#Gateway & 3ds
4 messages in this thread
I have a Gateway 486/66. I was running 3ds quite happily on this
computer with 16 megs of ram. I decided I needed a little more ram,
so I added another 8 megs. After I did this my machine continued to
register only 16 megs at the boot up. I called Gateway and they
directed me disable bios shadowing. I did and my machine obediently
showed all my ram. However, with the shadowing disabled, I started
having problems in 3ds. Whenever I changed screen resolutions (like
going into the materials editor) the screen would flash and roll for
about ten seconds before locking into the new resolution. I enabled
shadowing and this problem goes away. I called Gateway support and
asked for help. They had me try a few things, none of which helped,
and then told me that it was a conflict between the bios and 3ds. At
first they said 3ds must not allow you to use more than 16 megs of
ram, and of course I explained to them how wrong they were. They said
the conflict was happening in the F000 area, and said that I should
ask you guys if you know any work around. Frankly, it seems like it's
a bug with THEIR system, but if you could give me your thoughts on
the matter, I'd appereciate it.
If you have QEMM, you can have it shadow the bios while
allowing the machine to see the ram (I have the same system). If you
don't have Qemm… get it! (Let me know if you do have it and I'll
help you set it up, or someone else with the same setup can buzz in
and help you out)
Ditto the other David's suggestion of using either QEMM or something
like RAMBIOS.SYS that probably came with the drivers for your video
card (ATI Graphics Ultra Pro?). I have a Gateway 4DX2-66V — but I
will tell you that I have a considerable sync-up time when I switch
video modes (esp to and from the mat-ed), and I'm using QEMM. I
never really noticed if it exhibited this before I'd disabled the
hardware shadow. Generally, this is just a function of the video card
and monitor. I've learned to live with it, though I really miss my
NEC 4D (I'm using a 17" Idek right now) — the 4D had digital memory
and always seemed to sync up really fast.
Dave
When I switch between the 3d editor and mat editor my monitor
(nec) takes about 3 seconds to change modes, but since the mat-editor
is running on an ATI and the rest of 3DS runs on a Herc Chrome, I
figure it's pretty normal. I never considered it a problem, and with
r3's rendering available from the mat-editor, there's alot less
switching around compared to r2!