This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (159 messages)
Thanks, I'll check the 3dsnet.set. The reason I didn't look there was because I thought it was only used when you start in slave mode. Thanks Mitch
#Drive not present
Message #192233
I recently purchased a new system and decided it would be much easier to copy my entire 3ds directory over to it from my old computer via network than to reinstall. The only problem is that when I run 3ds I get the following message: CAUTION: Drive E not present…
3DS Net 95?
Message #192205
Has anyone found a way to do net rendering with 3ds running under Win95? I have tried booting to DOS mode with Lantastic running under a multi boot menu, but the system hangs when the 95 background comes up. Is there any way to keep drive connection when restarting in…
One of my systems is running the ATI Mach64 w 2meg of VRam and it works great with 3ds 3 & 4 using the Vibrant drivers. Yes the render display, materials editor and main display will all work in true color modes. Good card. I just got a new system…
That's news to me. I hope so. I need the Stars IPAS soon! Thanks Mitch
#Stars3.IXP
Message #187972
Is there any way to purchase the Stars3 IPAS separately from Disk #1? We already have LenzFX, but need better stars for a current project. Thanks Mitch
#Win95 & 3DS4!!!
Message #187775
Has anyone out there had any luck running 3DS4 inside Win95? How about DOS (F8) mode? If so, will the Vibrant drivers work inside 95, or do you have to use VESA? Any pointers on getting net rendering to work? The reason I ask all this is because I will…
#3DS4 & Win95!!!
Message #187774
Has anyone out there had any luck running 3DS4 inside Win95? How about DOS (F8) mode? If so, will the Vibrant drivers work inside 95, or do you have to use VESA? Any pointers on getting net rendering to work? The reason I ask all this is because I will…
#Millennium, good stuff?
Message #187773
Has anyone out there tried the new Matrox Millennium card yet? I was wondering how well it performs compared to the ATI Mach 64 (which I currently use), especially in 3DS. Does anyone have any horror stories to tell? I will be ordering another system this week and it will…
Millennium any good?
Message #187322
Has anyone out there tried the new Matrox Millennium card yet? I was wondering how well it performs compared to the ATI Mach 64 (which I currently use), especially in 3DS. Does anyone have any horror stories to tell? I will be ordering another system next week and it will…
I'm aware of the policy regarding prices. When did I mention any money amount here on the forum? Im not even selling anything! As for posting a message to Gus Grubba asking for a price, I was intending for him to E-mail me a response, which he did. Mitch Vector…
While we're on the subject, can you tell me if this book is srictly a "buyers guide" or if it has tips on using popular IPAS routines? If the latter is true, could you give me some insight on how in-depth it is? Thanks Mitch Gates
Bones and motion blur
Message #183672
I have found a solution to the problem of not being able to use Bones Pro with motion blur! Here is how to do it: 1. Set up your animation, including all your bones, the way you like it. Do all of your bones settings for all boned objects. 2.…
How much for the 3ds4 package? Mitch.
How much are you asking for your 3ds 3&4, if you still have them? Thanks Mitch
How much for the 3DS4 package? Mitch
Want 2 buy 3DS
Message #183153
I know someone who is looking to buy 3DS r2/3. If anybody has a legal copy for sale, please E-mail me with price and details. Thanks Mitch
#Scaling question
Message #183152
Got a question. Is there anyway to scale an object in the 3D editor in increments smaller than .25%? That's all. Thanks Mitch
Brian I read that text file when I first started having problems. It seems to address situations where the lock wont work from the start, and won't even let you run 3DS. I have been running 3DS for a year now with no problems. This started up out of the…
Hardware lock errors
Message #177618
I am running 3ds r4 and yesterday I started getting a hardware lock error. It occurs about every 30 minutes, usually while working in the 3d editor or keyframer. I get a dialogue box that says "Hardware lock missing, program will terminate. Do you wish to save a project file?",…
Metaballs mapping
Message #171569
After downloading the amazing T-Rex images I am hot to get Metareyes, I just have some questions about the mapping first. Was the complex combination of mapping coordinates a result of Metareyes' capablitites, or was the old face-detach/map/re-attach method used? If the latter is the case, how were you guys…
I realize this, the problem seem to have occured after transfer from Beta to S-VHS, as keying worked fine in Premiere on clips captured directly from the Beta footage. Unfortunately, I no longer have access to the orginal footage, on the S dubs. As far as the second chroma key…
Is there no way to do this using the interacive and not the follow method? This is the only way that IK will be worth while to me on this project. I need to be able to animate all of my chains which are all linked to a master chain,…
#IK question
Message #170186
I've got a question about IK. Let me start by giving an example. Let's say I have a human mesh linked and all the joint parameters set. Is there a way to move the hand and have it affect all of the parent joints up the arm, but stop at…
Jamie, Sounds great, but this project has a lot more than cuts-only editing. It is a very complex 8 minute piece. Is it possible to make the end section a separate .ani and then create a new project joining the two without creating a new file? Is this feature in…
Jamie I have been using the keyer as you have described, but that is not the problem. As I said in my message the problem is that the actors' bodies have been contaminated with some blue tint along their outlines. I need a way to take any blue that remains…
#PAR and WAV files
Message #169977
Does anyone out there know a way to keep an associated WAV file from stopping when an ANI reaches the end when playing via MCI driver. I have a very large animation (1gig) and I need the audio file to keep going after the ANI reaches the last frame. Normaly…
#Razor Pro HELP!
