This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (162 messages)
NewShell and 3DSM18.zip
Message #7374
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
NewShell and
Message #7373
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
#7141-tutorials crashing
Message #7229
thanks by the way I got lofting working.
Reply to message #7141
Controller Example
Message #7152
I have uploaded EXPRLOD.ZIP, an example of an expression controller, to the MAX Samples library. The expression controller is assigned to the number of height segments of the cylinder and computes the number of segments based on the distance from the camera to the cylinder. It's a very simple example,…
Controller Example
Message #7151
I have uploaded EXPRLOD.ZIP, an example of an expression controller, to the MAX Samples library. The expression controller is assigned to the number of height segments of the cylinder and computes the number of segments based on the distance from the camera to the cylinder. It's a very simple example,…
#7129-tutorials crashing
Message #7141
Hi Richard, > Please download the latest Tutorial.zip and try again. BTW, you posted this message in the Join Section instead of the Max Yost section. jonas[adesk]
Reply to message #7129
#tutorials crashing
Message #7129
Gary; When I open the examples uploaded on 10 -23 they all crash… The message box reads Assertion Failed in File: 'dmtl.cff' 256 That's it, bye.
#6943-Bend Expression Bug
Message #6987
I'll grab it and put it on the list of issues to look at in December, JJ. (thanks) – G
Reply to message #6943
Bend Expression Bug
Message #6943
The file containing a sample scene is in the Sample Files section with a title of bendexpr.zip. This file shows a problem involving bend and a float expression controller for the bend angle. 1. Create a cylinder with enough length segments to bend it. 2. Apply a bend modifier. 3.…
#6851-Ugly grid lines
Message #6872
They actually look worse in 8-bit rendered than when you're using an 24-bit card, JJ. (I know… that's a small consolation.) – G
Reply to message #6851
#Ugly grid lines
Message #6851
This is just a minor comment that may have been brought up previously, but considering the high message volume in this section, I'll bring it up here. The thick grid lines look good when the viewport is in wireframe mode, but look kind of ugly when you switch to a…
Evolvativeness is..
Message #6726
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
Evolvativeness is…
Message #6725
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
#6671-A Slinky?
Message #6724
Hi Guys, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
Reply to message #6671
#6670-A Slinky?
Message #6723
Hi Everyone, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
Reply to message #6670
#A Slinky?
Message #6671
I've uploaded a file, Slinky.zip, to MAX Samples. After getting asked how to animate a slinky, I've given it a few hours and here's a few tumbles. Render and review the preview. My conceptual problem was the animated gizmo center as well as taking the needed translations and rotations into…
#A Slinky?
Message #6670
I've uploaded a file, Slinky.zip, to MAX Samples. After getting asked how to animate a slinky, I've given it a few hours and here's a few tumbles. Render and review the preview. My conceptual problem was the animated gizmo center as well as taking the needed translations and rotations into…
#timetable for SDK?
Message #6625
What's the timetable for getting SDK examples that we can re-compile and tinker?
Lofts can split!
Message #6592
Hi, I've uploaded LEVIS.ZIP to the MAX Samples library to help spark your lofter imagination. It's named LEVIS because it look kind of like a pair of blue-jeans turned upside-down. MAX allows you to create lofts that seem to start as a single shape and split into multiple shapes! The…
Lofts can split!
Message #6591
Hi, I've uploaded LEVIS.ZIP to the MAX Samples library to help spark your lofter imagination. It's named LEVIS because it look kind of like a pair of blue-jeans turned upside-down. MAX allows you to create lofts that seem to start as a single shape and split into multiple shapes! The…
#6565-Request: shaders
Message #6584
As far as I know, the design calls for there being only one active "production renderer" at a time in MAX. BOBB
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#6565-Request: shaders
Message #6571
Not at the moment, but I'll keep it in mind for when things get a little farther along in render-land. – G
Reply to message #6565
#6561-#Request: shaders
Message #6565
There's been talk about perhaps including the parameter "RENDERER" within the material definition. Any more thoughts on that Gary? – Phil
Reply to message #6561
#Request: shaders
Message #6561
Ok, I'll post a request here. For procedural textures, it would be great if they can access information stored in the object that is application dependent. Say I have a particle system that I want to be shaded in a specific way, I can store that info in the particles…
#6541-Max access?
