CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (1,198 messages)

#11150 OOPS Message #11237
>> I still had some trouble until someone (Charles Blaquiere on IML?) explained to me that you
#11018- Velocity vs. Accl/Dccl Message #11236
Oops! This is what happens when you try to explain something at 2 AM. When I talk about slope values, "above 1, the line becomes more and more horizontal" should read "…more and more VERTICAL".
#11223 #trueSpace 2.0 Message #11235
From: Frank Kang Gfx User Group A Forum · trueSpace UG May 2, 1995 7:11 PM
Speaking of 3d drivers – what video card would you recommend? Currently, I'm using a #9 GXE64. I'm thinking about getting an MGA Impression + 4M, but am wondering as to the value gained from it considering its high price (> $600 mail order). Also, I'm concerned that in its…
We miss you… Message #11233
> […] so I think we can have someone participate regularly by the end of the month. Sounds good. There's no rush for constant support (we're currently just discussing general issues) but maybe Ryan (or someone) could post a message about 2.0 and what must be done to buy/receive the…
#Trouble with bones Message #11231
>> Experiment with that "hemisphere" lower-jaw to see what your small & large subgroups should be. Once you get that down, you'll be able to use the experience when boning the jaw. Ok, I played around with it, and think it will work as long as the mouth is deformed…
#11201 Imagine 2.0 vs 3.2 Message #11230
sure, you can all see…. don't expect *too* much; what impressed me may not impress you. I'll upload it soon as I can.
#Object Faces Message #11229
I'm having a few problems with faces! I'm trying to create an L-shaped couch in the detail editor by adding an axis, drawing lines to the shape I need and then extruding upwards to form the height. I then try to add faces to the top seating surface and can't…
#11214 DRAGON01.JPG Message #11228
>>no actual need for wings on a space ship. True, so I guess that means I should make my next spaceship a box…no wait a minute; that's been done ;^). That's why there is only one wing; no need to worry about atmospheric flight ('course, even w/2 wings, it'd only…
#11212 3D Exchange Standard Message #11227
Yes, DXF is slow to parse: it's ASCII, and each and every point requires converting several lines of numbers. Almost any 3D program needs to perform some tedious post-processing of the points and faces, too.
#11209 tS2.0 Features Message #11226
From: Caligari Gfx User Group A Forum · trueSpace UG May 2, 1995 4:51 PM
Plug-ins can be keyframed, but you can not change parameters that you adjust in the plug-in itself (rather than the plugin interface in trueSpace). Basically, it boils down to what we have control over . .
#11204 We miss you… Message #11224
From: Caligari Gfx User Group A Forum · trueSpace UG May 2, 1995 4:46 PM
Yes, we'd like to do that. We are in the process of hiring more people, so I think we can have someone participate regularly by the end of the month. Please bear with us as we are expanding. We have made some mistakes in the past about hiring people very…
#11078- #trueSpace 2.0 Message #11223
From: Caligari Gfx User Group A Forum · trueSpace UG May 2, 1995 4:39 PM
If we know what is definitely going to be in, we generally want to be open and tell you all about it unless there is a reason we don't want our competitors to know (who we know are reading this forum regularly). However, since we may pull things even after…
re: DXF exports… >>Even 3D objects ??
#11215 Scaling bones Message #11221
>> Looks like impulse in working on an OS/2 version of Imagine too, huh? At least Mike's message over in anvena seems to give that impression.
#11218 BUSTER.JPG Message #11220
>> This looks decidedly impressive. I have to ask what the model is? Something you made from clay or something? > And how many points are in the wireframe? There is an ample amount of detail, certainly. > The question of digitization vs point-pulling is like the question of OCR…
#11186 DRAGON01.JPG Message #11219
>> "… It was the Dawn of the Third Age of Lens Flares. The Babylon Project was our last, best hope for Lens Flares…"
#11037- #BUSTER.JPG Message #11218
GreG, This looks decidedly impressive. I have to ask what the model is? Something you made from clay or something? And how many points are in the wireframe? There is an ample amount of detail, certainly. The question of digitization vs point-pulling is like the question of OCR vs key-entry…
#11071- #Importing other 3d model Message #11217
Even 3D objects ?? David Strickson
#11075- Centre of Rotation Message #11216
thanks a lot Shane David Strickson
#11173 #Scaling bones Message #11215
>> Once it's loaded it can be used over again with only a few bytes per additional copy used.
#11185 #DRAGON01.JPG Message #11214
>> Yep, just one wing; nature tends toward symmetry, and I just wanted to break up some of that so it'd look more 'made' than 'born', if you see what I mean. > Must…destroy…mankind…(watch beeps) ooh, lunchtime! ;^). Great minds think alike, eh?
#11177 Rendering Software Message #11213
>> Have you tried Imagine under OS/2 and have you tried turning the DMPI support off for the session.
#11183 3D Exchange Standard Message #11212
>> As you pointed out, DXF has plenty of limitations.