Message #169680
This is for any Razor Pro gurus out there. I am having problems trying to do a couple of things. I have a series of PAR, still and audio clips on the composition timeline. After arranging them and getting my transitions just right I have decided to remove a couple…
3DS vs Lighwave
Message #169275
I am writing in response to the thread from some time ago about 3DS vs Lightwave. I have been using 3DS for 2 years now and received my pre-release copy of Lightwave for windows about a week ago. FWIW, here are my impressions. First, let me start with what I…
#IK advice?
Message #165925
After working with special effects makeup and animatronics for years, I was delighted to finally get bones and IK for 3DS. My first assignment for myself was to create a realistic articulated human head. Well, work is under way and it is looking pretty good, but I am trying to…
Rayman for sale
Message #164395
We were beta testers for RayMan, and now we are being offered an option to upgrade to the final product. We really have no use for this program but others might. Anyone out there interesting in buying it? If so, please reply via private mail. Thanks Mitch
I need the money more than I need the IPAS. That simple. Mitch
Rayman, anyone?
Message #163248
We were beta testers for RayMan, and now we are being offered an option to upgrade to the final product. We really have no use for this program but others might. Anyone out there interesting in working out something? If so, please reply via private mail. Thanks Mitch
#Bones Pro for Sale!
Message #163245
I have a registered copy of Bones Pro for sale. It includes the orginal disks and Docs. Please reply via private mail for price and more info. Thanks Mitch
Animation Master 4 sale
Message #162744
For sale: Animation version 2.07 for both Mac and Windows with training video tapes. Includes original disks, hardware locks, manual and packaging. Registered and upgradable. Sold as package only. Please reply via mail for price or more info. Thanks Mitch
#PAR and Gamma settings
Message #162372
I have read all the Gamma information in the 3DS docs, but I'm still not sure what file output gamma value to use, if any, when rendering to the PAR. My display gamma is set to 1.8 as is my file output gamma. I have been doing it this way…
#Stars stand-alone
Message #162043
I have just purchased LENZFX and was wondering if there are any plans to offer a stand alone version of the Stars2.ixp from Yost disk #1. Thanks Mitch
We recently got this same system and drive in at the office. I have used it a few times and have noted some similar problems. My system as home is a GW P90 with a 2X CD (mitsumi/non-ide), and the maps seem to load much faster than on the P100.…
Are you sure about your information on the Humaniod meshes being created in AM? The manual states they were created in Imagine. BTY, if you ever find a solution to the AM to 3DS/bones problem let me know. Mitch
SeaQuest screen shots
Message #102918
Does anyone know where I might find some screen shots of the CG sequences from Seaquest DSV here on CIS (or elsewhere). Also, does anyone know of any books or comprehensive magazine articles on Amblin's work on the series? Thanks Mitch
That seems like a lot of trouble. You can easily use procamp controls on a PAR anim. First hook up your wiring the way you described, routing the PAR out signal through the TBC-IV. Go into the PAR.exe and bring up a frame from the desired anim. Next press the…
We have this unit at work and have had lots of problems with it. We wasted dozens of blank CDRs at the outset. The price is about the best out there, but I'd suggest getting something else, maybe a Sony unit. Mitch
Pentium 75, 90, or 100?
Message #150897
Not always (but usually) true. When I purchased my P-90 from Gateway about 6 months ago with 32meg of ram, they shipped it with two 16meg simms, not four 8meg. This left me with two free slots and very happy. One of these days I'm going to fill them, but…
You should call Roger Ennis as Rencom in Florida. I bought my PAR, TBC IV, and Razor Pro through him. I promise you will have a hard time finding better prices or service. He will even beat other dealers' prices (at least he did for me). Give him a call…
#Razor Pro sound
Message #149221
To anyone who might know I am currently using an Aztec 16 bit sound card and considering upgrading to an Ensoniq Soundscape wavetable card. Will this improve my results using sampled sound with Razor Pro? Are there any advantages you know of to using this card with RP? I don't…
David Well, you already know my request. As you and I have found, SXPs just don't tack to an AXP object, but they will to a morph object. Please put my idea of an option in the Bones KXP to automatically create, assign, and hide any needed morph targets to…
As far as network rendering goes you have two options. 1) purchase a full version of LFX for each slave machine. 2) buy the new and much more expensive LFX Pro, which will work fully on one workstation and render on all your slave machines. We too were suprised to…
Thanks for your reply. It's good to know I'm not alone in my sorrow. I have tried converting my WAV's to AVI's, but have had no luck, just noise (when working with 16 bit, 8bit works fine). I have been sending the same messages I posted here to Jamie by…
#Razor Pro questions
Message #145493
More problems with Razor Pro! I'm having problems with any 16bit WAV's. When I double-click on one in the library, it plays fine in the player, but when I double-click on the same WAV in the comp window, it plays back like very loud static. I have changed my PCM…
Razor Pro questions
Message #145468
OK, I have some more questions. Is there any way to tell Razor to hold on a frame from an .ANI for a specified amount of time? When I mark the same frame as the in and out point in the player, the clip dissapears. When mark the in and…
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