#CEL as palette
9 messages in this thread
(In my best Jerry Lewis voice)
Gaaaaaaaarrrrrrrryyyyyyyyyy!
OH-oh, Garrrrrryyyyyyyy!
Can you tell me why when I try to load the BRNBRICK.CEL file included with
3DS into AAP as a palette (so as I can also load it as a CEL and
edit its colors), I get the message:
Can't load "E:\3DS\MAPS\BRNBRICK.CEL".
File is not correct type.
???
I can load a CEL I've created, and certain 3DS-included CELs, but not most.
What's the deal? (By the way, it'd be nice if ANICONV and ANIPLAY would
load CELs, as well.)
Thanks,
Dave
Gee Dave, I can load all the cel's in the 3DS\MAPS directory into my
version of AAP. Perhaps you have some corrupted files?
– G
[A [A/exit
Hmmm. Okay, I'll try copying off my CDROM. Here's another one for you:
I just got this: was trying to Create/Face/Build. have 108 objects, 41,82
vertices, 74,753 faces, 3 lights, 7 cameras. Memory free: 29,112k, used:
11,540k. Swap & Page faults: 0.
I got the message: Not enough RAM for this operation.
29 megs is not enough to construct one little face?
(Thanks for the quick response!)
Dave
It sounds like you were trying to add a face to an object that already had
reached it's max limit of 64K faces.
– G
Nope, can't be. Impossible. I mean, it's a building wall, and that means
it would be taking up over 80% of all the faces in my file and I KNOW that
that is not the case.
I also tried the load palette from CEL deal with the BRNBRICK.CEL on the
CDROM, then I tried it from our other copy of 3DS, then I reinstalled 3DS
and tried it again, and no luck.
Of the CELs which get installed by 3DS in the MAPS dir, I started at the
top, and went down the list. From 3D.CEL (the first) to BLUCHINA.CEL, only
the following would load as CEL palettes: 3DS.CEL, BLUCHINA.CEL. 3D.CEL,
APE.CEL, AQUR*.CEL all gave the "file is not correct type" message. They
all will load AS CELs, but not as palettes.
Hmmmmm.
Dave
I didn't realize that you were trying to load old Animator 1.0 cels as
PALETTE's in AA Pro. There was a change in the palette chunk of the .cel
format between Animator and AA Pro because the old AA .cel files weren't
animated. When Jim added the delta format, it had to deal with a palette
per frame. So, you can't load an old AA cel AS A PALETTE into AA Pro. If
you want the palette from the cel, you can load the cel as a cel and then
set the Palette mode to All and select the Use Cel option in the Palette
panel.
– G
Ah-HA! I KNEW there had to be an explanation! I suppose I could also load
the CEL into AA and save the palette. Thanks Gary.
Also, re the 3DS Face/Build problem, when I left 3DS and came back &
reloaded the mesh file, I had no problem creating the faces. Guess it just
had some little memory-tracking burp.
Thanks,
Dave
You can't simply load the cel into AniPro and then save the palette. A
frame's palette is not changed by loading a cel. You'd have to first to a
Use Cel with the All button on in the Palette panel. What might be easier
is to load the cel and then resave it in AniPro. This should update it.
– Jack
Dave: Maybe I'm missing something on your question (nothing new for me!),
but why are you trying to load a cel as a palette? Why can't you just load
it as a cel and then adjust the pallette from there? Confused