This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (103 messages)
I've had a couple of Diamond cards so far. I was thinking of getting the Diamond PCI Viper with plenty of RAM. I've read some pretty good things about it. Do you think the Stealth 64 with 4Mb is a better card than the Viper? Bummer about 3DS not supporting…
MGA Plus
Message #154384
Has anyone used the Matrox 64bit Impressions Plus card yet? Any reviews or comments about its use in a 3D Studio environment? I'm torn between it and a high-end Diamond card. Thanks, Danny…
#153511-
Meta Balls
Message #153543
There is a metaball program called MetaReyes available now through Schreiber, and there will soon be another metaball program available. Danny…
#153514-
About Bezier.axp
Message #153542
Autodesk did not include the Bezier Patch Modeler as part of 3DS R4. It will, however, be available soon through a third party dealer. Danny…
#Details Metaball Modeler
Message #151444
I'll try to address each of your questions; 1) The metaball modeler should be available very shortly. 2) It has several additional features not available in the MetaReyes Metaball package. Most of which I described in my initial message. 3) A working demo should be feasible, but it will have…
Stay tuned for a new Metaball PXP/AXP combo coming very soon. Features will include: 1) User configurable mapping coordinates. This will allow you to apply any kind of material, reference, bump, relfection, etc. map to the metaballs, just like any other 3DS mesh object. 2) It will include both a…
#"THE" IK,Bones challenge
Message #147850
What are the legal implications, if any, of scanning a dollar bill for use with this Origami animation? Does the bill have to have some visible flaw in order for this to be legal?
Congratulation Michael! It looks like an awesome program. Happy holidays, Danny…
#Metaballs
Message #143481
Thanks Wade, I had always planned on getting back to it. I just had to finish a couple of other projects first. (Like the spline modeler) Happy holidays, Danny…
Sorry Mark, I'm not prepared to discussed that just yet. Rest assured that there'll be an announcement as soon as we're ready. Take care, Danny…
AXP Appdata
Message #142923
Hi Jonas, Do you have any samples of the EXP_GET_APPDATA_CHUNK and EXP_SET_APPDATA_CHUNK packets commands and their usage? I can use PXP-in-AXP techniques during the "Settings" phase of an AXP but not once the rendering phase begins. Thanks, Danny…
Metaballs
Message #142918
The metaball modeler is a seperate product from the patch modeler. Actually, I was working on a metaball modeler before I started the patch modeler but I was just too busy to finish it. Anyhow, I'm working on it again anf I hope to have it ready very soon, along…
There should be a bezier patch modeler and a metaball modeler available early in the new year. I'll keep you posted. Danny…
Thanks very much Mitch. Regards, Danny…
Hi Mike, I enjoyed reading the thread you and John T. had going. I guess it IS a matter of opinion. What you have to bear in mind is that modeling with bezier patches is very different from modeling using the standard 3DS primitives. It's a different mind set. Some…
See my email to you Thomas. Thanks, Danny…
> About how much will it cost, around when do you think it will be out, and will Release 4 be required to run it? Sorry Jason, but it's too early to determine the cost of the modeler yet. As far as the version of 3DS required to run it;…
Patch Modeler Answers
Message #130936
I'd like to make an important correction to the message I posted regard the Patch Modeler's current status. In the message, I said "I have acquired the rights" to the modeler from Autodesk. This is not the case. That line should read "I will acquire the rights…" I apologize for…
#Patch Modeler Answers
Message #130810
About two weeks ago, Autodesk made a public announcement concerning the demise of the Bezier Patch Modeler Plug-In for 3D Studio Release 4. Since then, there has been a great deal of speculation regarding this decision as well many as questions about the fate of the modeler. I think a…
Nebulas
Message #129425
Hey Jonas, Did you happen to find that thread detailing the creation of nebulas? (BTW, it's getting a little brutal in here!) Danny…
#XOR Clipping
Message #2853
Hey Jonas, I only just found out about this forum! But, now that I'm here… Here's two that would make me VERY happy; 1) How about adding clipping capabilities to the xor set of gfx functions? (i.e. gfx_xorline, gfx_xorhline, gfx_xorvline, etc.) It's a real pain using the regular drawing functions…
Creating Nebulas
Message #128132
I seem to remember a thread that detailed how to create a nebula using a large sphere with flipped normals and a material with high specular and shininess settings and the camera located inside the sphere. Does anyone have a copy of the original thread? Failing that, does anyone know…
Thanks Jonas, Actually, I only use the notebook on the road. I've got a 486/50 that I ussually use when developing. Thanks for the info. TTYL, Danny…
#Metaware Debugging
Message #120400
Hi Jonas, I know you've described this to me before, but could you tell me how to set up a dual monitor system with Metaware's MDB? I need to know the hardware required, the configuration of MDB, and any environment parameters necessary to use this debugger with IPAS development. I'm…
Looking for me….
