This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (35 messages)
Forgot to ask, how different are the R3 and R4 versions of the file format.
Is there a version for release 4? Or is there some other way to import a 3 DS release 4 file?
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Message #190152
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Thanks for the comments. Time to dive into it and see what happens.
I am just now looking into metaballs. We have an animated skeleton and want to find a way to minize the adjustments we have to make to the body. In other words, just move the skeleton and the body takes care of itself. Metaballs seems like the best solution. I…
I don't hear about a lot of people using metaballs – just because it is new maybe?
I was also looking at some of your files. How would you say metaballs compare to splines and other modeling techniques for human figures. My impression is that all other techniques are now a thing of the past, but, maybe I am missing some of the disadvantages of Metaballs.
Thank you all for the suggestions.
#Comprehensive list?
Message #142466
Is there a list of all the 3DS add-ins available from 3rd parties developers?
Wow. Thanks for taking the time to give me such a complete answer. This gives me food for thought.
I understand the zooming issue, but, the turning (for lack of a better word) one is different. If I map the face of a (3D wireframe) building with a bitmap for detail, and if the photograph used for the bitmap was taken straight on, then if I position a camera…
Is there a disadvange to using bitmaps other than losing resolution when zooming in? What if the viewing angle is different than the camera angle of the bitmap used for the creating the texture. Will the distortion of the bitmap be obvious?
Thanks for the info. But, if you do it by hand how can that produce a better result than a bitmap if the resolution of the bitmap is good enough. And when you say do it by hand what is that, don't you just create a bitmap, or, do you…
Thanks for the info. Before getting my hands dirty I am trying to get a broad overview of how things work. Here is my current understanding: there are three ways to make a material (this is that same as a texture?) 1. A photograph (is this most common?). 2. A…
#Texture Mapping
Message #123657
This may be a dumb question, but, can I take a photograph of wood, marble or whatever and use this for a texture map? If not how is it done?
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Message #116427
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That would be painful. But, I have not had any luck finding a solution yet.
I will give it a try. Thanks for the suggestion.
What if we run 3DS in Win 3.1J. It has Japanese fonts. The question is can 3DS handle double byte? Is there a J version of 3DS?
Version 3 English and we are looking for a solution. We don't have the charactors now (unless we run from within Win 3.1J). Thanks.
#Japanese Charactors
Message #114488
Is there any way to enter these into an English version of 3DS?
Rotoscope
Message #114487
This is our problem. The background is not one color. We need to work with a typical movie clip. Thanks for the suggestion.
Do you know if the "magic wand" is just an edge detection program or does it do something else? Does anyone know what edge detection algorithem it might use?
how do you mask a charactor and drop out the background doing it this way.
#Rotoscope
Message #111589
Is there a way to do it in 3DS (or some other package) without having to go frame by frame?
It seems like a bunch of people should be working on this as we speak.
Good point. I have no idea how much (if any) information would be lost going from fli to MPEG. Still, there should be an easy way to output MPEG from 3DS. I think it would sell a lot of copies.
I have not heard of Smacker before. Is it DCT based compression?
I am surprised on one seems to have a fli to MPEG converter. It seems like an obvious thing to do.
Thanks for the info, but, is there anyway to make MPEG files from 3DS? Do the products you mentioned take FLC files as a source?
MPEG
Message #99961
Is there any way to output to MPEG files.
FLC to MPEG
Message #99519
I would like to output from 3DS to MPEG files. Any way to do this? Thanks.
Ted: I just realized (rather belatedly) that we are conversing in the Win32s section, which means that in all likelihood you are working with Win32s, not with straight Win32. Unfortunately, Win32s DLL rules differ significantly from Win32 DLL rules, and I am not an expert on the differences. I believe,…
Ted: DLLs can be used to share data, but your reasoning is sound all the same. The memory situation has changed, and what worked before doesn't work the same way now. By default, a DLL's data is *not* shared among processes. You can, however, change the storage attributes of your…