This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (113 messages)
ha ha, gfx_file_selector, yes I see…. slowly….. Don
#dos file selector…
Message #175779
Hello, Is there a .3de and/or code for a dos file selector floating around here somewhere? I thought I remembered hearing a reference to such, once upon a time… thank you, Don
#Real3D modeler
Message #175564
John, I guess I'm coming in a little late, could you tell me where to look for info on the real3d modeler? message #'s, or voice phone to company? thank you, Don Hanson BlackBox
Danny, How's it going? Working on something interesting? Knowing if the user is rendering in field mode or not is pretty important to us, here's the code we use: int f_info …. #define fi buf->data.vinfo buf->opcode=EXP_AXP_VIEW buf->usercode=0xxxx; break; case 0xxxx; f_info=fi.using_fields; #undef fi I just double checked this, f_info shows…
3DE key codes…
Message #164474
Hello, Please don't laugh, too hard, but… Can anyone tell me the key codes for the Shift, Control, Alt and Escape keys? thanks, Don
#contributed file lag?
Message #160937
Sirs, Is there a lag on newly contributed files? Don Hanson BlackBox
#playing catchup…
Message #152464
Hi Donald! Occasionally (sp?) even I like to come up from coding for air, and I see that the StudioCity 2000 is really coming along. Who should I contact to get more info/plans/status of the city? thanks, Don BlackBox
#.gif licensing?
Message #145587
All, Has everyone heard about Compuserve's announcement about registering to use their up-till-now free .gif format? I can upload the announcement if desired, but was more interested in everyone's reaction/opinion…. Don
Real-time render window?
Message #144721
All, Has anyone set up the real-time shaded preview window stuff w/ Metaware? It says "here's _most_ of what you need, etc.", and it appears to be missing some function declarations. (or the functions themselves) The functions look fairly simple, but why recreate the wheel? I asked myself. Soo… any…
Jonas, Thank you! Studio orders things like I had expected. I found an evil logic flaw in my code that I don't think I would have seen for a couple of days if I _know_ the Studio vertex order. thank you! Don
Jonas, Thanks! will do. Don 🙂
Vertex ordering?
Message #117138
Sirs, Two questions: 1) I want to let the user define a path by attaching four vertex gsheres, but the order in which objects must be attached appears to change. Can anyone tell me how Studio orders the vertices when multiple objects are attached? I basically want to count through…
Jonas, Ok, you the man, I'm confused, let me know what's up. Don
object names from AXP…
Message #108846
Sirs, Can anyone point me in the direction of some example code for reading in the object names in a scene? for an AXP? I've looked at the selbyn.zip example code for pxps, but haven't been able to integrate that code in my axps, or find axp specific code. It…
Danny, Thank you, I think I understand now. Just draw the one on button, toss a counter in the feel, then change "radio1" from there – excellent. much thanks, Don
Jonas, The YG 's new Flame has a button labelled AUTO which works as a single push on, push off button that starts out in the red/on state. There is a second button which works similarly, labeled SPECIAL, in the mapping section. Don
John, Sorry, we have to save the positions/velocities/etc. from one frame to the next. We stuff all that in a "state_file". I hope to be using the new EXP_DONT_UNLOAD to bypass that. This was for flock,vortex and bubbles. Don
Thank you Jonas
Message #105614
Thank you Jonas! The rotate code works beautifully now. Darn computer was simply doing what I told it too. (how often has that been my problem?!) I would have never spotted the problem. Don
John, Actually things got easier for us w/ SDK3. We let the user create the "shape" object, then we move it around. We were reading .asc files, _and_ making the user import the object to the scene. Now we just read the object in the scene, no asc files, very…
single buttons
Message #105518
Hello, I see someone's finally done it, so I'll ask again. 🙂 How would I _start_ a single button in the ON (red) state? My code "knows" the buttons in it on state, but I always had to push it twice to get it to turn red. (blah) please please…
John, Sounds familiar. I'd love to know if there's a way around that. We had to force people to import a copy of the source object to get all the materials "legally" into the Studio scene. woe, Don
#RotateX &Material errors
Message #104252
Sirs, I'm receiving EXP ERROR – Material Not Found errors whenever I use the RotateX function in the 3d.h code. Has anyone had any experience with this? Everything works fine until I uncomment the RotateX line, then its Material Not Found all day long… thank you, Don
Currently I use temp files in between frames for my AXPs, but I was definately planning on doing all that in memory next time. I had thought that the Exp_Dont_Unload command would work even if the memory retaining "bug" was fixed. Will this be the case?
Gary, Thanks for the help, I will now try again. 🙂 Don
MWave?
Message #94574
Sirs, I was trying to help a customer use Manta Wave and find myself unable to run it properly. I create a triple tessellated box, create a template which I do not deform, then ask for 4 morphs over 20 frames. I've tried different views, settings, but the answer appears…
prep_node?