Message #119832
My CIS address is: 74551,360 TTYL, Danny…
> I later converted the file into ASCII so I could (by hand) transfer to the C source file. That's SICK!!! Still, it's very cool. TTYL, Danny…
Yeah, I thought the logo stuff was really cool too! I wonder if he just rendered different views of the logo with 3DS or if there's more to it than that? TTYL, Danny…
Hey Andy, It was nice to meet you too. Sorry, but I don't think I got your email. Would you mind resending it to me? About the Viewer crash, there's a new version up now. Just download that one and you should be fine. Take care, Danny…
Sorry Brando, I didn't write the viewer. That was Gus Grubba and the Yost Group. Danny…
Viewer IPAS
Message #118553
Hi Gus, Thanks very much for all the work on the Viewer IPAS. It works great! Can you tell me whether it's possible to have the viewer render in 2-sided mode? Thanks again for another great tool, Danny..
PXP Renderer
Message #118373
Hi Gus, Can you tell me whether its possible to have the PXP renderer render in 2-sided mode? I browsed through the code very quickly but I didn't see any flags for that. Thanks, Danny…
#Appdata Usage
Message #113460
Hi Jonas, Thanks to Keith Trummel, it appears that we've found the problem with Info.c's appdata calls. At the top of the "ModifyObjectData" function, add a variable representing the length if infoID: int strlength = strlen(infoID); Then replace all occurances of "strlen(infoID)" in the function with this new variable. It…
Appdata Usage
Message #113225
Hi Jonas, Do you have a compilable sample of appdata usage? I've tried compiling info.c but it doesn't work. It seems to compile and run fine. It can read an appdata chunk but it doesn't store the appdata info. I had Keith send me a copy of his info_i.pxp and…
So am I! Meeting a lot of the folks that hang around here is going to be a kick. See ya there, Danny…
Jam or no jam, I think it'll be a blast! Definately count me in for the Anaheim gig. I'll be watching for your announcement. Let me know if you need anything. See you there, Danny…
Hey Alan, Are you trying to put together a party or a jam session or both? Either way, I'm there! (I NEVER travel without my sticks! ) Look forward to meeting all of you guys. Danny…
I apologize Jonas. I had no idea that this kind of stuff came from the Yost Group. I can appreciate how busy they must be. I've spoken to Carey and Kieth has written something for me. Strange thing is, there doesn't seem to be a keycode for Shift-Arrowkey combinations! Weird…
According to a message thread from a couple of days ago; "When you're not sure that your response is as calm as you'd like, count to ten…" Here goes… 1,2,3,4,5,6,7,8,9,10 OK. Thanks Jonas, I'll write my own routines. (Like I haven't got anything better to do!) Danny…
Thanks Jonas.
#Key Definitions
Message #111012
Hey Jonas, Do you have any key definitions for Shift combinations? The only Shift combinations in KEYS.H are for Shift-Function-Keys. I'd like to trap Shift-Movement-Keys like Shift-LeftArrow, Shift-UpArrow, etc. Thanks, Danny…
I've seen it. I even downloaded it to see what the folks at Autodesk contributed. Thanks Jonas, Danny…
Hey Jonas, I'd be interested in hearing what happens with the PXP within AXP stuff myself! TTYL, Danny…
Thanks Jack, I'll give that a try. Danny…
#Large Image Panning?
Message #108442
Can anyone tell me how to load an image into AniPro that's higher res than the current screen resolution and still be able to pan around the entire image? The maximum resolution my system can handle is 1024×768 but I have a 1280×1024 image that I'd like to load and…
Hey Andy, How are you? Once I get back to it, I plan on providing some real-time previewing capabilities to the metaball modeler. Last I worked on it, I was concentrating on providing hierarchical linking support within the modeler to make character modeling much easier. As far as how it…
Sorry John, I can't discuss what I'm currently working on due to NDA considerations. You're right about the project being close and delaying the release of the metaball modeler, however I'm NOT developing an IK IPAS for 3D Studio. I'm working on something totally different. I think (actually, I'm sure)…
Hey Ara, Sorry, I can't discuss the IPAS stuff I'm currently working on. I can tell you that if you're excited about a metaball modeler, you're going to absolutely LOVE this stuff! Nothing remotely like it exists for 3D Studio. BTW, are you going to SIGGRAPH? If so, maybe we…
Hi Ara, The metaball modeler is still under development. The main reason it's been delayed is because of the amount of time I'm spending on another IPAS project. Sorry to keep you waiting. I'll let you know as soon as it's available. Take care, Danny…
Hey Don, Try this: int radio0=1, radio1=2; static RadSub main_rad[]={ FILTON, feel_filter, &radio0, 0, FILTOFF, feel_filter, &radio0, 1, SCRADD1, feel_add_rem1, &radio1, 2, SCRREM1, feel_add_rem1, &radio1, 3, -1, FNULL, NULL, -1 }; By assigning a value to the "radio" variables, you can determine which button is in the "on" state when…
Boutique Catalog
Message #102822
Hi Gary, Here's the address again: Details, Inc. 4 Pell Street, Unit 3 Scarborough, Ontario M1N 1N1 Thanks, Danny…
Page 2 of 3