CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (90 messages)

#23213- Digiview Palette troubl Message #23223
From: TIM JENISON Forum unknown · Audio/Video June 17, 1986 12:15 AM
Paul, as designer of the Digi-View system, perhaps I can help. First of all, there is a way to get a black and white only image. This is not documented in the current manual (such as it is!). To do this, raise the contrast slider all the way to the…
#23213- Digiview Palette troubl Message #23223
From: TIM JENISON Forum unknown · Audio/Video June 17, 1986 12:15 AM
Paul, as designer of the Digi-View system, perhaps I can help. First of all, there is a way to get a black and white only image. This is not documented in the current manual (such as it is!). To do this, raise the contrast slider all the way to the…
#11435- GARBLED MSG Message #11495
From: TIM JENISON Forum unknown · Programming March 14, 1986 8:29 PM
Got the disks. Thank you very much. Very Nice things. We have a new version of the demo disk that automatically sequences through the files. It automatically handles any number of DIGI-VIEW hold-and-modify images. We're pretty much on schedule on the pre-production units. Give a call next week at (913)354-9332.…
#11435- GARBLED MSG Message #11495
From: TIM JENISON Forum unknown · Programming March 14, 1986 8:29 PM
Got the disks. Thank you very much. Very Nice things. We have a new version of the demo disk that automatically sequences through the files. It automatically handles any number of DIGI-VIEW hold-and-modify images. We're pretty much on schedule on the pre-production units. Give a call next week at (913)354-9332.…
#11435- GARBLED MSG Message #11495
From: TIM JENISON Forum unknown · Programming March 14, 1986 8:29 PM
Got the disks. Thank you very much. Very Nice things. We have a new version of the demo disk that automatically sequences through the files. It automatically handles any number of DIGI-VIEW hold-and-modify images. We're pretty much on schedule on the pre-production units. Give a call next week at (913)354-9332.…
#11435- GARBLED MSG Message #11495
From: TIM JENISON Forum unknown · Programming March 14, 1986 8:29 PM
Got the disks. Thank you very much. Very Nice things. We have a new version of the demo disk that automatically sequences through the files. It automatically handles any number of DIGI-VIEW hold-and-modify images. We're pretty much on schedule on the pre-production units. Give a call next week at (913)354-9332.…
#11292 GRONNNNK! Message #11324
From: TIM JENISON The Amiga Forum · Tool Box March 12, 1986 10:12 PM
Well, if the Amiga controller was sorta like a WD17xx, the step pulses would be derived from the system clock. What you seem to be saying is that this step mechanism, whatever it is, requires access to the bus. This is true, since the step line is memory mapped a'la…
#11191 #GRONNNNK! Message #11243
From: TIM JENISON The Amiga Forum · Tool Box March 12, 1986 12:29 AM
I agree with your assesment. Those 'cogs' that Define individual tracks are individual steps in the stepper motor. Therefore, if you hear a 'cogging' noise during a seek it must be originating in the stepper. (amplified by other surfaces) All stepper motors I have ever encountered have a particular speed…
#11160- GARBLED MSG Message #11242
From: TIM JENISON The Amiga Forum · Tool Box March 12, 1986 12:14 AM
I had the opportunity to pick up a Reactor recently for $50 or so. I was definitely addicted to the game for quite a while. I was trying to get to the "meltdown" alluded to by the promotional literature. Then, I ran into Tim Skelly at a trade show and…
#11009- GARBLED MSG Message #11112
From: TIM JENISON The Amiga Forum · Tool Box March 10, 1986 7:13 PM
Satan's Hollow had some pretty evil sounds! Did see Solarfox, Can't remember it too well, tho. Tim Skelly wrote Reactor and … oh cripes. What was that one where the little guy hops around on a pyramid? Q-bit! I thought he was with techstar. Oh…Oh… No , that was Mylstar.…
#11104 Out of the woods Message #11110
From: TIM JENISON The Amiga Forum · Amiga at Work March 10, 1986 7:01 PM
Well, 2^12 is 4096, last time I checked. Consult your HP16! , Course, I hear Bell Labs figured out a way to compress 8 bits down to 7. (Part of their program to develop logic gates with negative delay). DIGI-VIEW does contain such a routine, i.e. starts with 12 bits…
#10461- Out of the woods Message #10499
