CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (225 messages)

#POV Bug? Message #21298
From: Jim Orleff RST/NATCA Forum: Graphics Developers Forum May 3, 1993 11:08 PM
Hi, I used a batch file with POV to generate graphics while I slept. When I awoke the hard drive I had been writing to was trashed big-time. I suspect it ran out of room, but the partition table, FAT, directories i.e. my whole world were gone. Thank God for…
#POV Includes Message #21289
From: Colin Young Forum: Graphics Developers Forum May 3, 1993 8:26 PM
I just downloaded most of POV-Ray and I really want to give it a try but I still need the required include files (color.inc, etc.). I don't know if these are located in the sample files (POVSCN.zip) but I don't want to spend the 40 plus minutes and n dollars…
#21250-POV 2.0 Message #21275
From: Petro Aarts Forum: Graphics Developers Forum May 3, 1993 3:23 PM
Dan, Snif, snif, I will survive ( I think) I'll wait until it's available. Keep up the good work, I really love version 1.0 Read action !
Reply to message #21250
From: Robert A. Mickelsen Forum: Graphics Developers Forum May 3, 1993 2:02 PM
You can start by attaching some fractal gifs to simple objects to get the hang of image_mapping. From there, play with alpha values to "cut out" pieces of the object within the fractal pattern. Then try some height_fields. The docs are pretty thourough in these areas but if you have…
Reply to message #21251
From: Victor D'Amato Forum: Graphics Developers Forum May 3, 1993 10:21 AM
Good one Sam! I also prefer mountain bikes and there's a soft spot in me for White_Marble too! -Vic Read action !
Reply to message #20634
From: Victor D'Amato Forum: Graphics Developers Forum May 3, 1993 10:20 AM
Touche' Dan -Vic Read action !
Reply to message #20626
#POVRay and Fractint Message #21251
From: PLATENKAMP Forum: Graphics Developers Forum May 3, 1993 9:06 AM
Hi, I just started using POVRay and I am quite fascinated by it. Having played around with some simple shapes I would now like to generate raytraced fractal images. I know how to make 3D projections in farctint and there is of course ray trace option but I am not…
#21225-#POV 2.0 Message #21250
From: Dan Farmer Forum: Graphics Developers Forum May 3, 1993 9:03 AM
Petro, You can't yet. POV 2.0 is still in testing. Sorry if we got you all worked up over nothing. You'll be able to get it in Lib 8 when it's ready, but there's currently no relese date target. There is 1 Reply. Read action !
Reply to message #21225
#21223-HiSpeed POV Message #21247
From: Dan Farmer Forum: Graphics Developers Forum May 3, 1993 9:03 AM
>>…the commands are implemented in silicone. >> breast implants processing floating point math instructions Aha! A way for us males to regain control of society! This may be a very important discovery!! (I will refrain from making any sort of "software" jokes here, OK?) Read action !
Reply to message #21223
From: Dan Farmer Forum: Graphics Developers Forum May 3, 1993 9:02 AM
"French is easy"… that's cute! I used to know a bit of Finnish (grew up in Michigan's Upper Penninsula where a lot of Finns settled) but the words wouldn't be appropriate here. Don't feel you've got to stop your PS's because of me… I was having fun trying to figure…
Reply to message #21226
From: Syndesis Forum: Graphics Developers Forum May 3, 1993 8:09 AM
Within a sub-object, it's not hard for me to traverse the list of polygons searching for similarly-colored faces, and output them in a series. I'll look at the Vivid docs. There is 1 Reply. Read action !
Reply to message #21224
From: Per Larsen Forum: Graphics Developers Forum May 3, 1993 3:02 AM
Erkki, I see, well it's my impression that Vivid adds bounding boxes to it's primitives automatically. I'll try to keep this in mind. Other than that, are you satisfied with PV3D? – Per re. your P.S.: I'll respond via E-Plex. I don't want to put off Dan Farmer . There…
Reply to message #21184
From: Per Larsen Forum: Graphics Developers Forum May 3, 1993 2:39 AM
Dan, "dog" means "though" in Danish. "dog" in English is "hund" in Danish. We have a saying in Denmark: French is easy, "horse" is "cheval" and it's like that all the way through 😉 – Per P.S. We'll stop talking Danish now, . There is 1 Reply. Read action !
