CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (56 messages)

#12784 LW 4.0 System Req Message #12797
From: Rob Bryerton Gfx User Group A Forum · Lightwave UG May 29, 1995 12:05 PM
>> Have you been able to load them directly off the CD?
#12523 #LW 4.0 System Req Message #12533
From: Rob Bryerton Gfx User Group A Forum · Lightwave UG May 23, 1995 2:21 PM
>>Get a MUCH larger hard disk. A full install of the Lightwave & demo files is 60 megs. Also, I have 32 megs ram, and a couple of the demo scenes had me going in to the swap by 20 megs. Great software though!
#111679 LW in Windows 95 Message #111691
From: Rob Bryerton Amiga Vendor Forum · NewTek May 22, 1995 9:37 AM
Hey Ken, what's up? >>Fancy meeting you here! I was just crusing through to get some idea of the stablity and usablity of LW/Win. How is it? How does it compare with TrueSpace. I have heard a lot about LW over the years and I am considering buying a copy,…
#12462 #LW 4.0 System Req Message #12467
From: Rob Bryerton Gfx User Group A Forum · Lightwave UG May 22, 1995 9:15 AM
>>Does anyone know what the system requirements are (i.e. processor, memory and hard disk space) for the Windows 3.1 version on LightWave 4.0? I have a 486DX/66 with only 8 MB RAM and about 100MB hard disk space remaining. Will this do?
#12440 #LW for NT on Win95? Message #12466
From: Rob Bryerton Gfx User Group A Forum · Lightwave UG May 22, 1995 9:10 AM
>>I don't have this program yet but I may buy it if it works on Win 95. If anyone has tried this on Win 95 let me know how well it works.
#12321 Graphics boards Message #12346
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 19, 1995 6:05 PM
>>If it doesn't then I don't know how to explain how many 486/33 isa bus can viusally draw the pipes faster than my friend's pentium 66 PCI bus diamond stealth card. How is my 486 able to do this without the MGA acceleration?
#12295 #Graphics boards Message #12302
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 19, 1995 8:30 AM
>> But will the software support the texture mapping? I already have a Matrox Impression plus. It makes the pipes screen saven in NT jam,
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 17, 1995 4:21 PM
>>Load up NM_MGR04.COB from trueClips (btw, the second largest file on the CD). >> trueSpace can't even count the faces, it gives a negative number.>It will bring your system to its' knees… 🙂
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 17, 1995 1:11 PM
>>o what you believe, there are over 10,000 tri-faced leaves on the tree alone, trueSpace can't even tell me how many faces are in it (it says -24780).
#12175 Material Rectangles Message #12180
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 17, 1995 8:30 AM
>>When I create a material rectangle and apply it onto a cylinder, two seem to appear. One on the vertical face of the cylinder and one on the top. I only want the one on the vertical face
#110935 #LW in Windows 95 Message #110939
From: Rob Bryerton Amiga Vendor Forum · NewTek May 16, 1995 8:24 AM
>>Yes, You can, but it will run slower than on Windows 3.11. I did a render test and when running on NT it renders 3 times faster than Win 95.
#11989 #TS & Wacom Tablet Message #11998
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 13, 1995 11:24 AM
In the "settings" panel in trueSpace, there is an option called "Tablet"…check that, and all should work well for you. I _love_ my tablet for 2D work (in Picture Publisher & especially Painter), but I think working in tS with a mouse is much more enjoyable (and easier)… WM_HOPE_THIS_HELPS, Rob
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 13, 1995 11:20 AM
>>>We have thought about adding object management through layers in the future. How important do you think this would be compared to the other items on the wish list?
#11983 trueSpace utilities Message #11996
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 13, 1995 11:18 AM
>>The ends of the word were exploding first (front and backwards), and the pieces moved towards the middle of the word, The pieces passed each other, and then went flying off in the other direction!> I guess you can leave that in 1.37 as an "undocumented feature". >Great program Rob-keep…
#11947 #trueSpace utilities Message #11951
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 12, 1995 1:46 PM
>>What about smoke, fire-flames
#11925 #trueSpace utilities Message #11929
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 12, 1995 6:34 AM
>> I'll be upgrading to tS2 when it comes out, but I'll hold off on downgrading to Winever as long as possible.
#11893 #Rend. to File Bug? Message #11906
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 11, 1995 3:38 PM
>>If trueSpace is installed in another directory, Render to File produces an 'incorrect file type' error. Install trueSpace in (say), c:\apps\truspace and try render-to-file on any object or scene. A message box with the above error pops up. Now if we move the directory to c:\, then everything works normally.…
#11873 trueSpace wish list. Message #11877
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 11, 1995 9:58 AM
>>Man, how I hate to adjust the background color each time I launch tS…
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 11, 1995 9:55 AM
>>What version of Premiere are we talking of?
#11828 Exploder Particles! Message #11870
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 11, 1995 8:48 AM
>> But I would like to suggest that maybe you could design "Explode" with the option to break up an object into solid chunks instead of exploding the surface of a hollow object.
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 10, 1995 10:17 AM
>>, imported into Photoshop 2.5LE and each frame was edited with the Lens Flare filter. The finished FLM was then loaded back into Premiere. This process actually when fairly quickly. Each frame was be done in about 10 seconds.