From: TIM JENISON Forum unknown · Community Square March 5, 1986 8:43 PM
>*
#10461- Out of the woods Message #10499
From: TIM JENISON Forum unknown · Community Square March 5, 1986 8:43 PM
>*
#5023- MacWorks for the Amiga Message #5042
From: TIM JENISON Forum unknown · SoftwareDevelopment January 12, 1986 11:16 PM
They think objectivism is a religion, Phil! HAR har HAR! Seriously, I think you've given this particular audience all the chance they deserve. Maybe one or two lurkers will pick up one of A.R.'s MANY FICTION OR NONFICTION books as a result of this thread. In my opinion, any further…
#5023- MacWorks for the Amiga Message #5042
From: TIM JENISON Forum unknown · SoftwareDevelopment January 12, 1986 11:16 PM
They think objectivism is a religion, Phil! HAR har HAR! Seriously, I think you've given this particular audience all the chance they deserve. Maybe one or two lurkers will pick up one of A.R.'s MANY FICTION OR NONFICTION books as a result of this thread. In my opinion, any further…
#4979 #POSTSCRIPT Message #4987
From: TIM JENISON Forum unknown · SoftwareDevelopment January 12, 1986 2:46 PM
Yes, I have Newman/sproul and Foley/VanDam but didn't recall the term incremental fill. Basically what you are doing is subtracting the new polygon fromm the old one to define a new "delta" region. Right? If so, are you able to define this new region as 3 vertices? Multiple polygons? What…
#4979 #POSTSCRIPT Message #4987
From: TIM JENISON Forum unknown · SoftwareDevelopment January 12, 1986 2:46 PM
Yes, I have Newman/sproul and Foley/VanDam but didn't recall the term incremental fill. Basically what you are doing is subtracting the new polygon fromm the old one to define a new "delta" region. Right? If so, are you able to define this new region as 3 vertices? Multiple polygons? What…
#4924- MACRO ASSEMBLER Message #4949
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:34 PM
You can get that 'out of workspace' message if you have alot of errors during assembly. Don't allocate more space, just git rid of the errors! You've probably got a bunch of undefined labels or somesuch. Are you using xref's to do your external references? Are you sure you're including…
#4924- MACRO ASSEMBLER Message #4949
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:34 PM
You can get that 'out of workspace' message if you have alot of errors during assembly. Don't allocate more space, just git rid of the errors! You've probably got a bunch of undefined labels or somesuch. Are you using xref's to do your external references? Are you sure you're including…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:23 PM
You're right, but I promised not to carry on further here on #9. I remember being frustrated several times on CBM2000, trying to download the message base on Amiga, seeing reams of totally irrelevent blabbering floating up the screen. (Our current sysops are not innocent in this regard… and I've…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:23 PM
You're right, but I promised not to carry on further here on #9. I remember being frustrated several times on CBM2000, trying to download the message base on Amiga, seeing reams of totally irrelevent blabbering floating up the screen. (Our current sysops are not innocent in this regard… and I've…
#4868 #POSTSCRIPT Message #4945
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:09 PM
Yes, I am *painfully* aware of the proceedure for filling. My point was that the 68k can't hope to compete. By carefully choosing your colors and planes, in a specific application, (like a game) you could restrict changes to 1 or 2 planes. It's hard to see how else the…
#4868 #POSTSCRIPT Message #4945
From: TIM JENISON Forum unknown · SoftwareDevelopment January 11, 1986 11:09 PM
Yes, I am *painfully* aware of the proceedure for filling. My point was that the 68k can't hope to compete. By carefully choosing your colors and planes, in a specific application, (like a game) you could restrict changes to 1 or 2 planes. It's hard to see how else the…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 11:21 PM
RICHARD STALLMAN DESERVES EVERY PENNY OF HIS SALARY! Here here! I agree! When I come up against a hostile leftist, (I used to be one myself, believe me!). I simply state my position and that's that. I used to waste alot of time arguing with lost causes, people whose philosophical…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 11:21 PM