Reply to message #21047
#POV 2.0 Message #21225
From: Petro Aarts Forum: Graphics Developers Forum May 3, 1993 2:19 AM
Hello, The last few days I see people talking about POV 2.0. My question is, is it available yet, and if so, where can I get it?. Petro There are 2 Replies. Read action !
From: Stephen Coy Forum: Graphics Developers Forum May 3, 1993 12:47 AM
The translation to Vivid should be fairly simple. The only possible problem I can see is that Vivid's input format tends to group primitives with the same surface definition. This shouldn't be much of a problem. Translating the other way may be more challenging. Feel free to contact me directly…
Reply to message #21201
#21102-#HiSpeed POV Message #21223
From: Eric Barish Forum: Graphics Developers Forum May 3, 1993 12:37 AM
>>…FPU built right into the chip. However, not all of the commands are implemented in silicone. ROTF (Rolling On The Floor (laughing)) When I read that, an image flashed through my mind of silicone breast implants processing floating point math instructions! (Ok, ok, I'm a bit over tired at the…
Reply to message #21102
From: Dan Farmer Forum: Graphics Developers Forum May 2, 1993 11:04 PM
"Catch any trout yet?" One yesterday, one today. Wanna hear my excuses? There is 1 Reply. Read action !
Reply to message #21185
From: Harley Mackenzie Forum: Graphics Developers Forum May 2, 1993 6:23 PM
Thanks Richard, I shall follow this up with Lead Tech. Read action !
Reply to message #21016
From: Syndesis Forum: Graphics Developers Forum May 2, 1993 5:07 PM
Syndesis Corporation makes InterChange Plus, a system of translators for many 3D modeling formats such as DXF, 3D Studio, Wavefront, LightWave, Imagine, Sculpt, and many others. We're the "Hijaak" of 3D translations. InterChange Plus is available on the Amiga now; we hope to be shipping the Windows version later this…
From: Chris Young Forum: Graphics Developers Forum May 2, 1993 2:31 PM
"Image Lab" by Tim Wegner contains a chapter on POV-Ray and is availible now. "Ray Tracing Creations" by Drew Wells & Chris Young is expected next month. Read action !
Reply to message #21150
From: Erkki Sondergaard/DANISC Forum: Graphics Developers Forum May 2, 1993 12:13 PM
Hey Dan, >> "der er dog mindst" >Hey… WHOS'S go the mind of a dog?!? You need a Danish-English dictionary to figure that out . I just might be able to get you a good deal on one, they are far cheaper in Copenhagen than in Minneapolis . Has spring…
Reply to message #21047
From: Erkki Sondergaard/DANISC Forum: Graphics Developers Forum May 2, 1993 12:13 PM
Peter, No matter which modeller you use watch out for the bounding. I just got a bunch of scenes made with PV3D and the bounding is awfull. Either it's on a single simple object or it's the whole CGS object. With large CGS trees this gives very slow traces. Well,…
Reply to message #21034
#21155-POV3D 1.00 Message #21157
From: Alfonso Hermida Forum: Graphics Developers Forum May 1, 1993 11:04 PM
>I just finsihed the DOS graphics version today. I'll be doing some additional >testing and should be posted here very soon. It has the same functionality. >>Alfonso, >>This is great news! can't wait to try it out. Should be out by the middle of next week. Keep in touch. >>I…
Reply to message #21155
#21139-#POV3D 1.00 Message #21155
From: Loyd L Towe Forum: Graphics Developers Forum May 1, 1993 10:26 PM
>I just finsihed the DOS graphics version today. I'll be doing some additional >testing and should be posted here very soon. It has the same functionality. Alfonso, This is great news! can't wait to try it out. I have tried out the windows version a bit and I have a…
Reply to message #21139
From: Mitch Magee Forum: Graphics Developers Forum May 1, 1993 9:55 PM
In the documentation for POV version 1.0, there was mentioned the release of two books pertaining to POV. The publisher is listed as the Waite Group Press. Are these books out yet? What is the address or phone for the publisher? There is 1 Reply. Read action !
