CompuServe Thread

#Architectural Animations

31 messages in this thread
#169296From: Jeffrey WaddellMay 9, 1995 10:38 PM
Our office has been creating shaded presentations for architectural projects. We are now trying to do rendered images, with average success so-far. What is good for creating walk-thrus of buildings? Autovision vs. Accurender or anything else? What Cd's are available for additional materials to attach to our building models? Is there anyway to add titles to the presentations? I saw a project that someone had created and it had ceiling fans turning in an animation presentation format – how'd they do that? Last but not least where can I get more info. about 3-d presentations? any good books? Thanx Jeff
#169374From: David J. MarksMay 10, 1995 8:38 AM
>> Autovision vs. Accurender or anything else? What Cd's are available… The answer you are most likely to get from members of this forum is 3D Studio. As a complete 3D modeling and animation package, it will fit your needs extremely well. As far as I know, Autovision and Accurender produce decent stills and walkthrus, but for "real" animation (turning fans, opening doors, setting sun, lens effects) 3DS is the only way to go. CD's? Check out Autodesk's Texture Universe, Ketiv's Blocks and Materials for starters. Books? If you opt to go with 3DS there are TONS of books available at the major chains. Look for the Tips & Tricks series, 3DS Applied, and Inside 3DS. – Dave
#169383From: Bob KeeferMay 10, 1995 8:59 AM
Jeffrey: That's a lot of questions!! There are plenty of others on here who are more knowledgeable and experienced who will jump in, but I'll give ya my two pennies' worth as well: >>What is good for creating walk-thrus of buildings? Autovision vs. Accurender or anything else? I prefer 3D Studio (surprise!) for my architectural images and animations, but either of the two products you mention can do _simple_ walk-thrus, but 3D Studio is the most flexible. AutoVision and Accurender run directly inside AutoCAD, which may be simpler for you, but at some sacrifice of speed. 3D Studio is a separate product. >>What Cd's are available for additional materials to attach to our building models? I am not sure about AutoVision and AccuRender, but 3D Studio includes a CD with many additional texture maps. There are also a few third party CDs available with texture maps and meshes. >>Is there anyway to add titles to the presentations? We use Corel Draw to add titling, but you can also use desktop publishing packages or Animator Pro (now upgraded to Animator Studio) – it depends on what type and quality of output you need! >>I saw a project that someone had created and it had ceiling fans turning in an animation presentation format – how'd they do that? They turned on the switch (ha-ha – just kidding). This can be done with 3D Studio, but I don't think it is possible with AccuRender or AutoVision. Good luck on your quest! Bob Keefer, AIA
#169403From: Dennis GoodMay 10, 1995 10:10 AM
If you are going to have anything, other than your camera and target point, moving in your animation, then you definitely need a product like 3dStudio. AcuRender and AutoVision only support camera and target point movement. The other members' suggestions for resources are all very good. Ketiv's Blocks and Materials CD has numerous ready-to-use models and materials. You didn't indicate whether you had purchased AccuRender or AutoVision as yet. If you are going to be using 3dStudio for your animations, then I would recommend AutoVision over AccuRender. AutoVision uses the same material libraries, lights, and camera definitions as 3dStudio (surprise! They're both AutoDesk products), and will export your entire environment as a ready-to-use .3ds file. If you have any questions, either post them here or call me at my office. I work for an AutoDesk dealer in San Diego named Imperatives, Inc. We deal in CAD, animation, video editing and production, and multimedia / presentation hardware and software. Good luck! It's a fun and lucrative industry to be in at this time!
