CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (208 messages)

#1004 Public Demo Thread Message #1021
>>some german… So I don't have to rewrite all my comments>By the way, I'm sure the Beatles never sung in german
#878 The Demo Team Message #1019
From: Lily Owens Computer Animation Forum · The Demo Team Src. November 17, 1994 9:21 AM
Hi Peter, Your messages are number 315 and 316. Somehow they didn't make it to the Demo Team section (they were in Section 1). Do you want me to repost them here? Sorry you didn't get an answer. Gotta keep trying! hugs Lily
#890 irony of new location Message #1018
From: Lily Owens Computer Animation Forum · The Demo Team Src. November 17, 1994 9:21 AM
>>>>>>>>>>>>>> While I didn't really think about clipping, that is something which affects every shape. Of course, if a triangle ever got that close in 3D, I think it would crash through the screen.
#938 irony of new location Message #1017
From: Lily Owens Computer Animation Forum · The Demo Team Src. November 17, 1994 9:21 AM
A 3-D rotating pelvic bone?? Now that is kinky! hehe
#994 Imphobia 8 Message #1012
From: Matt Drury Computer Animation Forum · The Demo Team Src. November 17, 1994 8:57 AM
Josh, I am _very_ impressed with Imphobia. It's one of the cleanest virtual mags I've seen. If this group comes up with any position papers or such for submission to Imphobia, let me know so I can offer the promotional text I have here in adjunct. We have the ability…
#1005 Public Demo Thread Message #1011
From: Matt Drury Computer Animation Forum · The Demo Team Src. November 17, 1994 8:57 AM
Nils, CompuServe supports the full 127-character ASCII set – characters from 128 to 255 are _not_ ASCII but are subject to interpretation based on the code page and platform you're running on. Good news, though: CIS supports the Latin-1 character set for extended characters such as umlauts, and has done…
#988 Public Demo Thread Message #1005
Hi Fred, ue is the best replacement for the U-Umlaut. It's a shame, that Compuserve doesn't support the complete ASCII-Character-set. Blockgraphics and german (or spain) texts look ugly in 7-Bit chars. I hope that they'll fix it sometimes… >> But anyway, we should be discussing Demo stuff. Frame rate. >>…
#969 Public Demo Thread Message #1004
Hi Dan, nice to hear from you, that also you speak some german… So I don't have to rewrite all my comments if I upload sources. By the way, I'm sure the Beatles never sung in german.. It suppose it was a german (or austrian) Beatles-Rvival-Band. But some days ago…
#975 Assembler: The A-Flag Message #1003
Hi Erik, I'll take a look at it.. Thank you. Nils
#966 Assembler: The A-Flag Message #1002
Hi Geoffrey, I'll ask Dreaden and will post his message here.. I'm sure it's not only interesting to me. Cheers, Nils
Imphobia 8 Message #994
From: Josh Rodman Computer Animation Forum · The Demo Team Src. November 16, 1994 9:18 PM
I just uploaded Imphobia 8 to the file library. It's generally considered _the_ diskmagazine of the Demo Scene. There's something in there for lots of people. Interviews, music, coding ideas and techniques, demo-scene zeitgeist, as well as bull from scene members, really really bad poetry and more. It's an interesting…
#957 #Public Demo Thread Message #988
Nils, I agree. We also have to switch back because my German is too terrible to say anything of any importance . Hmm … is "ue" actually an acceptable alternative to u-umlaut? That's interesting, I've never seen that done before. But anyway, we should be discussing Demo stuff. Frame rate.…
Bri, Bad as me. "One of these days" I'm gonna become Master of the Earth. No, the Galaxy. No, the Universe! Maybe tomorrow … Regards, Fred Trafton
#946 Public Demo Thread Message #986
Lee, No big secret. I just said "Hi" and that I spoke a bit of German too. Und … die Toilette ist daruber. (The Toilet's over there). Regards, Fred Trafton
Hi Nils, See my program 'FLAGTEST' on the IBMPRO forum in the assembly library. It also contains some documentation. (not A-flag specific though) Cheers, Erik 'Mr. Flag' de Neve 😉
#969 Public Demo Thread Message #974