Can anyone help me. I have just installed a Wacom ArtZ pad and have about a 1.5 inch square to work with in Deluxe Paint Animation. I have been through the manual and cannot find out how to adjust this. Apparently, there is no longer technical support for this product.…
#11047- #gumballs Message #11210
This would be very esay with collision detection. Just drop the spheres into the container and that's it 🙂 Collision detection is not only for animation! Of course this is not available in Imagine (yet), but if many users suggest it Impulse might consider it. (I'm sure they already consider…
#11087- #tS2.0 Features Message #11209
>> Yes. It'll accept all Photoshop type plug-ins… Will there be a way to change plug-in settings over the course of an animation, or do the settings need to stay the same for duration of the scene? Earl R. Thurston Full Spectrum Communications
#We miss you… Message #11204
uhm… there seems to be quite a few people from Caligari answering questions over here and I was just wondering if one of you could visit the TS mailing list on the Internet every once and awhile. There's more than 250 of us there and we'd really like to hear…
#10323- #Imagine 2.0 vs 3.2 Message #11201
Was this paint can effect for a client, or can we all see? Steve
#11186 DRAGON01.JPG Message #11198
>>"… It was the Dawn of the Third Age of Lens Flares. The Babylon Project was our last, best hope for Lens >>Flares…" >>Yah. :^). John Stetzer JWS
From: Caligari Gfx User Group A Forum · trueSpace UG May 2, 1995 1:38 PM
The original offer was $100 off of list, or $695. We have a new, improved offer which is $449 for trueSpace, the Razor video editor, and the trueClips CD. We would need to have proof of purchase of the Matrox board prior to having the order placed. For more information,…
#11132 reciept? Message #11190
From: Caligari Gfx User Group A Forum · trueSpace UG May 2, 1995 1:36 PM
415-390-9755
Please reply to me via private CompuServe e-mail. Thanks, and I look forward to hearing from you..
#11170 extrude curved line Message #11187
Or, you could FFD it..
#11130 #DRAGON01.JPG Message #11186
>> I'll bet the guy who developed the lens flare routine wishes he'd patented it "… It was the Dawn of the Third Age of Lens Flares. The Babylon Project was our last, best hope for Lens Flares…" Yah. Jim Shields Regal Rodent Development
#11151 #DRAGON01.JPG Message #11185
>>Real 3d? I thought you only used 3DS. I use whatever'll get the job done, Sam; as it appears in the two pictures, I could not have modelled the ship in 3DS (or most other low end modelers). Could have come close, but some of the specifics would have had…
Thanks for studying what I wrote! Another important point that I didn't have a chance to explain… Very few companies document their file format. Formats like Strata, Infini-D, Visual Reality, etc. are proprietary. If they did document their file formats, then there would be aghost of chance that companies like…
#10944- CINEMA.JPG Message #11182
Hi GreG, >> I WILL upload a photo of the completed room for compare! A hammerhead would be a realy hammer for my new project!
#10944- CINEMA.JPG Message #11181
Hi GreG, >> Yes, i WILL upload a photo of the completed room for compare! A hammerhead would be a realy hammer for my project! thanks, Ralf
From: Denis Gfx User Group A Forum · trueSpace UG May 2, 1995 7:22 AM
Hi. I've just got round to some serious experimenting with the demo included with the Matrox. I'm impressed. So, my question is, is my $100 discount still valid and can I use it against V2 when it arrives?If not, what are my upgrade options? I understand you may not be…
Mike: What you really need is software that will "wrap" the mouse from one edge to the opposite edge. What this means is if you draw a line from left to right, let's say, as the mouse goes past the right edge, the mouse cursor should wrap back to the…
#11094- Rendering Software Message #11178
Hi, > Is there a particular _type_ of 3D animation you want to > create, i.e. flying logos, bouncey characters, FX for compositing > with live-action, hyper-realistic ray-traced scenes, 3D game > animation, etc.? Unftoruneately I don't get enough time to do everything I want. However I'm also looking to…
#11098- #Rendering Software Message #11177
Hi, thanks for the info. Have you tried Imagine under OS/2 and have you tried turning the DMPI support off for the session.
#11172 #Scaling bones Message #11173
>> This works the same for a bump map too right? Sam, I believe so. Once it's loaded it can be used over again with only a few bytes per additional copy used. -GreG
#11157 #Scaling bones Message #11172
>> You can use the same colormap as many times as you like with only a few bytes of additional memory used for each additional instance. > You can always deform the head so that the top & bottom of the head is not flat. Make this a temp state…
#10625- #What is? Message #11171
I do quite a bit of Logo Animation for corporate and industrial videos for a local production company in Savannah, GA and the surrounding areas. I freelance and feel comfortable doing so utilizing Lightwave as a tool. The entire crew at NewTek always out do themselfs with each new version.…
#11163 #extrude curved line Message #11170
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 2, 1995 1:02 AM
Frank, >I was having a gut feeling this was so, but was hoping otherwise. Perhaps in 2.0. . . . . Probably not even in 3, 4 or 5. Since trueSpace (and all modelers I know of) render 3D objects, you must start with at least the minimum object… a…
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 2, 1995 12:53 AM
PMJI, but Mateen might want to look at available low DOS memory. His reboot crash sounds like EMM386 puking without an error code. Things to look for… Leaky video card drivers, out of date VxDs, fat TSRs… $0.02 Ian
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 2, 1995 12:50 AM
Frank, >Because our inner ear "denies" the plane change when we tilt our head, we percieve objects as being flat even >when we are "seeing" them on an angle. Reflections on these objects appear not to change when we tilt our >head, even though they are shifting with the object.…
#11158 Your Artwork Message #11166
Thanks, I don't actually get on much here since I have to use my brothers account, but at any rate you can always find me on the IML, my E-Mail address is SGIFF68285@AOL.COM. SHHH!! Don't say that too loudly around here. Anyway, glad you enjoyed the pieces I uploaded. I…
I'm hoping to get some reactions from people who use both the Apple Mac and the Epson Sylus Color printer for a story for the San Jose Mercury News. Epson has just acknowledged that the popular Stylus Color does NOT deliver true 720 dpi output when printing from a Mac.…

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