
#154453From: John N. JordanFeb 20, 1995 4:51 PM
>with Win32 apps, they both multithread I just told you what I've been told on NT forum. It could be wrong. JNJ
#154523From: ZONE3Feb 20, 1995 9:42 PM
I may have misread this, but I was in a book store the other day and picked up a book on Win95. One of the questions asked was "Will NT apps be able to run on Win95", and the answer was "Yes, the only difference between Win95 and WinNT is that NT support multiple processers, and has level c2 security in it". The book carried on to say that Win95 uses the same 32 bit API that NT uses. Also Win95 has Pre-emptive multitasking like NT, not co-operative multitasking like Windows 3.x, and all programs that were written in NT to Microsoft programming specs. will work in Win95. So hopefully 3D-Studio NT will work in Win95. Once again, this is what I read from Microsoft, so if it is incorrect, Im sorry. Thanks Gregg Daly
#154556From: Gus GrubbaFeb 20, 1995 11:13 PM
Why do you care so much about Win95? What difference does it make if a NT app runs in Win95 (by the way, what you read is only true if Microsoft changes the "current version" of Win95). Win95 is NOT a sort off "light" version of NT. Win95 is Windows as you have today with several features (read "hacks") added to it. It still runs over DOS (yes, 16 bits DOS). It relies on DOS' FAT file system, has no support for application protection (i.e. crash one, crash all), it is still based on co-operative multitasking (i.e. hang one, hang all). Win95 is NOT, by any means, an OS. It's a GUI for DOS (the actual OS). NT will separate the men from the boys. For Windows you've got Bob. For NT you have 3DS. The only reason I can think off to want Win95 (as opposed to NT) would be because of the lesser system resources required to run it. Well, with less system resources you won't run 3DS even today. If you have 3DS running today, that machine will do just fine with NT.
#155078From: Dennis FenskeFeb 22, 1995 9:58 PM
I got the UNIX cd and am preparing to install it. But as I am watching this thread, I am thinking I may want to re-partion and allow for WINNT also to play with it for a while. I am going to work with UNIX, because I need it at work, but I may also look into this. Can I use existing DOS and Windows programs on Windows NT? Or do I need specially compiled programs?
#155161From: Gus GrubbaFeb 23, 1995 8:22 AM
You can have almost any number of partitions running different OS'es. Linux has a boot manager called LILO. You can set it up so it presents you all three options (DOS, NT, and Linux). You can do the same with NT's boot manager. Regarding running 16 bit Windows programs and DOS programs under NT; as long as they don't try to handle the hardware directly (with exceptions such as com port, printer, etc.), you should have no problems.
#155322From: Dennis FenskeFeb 23, 1995 7:38 PM
Gus; >> you should have no problems. Thanks again, Dennis
#155368From: Nathan JohnstonFeb 23, 1995 11:11 PM
Any thoughts on the DPS PAR under NT? –Nat'n
#155568From: Gus GrubbaFeb 24, 1995 8:38 PM
>> Any thoughts on the DPS PAR under NT? I have some of my own, but they don't mean anything. You should ask DPS… <g>
#155470From: SyndesisFeb 24, 1995 11:04 AM
How did you configure your WinNT boot manager to load Linux? I tried with WinNT 3.1 but it wouldn't work. Did 3.5 change that?
#155574From: Gus GrubbaFeb 24, 1995 9:05 PM
I didn't. I run Linux on a separate machine dedicated to it. I've just heard of people (quite a few for that matter) who has done it. I would install LILO first. It would select between Linux and "DOS". When you select DOS it would in turn load the NT boot loader (which would present you with the DOS/NT choice).