Message #6557
Hi John, Yup, that's what we wanted. We need new message areas and library areas so we're reusing previous sections for space. Please post further questions in the MAX DEV section. jonas[adesk]
Reply to message #6541
Sentinal Driver Install
Message #6546
Apparently the instructions for Installing the Rainbow lock software driver are a bit difficult to locate in the Beta material. To make things a bit easier, here's a quick run down: ================================= 3D Studio MAX requires the presence of a hardware lock from Rainbow which has been supplied to you…
Welcome to MAX
Message #6543
Welcome to the MAX development forum! If you are reading this then you have the proper clearance to down load builds and access the latest development examples. New builds of MAX are available nearly every Monday. The availability of development tools will be announced on this forum when they become…
#6500-Max access?
Message #6541
Looks like he removed me from the old IPAS and 3DS/SGI sections, and added me to the Max sections. Is that what you wanted?
Reply to message #6500
#6499-Max access?
Message #6500
Hi John, I'm pinging Robert Henderson about your access..
Reply to message #6499
#Max access?
Message #6499
I amNumber 115! Knock, knock!
Max access?
Message #6447
I amNumber 115! Knock, knock!
#6365-test
Message #6434
With the phone companies that could just be line routing. Keith.
Reply to message #6365
#6355-#test
Message #6359
I don't know, with all of our travelling maybe thaqt's a correct ID . – Phil
Reply to message #6355
#6350-#test
Message #6355
Yup. CIS _did_ run out of domestic ID's. It used to be easy to tell who was dialing in from overseas, but now… – G
Reply to message #6350
#6315-#test
Message #6350
What kind of id is that (102503,3637)? Have they moved you to Paris or have CIS run out of "domestic" id's?
Reply to message #6315
#test
Message #6302
this is a test
#6084-Mouse Handling Assertion
Message #6100
Heya, Don't worry about giving me redundant bugs… it's easier than for me to cull through my database and post them here. Re section 20… I'm running a little beta program in there for NON developers, and I thought that the dream team would make a good addition to that…
Reply to message #6084
#6029-#Mouse Handling Assertion
Message #6084
> I have a quick question. I've read the entire release notes in order to try and get a grasp on what problems you already know about. Is there any good way for us to know what problems you know exist so that we don't go bugging (no pun intended…
Reply to message #6029
Forum Access Problems
Message #6075
Alan and All – We found the problem with access to this forum. Many of you were getting "forum not available at this time" messages when you tried to enter. We're not going crazy. The CIS computers are messed up. A part quote from Sysop Forum below. We were not…
#5995-#Mouse Handling Assertion
Message #6029
Hey JJ! That's a great one! (it's on the list) note that I'm going to talk to Phil this week about getting ya'll in on the section 20 bug stuff. (are you into it?) – G
Reply to message #5995
New Ani Stud pricing
Message #5491
Received fax late today on new AiStud list of $295. Am without words, and only partly because I was brought up to only say good things. Was this a CadCamp discussion, or is it another AutoDesk decision with input only from God? Look forward to DAB comments. Obviously it wasn't…
Guarino Family GIF
Message #5164
If uploaded a little GIF file of Tony and his sisters. Aria on the left is 4. Lucia, holding Tony, is 2. As you can see, Lucia is not too excited about letting go of Tony .. she thinks Tony is her new baby doll. Ang
#4472-Product swap…
Message #4473
Hi John, The Private Multimedia developer section in ASOFT has more membership than this section. You may wish to also post your message in there. jonas[adesk]
Reply to message #4472
#Product swap…
Message #4472
If there's any other IPAS developers out there who'd like to see the Syndesis 3D-ROM Volume I, Volume II and Syndesis Avalon CDROMs, I'm open to discuss product swaps… send me private e-mail and we'll see where our haggling can take us!
#4442-Custimize the toolbar
Message #4458
/* C O O L ! ! ! Count me in on this one dude;-). I just told Anne what we ar up to and she is all for it;-)… */ Okay then, the first part is easy… brainstorm on every cliche stereotypical farcy thing you can think of for…
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