CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (757 messages)

From: Andrew McClary Forum: Computer Animation Forum November 16, 1994 9:04 AM
The last version of 3D Studio just shipped about 2 weeks ago. There probably aren't many people with R4 that want to get rid of it at this point. Your best bet would be to try the the Autodesk Forum at Go ASOFT.
Reply to message #881
From: Joe Walsh Forum: Computer Animation Forum November 16, 1994 8:02 AM
Try XING-CD… XINGIT is the company…. We convert .tga as a atream into MPEG… Don't really know if it does FLC's???
Reply to message #168
From: Joe Walsh Forum: Computer Animation Forum November 16, 1994 7:58 AM
Yup! Optibase… about $14,500 toady will get you some great cards that will make really good MPEG stuff or ther are houses that Optibase is connected with that will dump MPEG 1… not MPEG 2 (Broadcast stuff) onto a CD-ROM Pretty neat stuff… You gotta look at delivery rates when…
Reply to message #841
From: Joe Walsh Forum: Computer Animation Forum November 16, 1994 7:52 AM
The new PlayCD (CL480VCD C-CUBE is out! Anyone used it? Avaialble in a backplane card? PCI, VESA? Looks interesting… MPEG for everybody… Is it in a Notebook yet? Help!
3D Clipart Message #961
From: Mark Buddle Forum: Computer Animation Forum November 16, 1994 7:15 AM
Does anyone know :- a) Are there any '3D Clipart' CD's that I could buy to load shareware objects into Imagine(3.1) – ( In the UK ) b) Are there any other areas within compuserve that hold 3d objects. c) Are there any monthly magazines published on 3d rendering software…
Animation Icons Message #960
From: Monir ElRayes Forum: Computer Animation Forum November 16, 1994 6:07 AM
I am looking for icons that display animation behavior (e.g., a printer with paper coming out, or a card scanner with a card being scanned in). I am also looking for development tools for capturing video images and displaying them from within programs. Can you help? Thanks.
From: Nils Pipenbrinck Forum: Computer Animation Forum November 16, 1994 5:41 AM
HI Geoffrey, I'll post my question in the IBM-PRO forum.. There are really assembler-wizzards. I'm sure they know what the A-Flag is… By the way.. At the moment I guess that the flag has something to do with nibble or bcd-arithmetics (maybe a nibble-overrun). Have a nice day, SUB By…
Reply to message #917
From: Nils Pipenbrinck Forum: Computer Animation Forum November 16, 1994 5:41 AM
Hi Lee, Gutem Morgen, Yes of cause you can go to the toilet if you find it 🙂 Cheers, Nils
Reply to message #946
From: Nils Pipenbrinck Forum: Computer Animation Forum November 16, 1994 5:41 AM
Hi Fred, .. I don't know what the other forum-members are thinking, but I think we have to switch back to english.. otherwise they become upset because they don't know of whom we are talking about (I hope this is more or less readable..). Viele Gruesse an Deine Mutti! Nils…
Reply to message #940
From: Nils Pipenbrinck Forum: Computer Animation Forum November 16, 1994 5:41 AM
Hi Chris, I worked on a small polygon engine.. Drawing triangles is fast.. but if you draw two treangles to simulate a 4-n-polygon (4-sided) it's of cause faster to use the 4-n-polygon code.. Why? Simple answer: + | \ | \ This is our triangle.. We have to calculate 3…
Reply to message #916
From: Nils Pipenbrinck Forum: Computer Animation Forum November 16, 1994 5:41 AM
Thanks, I'll try to find them with the filefinder. Should be no problem. Regards, NIls
Reply to message #911
From: Brian Reed Forum: Computer Animation Forum November 16, 1994 5:05 AM
> So, you gonna work on an algorithm using it? I've wondered if it could be >used to speed up filled polygons, but haven't really played with it. 'One of these days', perhaps.. Bri
Reply to message #937
#922-Imagine Message #951
From: Philip Shenk Forum: Computer Animation Forum November 16, 1994 4:33 AM
David, >>>what is the date of the drivers in WUGNET? To tell you the truth, I don't know. The file summary in the library will tell you when it was UL'd though. Version is 1.43 if that helps. Philip
Reply to message #922
#925-3D modeling Message #950
From: Troy G. Jeppsen Forum: Computer Animation Forum November 16, 1994 2:55 AM
Thanks, I'll try that. Troy
Reply to message #925
#941-IMAGINE Message #949
From: GreG tsadilas Forum: Computer Animation Forum November 15, 1994 11:27 PM
>> Any Ideas why sometime the camera come back to center point in the stage editor even after you save it… Alain, Are you also modifying the new camera position before you save in the stage? Any time you move, scale, or rotate an object you must update that objects…
Reply to message #941
From: Josh Rodman Forum: Computer Animation Forum November 15, 1994 9:26 PM
>> Hardwired is an Amiga demo (by Silents?).
