This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (205 messages)
Hi Jonas! > The hope is to solve many of your current concerns through this product. Are talking about 3DS concerns or IPAS SDk concerns? Either way, I'm interested. BTW, is the IPAS SDK stuff pretty much over with or are there still people dealing with stuff? Regards, Danny…
While I think that all memory used within an IPAS routine should be released after termination, I believe that a number of us are probably taking advantage of the fact that this is not currently the case. I personally use several structure arrays in an AXP which I count on…
Thanks Robert, I checked here but it hasn't been posted yet. It'll probably appear somtime on Monday. I'm really looking forward to seeing it! Take care, Danny…
Jonas, > Here's a couple of wishes; 1) Documentation for the internal commands of the SDK. This is vital for anyone wanting to create "hybrid" routines. I could really have used that for the stuff I'm working on. As it is, I basically had to reverse-engineer the toolkit to get…
#Mapping Coords
Message #95139
Hi Jonas, I know you guys have been EXTREMELY busy lately but… I posted a message about a week ago asking for help with mapping coordinates in an AXP. Here it is again in a nutshell; is it possible to assign a material requiring material mapping to an object generated…
Thanks Marion. TTYL, Danny…
Hi Marion, > About the Metaballs routines, what they are, what they do, how much they'll cost, when they'll be out, and where to get them, would be fine for starters. 🙂 Well, as long as you're not asking TOO much for starters….. What they are: Metaballs are 3 dimensional…
Hi Doug, Actually, I'm trying to use mapping coords with an AXP. I haven't figured out how to do that. I'm probably just being dense and overlooking the obvious. I start to get that way after having spent too much time staring at the same lines of code. If I…
Wow….Metaballs
Message #93770
I've got you on the list Pat. Thanks, Danny…
#Mapping Coordinates
Message #93728
Has anyone had a chance to explore mapping coordinates in IPAS3? I'd like to be able to create a mesh in an AXP or a PXP and have the mesh retain the mapping coordinates of a texture mapped material from the source or stand-in object. So far, I've only been…
Sorry Izak, I don't have access to an Internet account so I can't post any of this stuff to an FTP site. Maybe someone else here will offer to post it for you. Regards, Danny…
No problem. Now we're BOTH sure! Danny…
Hmmm… I thought I already had you on the list. No problem. If you were'nt on it, you are now. Thanks, Danny…
I've got you on the list Kurt. Thanks, Danny…
I'm sorry to hear that you're still having these face problems Doug. I can think of two things that may or may not be affecting your objects. First, are you welding the vertices? I had a problem, when I started writing the blob code, that had to do with assigning…
You're on the list! Danny…
> Add me to that list on info on the metaballs. Gotcha! Sorry I coudn't help you with your character animation project, but maybe I'll have it ready by the time you take on your next project. Thanks, Danny…
Thanks very much John. I'll add you to the list. TTYL, Danny…
#IPAS Selection Routines
Message #92827
Hi Doug, Sorry to hear you're having trouble with the faces in the user view. I haven't run into this problem myself so I don't think I can help you, other than to ask whether you've got the face edge flag set to make all edges visible. (i.e. facedata[i].flags =…
Got you Paul. Thanks, Danny…
I'll definately let you know when they are ready. It's a little too soon for beta testers at this point, but I'll keep it in mind. Thanks again, Danny…
Sorry Marion, I seem to have lost the beginning of this thread. What would you like me to tell you more about? Regards, Danny…
I'll put you on the list Andrew. Thanks, Danny…
I've added you. Thanks, Danny…
Hi Bill, That's quite a list of questions! Let's see if I can address them one at a time; Quick preview and real-time surface preview – I'm inclined to say that a variation of these will be available. There will be some form of surface preview of the metaball(s). At…
Hi Albert, I forgot to post process the flic so that it used a single palette. If you have Animator Pro, you can do this yourself using the "One Palette" function. This may clear up your problem. If that doesn't work, I don't know what the problem could be. Regards,…
> Please add my name to your information list… Done. Thanks, Danny…
Features. Hmmm….. Well, basically it will allow the user to create "biological" and "liquid" looking objects that interact with one another as well as making character modeling and animation a good deal easier. I don't want to go into too many details right now since I'm constantly adding to the…
> Gee, I wonder if IPAS3 is so powerful that a viable NURBS.PXP would be feasible? Well, maybe not Nurbs but would you be interested in a Bezier patches modeller IPAS? 😉
> Get back to work! CRACK!! Uh oh, there goes Gary with that whip again!