RICHARD STALLMAN DESERVES EVERY PENNY OF HIS SALARY! Here here! I agree! When I come up against a hostile leftist, (I used to be one myself, believe me!). I simply state my position and that's that. I used to waste alot of time arguing with lost causes, people whose philosophical…
#4701- POSTSCRIPT Message #4760
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 12:28 AM
Actually I was involved in the video craze as a space-age arcade designer. I was part of a company that built video arcades resembling interiors of starships. Captain's chairs with 'Stargate' controls built in, projection TV monitors, computer graphics displays, computer controlled lighting and sound, closed circuit TV, Laser effects,…
#4701- POSTSCRIPT Message #4760
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 12:28 AM
Actually I was involved in the video craze as a space-age arcade designer. I was part of a company that built video arcades resembling interiors of starships. Captain's chairs with 'Stargate' controls built in, projection TV monitors, computer graphics displays, computer controlled lighting and sound, closed circuit TV, Laser effects,…
#4700 #POSTSCRIPT Message #4759
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 12:21 AM
No, I missed 'Rock'. Did you ever catch 'Reactor' by Tim Skelly? It played some pretty mean percussion. By the way, I forgot… Larry Demar wrote a paint program for the C-64 which eventually ended up in a package called 'Color Me', which I guess is pretty popular.
#4700 #POSTSCRIPT Message #4759
From: TIM JENISON Forum unknown · SoftwareDevelopment January 10, 1986 12:21 AM
No, I missed 'Rock'. Did you ever catch 'Reactor' by Tim Skelly? It played some pretty mean percussion. By the way, I forgot… Larry Demar wrote a paint program for the C-64 which eventually ended up in a package called 'Color Me', which I guess is pretty popular.
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:55 AM
Better watch out, last time i talked about Ayn Rand, the sysops said it didn't have anything to do with software development! (I reasoned that it was my nickel, but why raise feathers.) I've been a student of Objectivism for about 8 years, now. (certainly recommend Ayn Rand's books to…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:55 AM
Better watch out, last time i talked about Ayn Rand, the sysops said it didn't have anything to do with software development! (I reasoned that it was my nickel, but why raise feathers.) I've been a student of Objectivism for about 8 years, now. (certainly recommend Ayn Rand's books to…
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:29 AM
Well, since you're down in machine code, why not talk directly to the serial port. It's easy! Alternatively, you could poll the 'send buffer empty' flag to see when the character is finished.
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:29 AM
Well, since you're down in machine code, why not talk directly to the serial port. It's easy! Alternatively, you could poll the 'send buffer empty' flag to see when the character is finished.
#4575 #POSTSCRIPT Message #4679
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:24 AM
Yes, I Robot, my supreme ultra favorite! (for a few weeks, anyway). I don't know FER SURE, but I heard that I Robot was 6809 based. Hmmmm. Doesn't really sound right. Anyway, I heard that all that solid stuff was coming out of a GIGANTIC ROM TABLE. and that it…
#4575 #POSTSCRIPT Message #4679
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:24 AM
Yes, I Robot, my supreme ultra favorite! (for a few weeks, anyway). I don't know FER SURE, but I heard that I Robot was 6809 based. Hmmmm. Doesn't really sound right. Anyway, I heard that all that solid stuff was coming out of a GIGANTIC ROM TABLE. and that it…
#4574 #POSTSCRIPT Message #4675
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:19 AM
Never wrote a game program in my life. Just an >interested< bystander!
#4574 #POSTSCRIPT Message #4675
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:19 AM
Never wrote a game program in my life. Just an >interested< bystander!
#4573- #POSTSCRIPT Message #4674
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:17 AM
Well, they did a game called Blaster, which was a 6809-based 3-d raster game. Larry is doing 6800 code for Williams pinball. Don't know what Jarvik 7 is up to.