Dan, > I was in a campground (in Austria?) when I first heard the Beatles > singing "I Wanna Hold Your Hand" in German. I was sure I was losing > my mind. I know the feeling. When I was there I heard "Die Artze" (I think that's their name)…
#957 #Public Demo Thread Message #969
>>I don't know what the other forum-members are thinking,
#946 Public Demo Thread Message #968
>>Darf ich bitte zur al toilette (or something like that)
Nils, Good luck on your quest. You might want to e-mail Draeden of VLA. He can be reached at draeden@u.washington.edu. Jeff > By the way.. Of cause it's a hidden meaning… I thought it was obvious Of course, it's the good old obvious hidden meaning!!! I knew I was missing…
HI Geoffrey, I'll post my question in the IBM-PRO forum.. There are really assembler-wizzards. I'm sure they know what the A-Flag is… By the way.. At the moment I guess that the flag has something to do with nibble or bcd-arithmetics (maybe a nibble-overrun). Have a nice day, SUB By…
#946 Public Demo Thread Message #958
Hi Lee, Gutem Morgen, Yes of cause you can go to the toilet if you find it 🙂 Cheers, Nils
#940 Public Demo Thread Message #957
Hi Fred, .. I don't know what the other forum-members are thinking, but I think we have to switch back to english.. otherwise they become upset because they don't know of whom we are talking about (I hope this is more or less readable..). Viele Gruesse an Deine Mutti! Nils…
Hi Chris, I worked on a small polygon engine.. Drawing triangles is fast.. but if you draw two treangles to simulate a 4-n-polygon (4-sided) it's of cause faster to use the 4-n-polygon code.. Why? Simple answer: + | \ | \ This is our triangle.. We have to calculate 3…
Thanks, I'll try to find them with the filefinder. Should be no problem. Regards, NIls
From: Brian Reed Computer Animation Forum · The Demo Team Src. November 16, 1994 5:05 AM
> So, you gonna work on an algorithm using it? I've wondered if it could be >used to speed up filled polygons, but haven't really played with it. 'One of these days', perhaps.. Bri
#818 Name of the group Message #948
From: Josh Rodman Computer Animation Forum · The Demo Team Src. November 15, 1994 9:26 PM
>> Hardwired is an Amiga demo (by Silents?).
From: Josh Rodman Computer Animation Forum · The Demo Team Src. November 15, 1994 9:26 PM
>> PMJI, Wasn't the first part of Airframe a voxel based sequence? It looked very reminicent of 'Comanche'. I STILL can't believe it was 62K…
#940 #Public Demo Thread Message #946
Guten Morgen Darf ich bitte zur al toilette (or something like that) The only german I remember from my language exploration year in high school.
#898 #Public Demo Thread Message #940
Nils, Wir sind alle Deutche. Aber ich wohne in Dallas. Ich bin nur halb Deutch, meine Mutti hat von Berlin gekommt. Aber ich kann ein bisschen sprechen. Viele grusse (mit kein umlaut?) Friedrich Trafton
Chris, I agree. I didn't really mean "squares", I meant rectangles. You could build up 3D objects with both of them cleverly used, but not just rectangles alone, that's true. I was suggesting that you could have different optimizations for each, so it may be faster to call "DrawTriangle" 4…
Chris, CT datasets? You a CT tech or something? Hmm … have you ever considered how cool a 3-D rotating pelvic bone would look in a demo? If you've got the data for one laying around, that is … Regards, Fred Trafton
Brian, So, you gonna work on an algorithm using it? I've wondered if it could be used to speed up filled polygons, but haven't really played with it. Regards, Fred Trafton
Nils, Sure, here it is: Graphics Gems edited by Andrew S. Glassner, Academic Press, Inc., Harcourt Brace Jovanovich, Publishers. ISBN 0-12-286165-5. There are at least 2 more books, Graphics Gems II and III, though I don't have those. The code is in C and is available for downloading somewhere around…
#877 Public Demo Thread Message #927
From: Jim Bucher Computer Animation Forum · The Demo Team Src. November 15, 1994 3:08 PM
#866 Public Demo Thread Message #926
From: Jim Bucher Computer Animation Forum · The Demo Team Src. November 15, 1994 3:08 PM
I saw a 486/66 motherboard with CPU for $270 recently. The rediculous part is memory will cost more than the motherboard. Simms run about $40 a megabyte.