Reply to message #818
From: Josh Rodman Forum: Computer Animation Forum November 15, 1994 9:26 PM
>> PMJI, Wasn't the first part of Airframe a voxel based sequence? It looked very reminicent of 'Comanche'. I STILL can't believe it was 62K…
Reply to message #724
From: Lee TAylor [Demo Team] Forum: Computer Animation Forum November 15, 1994 8:07 PM
Guten Morgen Darf ich bitte zur al toilette (or something like that) The only german I remember from my language exploration year in high school.
Reply to message #940
Imagine Message #945
From: Alain Alherbe Forum: Computer Animation Forum November 15, 1994 7:58 PM
Philip, I put a new card a S3 vlvga 32 bit with 2mb and he works great. I f you find the book by Philip Shaddock "3D MODELING LAB'edited by the "WAITE GROUP" you can get IMAGINE 2.0 FOR $45 and the book is a great tool with a lot…
From: Anton L. Pickard-Ferguso Forum: Computer Animation Forum November 15, 1994 7:58 PM
Thanks. I'll give them a call. regards, Anton
Reply to message #934
From: Anton L. Pickard-Ferguso Forum: Computer Animation Forum November 15, 1994 7:58 PM
I spoke with Side Effects today and I think I will stay with Alias for the time being. I am just gettting started with an SGI Indy and I am not doing character animation. PRISMS is a full blown package which is comparable to Alias's Power Animator. I am going…
Reply to message #882
Imagine Message #942
From: Alain Alherbe Forum: Computer Animation Forum November 15, 1994 7:49 PM
David, thank,s but I put a new card a S3 vlvga 2MB and it works great. Do you have IMagine also? Alain.
#IMAGINE Message #941
From: Alain Alherbe Forum: Computer Animation Forum November 15, 1994 7:44 PM
Greg, I am working on one, now that I got evrything working well I can begin learning how to use IMAGINE. Any Ideas why sometime the camera come back to center point in the stage editor even after you save ti go to the action editor when doing a animation.…
From: Fred Trafton Forum: Computer Animation Forum November 15, 1994 7:01 PM
Nils, Wir sind alle Deutche. Aber ich wohne in Dallas. Ich bin nur halb Deutch, meine Mutti hat von Berlin gekommt. Aber ich kann ein bisschen sprechen. Viele grusse (mit kein umlaut?) Friedrich Trafton
Reply to message #898
From: Fred Trafton Forum: Computer Animation Forum November 15, 1994 6:54 PM
Chris, I agree. I didn't really mean "squares", I meant rectangles. You could build up 3D objects with both of them cleverly used, but not just rectangles alone, that's true. I was suggesting that you could have different optimizations for each, so it may be faster to call "DrawTriangle" 4…
Reply to message #916
From: Fred Trafton Forum: Computer Animation Forum November 15, 1994 6:48 PM
Chris, CT datasets? You a CT tech or something? Hmm … have you ever considered how cool a 3-D rotating pelvic bone would look in a demo? If you've got the data for one laying around, that is … Regards, Fred Trafton
Reply to message #915
From: Fred Trafton Forum: Computer Animation Forum November 15, 1994 6:46 PM
Brian, So, you gonna work on an algorithm using it? I've wondered if it could be used to speed up filled polygons, but haven't really played with it. Regards, Fred Trafton
Reply to message #908
From: Fred Trafton Forum: Computer Animation Forum November 15, 1994 6:45 PM
Nils, Sure, here it is: Graphics Gems edited by Andrew S. Glassner, Academic Press, Inc., Harcourt Brace Jovanovich, Publishers. ISBN 0-12-286165-5. There are at least 2 more books, Graphics Gems II and III, though I don't have those. The code is in C and is available for downloading somewhere around…
Reply to message #899
From: Jim Forum: Computer Animation Forum November 15, 1994 5:12 PM
"I'd like to hear from anyone using PRISMS software on the SGI. How does it compare to alias? What are it's strengths/weaknesses? What use is it best suited for? Best platform for best performance? I have a call into Side Effects for info, but would like to hear from users.…
Reply to message #794
#310-3D Modeling Message #933
From: Jim Forum: Computer Animation Forum November 15, 1994 4:59 PM
Hi Dwayne Can you please tell me where I can get in touch with 'Shablamm' Thanks again, Jim
Reply to message #310
From: Philip Shenk Forum: Computer Animation Forum November 15, 1994 4:33 PM
Hi Ed, Take a look in the libraries here. (Try a keyword search using "Video for Windows" or "Quicktime" or whatever format you want to play). I just DL'd Playit v. 1.51 the other day and it works fine as far as I can tell. I've also used Vidvue 3.1……
Reply to message #884
#886-Imagine Message #931
From: Philip Shenk Forum: Computer Animation Forum November 15, 1994 4:33 PM
Alain, Glad to hear you fixed your problem. Did you put in a new card, or just change the drivers on the Cirrus card? No, I don't have Imagine. I had an early version (1.0) a long time ago on the Amiga… now I'm on the PC. TTYL, Philip
Reply to message #886
#920-3D modeling Message #929
From: John N. Jordan Forum: Computer Animation Forum November 15, 1994 3:20 PM
>So it's not in 3DS, but an extra package. People tend to say "3DS can do that", but it's not 3DS, it an IPAS (=extra $$$). < Well, yes it's 3DS. You can't do that without 3DS.. nor can you take the IPAS and plug it into another program. Sure…
Reply to message #920
From: Jim Bucher Forum: Computer Animation Forum November 15, 1994 3:08 PM
Reply to message #877
From: Jim Bucher Forum: Computer Animation Forum November 15, 1994 3:08 PM
I saw a 486/66 motherboard with CPU for $270 recently. The rediculous part is memory will cost more than the motherboard. Simms run about $40 a megabyte.