#169710From: Chris JohnstonMay 11, 1995 10:18 PM
I've done a couple of building walkthroughs with 3D Studio. I can't think of any other program that I've seen on an Intel-based system that I would rather use for this kind of work. Most of what I do is animated illustrations of equipment – I did a couple of animations to help explain how a recent microgravity experiment worked. Some of the techniques are a little different in a walkthrough, particularly the lighting but I would recommend 3D Studio for any kind of 3D animation. It is perfect for dropping in little details like the ceiling fans, opening doors, etc. Chris – Chris Johnston, Written 11-May-1995 @ 23:09:32 Using: Windows NavCIS PRO 1.62
#169883From: James M. MurphyMay 13, 1995 1:55 AM
Chris, May I quote you for one of our Promotional Ad's? Murph' 3DS Dealer
#170171From: Chris JohnstonMay 15, 1995 8:26 PM
Sure. What did I say? <g> Chris – Chris Johnston, Written 15-May-1995 @ 20:55:56 Using: Windows NavCIS PRO 1.62
#170225From: James M. MurphyMay 16, 1995 1:12 AM
I'm Looking……I'm Looking. I've got a hard copy of your post #169710 but I can't find it on my computer. You mentioned that you can't think of any other porgram that you've seen on an Intel-based system that you would rather use for this kind of work. Murph'
#170620From: Chris JohnstonMay 17, 1995 8:12 PM
Oh, yeah – I remember that now and I see no reason why you can't use it as a personal opinion. (The people at work are touchy about anything that sounds like an endorsement that has their name attached to it) Chris – Chris Johnston, Written 17-May-1995 @ 21:01:18 Using: Windows NavCIS PRO 1.62
#170643From: James M. MurphyMay 17, 1995 10:44 PM
I hadn't planned on using any AEC Firms Names just Chris Johnston Architect if that's OK? You see the Architects in Wisconsin are still debating on whether or not it's a good idea to get off the boards and use this new fangled computer thing! <BG> Murph'
#171006From: Chris JohnstonMay 19, 1995 8:46 PM
Chris Johnston is OK, but I'm not an architect. I'm a chemist, actually, but I'm also my group's animation and visualization specialist. Chris – Chris Johnston, Written 19-May-1995 @ 20:44:09 Using: Windows NavCIS PRO 1.62
#171027From: James M. MurphyMay 20, 1995 1:18 AM
Maybe "animation & Visualization specialist"…Sound Good? Murph'
#171344From: Chris JohnstonMay 22, 1995 7:44 PM
Sure, that sounds good! Chris – Chris Johnston, Written 22-May-1995 @ 20:29:28 Using: Windows NavCIS PRO 1.62
#170021From: Jerome R. KaliszMay 14, 1995 10:59 AM
>>in a walkthrough, particularly the lighting but I would recommend 3D Studio for any kind of 3D animation. It is perfect for dropping in little details like the ceiling fans, opening doors, etc. Chris Ok, you touched upon a particular question I have. It may be basic, but I learn by "leaping around" a lot instead of sequentially. What I was wondering is if there are any IPAS's to keep regular motions active trhoughout the animation. E.g. keeping a ceiling fan turning in a circle at a specified rate throughout your animation, no matter how short or lon it may be, and no matter how you might scale the various segments. So far, the way I've been doing such things has been to manually turn them – but if I were going to do a roomful of fans for an extended period, it would be nice to specify their repetetive motion and let the KXP have at it. Any ideas? A quick question – how do you usually do your modeling? DO you use Acad and import it in? I also would be interested in hearing more about your microgravity work, it sounds fascinating, provided you're free to discuss it. You can send me mail if you don't want to tie up the forum. Thanx!
#170030From: Paul Sanford [LVL5]May 14, 1995 2:09 PM
>> it would be nice to specify their repetetive motion << Use Object/tracks/loop, I believe. It will do nasty things to your keyframes, like make them invisible in the track info box, but it will give you repetitive movement/rotation. So, if you want 360 degrees in 10 frames, put in that motion, then loop the tracks for that object. Paul S.
#170033From: Jerome R. KaliszMay 14, 1995 2:46 PM
>> Use Object/tracks/loop, I believe. It will do nasty things to your keyframes, like make them invisible in the track info box, but it will give you repetitive movement/rotation. Ahh, much oblige. I hadly really read about/played around with that one particular feature, I will have to look it up and give it a try.
