CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (413 messages)

Yeah I always wished it was turned into an IPAS. Seriously. Mike White [SDP]
#162033 #DUST GUI Message #162086
Right on target smarter particles. I'll private E-mail my thought on this. I think you like it. Mike
#New IPAS Announce 4/1 Message #162085
ATENTION ! ATENTOIN ! ATTENTION ! ATTENTION ! ATTENTION ! ATTENTION We have done it! Here at SDP we have made a major brake through on a new IPAS routine. We've isolated the nuro-transmitter thought process wave form This is the missing key allows us to offer a real time…
#161799 SpaceShip Exhaust Message #162005
Hi there I've found Comet_i.axp works well for space ship exhaust. Also Vapor_i.axp is great for this effect too. Mike White [SDP]
#DUST GUI Message #162002
That is a great idea we will try to get these function calls put into dust. Dust is still a baby, and has great potential too be a full grown up in the next few months. We're thinking of joinig Python and Dust together so the user can define the…
#161865 #DUST GUI Message #162001
I thanke you for the reply, and /I will be uploading more just as soon as I finish this animation for COMDEX. That will be this Monday. Mike
#DUST GUI Message #161849
Hello every one I just uploaded a GUI of SDP's Dust_i.axp. Mike White [SDP]
#161622 Dust Message #161753
The flic is called Dust.zip Mike
#161576 #Dust Message #161587
Right now a flic. I will have some images done by tomorrow. Really I need to get another computer, and buy another version of 3D studio. Then I can crank out more images, but this will have too wait tell next month or so. Mike
#161452 Dust Message #161559
Going up right now. Mike
#161441 #Dust Message #161558
I'm uploading it right now. This will be one of a few I'm putting online. Mike
#161388 I am dying Message #161440
I have an old XT with out put to video I got from my friend which used to work for pacific bell. Mike
#161358 #Dust Message #161369
Yes on line there is a file called r_dust.axp. You just need to rename it to dust_i.axp and it will work in demo mode. I also will be putting up some examples by tomorrow. Mike
It's on in Calif at 8:30 AM on chan 7 on saterday's. Mike White [SDP]
#161274 Dust Message #161304
Did you mean you wanted to see some examples too ? Mike
#161242 Dust Message #161302
Yes just give me a day to wip some thing up. Mike
#161238 Dust Message #161301
It's on its way out. Mike
#161183 Next Step Message #161237
Yeah I watched it about 2 months ago and I was very happy to see the 3D Studio interface on T.V. Pretty cool. Mike White [SDP]
#161226 #Dust Message #161236
Hi Gary, It's being sold in are fractal bouquet disk set through Schreiber. I'll send you a unlocked version tonight. Mike
#161130 #Dust Message #161134
Hello Richard. We have a routine on line called dust. This is the most under-rated routine. This routine allows you to scale the particle size, and the have full control of the particles. This routine has strange attractors built in. Meaning not one paticle touches. If you would like more…
#160871 #Animation Master Message #160964
Your getting close too over sixteen thousand dollars for all the good IPAS on the market. If you get puppetter and flock of birds add thirty five thousand dollars. The IPAS are still cheaper then any thing on the SGI. Mike White [SDP]
#160817 MESHPAINT 3D Message #160870
I have some ideas, and you don't even have too pay. I just would like to see some of my ideas created. The 2 programers and I just don't have the time to create every idea. We would just like to see them developed. Mike
#160716 #MESHPAINT 3D Message #160755
I can't wait to see what the next thing is that pops out of your magic hat. Mike
#160556 Wind Tunnel IPAS Message #160752
Hi Ken When Schreiber releases their Key Factory you'll be able to simulate a wind tunnel effect. I really don't know when it will be released , but you can call them at 800-252-1024 Mike White [SDP]
#160640 MESHPAINT 3D Message #160695
Love your Co's routines. killer! Mike white [SDP]
#158673 #3DS IPAS art Message #158695
Hello Mine are out the door. You should get them this week. Mike White [SDP]
#158408 Creating grass effect Message #158456
That would be great. Let me know. Mike
Hi Les Give the routine Granite.sxp a try it works really good for grass. Try as a bump and a texture. Mike White [SDP]
Sound like a plan, and I know what you mean about keeping the so hush,hush. Mike
#157728 Lost Lockbox Message #157852
I was told too insure it. Since it would be the same price a buying 3ds. The amount to insure it was very inexspensive. Mike White [SDP]
Sounds like a hot ticket. Can't wait to see it. Mike White [SDP]
Some hot stuff ! I like Jose` naked girl, beside the fact she's nude. This is the best detailed human I've seen even in the real world.
#157800 Wood Message #157847
That the truth. It almost some what free. Mike
#157732 #Wood Message #157786
Thank Lee. On you qestion about the demo routines. They will work with the matlibs provided on C Serve will work. The yser just needs to scale their object too fit the texture. Like working in reverse. Currently I'm makind a reel for Sieggraph, so 've been a little busy.…
#157590 #Wood Message #157676
Hi Lee If you just load up wood.sxp it will still retain the setting. You also could rename it To wood2.sxp. I'm sorry I for got the we copiled the IPAS routines from the IPAS toolkit , and named them all with a 2 at the end. This wood routine…
#156830 flock of birds Message #156907
Sorry for leaving that important info out. The U.S.A. phone number is (800) 252 1024 and ask for Chris Thomas. If you need the out of U.S.A phone number I can get it, and find out who you should talk to. Mike
#flock of birds Message #156821
Hi there. Puppetter interfaces with, "flock of birds". This routine is selling through Schreiber Instruments. If you give them a call and talk to Chris he will be able to answer all your question. Mike White [SDP]
#155855 Natural Materials Message #155926
That sounds great, and I can't wait. Mike
#155154 Natural Materials Message #155367
Your welcome. How did it turn out ? I would like to see a upload. Mike
#153968 Natural Materials Message #154136
Granite.sxp work really good for grass used as bump along with layers.sxp as texture one, and sguigle.sxp ans texture 2. I you have any more questions on this feel free to ask. Mike White [SDP]
> I don't understand your point. Mike
Here is a little some thing I found in The graphsupp fourm. I feel this is such a good topic. There's too much grey in the copyright on digital art. My suggesation is create every thing you self. This I what I do. The thought 3 strikes you out Law…
#153016 water..! Message #153113
Hi Ed With all the great work you have done I really couldn't give any negitive replys. I can't wait too see you next. I've followed you progess from the Poco to Script, and I've enjoyed seeing and using your routines. Keep it up. Mike
That seems like the best thing to me too. I'll agree 100% with that. It would be in the partys best intrest to get permission on copyrighted art works. Great Mike White [SDP]
I could see where yhe could cause some problems. I guess the thing to remember is altter the heck out of it. Thanks for the reply. Mike
Your right on target. Sounds like your received some good information. Have a good one in your ventures. Mike
Thanks for the corrections. I stand corrected. Thanks again Mike
water..! Message #152445
Love you example of water. Keep up the great work. I really can't wait to see what you next script will be. Have you thought of just going all out and write IPAS. Mike White [SDP]
Think about this. If you alter the images or paintings of the great masters there your's , and shouldn't be any copyright problems. When you change a image or bit map it then becomes your art work. For example if you were to paint an oil painting of the 16th…
#151287 world map Message #151713
Your welcome John. I'll keep my eye's open for a good Earth map. Mike

Page 5 of 9