Reply to message #866
#896-#3D modeling Message #925
From: John N. Jordan Forum: Computer Animation Forum November 15, 1994 2:00 PM
I have not done any flag type work myself, and I don't use LW, so I could have led you astray. Mabe the quality of the 3DS flag moving doesn't compare to LW's.. I haven't seen anything from LW except the stuff on tv. I knew it was possible to…
Reply to message #896
From: JohnEMcKean Forum: Computer Animation Forum November 15, 1994 1:35 PM
Well, Robert, Your question was put to the greenest of the green. I'm an architect who has taken a wild hair to become a master of animation. So far, I've managed to make 2 short five section animaitons which parallel the tutorials in the manual of StratVision 3D, the volkswagen…
Reply to message #912
#888-3-D MODELING Message #923
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
Nathan, oddly shaped objects should create odd looks when used with texture mapping. Maybe you try to render the object from one view and use that image as a basis for painting the texture. It's a good way to create texture for "oddly shaped" objects. -David
Reply to message #888
#871-#Imagine Message #922
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
Phil, what is the date of the drivers in WUGNET? Just don't want to d/l it only to find out that I already have them. -David
Reply to message #871
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
>> I made the mistake of trying to use it to write a book. After so many MS programs you should have known that! -David
Reply to message #862
#831-#3D modeling Message #920
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
>> think there is an IPAS that lets you do that >> Fortunately, there's an easier way in 3DS. So it's not in 3DS, but an extra package. People tend to say "3DS can do that", but it's not 3DS, it an IPAS (=extra $$$). >> Do you know of…
Reply to message #831
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
Ed, there is one. Check out Graphsupport Forum for animation payers. There should be the latest Video for Windows drivers. I'm sure you can also find them in MSLIB. -David
Reply to message #884
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 1:31 PM
hehe morphing seems to be perfect for political stuff 🙂 -David
Reply to message #889
From: Geoffrey S. Kane Forum: Computer Animation Forum November 15, 1994 1:18 PM
Nils, > Thank you.. But when will the A-Flag be set? The C, Z and O-Flags are easy > to use, but what is an Auxilary-Carry? Good question. I'm digging deeper, withiout much luck. My guess is that the A-Flag is used internally, possibly to help determine what the carry…
Reply to message #900
From: Christopher S. Young Forum: Computer Animation Forum November 15, 1994 12:31 PM
Fred, >… you could build ANYTHING out of triangles, so it may be better to work on an engine thet ONLY draws fast triangles. Or maybe also fast squares. From my rudimentary knowledge of integral calculus, the statement about triangles is true. This is a method used to calculate area…
Reply to message #816
From: Christopher S. Young Forum: Computer Animation Forum November 15, 1994 12:19 PM
Yeah, I understand what you mean by height field. I am more used to thinking of voxels in reference to CT scanner datasets. I am still pretty new to the demo arena, and some of this stuff really scares me! I mean, really, I look at some stuff and say…
Reply to message #815
recording Message #914
From: kevin odhner Forum: Computer Animation Forum November 15, 1994 12:09 PM
I have Truspace and povray's autobatch utility as well as RTAG, DTA, AAPLAY, PLAY and Windows Media Player, but I am interested in recording broadcast quality video ray-traced animation (numbered targa files, I guess ) to video. What hardware/software do I need for $2-4,000 in addition to my p590? I…
#734-Strata Message #913
From: Robert Rose Forum: Computer Animation Forum November 15, 1994 11:06 AM
Hallo Christian. Vor einer Woche haben wir Euch schon mal auf ein mail geantwortet . . Wir benutzen StrataStudioPro auf einem Powermac 7100, haben jedoch noch einige Probleme. Wir waren an einem Erfahrungsaustausch sehr interessiert. Bis bald . . .Robert.
Reply to message #734
From: Robert Rose Forum: Computer Animation Forum November 15, 1994 11:03 AM
Hi John. We just start working with StrataStudioPro on a powermac 7100. What's Your experience with the performance of that constelation? we have big problems by waiting for every litte step for minutes. Even very simple operations like moving sliders cause serious delays. What's to do? Thanx for Your reply…
Reply to message #694
From: Brian Reed Forum: Computer Animation Forum November 15, 1994 9:47 AM
Graphic Gems ISBN 0-12-286166-3. Mostly algorithm/code snippets collected by Andrew Glassner. There's now a GG2, 3 and 4… and all the source is here on CIS somewhere. Probably start in GRAPHSUP and look for GEMS1.ZIP. 🙂 Bri
Reply to message #899

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