This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (16 messages)
#LW 4.0 System Req
Message #12462
Does anyone know what the system requirements are (i.e. processor, memory and hard disk space) for the Windows 3.1 version on LightWave 4.0? I have a 486DX/66 with only 8 MB RAM and about 100MB hard disk space remaining. Will this do? Tony
#Save Characters
Message #617
Is it possible to save individually RENDERED objects (or very small rectangular blocks) to use as sprites in games? Do you have control over the screen size of the rendered scene in all modules? I have not yet purchased A:M but if I do, I plan to use it to…
Sounds great. You're right about program enhancements being more important than demo disks. One question: Any plans currently to port the next version over to Windows 4.0? Regards, Tony
>>I think we will wait until 4.0 windows is STABLE, it has been held back and I am not sure of a release date. When 4.0 make users happy and us not nervous, we will indeed make a port for 4.0 but we arent going to hurry just so we…
I called Hash and they indicated that they did NOT have a demo disk (boy, I sure wish that they did!). However, they do have a demonstration VIDEO that contains some animation output from Playmation (which is just O.K. – I've seen a lot better things from other demos), as…
Still some confusion in terminology. I AM refering to a camera in Direction. Some programs allow you to place multiple cameras in the scene in order to capture (i.e. switch) the action from different angles, like movie editing. Although you can only view one at a time for any particular…
Thanks once again for your speedy and informative reply. Just one follow-up. When I had asked if there was more than one camera, I meant whether you can place several cameras in a scene in order to view it for multiple camera angles simultaneously. Youe are right about the time…
>>I don't use a boot disk. I use my normal startup files under DOS 6.2, and I use both HIMEM.SYS and EMM386. If you are using them, and no 3rd party memory manager let me know….I'll send you my startup files to use as examples.
Thanks for the informative reply. From all the information I have gathered, it appears that the program is DEFINATELY one of the most powerful in the market (a quick glance at the comparisons made in the September issue of Multimedia magazine shows this rather clearly). The interface issue is an…
>>This might be the case if you are _already_ experienced in modeling in a 3D polygon based program… The habits and expectations get on the way… If you don't have those and discover a good way of working in Animation:Master primitives are a snap… You learn that everything is realated…
of course unchecking a box does not "disable" the function. For example >>Hardness is adjusted from 0-255. So what do you expect Imagine to do if you uncheck the box? set the value to hard or soft? the same with color. OTOH on the reflection it would make sense to…
Thanks for the informative reply. I feel that Imagine may be the most full featured of the bunch, but I still think that the user interface leaves something to be desired. I especially hate the attributes dialog box (in 2.0 at least, if you uncheck one of the parameters it…
Thanks for the valuable input. I was leaning toward Animation Master at this point, with Imagine coming in second and trueSpace third. I probably can afford only one, though, so I still might lean toward Imagine in the end, as it seems like the most full featured of the bunch…
#3D Modeling Software
Message #431
I am looking for a 3D Modeling Program with advanced animation capabilities in the IBM platform to use primarily for modeling and animations for game programing, both of which I'm trying to learn. I'm currently looking into Playmation/Animation Master (Hash), Imagine 3.0 (Impulse). and trueSpace (Caligari). Playmation's strengths seems to…
#3D Modeling Software
Message #430
I am looking for a 3D Modeling Program with advanced animation capabilities in the IBM platform to use primarily for modeling and animations for game programing, both of which I'm trying to learn. I'm currently looking into Playmation/Animation Master (Hash), Imagine 3.0 (Impulse). and trueSpace (Caligari). Playmation's strengths seems to…
I'm considering buying A:M, but do not want to pay alot for an upgrade when the new version comes out. Do you know what your upgrade policies will be? Should I wait? What types of enhancements are you talking about (in general – I know you do not want to…