#11784 TS 2.0 & DXF Files Message #11801
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 10, 1995 8:27 AM
>>…canning a grayscale image and mapping a 3D wireframe based on the value of gray in the pixel… I have thought of some interesting uses for this and have been bummed out that it appears not to be ported over to the PC
#11791 Exploder Message #11800
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 10, 1995 8:24 AM
>> And I think its a *great* tool!
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 10, 1995 8:23 AM
>>3DS 5 will be Win NT…
#11740 Shadow effects Message #11754
>>How do I get soft, nicely gradated, shadows, similar to the tricycle's shadow on the Caligari spash screen?
>> demos, but the program looks about as user friendly as a tax inspector
#11715 Exploder Particles! Message #11737
Hi Art. Thanks for your interest in Exploder. >>Could you respond with a brief synopsis of what that option (particles) actually does?
#11724 Exploder Message #11736
Hey Geri, thanks for the reply to Stephan! Rob
#11672 trueSpace utilities Message #11680
Thanks for checking out Exploder. >>Man, I really love finding things to blow up!>Something like bones pro for 3DS (I am a programmer, I know this would be hard)>Particles like rain, snow, flowing water.>Next version of exploder: Make all the peices lay flat when they reach the floor if you…
#11652 trueSpace utilities Message #11660
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 8, 1995 12:21 PM
>>1.01-time for a download! I'll check out the holes-in-letters in the latest version, and let you know! Looks like I'll have to check out the other features you added as well.> Instead of making the waves in the object itself, you could make a wave bumpmap and animate it along…
#11579 #trueSpace utilities Message #11604
>>unnel kind of effect, then came back to normal as the camera continued moving through. I realize this might just be an optical illusion related to 3D on a 2D plane, but it's real annoying. What could I do to cure this?
#11594 trueSpace utilities Message #11603
>>I found these,………….
#11576 #Exploder Message #11602
>>I down loaded the exploder utility. How exactly do I get it to work? The text file only mentions that it's shareware.
#11542 TS 2.0 & DXF Files Message #11582
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:48 AM
>> So, a question for all: are you taking in DXF objects? how does it work? if you have problems, do they seem to be in how trueSpace reads them or how the source app writes them?
#11528 #trueSpace utilities Message #11581
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:43 AM
>> Howzabout exporting .cob to VRML?
#11532 #trueSpace utilities Message #11580
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:42 AM
>> BTW Rob, Exploder seems to have a problem with objects having holes in them (speaking of type). I tried exploding a word, but Exploder seems to fill in the holes in letters (like A and O)
#11507 trueSpace utilities Message #11578
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:32 AM
re: object morphing >> This could be accomplished via vertex movement or deformation lattice(s).
#11483 trueSpace utilities Message #11577
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:28 AM
>>, I'd say true 3D morphing of objects would be very cool..
#11507 trueSpace utilities Message #11575
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:20 AM
>> morph mentioned a few times (that's the title of the program). But actually, the program "melts" objects !! It's even written in C++.
#11477 #trueSpace utilities Message #11574
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:19 AM
See Terry's reply… Another idea would be to enter your text in another program, say, Corel (cringe), export as DXF, then load into tS. Seems like that would be the best way to go for entering relatively large amounts of formatted text into _any_ 3D app… Rob
#11483 trueSpace utilities Message #11573
From: Rob Bryerton Gfx User Group A Forum · trueSpace UG May 7, 1995 11:17 AM
>> Man, I told you before — I want to *melt* stuff now!!
#trueSpace utilities Message #11462
I have a whole list of ideas for some trueSpace utilities that I'm planning to do, but I thought it would be a great idea to get some feedback from what all of you guys (and gals) are looking for. So, what d' ya' say… lets get a list going…
#11451 TS 2.0 & DXF Files Message #11459
Hi Ian… >>The new Exploder is great>immortalize you, and name the ship the Bryerton….is this cool with you????>PS. Look for the demo here this weekend !
#11455 Exploder Message #11458
Thanks Randy…. Rob
#11417 TS 2.0 & DXF Files Message #11420
>>It should, considering 1.0 does…
re: DXF exports… >>Even 3D objects ??
#3524 problems w/ video Message #3531
From: Rob Bryerton Animation Vendor A Forum · Elastic Reality January 26, 1995 9:05 AM
>>What drivers are you using? I'm using the 1.42
#3474 #problems w/ video Message #3490
From: Rob Bryerton Animation Vendor A Forum · Elastic Reality January 25, 1995 10:17 AM
>>What machine are you using?> *at least untill I here that the P90's can count*> I wonder if it is a cpu problem?
#3453 problems w/ video Message #3467
From: Rob Bryerton Animation Vendor A Forum · Elastic Reality January 24, 1995 7:12 PM
>>I have to concur. The correct choice of video compression coupled with the proper output resllution make all the difference.>160×120 or 320×240 and all the compressors should work ok but many of them will choke on 640×480 or bizzare resloutions like 423×278 (or whatever).
#3412 #problems w/ video Message #3451
From: Rob Bryerton Animation Vendor A Forum · Elastic Reality January 24, 1995 11:11 AM
>>I have a p90 w/ a Stealth 64 pci card. When I play my output avi's or Fli's I get blue & green pixels only! If I switch back to 256 colors vs my standars 65k, it's fine? Any suggestions?

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