#4573- #POSTSCRIPT Message #4674
From: TIM JENISON Forum unknown · SoftwareDevelopment January 9, 1986 12:17 AM
Well, they did a game called Blaster, which was a 6809-based 3-d raster game. Larry is doing 6800 code for Williams pinball. Don't know what Jarvik 7 is up to.
#4493 #POSTSCRIPT Message #4565
From: TIM JENISON Forum unknown · SoftwareDevelopment January 8, 1986 12:41 AM
What is this "*only* 6809"?! The first 68000 coinop I recall is Food Fight. There could have been an earlier one, though. It really didn't live up to expectations.
#4493 #POSTSCRIPT Message #4565
From: TIM JENISON Forum unknown · SoftwareDevelopment January 8, 1986 12:41 AM
What is this "*only* 6809"?! The first 68000 coinop I recall is Food Fight. There could have been an earlier one, though. It really didn't live up to expectations.
#4491 #POSTSCRIPT Message #4564
From: TIM JENISON Forum unknown · SoftwareDevelopment January 8, 1986 12:38 AM
Lots of Williams alumni in Los Gatos. Sam Dicker worked on parts of several games from defender on… Jack Haegar was a graphics designer there. One shouldn't mention Williams without a bow to Eugene Jarvis and Larry Demar, the world's hottest 6809 hackers!
#4491 #POSTSCRIPT Message #4564
From: TIM JENISON Forum unknown · SoftwareDevelopment January 8, 1986 12:38 AM
Lots of Williams alumni in Los Gatos. Sam Dicker worked on parts of several games from defender on… Jack Haegar was a graphics designer there. One shouldn't mention Williams without a bow to Eugene Jarvis and Larry Demar, the world's hottest 6809 hackers!
#POSTSCRIPT Message #4467
From: TIM JENISON Forum unknown · SoftwareDevelopment January 6, 1986 11:13 PM
PS. TO OUR CO SUNDAY NIGHT: The coin-op Star Wars used a 6809, along with a bit of TTL widgetry to do fast math for the 3d vectors. From Star Wars on, Atari coin-op switched from 6502 to 6809. The Atari 400 and 800 were originally designed with 6809's but…
#POSTSCRIPT Message #4467
From: TIM JENISON Forum unknown · SoftwareDevelopment January 6, 1986 11:13 PM
PS. TO OUR CO SUNDAY NIGHT: The coin-op Star Wars used a 6809, along with a bit of TTL widgetry to do fast math for the 3d vectors. From Star Wars on, Atari coin-op switched from 6502 to 6809. The Atari 400 and 800 were originally designed with 6809's but…
#4233- MacWorks for the Amiga Message #4360
From: TIM JENISON Forum unknown · SoftwareDevelopment January 5, 1986 8:10 PM
Me? No way! I put a Macworks port in the same category as the IBM emulator. Why bother?
#4233- MacWorks for the Amiga Message #4360
From: TIM JENISON Forum unknown · SoftwareDevelopment January 5, 1986 8:10 PM
Me? No way! I put a Macworks port in the same category as the IBM emulator. Why bother?
From: TIM JENISON Forum unknown · SoftwareDevelopment January 4, 1986 1:32 AM
All RIGHT! another hardware-level programmer! I love working at the bottom too! Have you got all the custom registers figured out yet? I'm having a ball!
From: TIM JENISON Forum unknown · SoftwareDevelopment January 4, 1986 1:32 AM
All RIGHT! another hardware-level programmer! I love working at the bottom too! Have you got all the custom registers figured out yet? I'm having a ball!
From: TIM JENISON Forum unknown · SoftwareDevelopment January 1, 1986 6:26 PM
It looks like the Amiga disk controller circuitry can interpret the Apple bit format (Woz machine) but here's the $64 question…What about drive speed? The Mac (and Lisa) use variable speed drives in an attempt to even out the bit density from inner to outer tracks. I see two possibilities:…

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