This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (50 messages)
FSEP & FINT
Message #197090
I've downloaded FSEP.I3D and FINT.I3D. It seems to be a very useful plug-ins, but can anyone tell me how I use it? I loaded it in keyscript but it brings an error message. Thanks, Francisco.
>> I hope they fix this one in Version 2.01. I was expecting correctly working fields in 2.00.
Hi David. This was my message: ————————————————————————- I received today my upgrade at last. I was anxiously waiting it because I need field rendering and this upgrade was suposed to do it well. But with my first trying came the disapointment. I made a non-texture mapping ball moving from left…
>>the glow of my flare just pops up. It doesn't look good at all.
>> Am I the only one having problems w/fields?
>>I thing you traced the REAL origin of MetaReyes!
>>She said she didn't know, exactly what it said, but it was something about the distance from the meat balls.
Lenzfx2
Message #196010
Hello. I received today my upgrade at last. I was anxiously waiting it because I need field rendering and this upgrade was suposed to do it well. But with my first trying came the disapointment. I made a non texture mapping ball moving from left to right and I applied…
Unfortunately, PVR doesn't support separate alpha channel, even loose the 8-bit information when you save a 32-bit tga. You can, as I do, make a split render, and use the 8-bit renders as a mask in Video-Post. For video composition, you ought to make 2 separate animations: one for fill…
>>Regarding MetaReyes texture mapping it is on the test bench now. But that is gonna be only a SMALL part of the new features of MetaReyes.
Muy bien la textura del rhino. En el hombre, sin embargo, se notan ligeras ondulaciones en las piernas (quizas haya demasiada distancia entre las metaballs); aparte de eso, se ve que hay mucho curro. >>In the case of the Rhino both the model and its textures will be distributed free…
You can make your own star database with STARMAKE.EXE, in your "process" directory. The syntax is : STARMAKE .STB #stars for example: STARMAKE world.stb 25000 that creates the world.stb database with 25.000 random stars. There's a limit in the number of stars, but i'm not sure what's the number. Try.…
>>is there a PC-program that can stabilize my video shot by removing the shaking??? I think Elastic Reality can do image stabilization, but i'm not sure.
Animator Upgrade
Message #192729
I've just purchased Animator Studio (in Spain) and I've heard of a new release (version 1.01c) for Win95. I'm really very dissapointed with AniStud speed, because I work in Pal Video resolution (756×578). I'm near desperate moving big selections, for example. (Pentium-90, 64Mb RAM, Matrox Impression Plus.) My questions are:…
>>There are plenty of people doing broadcast post, not at DPS prices, we need someone like DPS doing stuff for users who can't afford Digital Betacam. The Toaster had the same problems, it was composite when most people wanted component.
I've already got the PAR and I was anxiously waiting PVR because I thought it will bring major improvements compared with PAR. Now I see this improvements are not what I expected for. There was to necessities for me that PAR could'nt give (neither PVR can): – Digital video output…
Thanks for responding, Francisco. Spain.
>>Schrieber/4D has a set of routines called Pages. There is a Roll Page and a Turn Page.
>>I'm guessing that you are starting with the book in a closed position,
#How can I do it w/bones?
Message #191203
I'm trying to make an animation of a book opening. I put bones to the hardback so I can open it seamlessly. For the bones, I put a flat box upper hardback, another for lower hardback and the last in the side of it. It seems to me the best…
>>On the Demo CD from digimation. I got it at Siggraph.
>>Do you already have Magic? I can talk you through this one.
>>How was the sample animation of the magic dusting the letters, and coating them with glitter? Was only Magic used, or was it a combination of magic and LenZfx?
Thanks, I figured it was something like this. By the way, one question: in the starship explosion in one of the example flics, how do you do the blasting?
>>I used displace to make the hair raise off of the head, as well as making the eyebrows come out a little from his brow. I also used it for several other facial areas.
#MAGIC
Message #190512
I've just purchased Magic ipas. I was viewing the examples and in the one called "Magic_4.3ds" there was a box with a process called FMAGIC_I.AXP. However, installation disk doesn't contain this process. Anybody knows what's the matter? Thanks, Francisco.
#Human Head
Message #190165
Very impressive your human head (I mean the 3ds picture) :-). Javier must be very jealous. I think you surpassed his human torso this time. I hope we'll soon see a flic of it. Only one question: What for do you use "displace" for your creation? Francisco. Spain.
>>When does Inferno come out and what's the upgrade cost going to be?
Yes, I experienced it, and what I do is return to keyframer, advance to next frame, (return to previous if I need) and go back to Lenz/fx. I don't know exactly the reason but perhaps it's because lenz/fx lose any information obtained from keyframer, and keyframer gives it again when…
>> If the problem persists I usually select all of the faces in the problem plane and detach them to a new object. This has always worked for me but I usually deal with orthogonal geometry.
Problem with faces
Message #177374
Hello. I'm having a problem that occurs frequently: A simple extude object with simple color mapping, renders with certain faces showing up as darker or lighter triangles. I thought it was related to normals, but i've tried with and even smoothing, and nothing works. Am I doing something wrong in…
Thanks for your information. I think it will be very useful when I get to decide my purchase. Autodesk would appreciate the participation of people like you in this forum. Bye, Francisco. Spain.
>> is it the truecolor capabilities you're looking for? or… what it is about AniPro that doesn't satisfy your needs?
>> mi espanol necesita mejorando, pero estoy encantado de conocerte. 🙂 what type of character animations are you looking at? traditional cellular, clip-art manipulations or photorealisms?
Thanks for your information. I will try to get that Cd from my Autodesk dealer here in Spain, I guess that will be easier.
Gracias por tu respuesta. I will look these capabilities in Painter 3.0, though my interests are more like animating characters and so on. Ah… it's wonderful to read some spanish words from time to time… Thanks…
#animator studio
Message #176910
Hello, I need to know differences between Animator Studio and Painter 3.0, because I have to purchase something to animate in 2D and I have doubts. Tanks in advance. Francisco Cubas. Madrid.Spain.
Hello, Lee. From Madrid, Spain, I wish I could be in Puerto Banus, but I'm afraid it will be impossible. Anyway, thanks for your invitation and enjoy your visit to Spain. Adios. Francisco Cubas.
Mark, ………..Ole! Francisco. Spain.
#Move objects
Message #169882
Jonas, I wish I could pick and move objecs in the camera view, as with rotate. Thanks for listening. Francisco. Spain.
#Axis
Message #169339
Jonas, I'd would like object's axis to be keyframed. Using dummies for different axis rotation is, in most cases, rather bothersome.
#PXP process
Message #169017
Jonas, I would like that PXP process which affects geometry can be viewed in the Flat Preview operation. Thanks, Francisco. Spain.
Thanks, I solved the problem using the envelope to diminish the flare until it appears.
It would be better (at least less tiring) a brain connection for recognition of thoughts.
I will try to do that. I have some problems with my modem related to uploads, I dont know why. It took over 1 hour to send the last message. Thanks for your help. Francisco.
#Lenz/fx weirds
Message #168477
Hello all. I have a problem with Flare: I need a flared sun to be hiring behind the Earth. I have set the on. But when the sun comes behind the Earth, it fades almost 30 frames later than it supposes to do. It means the sun appears to be…
Will be raytracing beyond 3DS r5 yet? Could we enjoy refraction with this wonderful program?. I hope yes. Thanks for listening. Francisco Cubas. Spain.
Thanks, I'll try it.
#MetaBalls Capability
Message #162315
Hello.
Hello. you said: What's Positron 3D paint pxp.? Thanks