#170172From: Chris JohnstonMay 15, 1995 8:26 PM
There is a way to set up a loop in the keyframer which looks like it should work if you set it up right. I usually do my modeling in 3D Studio, but for complex models I use Acad. In general I would rather model in 3DS to avoid the problems with importing a geometry, but Acad can do some things a lot better than 3DS. The booleans in Acad are better and I like the snaps and relative coordinates. Chris – Chris Johnston, Written 15-May-1995 @ 21:09:07 Using: Windows NavCIS PRO 1.62
#170201From: Jerome R. KaliszMay 15, 1995 11:05 PM
I thought you might have done your modeling in Acad 😉 It seems to be the general concensus. Frankly, it would be hard to dream of doing complex architectural elements without relative coordinates, geometrical entities, object snaps, or even being able to key in a given coordinate if you like. As for importing geometries, that can be a problem, but the booleans in 3DS take so much fussing to get around their inherent problems it would appear that often importing geometries cause less work than making the booleans work in 3DS. And… I can't imagine many of my architectural peiece being created without booleans. They could be done, but you'd have MANY associated pieces for each simple element. Complex fenestration would be almost impossibly complex with ye olde boolean subtraction. SImple fenestration isn't so bad, but the stuff *I* come up with…. heh. -JK
#170245From: Ted BoardmanMay 16, 1995 8:34 AM
Jerome Excuse me for jumping in here, but I've found that for complex architectural elements 3DS is a much more powerful modeler. The deform tools in the Lofter, in conjunction with multiple shapes on the path, let you create things like fancy chair legs and backs, picture frames/moulding, plumbing fixtures, etc., quickly and efficiently with no face flipping required. Granted, if you need accurate arc radii you can do it better in acad, but will 1/100 inch snap resolution, lines can be drawing very accurately. Try experimenting with the deform tools and let me know what you think. I have an extensive acad/autoarch background, BTW, so I know how easy it is to resort to a comfortable workplace<G> Have fun. TedB -Ted Boardman !^NavFont01F0007MGHHI582899
#170390From: Jerome R. KaliszMay 16, 1995 8:43 PM
>> Excuse me for jumping in here, but I've found that for complex architectural elements 3DS is a much more powerful modeler. Oh, ok… I might have misrepresented myself in earlier comments. I believe I recognize the true capacity for 3DS' lofter to create complex ELEMENTS within architecture. Indeed, I have often sung the praises of 3DS' lofting capabilities, despite the limitations of accuracy in the shaper. INdeed, for archiotectural ELEMENTS, the snap/grid is usually sufficient. The limitations I encounter in modeling in 3DS are usually in the development of the building's superstructure and envelope. Dealing with the complex angles, precise angular measurements, precise curves, and sheer number of precise walls gets to be problematic in a shaper thats only accuracy is a snap feature. Though the lofter is powerful (and even the shaper iss powerful for more ORGANIC and freehand forms), I find even a basic, simple sshareware package to be necessary. The other problem I encounter is once I loft such shapes done in CAD, the trouble with booleans makes it exceedingly difficult to add fenestration, chamfers, and envelope character which couldn't be easily pieced together by lofting. Hence the desire to model in a more CAD accurate envirnment with functional booleans. >> The deform tools in the Lofter, in conjunction with multiple shapes on the path, let you create things like fancy chair legs and backs, picture frames/moulding, plumbing fixtures, etc., quickly and efficiently with no face flipping required. Agreed there. I wouldn't want to do WITHOUT 3DS for such mouldings, legs, woodwork, trim, columns, furniture and fixtures. That's why I wish that ACAD could perform booleans on imported 3DS meshes that 3DS itself can't handle. What's more, is then the 3DS lofted elements could then be combined with the ACAD superstructure of the building, etc… I don't know, perhaps ACAD 13 can do this, I just know that 12 cannot do much with a polyface mesh in the way of solid modeling. Heh – more reason for someone to generate a program to build CSG or BREP solid databases out of 3DS meshes! 🙂 >> Granted, if you need accurate arc radii you can do it better in acad, but will 1/100 inch snap resolution, lines can be drawing very accurately. True. Actual ACCURACY isn't a problem, as long as you're dealing with objects of such aspect ratios as to fill the screen at one time. When you're dealing with walls 100' long and 6" thick, then have a few 10-15 degree walls @ 50' or so, then a half dozen arcs of 25' radius that vary from 6" to 2' in thickness, you wind up having to zoom in and out so much it's very hard to keep track of absolute coordinates, unlike being able to draw a line at a certain angle and have it STAY that angle while you zoom in and calulate where you want it to intersect. Yess, it indeed can be done, but the more complex and irregular your building, the more work this can generate. 3DS' shaper is GREAT for certain things, not as great for others. >> Try experimenting with the deform tools and let me know what you think. I have an extensive acad/autoarch background, BTW, so I know how easy it is to resort to a comfortable workplace<G> — I agree, as well, that my difficulties are compunded by not being as accustomed to working with snap only and relying on deform tools, etc. A *LOT* can be said for proficiency. Not that I believe greater proficiency will cure are woes, but it can only help. You have very valid points about the elements, as I said earlier. I appreciate your input, and would welcome any other wisdom about modeling in 3DS you might have time to share. We might have a lot to talk about. Thanx! -JK