Nils, > Thank you.. But when will the A-Flag be set? The C, Z and O-Flags are easy > to use, but what is an Auxilary-Carry? Good question. I'm digging deeper, withiout much luck. My guess is that the A-Flag is used internally, possibly to help determine what the carry…
Fred, >… you could build ANYTHING out of triangles, so it may be better to work on an engine thet ONLY draws fast triangles. Or maybe also fast squares. From my rudimentary knowledge of integral calculus, the statement about triangles is true. This is a method used to calculate area…
Yeah, I understand what you mean by height field. I am more used to thinking of voxels in reference to CT scanner datasets. I am still pretty new to the demo arena, and some of this stuff really scares me! I mean, really, I look at some stuff and say…
From: Brian Reed Computer Animation Forum · The Demo Team Src. November 15, 1994 9:47 AM
Graphic Gems ISBN 0-12-286166-3. Mostly algorithm/code snippets collected by Andrew Glassner. There's now a GG2, 3 and 4… and all the source is here on CIS somewhere. Probably start in GRAPHSUP and look for GEMS1.ZIP. 🙂 Bri
#878 The Demo Team Message #910
From: Matt Drury Computer Animation Forum · The Demo Team Src. November 15, 1994 8:50 AM
Peter, Staff members deleting messages is a hanging offense in our forums. Seriously, messages may 'scroll' – be removed in favor of new messages – automatically after being online for anywhere from 3 days to 3 weeks depending on how popular the forum. If the recipient's ID is in the…
From: Brian Reed Computer Animation Forum · The Demo Team Src. November 15, 1994 8:36 AM
Yup Gems says it all, in that the code is looking 1 & 2 pixels ahead for the binary decisions.. 🙂 I ran to it after your second post noted the reference. Bri
Well, I'll test it on a original Soundblaster Pro II and Soundblaste Pro I tonight.. We'll see if it only crashes on my vanilla-SB's. At the moment I'm more than happy with ST3. Regards, Nils
Hi Geoffrey, Thank you.. But when will the A-Flag be set? The C, Z and O-Flags are easy to use, but what is an Auxilary-Carry? SUBMiSSiVE (what do you think, when you here this handle )
Hi Fred, Graphic Gems sounds interesting..Is it a book? Would you please give me the ISBN-Number, author and publishers? Thanks in advance, Nils
#867 #Public Demo Thread Message #898
HI Geoffrey, I'm stunned! You speak german… That's nice… I live in Hamburg. Have a nice day, Nils
#879 Public Demo Thread Message #893
Dan, > I was looking at those for the 386SX I do telcom on. Instead I got an IBM > SLC66 motherboard with a copro and 4 megs of RAM for $400. The copro's not > nearly as fast as my DX2-66, but many ops benchmark faster on the IBM.…
#878 The Demo Team Message #892
Peter, > I sent a message to the demo team, and I was wondering if you deleted it, I'm not part of THE demo team –after reading messages from so many people asking to join, I decided to form an "unoffical" or "public" demo team. We not REALLY a team…
#876 Public Demo Thread Message #891
Fred, > Yep, your Border's sounds just like ours. I guess it must be a chain. And > they don't even rag on you for reading the books there without buying. I guess they are a chain, it's nice to find someone who believes in service. > I'll upload my…
Jim, > A triangle can gain up to 3 edges when it is clipped to the screen. Although > if you are clipping during scan conversion you don't have to worry about it. While I didn't really think about clipping, that is something which affects every shape. Of course, if…
I'd heard about it not working on PAS, but you're the first I've heard say it wouldn't do SB. I'll have to try on my kid's machine. I really like FT2 so far.

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