CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (35 messages)

Forgot to ask, how different are the R3 and R4 versions of the file format.
Is there a version for release 4? Or is there some other way to import a 3 DS release 4 file?
Windows Programmers Ad Message #190152
From: Chris Doner Autodesk Multimedia Forum · Take 5/Want Ads September 10, 1995 3:44 PM
Windows Programmers Wanted. Small rapidly growing software company is looking for 2 entry level and 2 experienced Windows programmers. Experience in 3D graphics, multimedia and networks helpful, but, not essential. If you are looking for a 9-5 job apply to the Dept. of Motor Vehicles, if you are driven to…
#176209 metareyes metaballs Message #176250
From: Chris Doner Autodesk Multimedia Forum · IPAS Usage June 20, 1995 11:38 AM
Thanks for the comments. Time to dive into it and see what happens.
#176122 #metareyes metaballs Message #176140
From: Chris Doner Autodesk Multimedia Forum · IPAS Usage June 19, 1995 9:55 PM
I am just now looking into metaballs. We have an animated skeleton and want to find a way to minize the adjustments we have to make to the body. In other words, just move the skeleton and the body takes care of itself. Metaballs seems like the best solution. I…
#175096 metareyes metaballs Message #175466
From: Chris Doner Autodesk Multimedia Forum · IPAS Usage June 15, 1995 12:12 AM
I don't hear about a lot of people using metaballs – just because it is new maybe?
#175041 #metareyes metaballs Message #175061
From: Chris Doner Autodesk Multimedia Forum · IPAS Usage June 13, 1995 12:03 AM
I was also looking at some of your files. How would you say metaballs compare to splines and other modeling techniques for human figures. My impression is that all other techniques are now a thing of the past, but, maybe I am missing some of the disadvantages of Metaballs.
#142609 Comprehensive list? Message #142748
From: Chris Doner Autodesk Multimedia Forum · Shipping/Receiving December 19, 1994 11:09 PM
Thank you all for the suggestions.
#Comprehensive list? Message #142466
From: Chris Doner Autodesk Multimedia Forum · IPAS Usage December 18, 1994 3:12 PM
Is there a list of all the 3DS add-ins available from 3rd parties developers?
#126080 Texture Mapping Message #126344
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 29, 1994 11:10 PM
Wow. Thanks for taking the time to give me such a complete answer. This gives me food for thought.
#124363 #Texture Mapping Message #124384
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 18, 1994 3:14 PM
I understand the zooming issue, but, the turning (for lack of a better word) one is different. If I map the face of a (3D wireframe) building with a bitmap for detail, and if the photograph used for the bitmap was taken straight on, then if I position a camera…
#124081 #Texture Mapping Message #124207
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 16, 1994 9:25 PM
Is there a disadvange to using bitmaps other than losing resolution when zooming in? What if the viewing angle is different than the camera angle of the bitmap used for the creating the texture. Will the distortion of the bitmap be obvious?
#123793 #Texture Mapping Message #123855
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 15, 1994 12:41 AM
Thanks for the info. But, if you do it by hand how can that produce a better result than a bitmap if the resolution of the bitmap is good enough. And when you say do it by hand what is that, don't you just create a bitmap, or, do you…
#123695 #Texture Mapping Message #123740
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 14, 1994 11:32 AM
Thanks for the info. Before getting my hands dirty I am trying to get a broad overview of how things work. Here is my current understanding: there are three ways to make a material (this is that same as a texture?) 1. A photograph (is this most common?). 2. A…
#Texture Mapping Message #123657
From: Chris Doner Autodesk Multimedia Forum · Autodesk 3D Studio September 13, 1994 10:28 PM
This may be a dumb question, but, can I take a photograph of wood, marble or whatever and use this for a texture map? If not how is it done?
#116638 Looking for Talent Message #116654
If you can't find enough people in Dallas, give me a call at 510-848-0606. We have compuserve, internet, our own BBS and fed ex for working with folks in Dallas. Chris Doner Access Softek
3D Studio Artist Available Creative artist with moderate 3DS experience, along with 20 Windows and Mac programmers are looking for interesting projects. We have a wide range of multimedia experience including video (AVI & MPEG) and sound. Network rendering on 20 486 computers is also available. Please contact: Chris Doner…
#115979 Rotoscope Message #116412
That would be painful. But, I have not had any luck finding a solution yet.
#114966 Japanese Charactors Message #115020
I will give it a try. Thanks for the suggestion.
#114790 #Japanese Charactors Message #114895
What if we run 3DS in Win 3.1J. It has Japanese fonts. The question is can 3DS handle double byte? Is there a J version of 3DS?
#114553 #Japanese Charactors Message #114671
Version 3 English and we are looking for a solution. We don't have the charactors now (unless we run from within Win 3.1J). Thanks.
#Japanese Charactors Message #114488
Is there any way to enter these into an English version of 3DS?
Rotoscope Message #114487
This is our problem. The background is not one color. We need to work with a typical movie clip. Thanks for the suggestion.
#111674 #Rotoscope Message #111829
Do you know if the "magic wand" is just an edge detection program or does it do something else? Does anyone know what edge detection algorithem it might use?
#111625 #Rotoscope Message #111654
how do you mask a charactor and drop out the background doing it this way.
#Rotoscope Message #111589
Is there a way to do it in 3DS (or some other package) without having to go frame by frame?
#100508 MPEG Message #100539
It seems like a bunch of people should be working on this as we speak.
#100460 MPEG Message #100538
Good point. I have no idea how much (if any) information would be lost going from fli to MPEG. Still, there should be an easy way to output MPEG from 3DS. I think it would sell a lot of copies.
#100296 #MPEG Message #100437
I have not heard of Smacker before. Is it DCT based compression?
#100287 #MPEG Message #100436
I am surprised on one seems to have a fli to MPEG converter. It seems like an obvious thing to do.
#100133 MPEG Message #100226
Thanks for the info, but, is there anyway to make MPEG files from 3DS? Do the products you mentioned take FLC files as a source?
MPEG Message #99961
Is there any way to output to MPEG files.
FLC to MPEG Message #99519
I would like to output from 3DS to MPEG files. Any way to do this? Thanks.
#51303 DLL Memory Access Message #51359
From: Chris Doner Microsoft Win32 SDK Forum · API-Win32s August 9, 1993 7:48 PM
Ted: I just realized (rather belatedly) that we are conversing in the Win32s section, which means that in all likelihood you are working with Win32s, not with straight Win32. Unfortunately, Win32s DLL rules differ significantly from Win32 DLL rules, and I am not an expert on the differences. I believe,…
#51303 DLL Memory Access Message #51330
From: Chris Doner Microsoft Win32 SDK Forum · API-Win32s August 9, 1993 4:59 PM
Ted: DLLs can be used to share data, but your reasoning is sound all the same. The memory situation has changed, and what worked before doesn't work the same way now. By default, a DLL's data is *not* shared among processes. You can, however, change the storage attributes of your…