CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (13 messages)

#37812 How to get Image in? Message #38357
From: Dave Park Amiga Tech Forum · General Programming December 18, 1993 4:21 PM
If you would like to load the imagery off the disk rather than build it into the program, check out iff.library.
#36535 2.0 Help Message #36553
From: Dave Park Amiga Tech Forum · C Programming August 26, 1993 12:10 AM
Here's a quickie program to open up an ASL requestor- /* * 92-Apr-30 DJP */ #include #include #include #include struct FileRequester *request; struct Library *AslBase; void Abort (char *msg) { if (request) FreeAslRequest (request); if (AslBase) CloseLibrary (AslBase); if (msg) { fputs (msg, stderr); fputc ('\n', stderr); } exit (0);…
#36511 Which C++ version? Message #36552
From: Dave Park Amiga Tech Forum · C Programming August 26, 1993 12:03 AM
Inherent parallelism: Everything in APL is an array, the scalar being the simplest case. If I define a vector v = (1 2 3 4 5) and perform the following operation: r = 3 + v, the result is another vector with 3 added to each element or r =…
From: Dave Park Amiga Arts Forum · Audiophile August 22, 1993 7:58 PM
About a year ago a CD writing machine (one-off) sold for about $8,000 new with each writeable CD costing around $30. I'm sure the cost is lower now and will be even lower tomorrow.
#36495 2.0 Help Message #36497
From: Dave Park Amiga Tech Forum · C Programming August 22, 1993 7:37 PM
It's no different than before – define a NewWindow structure then call OpenWindow after opening up intuition.library and graphics.library. What _is_ different is the top row of the useable area inside the window – you have to consider the height of the font the user selected for the window titles.
#36491 #Which C++ version? Message #36496
From: Dave Park Amiga Tech Forum · C Programming August 22, 1993 7:30 PM
Sheesh, what a thread. Next thing you know someone's going to say APL has an obscure syntax! Speaking of APL, given the language's inherent parallelism, am I the only one who thinks it might make a big comeback with the advent of cheap multiprocessor systems?
#36412 Help for a Mac user Message #36415
From: Dave Park Amiga Tech Forum · Forum Business/Help August 15, 1993 11:43 PM
I'm pretty sure that Stuffit Classic will handle .LHAs. — Dave
#98286 #Recoverable Ram Message #99014
From: Dave Park Amiga User Forum · Hot News and Rumors May 9, 1993 10:23 PM
I remember that VD0: quit working at version 2.0. Weird, unpredictable lockups. Please check it out _thoroughly_ on you 1200 and let me know if it really works!
#98413 #IconEd gobbles R.E. Message #99012
From: Dave Park Amiga User Forum · Forum Business/Help May 9, 1993 10:01 PM
I use IconLab in conjunction with DPaint. I create the icons images (selected and non-selected) in DPaint, then cut them out as brushes and save 'em. Then I use IconLab (it's old but it runs on a 1200) to combine oops, convert the two brushes to icons then combine the…
From: Dave Park Amiga User Forum · Forum Business/Help May 9, 1993 9:35 PM
Yea right, hard-working bunch. I can't believe nobody has mentioned Fighter Duel Pro!
#29794 #GIF viewers? Message #29892
From: Dave Park Amiga Arts Forum · Audiophile May 9, 1993 9:14 PM
>> … ViewTek is the best way to view GIF's, IMHO. Works very well with my >> 4000, and the .GIF datatype method is slower. I've displayed GIFs using both ViewTek and MultiView. I did not notice a speed difference, neither seemed slow, but I wasn't timing them. My pref-…
#29595 #GIF viewers? Message #29754
From: Dave Park Amiga Arts Forum · Audiophile May 4, 1993 5:23 PM
The easiest way to view GIFs (If you have an AGA machine) is to get the GIF data-type for MultiView. It is here as GIFDT.LZH or GIFDT.LHA. Then just decompress it and copy the two files (the doc tells you where) to you system. Then run MultiView, select your GIF…
From: Dave Park Amiga Tech Forum · Forum Business/Help April 20, 1993 11:45 AM
Just last night I fired up F/A-18 on my A1200 and it worked! I made a few carrier landings and was impressed by the smooth frame-rate.