#170473From: Ted BoardmanMay 17, 1995 5:21 AM
Thank you, Jerome! I think a good discussion of the pluses and minus' of various modeling options is good to get newer forum members thinking. One important thing I didn't put into the formular is, if you are developing an architectural model for presentation purposes only it is easier to do more in 3DS, as opposed to building the model in conjunction with working plans. I have tried to keep the two seperate, but that depends on office procedure and deadlines<G>. Thanks again for taking the time for a well thought out response. TedB -Ted Boardman !^NavFont01F0007MGHHHBE215D
#170685From: Jerome R. KaliszMay 18, 1995 1:29 AM
Yes, I agree that good modeling discussions are quite desireable here! As for my particular uses, I am developing a practice where I can do ssome presentation work for architectural clients (myself included once I get my license), but more often I seek to create the work directly from concept sketches to be used as sets/backdrops, some VR, and even the occasional video game (i.e. prototyping the scenes in 3DS and exporting the finisshed models/images). I also intend to explore future trends in architecture taking into account social, technological and economic trends, combining them with a little philosophy and imagination. There's less of a market for the latter, but they can begin as my personal art, and perhaps find a market either as a form of art, released videos, or as part of various shows on futurism and science. But – before I elaborate too much – my primary uses will not be leaning towards developing working drawings alongside the model, but rather using the model as an exploratory tool either towards the end of a finished image, or towards design development progressing towards future stages. Take this as you will for how you might see me doing the majority of my modeling. I just might add – what I dream isn't conventional or all that orthagonal! 🙂 Thanx again for the input! -JK
#170705From: Ted BoardmanMay 18, 1995 7:28 AM
>> not be leaning towards developing working drawings << In that case, I'd think it would be easier and more productive to model everything in 3DS to avoid face normal and welding problems. I'd like to see a model or jpg sometime if you have something available. Thanks for discussion.
#170857From: Jerome R. KaliszMay 18, 1995 9:26 PM
>> In that case, I'd think it would be easier and more productive to model everything in 3DS to avoid face normal and welding problems. Unless there's something MAJOR I've missed in doing architectural models in 3DS, they're NEVER *EASIER* than other packages, at least for the models I create. Yes, the welding and face normal problems can be headaches, but the SHAPING, at least, needs to be from another source. Perhaps the answer iss a happy comprimise in using CAD shapes to plug into the lofter for some decent finished meshes. However, the problem with booleaning in some fenestration, grooves/channels, fillets, chamfers, other voids and articulations, and etc., remains a problem. Not an eternally insurmountable one, but one nonetheless. >> I'd like to see a model or jpg sometime if you have something available. I will have to shoot a couple off to you sometime. there are a couple things in progress, but I'd like to tweek them a little before showing them (they just need a little sweat to make them look great). To make part of a demo reel, and as a learning experience, I am taking various projects from architecture school and creating models of them, and eventually animating them. There are two projects which are posing some interesting problems that should be a good learning experience to solve. One is a very kinaesthetic approach to a museum outside the Acropolis. A complex and marvelous project in my opinion, but modeling *IT* isn't the main concern. It's the acropolis and the surrounding topography/cityscape this musuem is immeshed in that's proving the be the challenge. If this were just one building displaying one angle of the acropolis, a well placed still would suffice. The surrounding buildings might do as abstract massing should I get enough data, but it's STILL a plethera of work for a project that's just an architectural demo I'm not getting paid for. The Acropolis itself is a great challenge. Just in getting its topography and massing data without forking over major $$$. And it's the A. and the topography of the scene that is the celebration of this facility. How would you go about a project that requires one to move through a city of many buildings, and show how the movement thru this facility dramatizes a world famous landmark? The other project has equally as demanding a landscape insofar as it s importance to the scene goes. However, it's not based upon real buildings and massing. There's some latitude for creativity. Without going too far into its nature, it's an observatory in the shouthwest, that requires desert scenes complete with buttes. Anyways, I ramble on. I will send some images to you via mail before long (and will be posting some, too, as promotion once I'm satisfied with them).