#21127-#POV3D 1.00 Message #21139
From: Alfonso Hermida Forum: Graphics Developers Forum May 1, 1993 7:54 PM
>Where is the POVCAD.zip or POVCAD20.zip file located? I can't seem to find it an >it anywhere on CIS. Please help if you can… It's in the RAYTRACE SOURCES directory. There are 2 versions, select the 2.0 one. I just finsihed the DOS graphics version today. I'll be doing some…
Reply to message #21127
From: Robert M Cleere Forum: Graphics Developers Forum May 1, 1993 5:52 PM
Yeah, I can't believe I'm working on that hack… Sorry for the delay in replying – I just got a coupla of 240Mb SCSI's for my home system… I've really been fighting the "hard disk crunch" (I feel better already). I've been on the "Alternative", but not in some time…
Reply to message #20750
#20529-#POV3D 1.00 Message #21127
From: Gregory Reade Forum: Graphics Developers Forum May 1, 1993 3:13 PM
Where is the POVCAD.zip or POVCAD20.zip file located? I can't seem to find it an it anywhere on CIS. Please help if you can… Gregory. There is 1 Reply. Read action !
Reply to message #20529
From: Darin W Dugger Forum: Graphics Developers Forum May 1, 1993 8:44 AM
Thanks, for the info. Darin W Dugger Read action !
Reply to message #21104
From: Ralph Broom/DC Forum: Graphics Developers Forum May 1, 1993 7:44 AM
Darin, PMJI… >> BTW do you have a phone number for PIXAR, I might try to get a flyer from them or something.
Reply to message #20969
#HiSpeed POV Message #21102
From: David J Harr Forum: Graphics Developers Forum May 1, 1993 3:46 AM
Well, Having a bit of spare time on my hands, and not having done anything on POV-Ray in several months except to keep in contact with Eduard to let him know I was alive, the other day I was spurred to see if I could improve the performance of POV-Ray…
From: Eduard Schwan Forum: Graphics Developers Forum April 30, 1993 11:32 PM
Great, I'll watch for it. I got the TrueType Mac sample source code and article text, about 51K as a Compactor Pro archive. So why do you prefer Type 1, since it is not native on the Mac, and not an openly published format? There is 1 Reply. Read action…
Reply to message #20965
From: Eduard Schwan Forum: Graphics Developers Forum April 30, 1993 11:31 PM
> Is there any possibility to include a new trace mode into POV 2.0? > To be more precise, a wireframe mode, so that our debugging times > can be reduced enormously? Sorry, the "Quality" command line parameter only goes down to zero. So, for a wireframe "zippy" mode, we'd…
Reply to message #20962
From: Britt Percival Forum: Graphics Developers Forum April 30, 1993 3:20 PM
Eduard, Thank you for the reply. I understand that you don't want to upload POV without an FPU. If Drew Wells doesn't want me to try the 2.0 beta, would there be a chance that I could send you a disk in the mail with a self addressed stamped envelope…
Reply to message #20835
From: Britt Percival Forum: Graphics Developers Forum April 30, 1993 3:20 PM
Dan, > Have you tried with more than one scene file? Yes, I have tried four different scenes. It renders until it comes to a colored pixel and that's it. The computer locks up and I have to restart it:( Britt Read action !
Reply to message #20757
From: Dan Farmer Forum: Graphics Developers Forum April 30, 1993 12:52 PM
> "Der er dog mindst" Hey… WHOS'S got the mind of a dog?!? 🙂 There are 2 Replies. Read action !
Reply to message #21034
From: Eric Barish Forum: Graphics Developers Forum April 30, 1993 10:21 AM
>>the SPLINE function in RTAG I haven't used RTAG yet… maybe someone else will jump in and answer… >>"velocity", you really mean "speed along the path" Yes Read action !