Message #94573
Sirs, Could anyone explain to me the _when_ and _why_ you should use kxp_prep_node and kxp_update_paths? I've found that unless I use a prep_node before I switch key types the viewports in Studio are NOT updated, but once I go into track info for the object and come back out…
Gus, Rotation hell, sounds familiar! I asked about those wonderful equations in 3D.H – they are officially not supported, but thoughtfully provided! I've been working on getting my first "viewport" up and dancing. Are you going to NAB? Don
Garbled startup screen
Message #91762
Hi Jonas, Did you get that screen dump of my garbled 3D Editor screen ok? I get the same results with the generic VESA, TSENG4k, or genoa/diamond specific vibrant drivers, w/ genoa/diamond video cards. I always have to flip to the Materials Editor, then to the Keyframer to work. That's…
Dan, Please add my name to your information list, when it's ready to go! Thanks, Don Hanson
Nice Vapor!
Message #91701
Wow, just checked out the vapor.zip! Looks impressive. I think I'm going to have too much fun in a couple of months or so when everybody comes out with their next batch of SDK3 ipas.
Y.G. Thank you. Don
#Screen Grab Drive?
Message #91583
I'm trying to use the built-in screen grab function of 3D Studio and am receiving the "Cannot open E:\\dump.tga" error message. The double backspace makes me believe I need to explicitly set a dos variable to "E:", not "E:\". I've tried setting temp, but I guess that's not the variable…
Alan, Sounds possible in this case. Thanks, I'll give it a try. Don
No mem. for mirror obj.?
Message #90473
All, I've been trying to render a fairly simple scene w/ no ipas routines, and one flat reflection. I'm rendering @ 3200×2560 w/ 32 megs memory. I receive a "No memory for mirror object" error. Is there anything I can do? (besides more memory) Don Hanson
Dave, I thought that was so, but library section 17 appears empty to me. (I was referenced to a recent Y.G. upload there, but ….) Don
#New upload?
Message #90246
Jonas, DOS CIM doesn't show section numbers. There was mention of a certain Yost group upload to lib #17, which section is that? My screen only shows 13 sections, am I missing some? Don
Love that zip!
Message #88911
I love that zip of the week's questions! If its not too much work, put my vote in to continue that one.
I'm interested here too. I e-mailed you a plea concerning an SDK2 w/ 3DS v3 shell to dos "bug". What sorts of things should I find out from the customer? -I just put 3ds.exe or 3dshell.exe down as a question.
#Garbled screen
Message #88577
Whenever I start up 3DStudio the 3DEditor screen comes up garbled on my machine. I switch to the Materials editor and everythings fine from then on. I've downloaded the new vibrant driver, same thing. I'm running a 486-50 ISA/EISA/LOCAL machine w/ IDE C drive, SCSI D and E drive, adaptec…
M.G. Whoops, I think our message interaction timing got messed up there. Just got your >>zip up entire summation message. I've got to get the Windows version of CIM – I'm told it can access mail by message number. My poor old DOS CIM won't do that. 🙁 Standing by,…
M.G. Hmm, I think you missed my point about the 3DStudio imposed limit of 65k faces per object. Each instance of an AXP'd object is treated as one object, even though one Flock3D might be drawing more than one "bird". If you have a 1000 face source object, it doesn't…
#Is the wishlist open?
Message #88233
Hi Jonas, Been a little too busy getting our first kxp up (sort of). I know you mentioned a wishlist for SDK4 stuff a little while back, is it still open, if so for how long? I'm collecting my questions again, there were a couple still floating I think. I…
M.G. I'm using DOS CIM, so I can't get a message via a #, and my set message date won't go back far enough, so… I'm not sure what the question here is. 🙂 Are you able to assign an SXP as a material to a flock'd object? Early tests…
M.G., Been doing the hardcore programming thing for the past couple of days. I'm checking over your messages now and will post you again tonight. Don
>> After all, "beta" means features are supposed to be frozen. Perhaps, I've always consider "beta" to be the testing and correction phase of things. 🙂 Actually I think they've been super responsive programmer's requests. I'm sure the list I turned in wasn't the only one, but I saw some…
#have you seen?
Message #86050
Have you seen the new Professional Playmation Inverse Kinematics Modeler? Its ok, but I'll take a ipas routine anyday. (esp. if you're doing it!) -ok ok enough smooze, so what do we have to look forward to at NAB?
I'm very happy to see the new forum. You guys are STILL on top of things. Way to go.
Dr. Pixel, Beer? Duff Beer?! Well I really must see this! So are we going to lay all my super cool 640×480 demo flics of Vortex and Flock to tape or will I just have to wait for another day?
Features are frozen???!!! Awwww, well ok. Are we talking wait for SDK4? or are we talking wait for SDK3.1 after Studio 3.1?
PARs in?
Message #85817
Dr. Pixel, What's this? Rumours of arriving boards? I wanna see! Don
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