#170619From: Chris JohnstonMay 17, 1995 8:12 PM
I had a lot of trouble with the walls in my last walk through. They did not translate properly from ACAD 12 to 3DS my any method that I tried so I ended up remaking them in the 2D Shaper and Lofter. The walls imported from ACAD had black streaks that looked like a missing face, but I couldn't find anything wrong. If 3DS added relative coordinates, snaps, and improved the Booleans I would be less likely to use ACAD. Of course, if ACAD 13s 3DS conversions work, I might use it more! Chris P.S. Did you ask me for more details on my microgravity animations? I only have one that I can't talk about (It was made with data that is proprietary to the company that did the work). Most of them have no problems on that subject and I would be happy to tell you whatever you wanted to know about them. – Chris Johnston, Written 17-May-1995 @ 20:58:58 Using: Windows NavCIS PRO 1.62
#170688From: Jerome R. KaliszMay 18, 1995 1:40 AM
Hmm…. that wall sounds like it might have had some flipped normals, or even a missing or misplaced vertex. I noticed that when I boolean in 3DS, I very often get to complete the command, yet vertecies are strung all over hell's half acre and make for a rather unappealing picture. What you said about possibly using ACAD less if they improved shape building in 3DS is exactly why I'm afraid they haven't spent more effort in doing so. Since Adesk's primary product is ACAD as opposed to 3DS, they probably figure "if you want CAD accuracy, just buy ACAD", and it makes them MORE money, theororetically. I'm betting if 3DS were ADesk's only product, you would have seen much better shaping tools back in r2 or at least r3. As for booleans… it could be something similar. Most who need linear precision will go with ACAD or UStation, while the lack of booleans but a VERY powerful lofter was great for more organic modelers who rarely needed numerous booleans… As for you microgravity animations, YES, I am indeed interested. It's a subject I know little about but have heard just enough to get me interested. I'd like details, but if you give me an overview of what the general concept of microgravity visualization is about, I can get more specific. I very much appreciate your willingness to discuss it.
#171007From: Chris JohnstonMay 19, 1995 8:46 PM
I thought the same thing – a flipped normal or a missing face, but I couldn't find anything wrong with the faces in the area of the dark streaks. I assume that there **was** something wrong but I just couldn't find it. We've got a group at work that develops and flys experiments that take advantage of the low gravity environment that is available on the space shuttle or, if they ever build it, the space station. The acceleration levels are in the range of 0.001 to 0.000001 g depending on the amount of residual air drag and the activity level on the orbiter. Density driven convection is what makes warm air rise and cold air sink. If you take away gravity, convection stops. If you take away gravity there is no pressure difference between the top and bottom of a column of liquid. There are a lot of processes that are hard to study on the ground because convection or the hydrostatic head pressure gets in the way. These are the kind of experiments that you can get answers to by taking them into space. The hardware that you use for these experiments is often complex, so I sometimes end up getting the job of putting together an animation that illustrates how it all works. I did a series of animations to illustrate the concepts behind a new-technology furnace that we were designing that showed how it was assembled. In the process they showed why the design was so good. I've also done some work on a couple of other experiments, doing essentially the same thing – showing how the hardware worked.
#171014From: Jerome R. KaliszMay 19, 1995 9:30 PM
Fascinating…. I have always appreciated such work, as atronomy was actually a first career choice as a child before architecture and computer graphics, until I saw the eminent problems in such a career until you gain prestige. Actually, I guess you could say cosmology was my forte', as I loved to theorize about how the whole worked. That'ss one reason why your experiments/ visualizations fascinated me. I would definitely be interested in seeeing a sample of your animations, provided you're not under any non-disclosure clauses. Indeed, I would also be interested in learning how I could get involved in a similar vein, if at all possible. Please let me know if I could see a small sample of your work. Thanx again! -Jerome Kalisz
#171343From: Chris JohnstonMay 22, 1995 7:44 PM
With only one animation as an exception, I am not under any non-disclosure restrictions with my work, so I can probably put together some samples. I'm not sure what the best format would be – maybe I'll just have you send me a blank VHS tape and I'll copy some examples from my 3/4" masters. – Chris Johnston, Written 22-May-1995 @ 20:28:24 Using: Windows NavCIS PRO 1.62
#171421From: Don LandisMay 23, 1995 8:31 AM
Format wars? The biggest problem in selecting formats is trying to decide how much degradation you can stand in the duplication process. Feeding a 3/4 Umatic machine with a Par is fairly good quality but it goes soft when using this 3/4 tape to produce VHS copies. Since the PAR can output real time it is always much better to output the animation directly to the VHS tape. The exception to this original recording to VHS from the PAR is if your PAR output is recorded to a component recording process such as betacam or 1". Now you can edit and make several generations of dubbing in the component format without noticeable loss. In fact, your VHS tapes will look about as good from the betacam tape as it would if the VHS was recorded live from the PAR.
#171541From: Jerome R. KaliszMay 23, 1995 6:45 PM
Hey, that would be GREAT. I can do so however you wish, should you wish me to get your address thru mail or whatever. Unusual work of many types interests me, and I grew up as a science fanatic long before computers became readily available to the home… Let me know, I will send one off. Thanx!