This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
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>> Have you been able to load them directly off the CD?
>>Get a MUCH larger hard disk. A full install of the Lightwave & demo files is 60 megs. Also, I have 32 megs ram, and a couple of the demo scenes had me going in to the swap by 20 megs. Great software though!
Hey Ken, what's up? >>Fancy meeting you here! I was just crusing through to get some idea of the stablity and usablity of LW/Win. How is it? How does it compare with TrueSpace. I have heard a lot about LW over the years and I am considering buying a copy,…
>>Does anyone know what the system requirements are (i.e. processor, memory and hard disk space) for the Windows 3.1 version on LightWave 4.0? I have a 486DX/66 with only 8 MB RAM and about 100MB hard disk space remaining. Will this do?
>>I don't have this program yet but I may buy it if it works on Win 95. If anyone has tried this on Win 95 let me know how well it works.
>>If it doesn't then I don't know how to explain how many 486/33 isa bus can viusally draw the pipes faster than my friend's pentium 66 PCI bus diamond stealth card. How is my 486 able to do this without the MGA acceleration?
>> But will the software support the texture mapping? I already have a Matrox Impression plus. It makes the pipes screen saven in NT jam,
>>Load up NM_MGR04.COB from trueClips (btw, the second largest file on the CD). >> trueSpace can't even count the faces, it gives a negative number.>It will bring your system to its' knees… 🙂
>>o what you believe, there are over 10,000 tri-faced leaves on the tree alone, trueSpace can't even tell me how many faces are in it (it says -24780).
>>When I create a material rectangle and apply it onto a cylinder, two seem to appear. One on the vertical face of the cylinder and one on the top. I only want the one on the vertical face
>>Yes, You can, but it will run slower than on Windows 3.11. I did a render test and when running on NT it renders 3 times faster than Win 95.
In the "settings" panel in trueSpace, there is an option called "Tablet"…check that, and all should work well for you. I _love_ my tablet for 2D work (in Picture Publisher & especially Painter), but I think working in tS with a mouse is much more enjoyable (and easier)… WM_HOPE_THIS_HELPS, Rob
>>>We have thought about adding object management through layers in the future. How important do you think this would be compared to the other items on the wish list?
>>The ends of the word were exploding first (front and backwards), and the pieces moved towards the middle of the word, The pieces passed each other, and then went flying off in the other direction!> I guess you can leave that in 1.37 as an "undocumented feature". >Great program Rob-keep…
>>What about smoke, fire-flames
>> I'll be upgrading to tS2 when it comes out, but I'll hold off on downgrading to Winever as long as possible.
>>If trueSpace is installed in another directory, Render to File produces an 'incorrect file type' error. Install trueSpace in (say), c:\apps\truspace and try render-to-file on any object or scene. A message box with the above error pops up. Now if we move the directory to c:\, then everything works normally.…
>>Man, how I hate to adjust the background color each time I launch tS…
>>What version of Premiere are we talking of?
>> But I would like to suggest that maybe you could design "Explode" with the option to break up an object into solid chunks instead of exploding the surface of a hollow object.
>>, imported into Photoshop 2.5LE and each frame was edited with the Lens Flare filter. The finished FLM was then loaded back into Premiere. This process actually when fairly quickly. Each frame was be done in about 10 seconds.
>>…canning a grayscale image and mapping a 3D wireframe based on the value of gray in the pixel… I have thought of some interesting uses for this and have been bummed out that it appears not to be ported over to the PC
>> And I think its a *great* tool!
>>3DS 5 will be Win NT…
>>How do I get soft, nicely gradated, shadows, similar to the tricycle's shadow on the Caligari spash screen?
>> demos, but the program looks about as user friendly as a tax inspector
Hi Art. Thanks for your interest in Exploder. >>Could you respond with a brief synopsis of what that option (particles) actually does?
Hey Geri, thanks for the reply to Stephan! Rob
Thanks for checking out Exploder. >>Man, I really love finding things to blow up!>Something like bones pro for 3DS (I am a programmer, I know this would be hard)>Particles like rain, snow, flowing water.>Next version of exploder: Make all the peices lay flat when they reach the floor if you…
>>1.01-time for a download! I'll check out the holes-in-letters in the latest version, and let you know! Looks like I'll have to check out the other features you added as well.> Instead of making the waves in the object itself, you could make a wave bumpmap and animate it along…
>>unnel kind of effect, then came back to normal as the camera continued moving through. I realize this might just be an optical illusion related to 3D on a 2D plane, but it's real annoying. What could I do to cure this?
>>I found these,………….
>>I down loaded the exploder utility. How exactly do I get it to work? The text file only mentions that it's shareware.
>> So, a question for all: are you taking in DXF objects? how does it work? if you have problems, do they seem to be in how trueSpace reads them or how the source app writes them?
>> Howzabout exporting .cob to VRML?
>> BTW Rob, Exploder seems to have a problem with objects having holes in them (speaking of type). I tried exploding a word, but Exploder seems to fill in the holes in letters (like A and O)
re: object morphing >> This could be accomplished via vertex movement or deformation lattice(s).
>>, I'd say true 3D morphing of objects would be very cool..
>> morph mentioned a few times (that's the title of the program). But actually, the program "melts" objects !! It's even written in C++.
See Terry's reply… Another idea would be to enter your text in another program, say, Corel (cringe), export as DXF, then load into tS. Seems like that would be the best way to go for entering relatively large amounts of formatted text into _any_ 3D app… Rob
>> Man, I told you before — I want to *melt* stuff now!!
#trueSpace utilities
Message #11462
I have a whole list of ideas for some trueSpace utilities that I'm planning to do, but I thought it would be a great idea to get some feedback from what all of you guys (and gals) are looking for. So, what d' ya' say… lets get a list going…
Hi Ian… >>The new Exploder is great>immortalize you, and name the ship the Bryerton….is this cool with you????>PS. Look for the demo here this weekend !
Thanks Randy…. Rob
>>It should, considering 1.0 does…
re: DXF exports… >>Even 3D objects ??
>>What drivers are you using? I'm using the 1.42
>>What machine are you using?> *at least untill I here that the P90's can count*> I wonder if it is a cpu problem?
>>I have to concur. The correct choice of video compression coupled with the proper output resllution make all the difference.>160×120 or 320×240 and all the compressors should work ok but many of them will choke on 640×480 or bizzare resloutions like 423×278 (or whatever).
>>I have a p90 w/ a Stealth 64 pci card. When I play my output avi's or Fli's I get blue & green pixels only! If I switch back to 256 colors vs my standars 65k, it's fine? Any suggestions?
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