CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (580 messages)

#139542 Tromaville, etc. Message #139578
Like I said, we don't get it here in Fargo, ND. : ( That's why I need the RCA dish. The only episode I remember clearly is the Japanese giant turtle episode. "Timmmmmy…..Timmmmy…." He was just misunderstood. Got sent to Mars, I believe.
#139456 #Tromaville, etc. Message #139499
>> anyway, I think a "saaaaand storm" is coming.
#139442 #Tromaville, etc. Message #139452
I'm not so sure I can legally do what they do (i.e. actually show someone the tape that I told you about ….. that really doesn't exist, um, except in Studio City…….)? Don't you have to buy the rights for stuff like that? They can't just show movies and make…
#139400 3DS Fonts Message #139429
Hi Paul, Thanks for the useful info, it will be passed on to all involved later. I finally printed out the sample.gif files of the .pfb's from the WCTK. They're kinda blurry because of my printer, but give a pretty good idea of what are the most "linear" fonts. Feel…
#139360 #Tromaville, etc. Message #139416
They used to (still do?) make MST3K in the Minneapolis area, which is 250 miles from here. I once considered sending them a tape of some of my stuff; I had dubbed voices over a 50's/60's TV show, changing the storyline so that a loveable character learned how to be…
#139371 #Animation Pricing Message #139413
Hi Richard, and all interested, I am uploading a file called 3drates.zip into the Take 5 section of the library. It is a summation of a thread at the end of October in which about eight people from different parts of the country gave input into pricing. It probably won't…
3DS fonts Message #139319
Hi Paul, Have you seen any of the messages in Take 5 about the Studio City project? One of the problems we'll be having is limited map use, because of RAM costs and the 256 material limit. I'm assuming people will be lofting text more often for signage as a…
Threadmaster, HELP! Message #139292
Hi Kevin, Should I have posted my initial posting in DEVCOM to "ALL"? Every reply to a reply to a reply is considered to be to me by WinCim. I'm obviously interested to read everything, but I often end up dl'ing the same messages over and over, and it always…
#139169 #Tromaville, etc. Message #139203
I wish we got MST3000 here in Fargo, but we don't get the Comedy Channel. This might be the rationalization I've needed to buy an RCA direct TV dish!
#Tromaville, etc. Message #139166
Hi ana, Do you ever see USA Up All Night on Fridays and Saturdays? They show a lot of Troma movies. Lots of stupid drive-in type movies. An ocassional classic silly one. Motel Hell was on the other week. "It takes all kinds of critters to make Farmer _____'s fritters."…
#139031 256 material limit? Message #139110
Hi Kevin, Gary just posted that the 256 limit is there for r1-r4, but will be taken care of for r5. Paul
#139063 #256 material limit? Message #139102
Hi Gary, >> Words of wisdom? How about "We're all bozos on this bus"?
City name: StudioCity 2000 sounds cool, but may be a little too close to SimCity 2000. My personal preference is Sanfordville, but that ones already taken. Yostville? Just plain Studio City? 3D Studio City? Fargo? We'll need to know this for any possible signage, etc. Paul S.
#138944 StudioCity 2000 Message #139021
Hi Don, Thanks for the feedback. I would love to see some architects come in and design some fabulous buildings! Please check out the StudioCity DEVCOM thread. Paul S.
Hi Larry, >> All looks good, but one potential problem – the number of allowable materials in a project file… my memory tells me the limit is 256 materials. If there are 100 lots, that 2.56 materials per lot.
#139003 StudioCity 2000 Message #139019
Hi Kevin, Concerning the city master file: I can see two ways to go with this, I posted a question in DEVCOM to seek feedback. My initial vision was for a fairly low-res city, like oldcity.3ds, but customized. In this vision the master project file would be basically the street…
Hi Paul, you good looker, you, Our new city will need a name. Suggestions?
Hi Paul , What should be the scope of the proposed city? Are we aiming for a 3DS city that all can play in, with relatively simple geometry, that anyone can render on a 486 with 16 MB of Ram? Sort of like oldcity.3ds customized? Or should this be The…
#256 material limit? Message #139013
Hi Gary, Have you been following the threads in Take 5 about the proposed joint project between forum members to create a 3DS city? StudioCity 2000 is the common subject heading. Any words of wisdom for such a project? Any chance of a Temple of Yost being created? A mutant…
#138864 #StudioCity 2000 Message #138923
Hi Kevin, It was great talking to you on the phone again. As a matter of public record, I'd like to thank you for your efforts on and off the forum to develop a unified and democratic approach to this idea. As I said, I was not so much worried…
Welcome all to the first ever meeting of the StudioCity 2000 Developers Committee. The purpose of this thread is to allow for an orderely transmission of ideas regarding the development of this fine city. There are many questions that need to be agreed upon to facilitate a smooth integration of…
Hi James, Thanks for the feedback. I like your idea about limiting the complexity of parcels/objects. You mention polygons… do you mean faces? Do you use one of those "other" 3D programs? I'm starting a thread called "StudioCity 2000 DEVCOM." It will be a place to post questions and get…
#138885 #StudioCity 2000 Message #138919
Hi John, Thanks for the enthusiasm! I'm starting a thread called StudioCity 2000 DEVCOM to air questions and answers about a variety of issues for this group project. Maybe you'd care to give/seek input on themes? Gothic sounds cool. Paul S.
Hi David, Thanks for throwing your hat in. We can discuss specifics about logistics, etc. in the "StudioCity 2000 DEVCOM" thread. Please join me. Paul S.