Reply to message #20971
From: Darin W Dugger Forum: Graphics Developers Forum April 30, 1993 9:30 AM
Thanks, for the numbers, I think I will try to see what I ccan get from them in the way of flyers and such. Darin W Dugger Read action !
Reply to message #21008
From: Per Larsen Forum: Graphics Developers Forum April 30, 1993 9:13 AM
Hi Erkki, Your reply is pretty much in-line with what Dan said. I don't have access to AutoCAD or 3D Studio, but I'll certainly be checking out POVCAD. Thanks – Per P.S. Nej, du har ret. Der er dog mindst et par stykker til – selvom det er nogle aar…
Reply to message #20934
From: Richard Garcia Forum: Graphics Developers Forum April 30, 1993 8:01 AM
Hi Harley, Have you found that DOS base file viewer yet? If not, lend me you ear. Although there are many utility programs that do file translations available throughout CompuServ, if I had to TOOT any of them it would be LeadVIEW from Lead Technologies. As well as providing translation…
Reply to message #20805
From: Michael Hoyes Forum: Graphics Developers Forum April 30, 1993 6:00 AM
I had a thought on this velocity issue you've been tossing about. Howabout using a spline to map the velocity curve you want and maintain speed per unit time (ie. frame) to get the current position in your spline path. You might have an animation that is not frame oriented…
Reply to message #20952
POV-Ray and Type!!! Message #21009
From: Anton Raves Forum: Graphics Developers Forum April 30, 1993 4:49 AM
I just uploaded a file LETTER.ZIP into lib 8, which contains my experiments with type in POV-Ray so far, but I seem to be stuck, turning the shapes into filled type. Can anyone help me out on this, for if we can make these work, I might be able to…
From: Anton Raves Forum: Graphics Developers Forum April 30, 1993 4:46 AM
Darin, try 510/236-4000 for voice or 510/236-0388 for fax There is 1 Reply. Read action !
Reply to message #20969
From: Dan Farmer Forum: Graphics Developers Forum April 29, 1993 11:22 PM
(DTA via .ZIPs) Exactly! Read action !
Reply to message #20954
From: Dan Farmer Forum: Graphics Developers Forum April 29, 1993 11:22 PM
Colin, If you use the +x switch on the commandline, in your povray.def file, or the POVRAYOPT= setting, you can interrupt a trace mid-stream. The file can then be started again with the +c switch. It's all in the docs. The .tga file must be converted to a .gif (again,…
Reply to message #20959
From: Mark Campbell Forum: Graphics Developers Forum April 29, 1993 6:14 PM
>> The main point was create alot of spline points, and then use >> the one that is closest to where you want to be. That way you can >> have a variable velocity. So… Because the SPLINE function in RTAG can interpolate points inbetween, I will actually supply only…
Reply to message #20952
From: Darin W Dugger Forum: Graphics Developers Forum April 29, 1993 5:53 PM
Well I think if we did we would have more TinToys then we could shack a stick at, maybe not a bad idea. BTW do you have a phone number for PIXAR, I might try to get a flyer from them or something. Darin W Dugger There are 2 Replies.…
Reply to message #20964
From: Eric Barish Forum: Graphics Developers Forum April 29, 1993 5:31 PM
If you interrupt a trace, you can continue it by using the same command line, and adding +c (for continue). If you intend to do this, you should avoid using a large buffer (no more than +b20 or so), because you lose whatever is in the buffer when you break…
Reply to message #20959
From: Anton Raves Forum: Graphics Developers Forum April 29, 1993 5:18 PM
Eduard and all, I'll be uploading a file soon, with all my findings up to now, trying to get type into POV, I've succeeded to get the outlines in, now I need some way to fill 'em, I was thinking about using them as knives on CSG-shapes. Anyway, look for…
Reply to message #20859
From: Anton Raves Forum: Graphics Developers Forum April 29, 1993 5:15 PM
Darin, Or shall we make a contest out of it, for all to try? There is 1 Reply. Read action !
Reply to message #20808

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