No definate plans as yet. I figure I'll finish it up first, then see about marketing and distribution.
#Metaball Generator
Message #91468
I feel like a real BONEHEAD!!! I spent so much time trying to learn IPAS programming and implementing the metaball code that I didn't realize that I was going about it the wrong way! I had figured that to create a model in the editor, I should use a PXP…
I'm currently developing an IPAS Metaball Generator for 3DS. It will allow animators to create models with a "biological" or "liquid" look as well as making character modelling much easier. There's a small demo metaball animation of two drops of mercury that "interact" with one another in What's New (Lib…
> I downloaded the flic and it`s really great!!!! Thanks! > Morphing is out, blobing is in… Hmmm… Maybe a new Michael Jackson video gimick? Danny…
I noticed you were on the forum this afternoon and tryed to get your attention through WinCim's Talk feature. I guess you were browsing on automatic since I didn't get a reply. How are you? I haven't been around Graphdev much lately. I've been too busy with a number of…
Thanks Gary. Not only can I make it "attractive", I can also make it really "repulsive"! Danny…
Will do. Regards, Danny…
I'll give the maxdata suggestion a try and get back to you.
Thanks Gary, > I noticed that each frame of the flic has a unique palette. How did that happen? I don't have the keyframer version of the code working yet so I had to use the PXP version. I set up the standin objects in the editor and ran the…
Thanks, I'll give you a call once things get straightened out. Talk to you later, Danny…
Realloc Problem
Message #90458
Hi Jonas, I only just got your message. (I was out with my wife for a little R&R ) I got the realloc problem with the shipping version that Chris Allis distributed via email. Hope this helps, Danny…
Thanks Grant, I'll give it a shot. No idea if it'll work but I'll try anything once! Regards, Danny…
Grant, > It's not possible to do it at this time. I guess we'll just have to build our own version then. Ciao, Danny…
Doug, > Have you built a dialog similar to the 'Select Objects by Name' dialog? No. But I think we need more than just the selection dialog. I think we need to implement three things; 1) "Select Objects by Name" Dialog 2) "Select Objects by Clicking On Them" PXP function…
Hi Grant, I get the memory protection fault when I execute a pxp_draw_item(). If I remove the realloc on XVData & XFData, everthing works OK. Executing reallocs on two of my own structures doesn't cause a problem. BTW, I'm using the shipping version of the toolkit that was distributed by…
Hi Doug, > Do you think if we get enough people to beat them up about the ItemMesh flags that we could get a better response than 'can't do that!'? Well, I think it's too late to get anyone to make any significant changes to the toolkit at this point.…
#Selected Objects/Faces
Message #90371
> *could/may* be made to work by someone. Oh, THANKS!!!! Seriously, does that mean it can or can't be done? Is QA suggesting I just try to figure out how to make it work?!! The guys in QA have to come up with a better answer than that. If you…
#Selected Objects/Faces
Message #90370
> He could get the index of an object and save this in an array, or he could get the name and save it in an array of char*s or something. I don't have a problem saving the item's selection status. I could do this with an array as Jim…
#Realloc Problem
Message #90347
Hi Jonas, Does IPAS3 have a problem with using realloc? The reason I ask is that I'm trying to dynamically expand arrays and structures as more triangles are generated. When performing reallocs on structures I define inside my code, there's no problem. However, when I try and use realloc on…
Hey Jonas, Someone sent me a copy of that article through Notes mail this morning. I laughed for half an hour! TTYL, Danny…
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