CompuServe Thread

#Hold frame on PAR

12 messages in this thread
#103907From: Paul KakertMay 25, 1994 11:48 AM
Anyone know if it is possible to hold the first frame of an animation when playing on the par. I want to hold the first and last frames of my animation for a second or two. Any way to tell the PAR to do this? Also, I rendered 2 animations, put them into the same project directory on the PAR drive. Went to join them and it won't let me. What gives. The animations were from the same XXX.prj file in 3DS. Does that make a difference? Come to think of it I also tried to join 2 different animations (from 2 different 3DS/PRJ files) Paul
#103969From: Robert J.P SmithMay 25, 1994 4:28 PM
Paul: <<Anyone know if it is possible to hold the first frame of an animation when playing on the par.>> Simple, you render to the Par drive the first frame and it becomes say: test000.ani … you then make sure your blue line on the PAR software is on that file line..click on duplicate, then to frames, choose loops 30 (for 1 second) you do the same for the last frame and there you have a one second pause at beginning and end.. <<Also, I rendered 2 animations, put them into the same project directory on the PAR drive. Went to join them and it won't let me. What gives. The animations were from the same XXX.prj file in 3DS. Does that make a difference? Come to think of it I also tried to join 2 different animations (from 2 different 3DS/PRJ files)>> My suggestion is to rename the second file and try again, being in same project directory is fine, I've joined up to six different 3DS/PRj files and no problem.. Also make sure you do backups of individual .ANI files before joining in case of problem ..
#103978From: John EllisMay 25, 1994 6:01 PM
Paul, As soon as you click on which animation you want to run, the first frame appears. You can hold on that frame as long as you want, and the same for the tail. Am I missing something here? As for the projects files, I'm not sure what you mean. You can combine any two animations once they've been rendered to the PAR. If you render seperate sequences with different names then you'll have to join them in the PAR, but if they are different sequences with the same name and are rendered concurrently, that will work also. -JE
#103981From: Paul KakertMay 25, 1994 6:47 PM
Dumb question on the holding of frames, guess I should have played around a little more. Only had to turn off the repeat button to get it to hold on the last frame. Joining animations still doesn't work. I have 3 animations in the project on the PAR. I click on the first one then on join. The only one that shows up as a choice to join is the file I have highlighted, nothing else. Here's another one: I have a logo which has both horizontal and vertical lines on it that are white on a blue surrounding. When I render it the vertical lines are narrower than the horizontal even though they are modeled at the same width. Is this a result of the higher vertical line res. of the PAR? Paul
#103994From: John EllisMay 25, 1994 8:03 PM
Paul, When you highlight the one you want to join and click on "join", a menu should come up. Then click on the animation you want to join to the animation in the menu. Its a little confusing until you do it once and then its clear. I trust you have the latest upgrade of the software. There was a bug in the shipped version but that should have been updated by now. >> the vertical lines are narrower than the horizontal << I've encountered this with certain types of monitors. I haven't seen this effect with my current monitor, but I've experienced this on SVGA monitors in programs like AutoCAD doing "plines", and with the Targa on a long persistence monitor. What type of monitor are you using? -JE
#104042From: Paul KakertMay 26, 1994 6:17 AM
It is not as dramatic on my Sony 1440. But on a 9" Sony trinitron portable is really clses in. Don't know if that is because of size or not. Paul
#104048From: John EllisMay 26, 1994 7:07 AM
Paul, I think it is part and parcel of the monitor design. I've put several animations to Beta Sp and while I can't say I've specifically looked for the problems you've noticed, I can say that the output does not look distorted with regard to line widths. I'd see if you couldn't compare the output on another monitor. FWIW -JE
#104124From: Paul KakertMay 26, 1994 1:12 PM
The effect was not as noticable on my Sony 1440 and also the diamond shape of the logo doesn't look distorted. So maybe it is a lighting problem (side lighting casting a shadow on the lines – which are not really lines but boolean holes cut in the logo diamond. Thanks for the input. I suspected the PAR first and it still may be contributing to the problem, but now I will look to some other possible culprits. Paul
#104688From: S WhiteMay 29, 1994 5:47 PM
One little idea which you have probably already thought of….but I make quick preview tapes for my clients with the PAR by using a PAR ANI of my compnay logo. The tape begins with a 5-0 countdown, then logo flies in…then their frames….then I simply return to the last frame of my logo and leave it up for 15 seconds while my VTR is still recording. One thing I always do at the beginning of the tape is flip the EE (i think) switch to get the green screen. That clears my recording and I never seen any fuzz.
#104010From: Jeff RichardsonMay 25, 1994 11:37 PM
John, You're right about clicking the .ani file and it displaying the first frame for as long as you like. However, I would like to see some user variables allowed here. In the above example, you will find it very difficult to have a specific "time" for the head…..that is, can you have the first frame display for exactly 150 frames before starting to play the .ani sequence, then hold a tail for exactly 150 frames? What I would find *VERY* helpful is the ability to key in the number of frames for heads and tails when preparing to playback the .ani sequence. Top this off with the ability to automatically have the whole playback sequence begin and end with "black" signal. This sure would make it efficient to lay PAR animations to tape for post-production…..every animation sequence with a specific "style" for heads/tails, etc. The exact "head" time on an animation sequence is especially important if there is a corresponding matte animation that will be used in post production. Both the color and the matte version must match each other regarding "head" frames before the animation begins moving. Otherwise post production will have a difficult time matching the corresponding color and matte frames. Uh, who's taking wishlist items for PAR software version 2.0 <G>!! -Jeff
#104045From: John EllisMay 26, 1994 6:36 AM
>> What I would find *VERY* helpful is the ability to key in the number of frames for heads and tails… << I agree there are several features in the interface that I would like to see included, and that is one of them. As far as "black" frame go I just add my own, but I agree it would be nice. Actually it would be nice to be able to create a script file to do all these things. >> Both the color and the matte versions must match each other regarding "head" frames before the animation begins moving. << Well yes, but as an ex-editor I can tell you its not that hard to match them up. Spin the dial and lock it in. (Yes you will get editors bitch about it but that's there lot in life. <g>) I'm not sure what you mean by color though… You set up your animation to bars, and the matte is white with a reverse key, either way you have to do this and its not affected by head and tail length. >> Uh, who's talking wishlist items for PAR software version 2.0 <G> << Well I for one hope you get your wish. 🙂 I'd really like to be able to create a script. FWIW -JE
#104219From: Jeff RichardsonMay 26, 1994 9:49 PM
>>editors bitch about it<< No, kidding!! Yup, I'd go for some sort of playback scripting from PAR! -Jeff