#138223 StudioCity 2000 Message #138743
Hi Max, Please see my message "StudioCity zoning ideas" and give me some feedback. As far as an economy, whoa! That would be an administrative nightmare, wouldn't it? Are you volunteering? Paul S. My ancestors are from Sanfordville, MN, not Massachusettes like other Sanford's perhaps.
#138504 #StudioCity 2000 Message #138742
Hi John, Yes, this is real! Please see my message "StudioCity zoning ideas." I think a walk-through of the town would be quite a hit at SIGGRAPH. 🙂 Paul S. One-half of the Sanford development team.
#138547 #StudioCity 2000 Message #138741
Hi James, Please see my message "StudioCity zoning ideas" and give me some feedback. How is the Asoft photo yearbook coming? Paul S. I'm the son of a Sanford, but not a Kennedy.
#138595 Sanyo any good ??? Message #138740
Brent, Thanks for the info on the Sony. Paul S.
#138695 #LQ-4000 vs PAR Message #138739
Hi Martin, >> …the next generation of Micropolis IDE video-quality hardrives.
Hi Sanford and everyone, I was negligent by not responding to messages in a timely fashion yesterday, so here goes: I enjoyed your virtual office, etc. from NAMGUB.ZIP. It was really neat to see someone else put forth effort and creativity for what some may consider a silly notion. I,…
Hi Richard, >> I bevieve that under flic playing the only choices avalible are Vibrant and ADSK flic . I tried both choices, neither worked . Am I missing something somewhere??
#138196 Sanyo any good ??? Message #138499
Hi Bruce, >> At least you now have a decent machine to record the output of your PAR.
#137932 #Sanyo any good ??? Message #138171
>> I'd like to hear from anyone using the Sanyo for single frame recording.
#137888 Whaddya think? Message #138170
Dear LEVEL 13'ers: I'm ready for LEVEL 6. However, I can't afford to have new business cards printed up, so I'm going to be known as LEVEL 5+1 for now. I will need to find out the new secret handshake. Paul + 1
#137912 #StudioCity 2000 Message #138169
Dear Mr. Mayor, I've got to complain about the giant cockroaches that are clogging up the city. Please tell Mr. Kennedy to knock off the mad scientist thing. Its bad for business.
#137509 John's Joint Message #137860
Dear management, Thanks for the additional Elvis selections on the juke box. With all the country music stinking up the airwaves and music stores, its nice to know some people still have a soul. On a related topic, I would like to suggest an addition to your menu. Back in…
#137766 Rendering times Message #137859
Hi Chris, This is the closest I can find to what you need (from Jamie Clay): CPU Average Render Time 486/33 50:12 486/66 24:22 P5/60 12:05 P5/66 10:29 P5/90 08:04 Paul S.
#137823 Refraction? Message #137858
I've never done it, but I hear you can simulate refraction by applying a texture map of the background to the wine bottle. Place a camera with a wide angle lens at the spot of the bottle and capture an image of what's behind the bottle. Then apply it to…
#137643 #3DS4 Message #137755
Hi Paul, Your welcome. Have you done the 3DS tutorials? They might not all seem applicable right now, but eventually you will come across situations in which they will apply. I also highly recommend "Inside 3D Studio". Its about $50, which comes out to less than 5 cents a page,…
Hi Richard, I was having a similar problem with my PCI card. Jonas suggested choosing Vibrant \ vesa compatibles under flic driver in 3ds vibcfg. Works fine. Paul S.
#137296 3DS4 Message #137311
Hi Paul, >> Firstly, what all is required to have a Framebuffer and what are the pros and cons of having one? > Secondly, I am doing a animation and one object which I rotate 45 degrees at frame 1600 rotates about 2 degrees between earlier frames (150-350 range). There…
#137302 Path linking Message #137310
Hi Dale, >> How do I stop an object that is linked to a path at a certian point rather thha continuing along the path until the end of the animation?
#137135 Whaddya think? Message #137160
Hi Kevin, >> Paul, I think you may be ready for Level 6… but do you really wanna >> change the name on all those business cards? *ZING* Hey, bigger, better, faster, stronger, more, more, MORE! This is America. Paul S. -= Elvis lives =- * Maybe I should try…
#137034 R4 Problems? Message #137059
Hi Chris, >> What kinds of problems have you all been having when upgrading to release 4?
#136994 John's Joint Message #137058
*SNAP* *SNAP* "Yes?" I'll have the Red Beans and Rights, please. Generous helpings, too… I'm going to need it. Please send the cocktail waitress when you get the chance. "May I help you, sir?" Yes. See Mr. Gibson over near the window? "The one who appears to be mutating?" Yes.…
#136995 #Whaddya think? Message #137057
Hi Kevin, >> Sorry, Paul. >> That's Level 6. >> Let's put it this way. It's something you can't put your hands on. Let's see, at Level 4 you can't put your hands on people, at Level 5 you can put your hands on people but can't put your hands…
Help with Explode.AXP Message #136992
>> it would be kinda' interesting if a project was passed around and members contributed geometry, maps, etc. to merge into it…
Help with Explode.AXP Message #136991
>> it would be kinda' interesting if a project was passed around and members contributed geometry, maps, etc. to merge into it…
#136351- Roach mesh Message #136631
Hi Sanford, >> For basic walk concept, you group the center left leg with the front and rear right leg. Then pivot them as a tripod that lifts and supports the insect.
#136621 Tennis Ball Bitmap? Message #136630
Hi albert, >> I gathered that this particular parody ruling applies only to songs and not to other media, as I recall.

Page 9 of 12